Overview:
Cloptopia is a city-builder strategy game with ponies and animated scenes. Changelings are making an attempt to broaden and wipe out pony-kind and you will need to impede their developments by warding them off with a robust magic. By creating small cities which might be wholesome and thriving sufficient to trigger ponies to interact within the act of making ‘Love’ Magic, you’re in a position to gas your strongest type of protection.
Game Updated: 2019-09-24
Release Date: 2016-04-01
Developer: Mittsies Patreon – Website – Wikia
Censored: No
Version: 1.22b
OS: Windows, Linux, Mac
Language: English
Genre:
Installation:
Changelog:
• Technologies now not persist after ascending
• Fixed food-consumption calculations
• Reworked Technology Upgrades
– Rather than researching applied sciences in a linear trend, every tech is a standalone improve
– Technologies have to be randomly ‘Discovered’ earlier than they could be bought (researched) with Tech Points
– Each Technology will take longer to find than the final
– Discovery pace is decided by Insight Stat and variety of homes inside a Library’s Radius
– A most of 12 Technologies could be Discovered / Researched, undesirable Techs could be discarded
– Researched Techs can not be discarded, so select rigorously
– Discarding a Technology will refund 50% of Discovery Progress
– Like earlier than, Technologies are reset on Ascension
– Currently 25 Technologies available, icons are place-holders
– You will begin the game with 1 Technology already Discovered
• Reworked acquiring tiles
– A 3-wide ring of unowned tiles now encircle the town
– You now get hold of tiles separately, selecting any tile you would like
– The first tile price 20 Bits and can progressively improve in price with each obtained
– Free Tiles (obtained from Traits and Perks) do not improve the fee of further tiles
– The Demolish Tool could be used to quickly purchase tiles (whereas holding down SHIFT)
– Due to those new modifications, the Mayor’s Office isn’t any longer required to buy Tiles
• Character Attributes now have icons
• Alchemy Lab experiments have a sound impact
• Cleaned up the participant statistics interface
• Happiness Source menu now additionally reveals Maximum Happiness
• Visual update to constructions: Library, Keep
• Characters names at the moment are much less silly
– Purple Smart is now often called “Twilight”
– Yellow Timid is now often called “Flutters”
– Apple Horse is now often called “Applejay”
– Diamond Unicorn is now often called “Rara”
– Ponka Pastry is now often called “Pinky”
– Multi-Color Quick is now recognized “Rainbow”
General Balance:
• Happiness system reworked
– As lengthy as Happiness Rating is bigger than zero, Happiness will improve at a hard and fast fee of 5% per day
– If Happiness Rating is under zero, Happiness will lower at fee of as much as 20% per day (-1% per -1 Rating)
– Similar to earlier than, Mana Regeneration might be 10% of Happiness Rating multiplied by present Happiness proportion
– Unhappy Ponies will transfer out extra progressively than earlier than (and without notice)
• Ponies will now not transfer out from lack of Food
• Newly created Aggressive Encounters will wait at the very least 5 days earlier than attacking, no matter how robust they’re
Structures:
• Libraries Reworked
– Libraries now not have a world impact
– The Library’s radius impact is now totally different for every mode:
– Mode 1: Generates further revenue for close by homes
– Mode 2: Generates Tech Points for close by homes (Same as earlier than)
– Mode 3: Increased Arrival Rate and Happiness for close by homes
– Much like Town Squares, every home can solely be affected by one sort of Library at a time
• Controlling Taxes and Food parts is now a characteristic of the Mayor’s Office
• Deep Drill price decreased to 1175 Bits, from 1600
• Happiness from Party Stores decreased barely
• Prism Trade Quantity decreased by 2
• Stores can now be used to purchase an emergency surplus of meals
• Alchemist Lab Obsidian Creation Tech Cost from 75 to 100
Attributes:
• You now begin with 1 Skill Point
• (Insight) “-1% Love-Magic needed to Level up” changed with “+10% Technology Discovery Rate”
• (Curiosity) “+1 Trade Quantity for Bits and Food” changed with “Start with 3 Basic Discovered Techs”
• (Charisma) Town Square Efficiency per Rank now not requires Rank 7. Effect decreased to +4% per Rank, down from +5%
• (Charisma) Rank 7: -10% Cost of buying new Tiles
• (Knowledge) Now additionally will increase Discovery Rate by 5% per Rank
• (Tradecraft) Additional Trader Frequency elevated to +8% per rank, from 5%
Traits and Perks:
• [Versatile] Extra Skill Points elevated from +3 to +4
• [Cloistered] Now additionally routinely upgrades Houses into Manors free of charge
• [Prospector] reworked: +5% Quarry Bonus per close by home and -90% penalty, however -2 Quarry Radius, +50% Cost, and No Gardens*
• [Explorer] reworked: Instead of randomly discovering new tiles, the primary 5 tiles are free to Obtain
• [Expansive (Perk)] reworked: Instead of beginning with a plot of land, the primary 5 tiles are free to Obtain (stacks with Explorer)
* = Note: You can nonetheless place a pile of rubble merely for the function of assembly your Adviser. Will be modified ultimately.
Edicts:
• Edict Fatigue reworked for simplification functions
– Fatigue acquire (per day) from 1 energetic Edict modified from +((27-(Will*2))/7) to a flat +3
– Fatigue restoration (per day) modified from a flat 3 to (1 + (0.5 * Willpower))
– This means at 4 Willpower, one edict can completely be enabled with out fatigue, and at 10 Willpower, two edicts
• Prodigal Research Edict reworked: +25% Discovery Rate and -2 Eco-Score per Library
Advisers:
• (Twilight) 33% Library Cost discount eliminated
• (Twilight) Now has +1 Library Range
• (Twilight) AP Power Fortify mana price elevated from 25 to 30, elevated Max Defense from +1 to +2
• (Derpy) AP Muffin modified: probability of getting a particular bonus are considerably decreased, however the bonuses are a lot better
• (Derpy) AP Muffin mana price elevated from 1 to three
• (Derpy) “-25% Tech Point Generation” changed with “-50% Technology Discovery Rate”
• (Applejay) AP Cider Press Happiness acquire decreased from +35 to +25
Fixes:
• Cleaned up some code which will assist forestall knowledge corruption, particularly when Ascending
• More tweaks to assist forestall calculation errors throughout loading and low frame-rate
• Fixed a few points involving Food Rations
• Fixed Versatile Trait’s talent cap, and glued a bug involving the trait when ascending
• Fixed the Eco-Score supply menu displaying sure values incorrectly
• Fixed an especially uncommon bug involving Flutters’ AP Regeneration
• Fixed Twilight’s AP Power Fortify not instantly updating the Defense stat
• Fixed Gardens solely giving a 50% enhance to like magic, relatively than 100%
• Twilight’s AP Tech-Boost now reveals “*” because it’s mana price in order that new gamers are usually not confused by it is price
• Updated the Prodigal Research tool-tip to make clear that it solely impacts Libraries in Mode 2
• Keep now not shows “0 Gems” in it is price
• Drill now not shows “0 Prism” in it is price
• Derpy now has wings by default in the first adult scenes (she had them earlier than they have been simply tucked in! :3)
• Fixed a bug involving zooming out and in with the mouse wheel
• Invasions screens now not seem after you have been defeated (simply a visible bug)
• Audio Quality barely lowered, should not be noticeable, however will lower file-size considerably
• Fixed some tooltips
• Added a menu to see sources of Eco-Score.
Balance:
• Total Edict Fatigue for 1 week modified from (17 – Willpower) to (27 – (Willpower * 2))
• Derpy can now not overcharge Defense Rating
Fixes:
• Completely reworked how “Days” are dealt with within the game’s code*
• Save recordsdata now take into account the place of the present day*
• Game will auto-save even whereas paused now
• Fixed Factories and Drills not correctly lowering Eco-Score
• Fixed Taxes utterly breaking happiness per day calculations
• Fixed some minor errors with happiness per day calculations
• Fixed some minor typos
• Fixed a diplomacy bug involving Heroic Trait
* = This ought to assist forestall bizarre habits that happen when the game is saved/loaded or experiences a variety of lag.
• Increased Drill’s obsidian technology pace by 100%
• Fixed Wings in adult scene resetting to default place
• Fixed Specialist avatar glitch
• Fixed a bug with AP Regenerate
• Fixed some typos/tooltips
• Visiting an adult scene from the title display will now not corrupt save recordsdata
HIGHLIGHTS:
• Complete rework of Invasions, Specialists and Defense
• New Adviser: Derpy
• Several new Traits and Perks
• Interface facelift
• Major steadiness modifications
• Lots of comfort tweaks
• Recoded many areas of the game to enhance efficiency
Features:
• Defense Rating is now much like mana, with a present and most quantity (Starts at Max)
• Mana now regenerates at a fee of +0.5 + 2% of Maximum Mana per day (different sources of mana unaffected)
• Random Invasions have been changed by a new Wilderness Map system
• Encounters will spawn within the wild and could be handled by spending Defense Points
• Diplomatic choices at the moment are aside of the Wilderness encounters
• Specialists reworked:
– Start with 1 Specialist
– Additional Specialists can solely be obtained via Traits, Stats, and so forth.
– Keep Specialists when Ascending
– Prepare now restores Defense Points as an alternative of completely producing extra most protection score
– Scouting now searches for non-aggressive encounters within the wilderness
– Raiding now actively seeks out and weakens aggressive encounters within the wilderness
– Idle Specialists at present do nothing
– Now have random portraits
• It’s now attainable to improve how a lot meals Ponies devour every day (In the Statistics Menu, subsequent to Tax choices)
• Updated many elements of the interface
• Added cool icons to Adviser Powers
• It’s now attainable to see precisely how a lot Love Magic you have acquired, and from what sources, by clicking on the love meter
• When making a New Map, you’ll be able to click and drag outdoors the +/- stat buttons to rapidly add/take away all available stats
• When making a New Map, a preview of beginning gold might be displayed based on at present chosen Stats/Traits
• When making a New Map, it is now attainable to pick out a new tight-distribution tree technology Algorithm
• Updated a number of the Edict Icons to be much less imprecise
• Cheats now solely work within the Town Name area
• Hard Mode now not disables pausing
• Removed all rewards from Tavern Prize Room besides the everlasting Trait Unlocks
• Removed the one in every of the Cloud building areas
• Added a warning message if you’ve gotten any idle specialists
Structures:
• New Structure: Alchemist Lab (Pegasus)
• Tier III Structures could be unlocked with a Prism Forge
• Trees now present 1 Defense every, up from 0.6
• 3 Less Trees spawned per Map, however Karma provides extra timber now
• Gem Quarries can now be Upgraded (Costs 1 Obsidian)
• Gem Quarry happiness penalty elevated
• Armories and Keeps now not generate Defense over time
• Armories passively give +5 Defense per close by home
• Keeps passively give +20 Defense, divided by the variety of retains inside it is radius (self-included)
• Academy Mode 3 now generates Tech Points by draining mana, relatively than vice versa
• Tech Labs generate twice as a lot Tech Points
• Store price elevated from 15 to 30 Bits
• Town Square price elevated from 75 to 100 Bits
• Deep Drill price from 1200B/50P to 1600B, has a a lot smaller penalty radius (similar as Factory now)
• Factory price decreased from 800B/50G to 600B/50G
• Keep price decreased from 325B/40G to 325B, Radius elevated (similar as Quarry now)
• Cloud Cottage renamed to “Sky Lounge”, price decreased from 100B/15G to 70B/5G
• Prism Forge reworked: now prices 450B/75G (from 150B/50G), Happiness impact is doubled, Prism technology fee tripled, Radius elevated
• Build Times elevated for House, Town Square, Quarry, Keep and Drill
• Flower Farm meals technology is now decided by environmental situation (100% Environment = 100% Production)
Edicts:
• New Edict: Outsourced Labor (+100% Build Speed, however +50% Aggressive Encounter Frequency)
• Garrison Drills reworked: Armories regenerate +5 Defense per day
• Edict Fatigue now progressively happens over the period of the Edict, as an alternative of all of sudden upon activation
• Emergency Lockdown eliminated
Traits:
• New Trait: Commando
• New Trait: Underdog
• New Trait: Versatile
• New Trait: Capitalist (locked by default)
• New Trait: Empyrean (locked by default)
• New Trait: Cloistered (locked by default)
• New Trait: Heroic (locked by default)
• New Perk: Blacksmith
• New Perk: Persuasive
• Traits renamed:
– Genghis Pony –> Vigilante
– Curse of the Forest God –> Cursed
– Vigilant (Perk) –> Adamant
• [Prepared] Only impacts beginning Bits relatively than of all sources
• [Superstitious] Mana regeneration from +4 to +5, and now will increase Max Mana by 25
• [Cheapskate] now not will increase Build Speed
• [Socialist] Quarry/Factory price now consists of Drills and has been elevated to 30%
• [Prospector] “Gardens don’t improve Eco Score” modified to “Gardens have no effect”
• [Venetian] Starting Defense Bonus improved from 20 to 50
• [Veteran] Specialists prepare 50% slower as an alternative of 1 Max Specialist
• [Tyrant] Max Happiness penalty improved from -50 to -40
• [Alcoholic] Tavern impact improved from 30% to 100%
• [Carefree] No longer units Max Mana to 0, Max Happiness bonus decreased from 50 to 30
• [Explorer] “Scouting is 50% less effective” as an alternative of “Scouting coverage cannot exceed 50%”
• [Vigilante] Now provides +1 Specialist and +50% Raid Efficiency, however +100% Aggressive Encounter Frequency
• [Wizard] All Skills decreased from +2 to +1, Max Mana decreased from +100 to +50
• [Harmonious] Bonus is now partially based on Population Size, scaling linearly from 0% at 0 Pop to 100% at 100 Pop
• [Harmonious] Bonus modified to +1 per 5 Defense, Maximum Bonus elevated to +64 from +32
• [Environmentalist] Bonus is now partially based on Population Size, scaling linearly from 0% at 0 Pop to 100% at 100 Pop
• [Environmentalist] Threshold improved from 15 to 12, Maximum Bonus is now +64
• [Natural Defense (Perk)] Bonus Defense from Trees decreased from +400% to +200%
• [Adamant (Perk)] Now provides +50 Starting Defense and +5 Defense Regeneration
• [Paranoid (Perk)] Scouting is 50% simpler and 30% fewer Aggressive encounters
• [Industrious (Perk)] Defense Generation from 2/day to 1/day
• [Mystical (Perk)] Generates Gems equal to five% of Max Mana (down from 10%) and requires a minimum of 10 mana to be spent
• [Tranquil (Perk)] Maximum Happiness will increase to +15 from +10
• [Skycrafter] Removed
• Following Traits at the moment are unlocked by default: Well-Fed, Socialist, Carefree
• Unlock circumstances have modified barely for: Alcoholic, Vigilante, Veteran
• The pop-up for unlocking a trait will now clarify precisely what unlocked it
Stats:
• Base Starting gold elevated from 170 to 200
• The quantity of Love Magic required to Level up decreased by 50%
• Love Magic acquire is decreased by 1% per 8 Ponies (penalty caps out at -90%)
• Starting Defense Rating modified from 2.5+(Willpower*0.5) to 0+(Willpower*5)
• Defense will regenerate at a fee of 5+(Willpower) per Day
• Base Environmental Condition decreased from 85% to 80%
• Unspent Stat Points now not give beginning Bits
• (Curiosity) +15 Bits per Rank as an alternative of +10
• (Curiosity) Rank 3: No longer provides further beginning Bits
• (Curiosity) +5% Specialist Scouting Efficiency per Rank
• (Curiosity) Rank 10: Price Reduction for Stores/Town Squares elevated to 40% from 33%
• (Willpower) Rank 3: -25% Aggressive Encounter Frequency
• (Willpower) Rank 7: +15 Max Happiness
• (Willpower) Rank 10: Specialists prepare 25% sooner
• (Karma) +1 Trees per Rank from +0.66
• (Karma) Rank 3: +25% Neutral Encounter frequency
• (Karma) Rank 10: Avoid defeat as soon as per ascension
• (Charisma) Rank 10: Trading +10% Sell Price, -10% Buy Price
• (Diplomacy) Decreases Unhappiness (2% per Rank) relatively than reducing adverse results of constructions particularly
• (Diplomacy) Specialists are 2% higher at Scouting, Raiding and Preparing per Rank
Advisers
• New Adviser: Derpy
• Purple Smart
– Power Fortify Power Mana price elevated from 10 to 25, impact decreased from +2 to +1
– Elemental Balance Power elevated from 2% to five% and if situation is under 100%, it restores it by an extra 5%
– Bonus beginning Bits elevated from 50 to 100
– Now Starts out with Max Mana
– Library Cost discount elevated to 33% from 25%
– No Library Penalty decreased by 50%
– Added Penalty: -15% Pony Arrival Rate
• Yellow Timid
– Bonus Eco-Score from +3 to +5
– Start with +35% Environmental Condition
– Penalty reworked: Raiding is 50% much less efficient (as an alternative of fifty% much less frequent)
– Added Penalty: +10% Aggressive Encounters
• Apple Horse
– Quick Harvest Power now prices 10 Mana, however provides 500 Food per Farm (as an alternative of 400)
– Starts with +1 Obsidian
– Added Penalty: +10% Unhappiness from Population Count
Fixes:
• Edict Fatigue will now correctly begin at 0% for brand new cities
• Edict Fatigue now solely impacts cities of over 100 inhabitants (relatively than giving a happiness bonus for these under 100)
• Certain stats, resembling Eco-score, will now show at map load relatively than seem as “?” till the primary game cycle
• Completely reworked how the game locations and retains monitor of construction sprites; ought to enhance efficiency considerably
• Lots of tool-tips and descriptions reworded for readability and
• To forestall confusion, the Selection Arrow above buildings will now point on the tile itself, relatively than on the building
• To forestall confusion, “Too Many Stores” penalty renamed to “Crowded by Stores”
• To forestall confusion, “No Store” penalty renamed to “No Food-Stores”
• To forestall confusion, “Clear Cache” button on the principal menu renamed to “Reset Data”
• Fixed a bunch of grammatical errors
• Can now not have a adverse variety of Specialists
• Decreases frequency of destroyed atmosphere message by 90%
• Perks can now not be re-rolled with an exploit
• Toned down Changeling development method
• Fixed Keeps’ results not stacking when affected by the identical Armory
• Added a button to the Invasion display which completely explains how Invasions work
• Can now not choose Tech Lab through hotkeys with out it being unlocked first
• Adviser hints will acknowledge upgraded homes
• When accessing the Garden Scene via dialogue, it’s going to use your present adviser
• Defense tab will now not show adverse menace scores
• Defense Rating Tavern Prize bonus decreased from 15 to five
Adult Features:
• New Mini Scene: Zecora & Diamond Dog (Quarry)
• Characters have extra relaxed eye positions
• Added a pair extra neck objects
Gameplay Features:
• Different Advisers – Can choose a totally different Adviser when beginning a new map, every with their very own talents and passive advantages.
• Pegasus Structures – Including Cloud Tiles to construct on
• New Trait: Skycrafter
• New Structures: Cloud Cottage, Prism Forge, Deep Drill, Ballpit
• New Resources: Prism and Obsidian
• Added Hotkeys for many buildings
• Taxes can now be elevated three phases additional
• Days now not reset when Ascending
• Resource show for Tech, Gems, Prism and Obsidian will now embrace a decimal point for a extra correct learn on how rapidly every useful resource is being obtained
Balance:
• Start with +100 Bits
• Quarry price elevated from 225 Bits to 350 Bits
• Quarries collect Gems 20% sooner
• Town Square elevated price from 45 Bits to 75 Bits
• Town Squares could be positioned on Cloud Tiles
• Town Squares should purchase and promote Prism
• Factory price decreased from 1200 Bits to 800 Bits
• Academy price decreased from 1600 Bits to 500 Bits
• Tavern price decreased from 50 Gems to 40 Gems-
• Fatigue from activating an edict modified from 14 to 17-Willpower (Tyrant Trait is 1/seventh of this, rounded up)
• Hedonist Trait reworked: Houses generate +100% Love Magic, however
Houses generate -50% Bits
• Food Storage from Houses, Stores and Tree-Houses elevated considerably
• Price discount bonus from Cheapskate Trait and Tycoon Perk will now apply after flat bonuses, relatively than earlier than
• Trade amount bonus from Investor Trait will now apply after flat bonuses, relatively than earlier than
• Shield Generator’s price now consists of Obsidian as an alternative of Gems
• Tokens earned from the Tavern can now be turned again into Bits
• Insight Rank 7 Bonus improved from +25 Tech to +30 Tech
• Unlocking Multicolor Quick now requires Ascension earlier than day 75 (was beforehand earlier than day 50)
Fixes:
• Libraries gained’t give any revenue if you’ve gotten the Mercentile Trait
• Taxes will now not have an effect on non-residential constructions resembling Libraries
• Fixed an situation through which homes generally gave no revenue
• Bug associated to Environmentalist Trait fastened
• Random Events for Quarries and Taverns will now not set off at 0 inhabitants
Adult Features:
• All 6 characters have bounce animations for Crotchboobs and Futanari elements now
Fixes:
• Fixed Happiness modifiers from Taxes
Adult Features:
• Characters will now randomly change facial expressions (WIP)
• New Option: Wings (enabled by default for pegasus, however could be added to any character)
• Added cumshots to a number of the Mini Scenes (Tavern ones are being labored on)
• Happy Merchants Tavern mini game now has some foolish footage for the playing cards
Gameplay Features:
• New Structure: Keep
• New Resource: Fatigue. Activating Edicts will improve Fatigue by 14% (2% with Tyrant Trait). Fatigue naturally restores over time (3% Per day). When Fatigue is 50% and increased, ponies will develop into sad.
• Residental Taxes can now be tweaked to realize extra bits at the fee of happiness or vice versa
• Tweaked the interface for a cleaner, much less cluttered look
• Toggle the useful resource menu interface by clicking on the present day button
• It’s now far more apparent when the game is paused – this typically confused newer gamers for the reason that game is paused by default
• Getting to Ascension 2 will now unlock all tavern-scene characters (for those who have not already unlocked them by different means)
Balance:
• Specialists prepare considerably sooner (About 50% sooner)
• Garrison Drills Edict reworked. Now will increase productiveness of Armories by 25% for decreased happiness.
• Power Station price from 200 Bits, 100 Gems –> 150 Bits, 50 Gems
• Flower Farm price modified from 280 Bits –> 120 Bits, 800 Food
• Shield Generator, Factory and Tavern construct occasions elevated
Fixes:
• Mini Scenes will now play the ‘bed room music’ additionally
• The applicable game music might be performed when exiting an adult scene
• Specialists that recieve expertise from an Academy now not must manually prepare with the intention to degree up
• Fixed choice names for Blank Tiles and Trees
• Adviser Power buttons will now not be greyed out erroneously
• Auto-saving must be extra dependable now, however downloading the game and taking part in from disk remains to be probably the most dependable technique to make sure you do not lose your knowledge
Adult Features:
• Crotchboobs, Futa Dick and Futa Balls now have bounce animations
(Currently available to Purple Smart solely)
• 2 New Options: Corset, Blindfold
• Additional animation pace: Deep
• Adult scenes can now be accessed from the title display.
For these with older computer systems, observe that Mini Scenes might be considerably much less laggy when considered this manner as an alternative of watching them in-game.
Mini Scenes:
• New Mini Scene: Pinkie Hoofjob (Manor)
• Mini Scene (Farm): Additional animation speeds
• Mini Scene (Farm): Added facial features animations
• Mini Scene (Store): Added blinking animation
Gameplay Features:
• New Trait: Explorer
• New Structure: Academy
• Invasion System reworked:
Players will now give you the chance to make a diplomatic act when changelings arrive, resembling Negotiate or Intimidate. This permits gamers to have extra control over the invasion’s consequence relatively than merely hoping your DR exceeds their pressure.
• You can now buy as much as 27 new plots of land with the mayor’s home (the previous restrict was 9). This is primarily for individuals who desire to play the game ‘Sandbox’ model, relatively than making an attempt to rapidly ascend.
• New random occasions for the Tavern
• Music playlist could be toggled to remain on one monitor indefinitely or cycle via every track as they end
• Love Magic generated by homes might be influenced by Happiness per day along with present Happiness
• Buildings can now be upgraded with the hotkey “U”
Fixes:
• Equality trait will now not give additional Bits for unspent stat factors
• Tech Lab upgrades now not persist when Ascending
• Fixed some bugs associated to ponies shifting out from lack of meals or happiness
• Fixed some miscelanious textual content bugs (i.e. homes displaying incorrect identify on reload)
• Buttons will now not malfunction if launched too slowly (i.e. you are making an attempt to improve your libraries and the button does not register)
Fixes:
• Equality trait now not stops ponies from shifting in.
• Unhappiness isn’t any longer incorrectly influenced by the present day.
Gameplay Features:
• New Trait: Equality. Unlocked by default.
• Twilight’s Adviser Powers have been utterly reworked
• Tech Labs now have upgrades
• Store and Library Upgrades reworked
Balance:
• Libraries now begin with a radius, homes within the radius grant free tech factors every day.
• Community Research expertise improve will increase the radius and impact even additional
• Population Count Unhappiness method modified from Pop/6 +1% to (Pop-100)/4.
• During Weakened Environmental states, warnings will solely be displayed when Eco-Score is under 0.
• House-based random occasions (i.e. donations or love magic bonuses) are much less frequent and fewer potent
• Specialists put together process is total higher, much less random, and scales significantly better with Willpower
Fixes:
• Mercentile Trait now provides the right happiness bonus.
• Updated a couple of trait descriptions for readability.
• Expansive Perk now not bugs out the capability to buy new tiles.
Adult Features:
• New Character in Tavern: Multicolor Quick (Unlock Hint: GOTTA GO FAST)
Gameplay Features:
• At 100% Shield your city will develop into utterly impervious to Invasions however can not acquire Love Magic, Skill Points, and so forth.
• You can now see what perks you have picked within the character menu (Can show as much as 6 Perks)
• Hedonist Trait reworded for readability, impact unchanged
• Clicking the Changelog button in-game will now all the time link to the google doc
• If you decide Venetian and Mercantile traits collectively, your identify may have “Doge” added earlier than it if you make a new map
• This could also be upsetting for many of you however on account of an engine limitation I used to be compelled to take away Chipper the Squirrel
Balance:
• Quarries now not trigger ponies to maneuver out (Unhappiness penalty unchanged)
• Scouting protection gained per day is considerably much less random
• Days remaining till the subsequent Invasion is now decided in a single calculation
–This means scouting will now all the time let you know the precise arrival time of the subsequent assault, no matter environmental standing, traits, stats, and so forth.
Fixes:
• Fixed various kinds of overlapping Town Square auras stacking with one another
(Globals nonetheless stack)
• Unlocked Mini Scenes will now not sometimes reset
Balance:
• Rebalanced Changeling Force development after day 100
Their pressure gained’t instantly soar into the 1000’s
• Base Love Magic from Houses elevated
• Charm Boost Power nerfed from 5% –> 4%
• Alcoholic Trait now provides +1 Radius, +30% Effect along with its different results
• Venetian Trait now provides considerably extra Happiness per commerce
• Venetian Trait Defense Bonus improved from 15 –> 20
• Architecture Skill now makes the Shield Generator function 10% sooner per rank
Fixes:
• Ascensions now not begin you with 0 sources
• Cheapskate Trait now appropriately shows inhabitants cap.
• Gems stolen from Invasions will now correctly present what number of gems have been misplaced
• When Specialists are eliminated they are going to now not invisibly carry out their duties
Features:
• Added Chipper the Squirrel
Balance:
• Mayor’s House price decreased from 400 –> 150
• Changeling’s Force Bonus from Ascensions elevated by about 25%
• Armory now not give a passive protection bonus (They nonetheless generate Defense over time)
• Armory price decreased from 300 –> 250
Fixes:
• Ponka’s Butt is not as colourful anymore
• Mystic Perk is now working correctly
Adult Features:
• New Character in Tavern: Ponka Pastry (Unlock Hint: Something to do with Stores)
Gameplay Features:
• Added Challenge Mode
Balance:
• Reworked Changling Force development method to be far much less sporadic
• Willpower and Environment have a considerably lessened impact at delaying Invasions
• Changling Force will improve dramatically after Day 100
• Tavern Price modified from 150 Bits, 75 Gems –> 250 Bits, 50 Gems
• Tweaked the additional provides that Twilight provides you within the backyard Scene
• Bonuses to Changeling’s pressure from Ascensions drastically decreased
• Emergency Lockdown Edict protection elevated from 50% –> 100%
• Garrison Drills Edict protection per day elevated from 3 –> 5
• Income Tax Edict bonus revenue elevated from 10% –> 20%
• Prodigal Research Edict reworked. Now provides +25% Tech Generation, however -2 Eco-Score per Library
• Population Growth Edict revenue penalty decreased from 40% –> 20%
• Rock Candy Perk: Pony gem consumption decreased considerably
Fixes:
• Venetian Trait now works correctly
• Industrious Perk will now not make ponies sad when your Environment is optimistic
• Nomadic Perk now correctly shows your meals per day
• Pausing the game with spacebar will now not trigger the message field to soar upward
• Emergency Lockdown Edict now not shows as undefined
• Buildings will now not have an undefined description throughout development
• Socialist Trait, fastened costs of quarries and factories
Fixes:
• Fixed description displaying the incorrect mode after saving and reloading
Balance:
• Party Stores now not give happiness to Houses and not using a supply of Food
• Party-Tech Research bonus decreased from 50% to twenty%
• Significantly elevated penalty for having no shops OR too many shops close to a home
• Party Stores are by no means thought-about within the too many shops verify
• Environmental situation will now not endlessly degrade as soon as it is gone adverse
• Decreased the quantity of everlasting Defense generated by Armories
• Significantly elevated quantity of Love Magic required to rank up
• Significantly elevated the Love Magic bonus for being at increased Ascensions
• Unhappiness from inhabitants rely elevated from Pop/10 –> Pop/6 +1% per Day
Fixes:
• Fixed an situation inflicting sources to develop into undefined
• Various typo fixes
• First official public release of the game.