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Corrupted at the Core [v1.004] [Enlit3d]

November 9, 2022
in Adult Games
1594728741480.png

Overview:
Corrupted at the Core is a Dungeon Crawler/Rogue turn based preventing impressed by video games equivalent to Divinity II and Darkest Dungeon.​

Thread Updated: 2022-11-08
Release Date: 2022-09-23
Developer: Enlit3d Patreon – Website – Twitter
Censored: No
Version: 1.004
OS: Windows
Language: English
Genre:

3D Game, 3DCG, Animated, Creampie, Futa/Trans, Masturbation, Female Protagonist, Rape, Teasing, Vaginal Sex

Installation:

1. Extract and run.

Changelog:

v6.4

  • Added stock system
  • Added gear system
  • Added equitable gadgets
  • Added making use of equitable merchandise bonuses – stats and granting new playing cards
  • Added random merchandise drops throughout runs
  • Added random magical gadgets
  • You now begin every game with a few gadgets in stock
  • Fixed a attainable softlock triggered by AI making an attempt to modify grabs when there is no legitimate grabs to choose from
  • Fixed Pass Turn button not purposeful throughout grabs
v6.31

  • Fixed a crash when some enemies tries to reversal
  • Fixed Pass Turn not reappearing after an action is used
  • Fixed displacement skill (push/pull) not separating the seize individuals if used proper subsequent to the seize individuals
  • Fixed UI elems off by 1 pixel

v6.3

  • Added decision and borderless window settings
  • Card results are actually scaled by character stats (the affecting stat is counting on card shade, STR->scales purple playing cards, INT->scales blue card and so forth)
  • Added new “Beckon” standing, a self-inflicted impact that trigger assaults to seize you as a substitute, just like when KOed
  • Added new “Shaken” standing, which is a depuff that causes all assault to have drawback.
  • Added armor breaking and outfit/armor factors.
  • When not armor damaged, Finisher sort grabs can not be used on the character
  • Added new Pass Turn button
  • Certain strikes will not drive momentary outfit removing
  • Attackers in grabs inflict greater self injury
  • Victim can use “Commit” as effectively throughout Finisher-type grabs
  • When utilizing GrabSwitch, items should change right into a extra intense seize sort; Tease < Pleasure < Finisher
  • Fixed a possible crash in sure gpu drivers triggered by “sampler arrays indexed with non-constant expressions”

v6.2

  • added new characteristic that enables totally different prompts to be proven when interacting with dungeon objects
  • added card removing choice at relaxation spot
  • added easy escape menu when ESC is pressed as a substitute of closing the game
  • added downed/mendacity state – atm this is just used as a greater defeat animation somewhat than the outdated goal disappear in the air
  • added card shade, some pickups will now solely grant playing cards related to every character’s shade
  • added card rarity, you will find playing cards of totally different rarity throughout runs. Generally, rarer playing cards are extra highly effective
  • you might be assured uncommon card upgrades after boss struggle
  • the total high quality of card pickups have elevated
  • you simply draw the Basic Action card token when you’ve got greater than 4 playing cards in your deck to keep away from hand muddle.
  • seize preliminary escape DC elevated from 5 to eight
  • sped up a few animations
  • fastened bug that trigger motion to be bugged on excessive transfer speeds; elevated unit transfer pace
  • fastened bug and now auto digital camera ought to return to present unit taking turn after that unit’s action ends
  • fastened bug with auto card counsel incorrectly displaying purple attack-lines when there are not any assaults attainable with urged card
  • fastened bug with auto card counsel not resetting the card spotlight state when participant mouse over a card
  • fastened bug with playing cards not shrink to the small measurement after the participant transfer cursor exterior of card bounds

v6.1

  • added new dungeon exploration system
  • added new adding-card-to-deck characteristic (deck resets on every run atm)
  • added a new dungeon to take a look at the new dungeon exploration system, together with 2 new ladies with their starter decks. It is predicted that you will increase their deck by selecting up the AddCard bonuses discovered throughout dungeon runs
  • added experimental characteristic that enemy with break up playing cards now will now draw 2 playing cards per turn and try and use each halves, though this does imply the preview would not be correct
  • added the computerized digital camera monitor toggle in the event you want to manage the digital camera manually
  • added deck view button to see what playing cards are left remaining in deck and what’s used
  • enemy risk vary is now in a darker purple to assist differentiate it from auto concentrating on arc
  • added new Evasion standing impact: it causes the subsequent hostile assault to overlook
  • added and tweaked a few playing cards
  • fastened bug that trigger digital camera getting caught and unable to be disengaged with center mouse button
  • fastened the enemy transfer + risk vary grid not exhibiting when auto card choice is enabled
  • fastened talents that stuns the consumer not ending the turn after
  • fastened enemy items turning their head in the direction of the digital camera
  • fastened bug that trigger used playing cards to be redrawn each turn as a substitute of at when deck is empty
  • fastened auto card goal choice will typically miss a goal for multi-targeted assaults
  • fastened playing cards get squished to the left after seize choice
  • fastened a uncommon occasion the place playing cards disappear and game delicate locks
  • fastened bug that trigger rubbish playing cards to seem in your hand if Back is pressed throughout goal choice
  • fastened varied bug launched by the new dungeon exploration system, big thanks for the Discord testers!

v6.0

v5.01 Demo
Added “Remove” choice to take away a clothes half.
Added “Back” button to discard all modifications.
Added preliminary help for mod folders! The base game information is now positioned in /knowledge/_base/ and mod folders will be added to the /knowledge/ folder to prolong the game!
Added further debugging messages to assist prognosis points like the whitescreen.
Couple bugfixes

4.2 Demo – that is extra of a “transitional build” as globlins are added to the game, however haven’t got h animations but.
3.3 Demo – Initial release
4th Character added.

DOWNLOAD
Win: FILESFM – GOFILE – PIXELDRAIN – WETRANSFER – WORKUPLOAD

Power is Everything thanks for the link

​

Tags: 3D Game3DCGAnimatedCreampieFemale ProtagonistFutaFuta/TransMasturbationRapeTeasingVaginal Sex
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