Corrupted at the Core is a Dungeon Crawler/Rogue turn based preventing impressed by video games equivalent to Divinity II and Darkest Dungeon.
- Added stock system
- Added gear system
- Added equitable gadgets
- Added making use of equitable merchandise bonuses – stats and granting new playing cards
- Added random merchandise drops throughout runs
- Added random magical gadgets
- You now begin every game with a few gadgets in stock
- Fixed a attainable softlock triggered by AI making an attempt to modify grabs when there is no legitimate grabs to choose from
- Fixed Pass Turn button not purposeful throughout grabs
- Fixed a crash when some enemies tries to reversal
- Fixed Pass Turn not reappearing after an action is used
- Fixed displacement skill (push/pull) not separating the seize individuals if used proper subsequent to the seize individuals
- Fixed UI elems off by 1 pixel
- Added decision and borderless window settings
- Card results are actually scaled by character stats (the affecting stat is counting on card shade, STR->scales purple playing cards, INT->scales blue card and so forth)
- Added new “Beckon” standing, a self-inflicted impact that trigger assaults to seize you as a substitute, just like when KOed
- Added new “Shaken” standing, which is a depuff that causes all assault to have drawback.
- Added armor breaking and outfit/armor factors.
- When not armor damaged, Finisher sort grabs can not be used on the character
- Added new Pass Turn button
- Certain strikes will not drive momentary outfit removing
- Attackers in grabs inflict greater self injury
- Victim can use “Commit” as effectively throughout Finisher-type grabs
- When utilizing GrabSwitch, items should change right into a extra intense seize sort; Tease < Pleasure < Finisher
- Fixed a possible crash in sure gpu drivers triggered by “sampler arrays indexed with non-constant expressions”
- added new characteristic that enables totally different prompts to be proven when interacting with dungeon objects
- added card removing choice at relaxation spot
- added easy escape menu when ESC is pressed as a substitute of closing the game
- added downed/mendacity state – atm this is just used as a greater defeat animation somewhat than the outdated goal disappear in the air
- added card shade, some pickups will now solely grant playing cards related to every character’s shade
- added card rarity, you will find playing cards of totally different rarity throughout runs. Generally, rarer playing cards are extra highly effective
- you might be assured uncommon card upgrades after boss struggle
- the total high quality of card pickups have elevated
- you simply draw the Basic Action card token when you’ve got greater than 4 playing cards in your deck to keep away from hand muddle.
- seize preliminary escape DC elevated from 5 to eight
- sped up a few animations
- fastened bug that trigger motion to be bugged on excessive transfer speeds; elevated unit transfer pace
- fastened bug and now auto digital camera ought to return to present unit taking turn after that unit’s action ends
- fastened bug with auto card counsel incorrectly displaying purple attack-lines when there are not any assaults attainable with urged card
- fastened bug with auto card counsel not resetting the card spotlight state when participant mouse over a card
- fastened bug with playing cards not shrink to the small measurement after the participant transfer cursor exterior of card bounds
- added new dungeon exploration system
- added new adding-card-to-deck characteristic (deck resets on every run atm)
- added a new dungeon to take a look at the new dungeon exploration system, together with 2 new ladies with their starter decks. It is predicted that you will increase their deck by selecting up the AddCard bonuses discovered throughout dungeon runs
- added experimental characteristic that enemy with break up playing cards now will now draw 2 playing cards per turn and try and use each halves, though this does imply the preview would not be correct
- added the computerized digital camera monitor toggle in the event you want to manage the digital camera manually
- added deck view button to see what playing cards are left remaining in deck and what’s used
- enemy risk vary is now in a darker purple to assist differentiate it from auto concentrating on arc
- added new Evasion standing impact: it causes the subsequent hostile assault to overlook
- added and tweaked a few playing cards
- fastened bug that trigger digital camera getting caught and unable to be disengaged with center mouse button
- fastened the enemy transfer + risk vary grid not exhibiting when auto card choice is enabled
- fastened talents that stuns the consumer not ending the turn after
- fastened enemy items turning their head in the direction of the digital camera
- fastened bug that trigger used playing cards to be redrawn each turn as a substitute of at when deck is empty
- fastened auto card goal choice will typically miss a goal for multi-targeted assaults
- fastened playing cards get squished to the left after seize choice
- fastened a uncommon occasion the place playing cards disappear and game delicate locks
- fastened bug that trigger rubbish playing cards to seem in your hand if Back is pressed throughout goal choice
- fastened varied bug launched by the new dungeon exploration system, big thanks for the Discord testers!
Added “Remove” choice to take away a clothes half.
Added “Back” button to discard all modifications.
Added preliminary help for mod folders! The base game information is now positioned in /knowledge/_base/ and mod folders will be added to the /knowledge/ folder to prolong the game!
Added further debugging messages to assist prognosis points like the whitescreen.
4.2 Demo – that is extra of a “transitional build” as globlins are added to the game, however haven’t got h animations but.
3.3 Demo – Initial release
4th Character added.