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Crisis Point: Extinction [v0.46] [Anon42]

February 20, 2023
in Adult Games
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Overview:
Crisis Point: Extinction is a lewd platformer Metroidvania game wherein you play as headstrong navy soldier Alicia as she explores a mysterious alien planet.

Set within the not-too-distant future, mankind has lastly found the secrets and techniques to long-distance space journey and, of their haste to discover the celebs, are contaminated with a virus that alters the Y chromosome in creating infants, inflicting all kids to be born female.

As Alicia, you have to outwit, outshoot, and outlast the assorted creatures lurking on and under the planet’s floor as she locates survivors and explores deep caves, historic ruins, alien jungles, and extra, all whereas trying to find a remedy to save lots of humanity.​

Thread Updated: 2023-02-20
Release Date: 2023-02-02
Developer: Anon42 F95zone – Patreon
Censorship: No
Version: 0.46
OS: Windows
Language: English
Genre:

2DCG, 2D Game, Side-scroller, Soldier, Erotic Adventure, Animated, Breast enlargement, All sex, Combat, Female Protagonist, Shooter, Sci-fi, Futanari

Installation:

1- Extract to desired location.
2- Click on “Crisis Point Extinction.exe” to begin taking part in.

Changelog:

v0.46
-N/A

v0.45 MAJOR CHANGES AND FEATURES

-Added 5 extra distinctive Edovex H-scenes (bringing the full from 1 to six)
-Added non-compulsory xray animations to each relevant H-scene (besides slimes; will come later)
-Implemented new Ledge Vault potential for the Kilogrip, to enhance gameplay circulation
-Implemented new Slam potential for the Weighted Boots, to enhance underwater mobility and provides a enjoyable new motion and Combat possibility on the whole
-Implemented Azulisk (Crystal Dragon) CG
-Finished implementing dialogue alternative system, and wrote non-compulsory hints for all factors of the playthrough, which the participant can entry by chatting with Rodriguez again at camp
-Fixed extra bugs and glitches

More was deliberate for this update, however as you all know, I’ve been going via a serious psychological well being disaster this 12 months. I’m lastly attending to a wholesome place once more, slowly however absolutely, and subsequent 12 months is wanting up for not only myself, however everybody within the Crisis Point workforce.

I’ve mentioned it earlier than, however regardless of the lengthy look ahead to v0.45, this update is not any bigger than any earlier update has been. I wasn’t working for a massive portion of the 12 months because of my psychological well being points leaving me barely in a position to get away from bed some days, however I felt the necessity to get v0.45 out and completed, even when the dimensions of it’s disappointing to some individuals. Honestly, in any case this time there isn’t any potential method I may make an update sufficiently big to make up for the lengthy wait, so I’ve simply been crunching arduous the previous week to get what I may out of the door, so the workforce can begin 2022 contemporary and with out the burden of 8 months of expectations preserving us down. Speaking of beginning contemporary, let’s sit up for v0.46, lets?

v0.42 MAJOR CHANGES AND FEATURES

-Added heaps extra areas to discover and secrets and techniques to search out across the game world
-Rework Boss 3 from the bottom up
-Added Kertalus CG (lacking Birch voice performing for now)
-Finished H-scene animation between Lucas and Verreda
-Re-added Lucas Atticor voice performing together with his new actor, Leo Greystone
-Fixed extra bugs and points
v0.40.0
-Implemented a new mobility powerup, Hoverjets
-New H-scene added with Poison Alraune (additionally completed Crystal Dragon H-scene climax animation)
-Added new CG scene with the Torguis
-Added extra areas to discover within the Subaquatic Caverns
-Upgraded above-water background artwork in Subaquatic Caverns
-Optimized Subaquatic Caverns considerably, so weaker computer systems hopefully gained’t encounter efficiency points anymore
-Added a number of new cutscenes and environmental dialogues
-Fixed extra bugs and minor points (detailed listing at the tip of the put up)

v0.37 & v0.37.1
-Fixed a standard crash involving slimes and ceiling ramps
-Fixed music not transitioning correctly from Catacombs to Deep Soil, or vice versa, from the brand new save point
-Added a small delay earlier than some enemies grow to be energetic after coming into a room, to present the participant time to react if an enemy is correct in entrance of them
-Fixed the small pit close to the Flare Shot within the Catacombs being too massive for the participant to flee in the event that they haven’t got the Kilogrip improve
-Fixed a bug that brought about a softlock if the participant touches a Cumshooter enemy whereas in BE state
-Added in new enemy, Torguis, to the Catacombs (does not have H-scenes but)
-Create extra areas to discover within the Catacombs and Deep Soil
-Finish including mouse assist to all components of the menu
-Reworked save system to repair the situation the place you can not switch saves between computer systems (NOTE: not like beforehand anticipated, this modification will NOT invalidate earlier saves! Just load your save in, then save the game once more, and your save can be mechanically up to date to the brand new system)
-Rework some stage designs within the Catacombs to enable the participant to discover it with out Omnidash and Kilogrip skills, then transfer Omnidash to additional within the game (Omnidash is presently solely available on the very finish of the demo, and is just not saved or loaded to your save file. If you beforehand bought the Omnidash within the earlier update, you’ll NOT have it when loading your save now.)
-Add voice performing for the brand new NPC from v0.36
-Added/tweaked varied visuals, corresponding to transforming dynamic water visuals to each look higher and be extra optimized
-Fix extra bugs and minor points

v0.35
-Completely reworked the ENTIRE Deep Soil from the bottom up, with new puzzles, much less annoying stage design, and new tileset paintings
-Added 4 new conversations into the Deep Soil
-Finished the Bestiary part of the menus, with descriptions for each enemy that unlock whenever you seize them (word: does not embody Poison Alraune or the bosses but)
-Implemented Warped Soldier enemy recolors (different recolored enemies coming in the longer term)
-Added Poison Alraune enemy into the Deep Soil (word: presently has no H-scenes or CG, will get distinctive scenes added in the longer term)
-Implemented Warped Scientist and Alraune CG reworks by Kuso
-Added Lurker BE H-scene (climax animation not full, however loop is)
-Fixed quite a few bugs and points (can be listed at the underside of the put up)

-Fixed not having the ability to cancel out of New Game Difficulty Selection when utilizing a gamepad
-Fixed sure menu points (particularly on the primary menu) when Menu Confirm key was certain to Enter
-Dashing whereas ledge grabbing will not all the time play the default sound, even when the sprint assault improve that adjustments the sound is unlocked
-Added the Melee Attack key to the tutorial prompts when the game begins
-Updated graphic for Wire Shot Pillars within the Summit
-Added new audio choices for CG voices in order that gameplay cutscenes and CGs are totally different audio sorts, and cut up CG voices into Male/Female choices
-Charge Shot improve textual content is not any longer incorrectly displaying the Rapid Shot textual content as an alternative
-Increased peak of the Alraune’s hitbox, so bullets gained’t miss her in the event that they contact her face anymore
-Fixed softlock in Summit the place the participant can soar over the pit containing the Wire Shot, and find yourself in a spot the place they want Wire Shot to get out however have not obtained it
-Redesigned the Warped Sentry’s defend to have higher visual curiosity, to organize for higher recolors
-Updated Facial animations for each Alicia and the Warped Soldier within the Warped Soldier H-scenes, each regular and BE
-Fixed bug the place the participant may push the primary Warped Soldier enemy encountered within the camp through the use of the Melee assault, which may trigger the next cutscene to behave surprisingly
-Raised quantity of Skill Unlock sound impact
-Fixed bug the place gamepad could not skip the disclaimer and gamepad textual content when the game is began

v0.33

-Finished The Great Reworkâ„¢
-Completed tiling the Summit space, together with minor stage redesigns and correct animation for flowing tar
-Added in-game sprite H-scene gallery, just like the present standalone gallery
-Added Boss H-scenes to the CG listing ingame so you’ll be able to view them with out dying to that boss
-Added loss of life animations for extra enemies (all pre-Deep Soil enemies now have loss of life animations)
-Added intro 18+ and gamepad disclaimers, and improved intro textual content crawl sequence
-Added toggleable in-game tutorials explaining fundamental controls and features at varied factors of the game
-Added warp animation impact to enemies once they’re captured and warped again to base, and when Alicia warps between areas
-Screen shake impact added to numerous issues (corresponding to the Force Shot exploding)
-Tentacle CG changed by a new CG drawn by our new artist, Kuso
-New dynamic music added to Summit and Caves that adjustments based on the place in the world you might be
-Added a number of extra environmental dialogues to the start of the game, earlier than Alicia meets anyone else on the planet
-Tripled the variety of sex moans Alicia has for every sprite H-scene, for extra audio selection and fewer repetition
-Added extra secret rooms
-Completely reworked the beginning rooms with new paintings
-Re-coded background parallax drawing code to be much more environment friendly, ought to result in efficiency positive factors for anybody who had lag earlier than
-Stagger animations for all enemies that may stagger had been completed and absolutely detailed
-More small distinctive animations for sure cutscenes had been added
-The human base camp, the place you meet Rodriguez, has been given quite a lot of new visual components to make it seem extra base-like, together with some that get destroyed after the primary boss assaults camp
-Fixed a metric buttton of glitches, each main and minor (see the tip of the put up for particulars)

-Alicia’s arm not disconnects from her physique whenever you goal straight up whereas within the run-to-stand transition animation
-Text within the Boss 2 H-scene is not any longer double sized
-Fixed an EXTREMELY uncommon glitch the place Alicia may get completely locked in her sliding animation if a slide was carried out in a really particular place and time
-Fixed a bug the place participant may hold debug mode energetic right into a new game
-Fixed a softlock the place interacting with a save point in the midst of a splash, then warping to a new location, would make Alicia unable to maneuver when the warp completed
-Added a beam wall within the room resulting in the Deep Soil the place you may have to make use of Dash to progress within the hopes of creating it clearer find out how to proceed
-Fixed a number of non-compulsory rooms within the late Deep Soil being unattainable to traverse with present powerups
-Implemented a potential repair for sturdy computer systems having their FPS capped at ~50 as an alternative of 60 in uncommon circumstances
-Fixed a softlock bug whenever you use the Wire Shot simply earlier than transitioning right into a new room, resulting in Alicia being completely caught within the Wire Shot animation until an enemy knocks her out of it
-Fixed a bug that brought about erratic motion whenever you dashed right into a wall whereas additionally touching a ghost platform
-Fixed a bug the place sliding on a platform that is rising upward, and being pushed upward right into a ceiling whereas sliding, would trigger Alicia to get caught within the ceiling with no method out
-Fixed an situation the place the Warped Soldier BE H-scene looped itself infinitely till you manually cancel it
-Player not continues operating after interacting with the letter at the tip of the game, in the event that they had been holding left or proper when interacting with it
-Sound impact added to crumble flooring once they break
-Fixed a bug the place dashing into a good spot the place a Ghost Platform was under you and a strong ceiling was above you’ll result in Alicia getting caught within the ceiling
-Status menu has been reworked to enable customary motion keys to go between the three sections, fairly than utilizing an additional button to change between tabs
-Force Shot and Melee assaults ought to now be able to damaging Boss 3
-Environmental conversations ought to not proceed taking part in when the game is paused if the participant pauses at the identical body a dialog begins
-Fixed a small quantity of incorrect textual content in some CG scenes
-Fixed “automated sex scenes” possibility not saving and loading correctly
-Fixed a softlock bug within the Catacombs the place leaving the room with the Cursed Orb earlier than destroying the Cursed Orb made it disappear with out eradicating the curse, disabling development
-Reworked boss battle H-scenes to make use of the identical code as different H-scenes, giving them constant audio and size with the remainder of the game’s H-scenes
-Reduced quantity of looping Laser Wall sound and stuck a bug the place their quantity was not altering with international sound impact quantity setting
-Fixed an situation the place tar rain would briefly seem when the participant boots up the game and masses right into a Summit space after having already killed boss 2
-Boss H-scenes are actually affected by the “Automated H-scenes” possibility, and the participant can control boss H-scenes as nicely
-Background within the Boss 3 H-scene has been up to date
-New jingles added for gathering sure powerups, and jingle quantity decreased across the board to be extra consistent with the remainder of the game
-Boom Shot major chip harm raised from 4 to six
-Walking right into a room transition, then instantly dashing in the other way, not results in getting behind room transition blocks
-Fixed glitch the place you had been in a position to change between solo/duo and BE/non-BE H-scenes in gameplay
-Dashing below a platform that was proper above water not results in Alicia getting caught
-Boss H-scene rooms now load their darkness and lighting values correctly
-Moved Electro Shot bullet chip to a new, rather more secret location
-Fixed a minor memory leak that occurred each time the game was paused
-Slightly optimized code for Force Shot cost particle results
-Implemented quantity change on blaster weapons the place, when shooting ceaselessly, the amount will dim after a number of pictures till the participant does not shoot for a number of moments, to make the sound much less annoying in prolonged fights (additionally lowered the max quantity of the blaster barely)
-Screen shake added to Force Shot explosions, enemy loss of life, and a cutscene
-Melee weapon assaults can not open safety doorways (modified as a result of it made it potential to skip acquiring the gun in the beginning of the game)
-Minor lighting engine habits added in order that the lighting stage regularly lowers because the participant falls from the Summit to the Catacombs
-Made it so the sound that performs when altering quantity ranges within the Audio/Video menu adjustments its quantity based on the amount of the setting you are altering
-Icons meant to sign interactions have been modified to show the applicable keybind fairly than a generic up arrow
-Environmental Dialogue textual content is not any longer zoomed when an H-scene begins throughout a dialog, which made it both go fully offscreen or solely present a small little bit of the dialog textual content
-Destructible blocks ought to not often cease a bullet from destroying them as in the event that they had been a standard wall
-The map ought to not glitch out when the window dimension is modified or fullscreen is toggled within the menu
-Fixed some unintended collision habits with the Laser Shot
-Game can not be softlocked by enemies in an H-scene dying from fireplace harm
-Changed CG listing to solely show presently unlockable CGs, to make it clear when the participant has discovered all present CGs
-Pressing Shift not causes duplicate textual content to look when typing in map notes
-Crumble blocks not disappear visually if the participant pauses and unpauses whereas in a room with them
-Stepping over save factors now refills your Force Shot ammo (however not Overcharge)
-Laser Shot can not hit enemies via partitions
-Cutscenes now cancel environmental dialogues, which beforehand led to overlapping voice clips
-FINALLY FIXED BOSS 2 CRASH
-Colour of the Alraune’s cum is now persistently barely inexperienced in all scenes
-Lowering your self to the bottom throughout a Wire Ride not causes Alicia’s animations to bug out till you do one thing to reset her state
-Fixed extra points involving Ledge Grab, must be functionally steady now
-Fixed an situation the place Alicia may arise whereas crouching below low ceilings, however solely below sure kinds of blocks
-Fixed a lacking wall within the entry space of the Summit that allowed gamers with the debug double soar to get out of bounds
-Fixed some points with sure Skill Points and Health Packs disappearing even in case you hadn’t collected them

DOWNLOAD
Win: GOFILE – UPLOADHAVEN – WORKUPLOAD – ZIPPYSHARE

Extras: GALLERY – CG PACK

Unplasenaris thanks for the link

​

Tags: 2D2D Game2DCGAdventureAnimatedCombatFacialFemale ProtagonistFutanariSci-fiShooter
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