Overview:
A detective who’s trying to find his household leads to a small city and discovers the true motive why his household was there.
An atypical household’s tenting journey is interrupted by unusual occasions, and a younger boy discovers secrets and techniques that may convey his darkish aspect to life.
The secrets and techniques of the city and what it hides will reveal the true motive why it disappeared over ten years earlier.
When the siren wails once more, all of the residents will reply.
The day will grow to be a nightmare and the night time a torture.
To survive, the boy and the detective could have to face their darkish sides.
Their solely weapon can be time, which can grow to be an phantasm.
However, they may not meet, however they may positively learn about one another.
But they will not escape… Secret Village is not going to permit them to accomplish that.
Welcome to Secret Village!
Welcome to Doghouse!
Thread Updated: 2022-12-29
Release Date: 2022-12-29
Developer: Mama Bunny Patreon – SubscribeStar – Discord – Twitter – Pixiv – Itch.io
Censored: No
Version: 1.2.9c
OS: Windows
Language: English
Genre:
Installation:
Changelog:
– added help for controllers (partial)
[Note – Gamepad support tested on DualSense. The compatibility of other gamepads is unknown.] + added skill to map gamepad buttons
+ added skill to map keyboard buttons
– added Bathroom / wall gap (problem degree: Doghouse) [placeholder for future updates] – added Storage room / wall gap (problem degree: Normal, Hard) [placeholder for future updates] – cleared important menu / choices moved to “The Book of Perversions” (at MC bedside):
+ Taboo modes
+ Bloodline
+ Exclusive Keys 2.0
– solved bugs:
+ meals disappear too quick
+ the zombies could not kill
+ stress bar does not present change in stress degree (the issue should still happen)
– added new sound results
– the Doghouse theme license was bought because of backers on Patreon
– sleep and nap choices have been added + third day (ReZombies)
– assembly with Mrs. Tamara potential solely within the morning
+ added possibility to skip assembly with Ms. Tamara
– added the skill to take screenshots with F11
– the game will generate a file that could be despatched to the developer, if an error happens
– time of day eliminated: afternoon + all house occasions with Tina and Bella on afternoon
– improved day and night time system
– tutorial faraway from the menu
– improved financial system and likelihood of discovering sources
– improved game saving and loading
– eliminated a number of scenes as a result of they had been embarrassing (for my part) – [d-fix] will add deleted scenes created anew
– added pointless however good transitions
+ Affection ranges (model 1.2.9c):
– Madame Rysa: 1
– Beatrice: 0
– Amanda: 1
– Lola: 1
– Scarlett: 1
– Mrs. Tamara: 2
– Caroline: 2
– Bella: 2
– Tina: 1
– (Supporters) Amelia: 1
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1.2.9 B-fix:
– added 2 new animations
– Luc-Y assault revised (want extra time till the following assault happens)
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1.2.9 A-fix:
– Amanda’s introduction modified
– Dante’s Emporio introduction modified
– re-converted animations (few) for higher efficiency
– minor adjustments made to Bella’s introduction
– main gameplay fixes
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1.2.9:
90 [Detective] – 18x OrbBoxes
25 [Boy] – 5x MiniOrbBoxes
#SYSTEM & TECH
– added the skill to maneuver in 8 instructions
– added Bloodline activation in-game menu
– added Taboo modes menu [will be changed soon for easier selection]
– added Detectives Skill Tree [W.I.P.]
– added in-game tutorial for every map that requires it
– added multiple particulars on the earth for immersion [documents, etc.]
– added mini-menu at begin of game [art style + difficulty level]
– added development system for every character + interplay menu
– added stress system + HUD
– added HUD = instances of day
– added steady pursuit system [Luc-Y]
– added crafting system
– added visualization of accidents
– added details about extra content in the beginning menu
– 5 new maps + 16 interiors
– added improved search system for sources / racks / dumpsters / backpacks / zombie our bodies
#CONTENT & THE REST
– visually enhanced all in-game photos [animations may still differ]
– 5 new [orb] photos
– 1 new McKenzie file
– 6 new characters
– 15+ new scenes / animations
#UPDATED / CHANGED
– Boy Intro [bug fixes]
– Detective mini-tutorial
– Detective Intro [minor changes]
– added introduction of every character
– added possibility to skip the chase scene
#ADDITIONAL CONTENT FOR PROJECT SUPPORTERS ONLY
-opportunity to go to future update places [monastery][not changed since 1.2.7]
– extra dialog possibility with Tina
– new character within the city
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1.2.7b:
+ Hide textual content field
– While speaking to characters – [RIGHT MOUSE BUTTON].
– While interacting with the atmosphere – [SPACEBAR]. [SHIFT] is not any longer used to conceal textual content!
#SYSTEM & TECH
– (none)
#CONTENT & THE REST (random order)
– All scenes have been up to date (“Young Betty” scene eliminated!!)
– Added [Exclusive Keys 2.0] – works now #lastly
Bugfix:
– Hide [text box] with Spacebar (Fixed a bug with key mapping)
– Animations ought to work now ++++
– Fixed darkish display after Animated scenes
– Preloader efficiency fastened
Known bugs:
– There is a slight clipping when altering Animated scenes. This problem can be solved in model 1.2.9
Version 1.2.7a:
#SYSTEM & TECH
– downgraded nw.js framework (+ stability & efficiency)
#CONTENT & THE REST (random order)
– All scenes have been up to date
– Added some photos
– Added [Exclusive Keys 2.0]
Bugfix:
– Animations ought to work now (Video plugin modified)
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1.2.7:
– the game information have been up to date
– the game engine has been up to date (final time – I promise!)
– nw.js framework has been up to date
– “save game script” has been up to date
– added script to enhance animation efficiency + /play /skip /and so on.
– added command for synching the FPS of screens with larger FPS charges (default ON)
– Added up to date preload script
– and so on. (positively one thing I forgot to point out)
#CONTENT & THE REST (random order)
– Each character receives (consideration!!!) 20 batteries firstly of the game
– boy’s path unlocked
– boy’s story introduction added
– added laptop mechanics
– up to date (aspect) characters look
– up to date bonuses (detective)
– added bonuses (boy)
– added x7-H animations (boy & detective)
– all scenes have been up to date (boy & detective)
– the primary assembly with Betty has been up to date and new scenes have been added
– boy’s total starting has been up to date
– x7 bonus photos added (boy)
– up to date (hard-update) boy’s mother look
– added the skill to discover after finishing the 1.2.7 update (boy & detective) (supporters solely!)
– so many issues have been added and adjusted that I don’t need to sort this (she is lazy)
– new map added (boy)
– New McKenzie video to search out (detective)
– and so on. (positively one thing I forgot to point out)
#UPDATED / CHANGED
– added “skip” on “the beggining screen”
– the warning screens had been rearranged and their look was unified
– Improved important game display
– added a alternative of game artwork kinds 2D or 3D (it is a placeholder for now, however the script works)
– up to date the character choice display
– added the skill to skip character’s introduction
– and so on. (positively one thing I forgot to point out)
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1.2.5 (Patreon Preview):
+ Revised gameplay design
+ Extended intro for Detective
+ Preview of final available model with 3d photos
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1.0.1 (accomplished):
+ Fixed a number of bugs
+ New [se]
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1.0.1 (early):
+ Changed proceed button and added exit button to [Sensitive content];
+ Added extra data display;
+ Added character choice [Boy only available for supporters up to version 1.0.2];
+ Added Pre-intro for each MC’s; + Added full intro [Boy];
+ Changed intro [Detective (some improvements)];
+ Added story starting [Detective (Open World introduction]];
+ Changed important menu [simple];
+ More sound results;
+ Added an easy shooting system;
+ Added a life bar;
+ Added [Continue] button to important menu;
+ Added easy crafting system / useful resource field / bag capability;
+ Added skill to save lots of the game;
+ Added HUD [works in real time];
*battery [shows status];
*flashlight [on/off];
+ Added fog [test];
+ Characters that had been created from scratch [you will meet them in game]:
(detective path)
+ Detective
+ Detective’s Daughter
+ Detective’s Wife
+ Stranger Woman
(boy’s path)
+ Boy
+ The boy’s father
+ The boy’s sister
+ Boy’s mother
+ Nun
+ Lost lady
+ New animation methodology carried out
Images: +250
Animations: +8
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Demo:
+ First release
A word for rookies:
You’ll should depend on your self or individuals who have managed to outlive.
Remember:
– You are enjoying a difficult game. No one will maintain your hand.
– If you are on the lookout for slideshows with out an excessive amount of dedication – don’t play this game!
Dev notes:
updates will seem irregularly.
Many because of everybody who helps this undertaking.
Your help, even small, means rather a lot to me and permits me to proceed engaged on the game.