Overview:
Erosion Project is an Adventure 2D Adult Fantasy Rpg mixed with Card Game – Strategic parts, which is able to problem the participant to search out the appropriate playing cards and the appropriate Strategy to successfully defeat the enemies earlier than the battle begins.
What?
These powers sound superior however how will these enable you to in an unknown world?
Hm? You assume you will discover a means?
Are you certain about that? What are you gonna do? Ask for assist?
Or will you are trying to get stronger?
Looks like you have already got a greater concept…
Thread Updated: 2022-09-23
Release Date: 2022-09-23
Developer: TrashGods Patreon – Itch.io – SubscribeStar – Twitter
Censored: No
Version: 0.3.4
OS: Window, Android
Language: English
Genre:
Installation:
1. Extract and run.
Please observe that the appliance could be detected as a false-positive by some antiviruses.
Android:
1. Download the apk in your machine
2. Install and run the game
Please observe that the game could require you to “Allow Installation from Unknown Sources “.
Changelog:
[NEW][STORY] Chapter 1.8 has been added and is now playable
[NEW][MISC] In-game Mail System added
[NEW][MISC] Added a most restrict of rewards obtainable from Difficulty Selector (restrict resets each certain quantity of days)
[STORY] The new chapters have been added to Story Journal
[STAGES] New quests have been added for the Area 1
[MISC] The supplies for Hedera have been up to date accordingly to the brand new levels from the Area 1
[MISC] Added new background music for sure levels in Area 1
[STAGES] Removed the Reinforcements button and UI from stage selectors
[MISC] Added new icons for numerous objects added within the earlier patch
[FIX] Issue the place the levels of Area 1 previewed incorrect supplies within the Preview Panel and immediate window
[FIX] Blocker problem through the tutorial resulting from card prices
[FIX] Optimized the power consumption through the tutorial
[FIX] Added a small link preview within the Survey Panel for the gamers unable to entry the survey in-game
[FIX] Disabled the reside banner preview from Start Menu on mobile units in an effort to keep away from improper information fetching
[NEW][STAGES] Added a new space, available after you full the primary one (defeat once more the 0-9 stage if the brand new space will not be unlocked but)
[NEW][STAGES] Added 9 new levels within the newly added space
[NEW][BATTLE] Added new kinds of enemies with new assault patterns
[NEW][DUNGEON] Added a new kind of dungeon, completely different from the outdated “straight-map” design we had till now.
[DUNGEON] Added a customized Puzzle in the brand new dungeon, which upon completion it can permit you to full the dungeon sooner
[DUNGEON] Added flavour textual content on multiple objects present in the dungeon
[BALANCE] Tweaked the quantity of assets you achieve from the Area Bounty Rewards – now you need to have the opportunity to get extra gold this manner too
[STAGES] Moved a number of levels from the Area 0 to the brand new Area 1, the progress must be up to date accordingly when you load a session
[STAGES] Moved the Bounty Reward of Fyra to Area 1
[STAGES] Tweaked the Bounty System to correctly match with the brand new quantity of levels per space. Progress must be up to date accordingly when you’re loading an older save file
[MISC] Added the title of the world you are presently on within the Depart Selection Screen
[MISC] Changed the colours of multiple parts to suit with multiple space themes
[STAGES] Added new objects to the newly added levels
[STAGES] Removed the out of date info introduced by Forest Pharmacy
[DUNGEON] Removed the Auto button from the dungeon situations because it presents out of date performance
[FIX] Issue the place yielding dungeons would immediate you again in town as an alternative of the stage choice occasion
[FIX] Spelling mistake throughout first chapter
[FIX] Issue the place affirmation sound was performed when cancelling restaurant menu
[FIX] Issue the place game crashed on Android when taking part in Hedera’s scene
[NEW][CARDS] Added new results for 90% of the already existent playing cards
[NEW][CARDS] Added new Affinity Scaling for Water and Nature affinity playing cards. Fire Cards = scale with participant assault 1/1. Nature Cards = scale with participant Max HP 100/1. Water Cards = scale with participant Defense 1/1.
[NEW][BATTLE] Added a totally new cleansed Enemy Screen
[NEW][BATTLE] Added Battle Guide in each Enemy Screen and through battles
[NEW][BATTLE] Added Enemy Hints within the Enemy display screen to interchange the older messy enemy particulars
[NEW][EQUIPMENT] The results of ALL gear have been deleted and added new ones
[REMOVED][BATTLE] The Stamina System has been eliminated. Instead the playing cards will price Action Points. The price of all playing cards has been accordingly modified.
[BATTLE] The Combo Effects have been balanced
[CARDS] Revamped the best way you Upgrade Cards (now it prices cash, many of the improve results have been modified)
[CARDS] Added new Tooltip and Description formatting for playing cards in each choice and through battles
[CARDS] You can choose multiple Special Cards now since they at the moment are added within the commonplace playing cards record
[CARDS] The results of all Special Cards have been modified
[CARDS] Cost of all Partner Cards have been modified to suit the brand new Cost System
[DUNGEON] The results of the [Great Endurance] Dungeon Buff have been modified to suit the brand new Cost System
[DUNGEON] Some Dungeon Rules have been nerfed, whereas different at the moment are buffing the participant if situations are met
[DIFFICULTIES] Multiple Difficulties have been changed with new ones
[DIFFICULTIES] Fixed Difficulties for all of them to correctly work
[CARDS] Modified the animations of a number of playing cards to suit their new results
[FIX] Removed the unnatural spotlight for Forest Of Desires
[STATES] Added new states for the brand new results of a number of playing cards
[STATES] Adapted a number of older states to the brand new battle mechanics
[MISC] Updated multiple tutorials to suit the brand new mechanics
[MISC] Visually up to date all playing cards in all situations to suit the brand new Cost System
[MISC] Updated the Save Compatibility layer for the most recent model
[MISC] Increased the velocity of how briskly the cardboard tooltips get displayed throughout battles
[MISC] Increased the velocity of how briskly multiple tutorials are being proven
[EXPEDITION] Replaced the outdated Card Replacement and Card Upgrade system with the brand new ones
[BATTLE] Added Affinity Advantages and Disadvantages (following the commonplace rule Fire > Nature > Water > Fire)
[BATTLE] Consuming all Action Points will not power you to finish the turn. (this manner you may nonetheless have the opportunity to make use of playing cards with 0 Cost if you’ve any in your hand)
[BATTLE] The Combo Panel will be accessed from their particular HUD Button for higher visibility
[BATTLE] Changed the general shade of enemy HP bar
[BATTLE] Removed the talent previews from below the enemy HP Bar and changed it with enemy’s component
[BATTLE] Removed the “Stamina” textual content from the Battle HUD
[FIX] Bug the place some Difficulties improperly decreased or elevated the problem when deselected
[FIX] Bug the place the proper Difficulty Rank was not displayed in Difficulty Screen
[FIX] Bug the place the consequences of some Equipment Sets did not work
[FIX] Bug the place participant was in a position to visually receive Hedera twice in Partners Selection Screen
[FIX] Bug the place Expedition Replace playing cards record used the commonplace deck as an alternative of expedition-specific deck
[FIX] Bug the place the associate previewed in Player Panel throughout Expeditions was placeholder
[FIX] Bug the place participant was unable to pick Partner Card if the associate had stage 20
[FIX] Bug the place Hedera was in a position to inflict Poison over Greater Poison
[FIX] Barrier not getting eliminated after battle
[FIX] Critical bug the place participant would get error when finishing a battle whereas having Difficulties enabled
[FIX] Critical bug the place the game would generate an error when long-pressing on Force Cycle button
[SYSTEM] Reward System has been revamped
[ITEM] Added a new merchandise which may enable you to multiply a stage’s rewards
[SYSTEM] Now you may be rewarded Adventurer Experience from the Stages / Dungeons / Bosses too
[SYSTEM] Now you possibly can select your regular stage rewards or take a multiplier as an alternative
[SYSTEM] Removed Reward Reroll performance
[FIX] Set the participant’s Lewd Level to default initially of the session
[FIX] Moved the survey later so the participant will get to expertise Strategic Expeditions
[MISC] Added notification for when Strategic Expeditions change into available for the primary time
[MISC] Changed the theme for a number of buttons to be extra seen
[FIX] The Expedition Trait of the companions will not be previewed within the Expedition Starting Screen if the associate doesn’t have required stage but
[FIX] Some Favors had been not correctly reset when an Expedition ended
[FIX] Bug the place Expedition was misplaced immediately the primary time participant accessed it
[FIX] Certain Constructions had been not correctly reset when Expedition ended
[FIX] Sometimes the companions had been not getting eliminated when Expedition ended
[FIX] Tweaked the Sin of every associate to mirror with their lore
[FIX] Bug the place participant receives generally an “Expedition Ended” notification
[FIX] Bug the place participant’s States had been not correctly processed whereas sleeping
[MISC] Changed the impact for “Glimpse of Magic” debug. Now it can set 30 Attraction for companions with below 30 Attraction
[MISC] Sped up the Battle Start sequence for all levels
[MISC] Sped up multiple parts from Partner Screen (and eliminated the flicker-like animation)
[FIX] Bug the place the Expedition Shop was not correctly persistent
[FIX] Bug the place the Area Treasure was reset even when the participant did not declare it
[FIX] Bug the place the game would give a crucial error when getting a uncommon reward from the Area Treasure
[FIX] Bug the place crucial error would happen on sure scenes
[FIX] Bug the place participant could not play all associate’s conversations
[FIX] Bug the place participant grew to become caught in Expeditions in the event that they upgraded greater than 3 playing cards
[FIX] Bug the place the game would run unnaturally when utilizing a monitor with over 60hz
[MISC] Now the debug mode will be activated from Depart display screen
[MISC] Replaced the older debug mode with “Skip Prologue” affirmation display screen
[MISC] Upgraded the loading display screen to correctly inform participant about numerous environments
[LEWD] Rewrote the best way Lewd Interactions work for it to be extra environment friendly
[LEWD] Now the Lewd Results display screen will correctly show pictures on slower units
[MISC] Added a world Animation Speed setting
[MISC] Added a new Animation Speed stage (you possibly can go even sooner now:*3)
[MISC] Optimized the length of Cycle Effects to be carried out sooner
[MISC] Revamped the Pause Menu to its V1 (non-default one)
[SAVE] Removed the Compact Save mode for now, as we’ve made multiple makes an attempt to hold the conventional save recordsdata as appropriate as doable (you possibly can nonetheless load Compact Saves you made earlier builds)
[SAVE] Removed the Compact Save info from Save Screen
[CHAR] Added a new associate – HEDERA / Nature – Sloth / Tentacles Fetish
[CHAR] Added new lewd gameplay for the Tentacles Fetish
[CHAR] Added the Skills / Battle and Expedition Traits of the brand new associate
[CHAR] Added all conversations for the brand new associate
[CHAR] Added new mini-interactions for the brand new associate
[CHAR] Added “DEVIANCES” – a new system which is able to allow you to fulfill non-vanilla fetishes of your companions
[MISC] Updated the Survey Screen UI and added a new Survey
[SAVE] Added numerous techniques to adapt the older save recordsdata (0.2.0+) to newer techniques
[FIX] Fixed bug the place “Visit Character” button had no performance if you had 1 Morale or decrease
[Partner] Removed outdated placeholder Trait icons of the Partners
[Partner] Added new Traits which really work (Expedition Trait and Battle trait)
[Partner] Added Partner Level Up and Advancement system
[Partner] Updated Partner Skills and added new ones the place was the case
[Partner] Redesigned the Partner Request system
[Partner] Redesigned Partner Skills / Partner Traits Preview windows
[Partner] Added “RMB to Close” help on the brand new windows which have been revamped on this update
[Partner] Added small Partner Level Up animation
[Balance] Nerfed Enemy Levels
[Balance] Temporarily disabled Enemy Reinforcements – they may get back in the longer term in one other format. Right now they’re too overwhelming.
[FIX] Fixed bug the place you’ll nonetheless get the associate after them refusing the requests
[CARDS] Renamed outdated “Expeditions” (get playing cards) to “Forest Of Desires” in an effort to keep away from naming conflicts
[CARDS] Forest of Desires Redesigned
[CARDS] Forest of Desires can now grant you Constructions for Expedition Mode
[CARDS] Added previews in Forest of Desires display screen to point out remaining objects within the pool
[CARDS] Added the Star System to Forest Of Desires
[EXPD] Added Results Screen for Expeditions
[EXPD] Added Rewards for finishing the Expedition
> The rewards are based on the Difficulty and accomplished Stars
[EXPD] Added Expedition Start-up Screen
> In this display screen you possibly can lastly select your Battle Deck and you’ve previews for numerous particulars of the upcoming Expedition
[MISC] Revamped the Depart Button
[MISC] Now the earlier battle mode will probably be referred as “Story Mode”
[EXPD] Added Stage Skipping System
> Stage Skip tickets will probably be obtained from Expeditions. They are purposeful just for non-dungeon and non-boss Story Mode levels
[EXPD] Added Expedition Shop – a store from the place you possibly can purchase common objects in with the Expedition Currency
> The store refreshes as soon as a number of days
[EXPD] Added a means for the participant to ask companions within the Expeditions
[EXPD] Completed the Orders panel and now you can even preview the beforehand constructed Constructions
[EXPD] Now the “Sleep” operate is linked from each inside and outdoors Expeditions
> Meaning that now you possibly can go to metropolis throughout an Ongoing Expedition and sleep usually, as a result of your orders / assets will probably be processed contained in the Expedition too.
[EXPD] Smoothened the transition when beginning an Expedition
[EXPD] Changed the background and several other UI parts to be extra seen
[EXPD] Optimized and rearranged multiple settings relating to the periods
[EXPD] Added Concede button
[MISC] Various main bug fixes
[CHAR] Removed numerous unused parts from the Character Interaction and Overview Screen
[GENERAL] Added the bases of the Star (✩) System, change beforehand talked about right here
[CHAR] Removed the Character Interactions record
[CHAR] Added “Ask her to ‘help’ you” Button, which was beforehand tough to be noticed within the Interactions record
[CHAR] Now the Partner’s Sexual Level is previewed within the Overview Screen
[CHAR] Revamped the Skills class, now the talent kind and component is previewed on the display screen as an alternative of a straightforward icon
[CHAR] Added the Interests Panel which is totally purposeful, completion for the Traits System added within the earlier patch
[CHAR] Now Character Interactions will devour Morale as an alternative of Actions
[CHAR] Added mini-scenarios for the Character Interactions. Whenever you begin an interplay you will probably be prompted in a random state of affairs, which you’ll react on that state of affairs
[CHAR] Removed the “BOREDOM” worth, it has been modified to “COMPASSION”
[CHAR] Changed the best way Partner’s Accept Chance is calculated, now it can consider solely the Partner’s Compassion and Trust
[CHAR] Changed the battle reward values obtained from Partners
[CHAR] Temporarily eliminated the textual content from the Traits panel in an effort to keep away from confusion
[CHAR] Added a HP Bar for the Partners within the Partner Selection Screen
[CHAR] M. Defense values have been eliminated for the Partners
[CHAR] Added the Partner Stamina monitoring values within the Overview display screen
[FIX] Fixed an problem the place the textual content from the selection window was not centered
[MISC] Multiple large enhancements have been finished to the game, the place multiple techniques and screens have been rewritten and optimized
[FIX] Now the participant is prompted again on the earlier map when exiting sure screens
[GENERAL] Modified the Bounty Rewards
[CARDS] Added “Expedition” function – from right here the participant can receive extra playing cards
[CARDS] Added 3 New Special Cards and eliminated the earlier placeholder ones
[GENERAL] Added multiple tutorials in keeping with the latest participant suggestions:
– Tutorial for the Boss and Treasure Chest mechanics
– Tutorial for Cards Upgrade
– Tutorial for Equipment Enhancement
– Tutorial for Expedition System [BATTLE] Added a Reset button in Cards Selection Screen to reset all of the queued playing cards
[BATTLE] Added a quick animation for when combo is carried out
[STAGES] Now the scene transition from Stage Selection to Battle is barely sooner
[STAGES] Added a mini textual content to let the participant know the way a lot Morale every stage will devour
[STAGES] Now levels which take longer to finish will devour ALL Morale (Dungeons and Bosses)
[MISSIONS] The necessities for the missions previous Stage 0-5 have been diminished [GENERAL] Added a “Knowledge” function the place all of the tutorials and unknown phrases will probably be famous and accessible by participant
[GENERAL] Added an possibility to hold the Character Busts revealed throughout “Message Hide”
[GENERAL] Added an possibility for the textual content waits to be skipped
[STORY] Now the primary intro scene will be totally skipped
[GENERAL] Modified the button for the Debug Tools to higher match the UI Theme
[GENERAL] Now Sleeping and Health Bonus from the Dungeon will recuperate extra well being [FIX] Fixed typo for a number of playing cards
[FIX] Fixed a bug the place the Partner will nonetheless proceed within the battle after refusing
[FIX] Fixed a crucial bug the place the participant will get caught in an limitless assault loop throughout battles
[SAVES INFO] The save recordsdata from construct 0.2.0 must be principally appropriate (besides the Knowledge menu which is able to nonetheless work however not all of the objects will probably be found)
[TASKS] Now you possibly can Focus any on any Task you wish, and you can even Unfocus them
[PARTNERS] Now the quantity of day by day Actions you’ve is equal with the quantity of power left when interacting with the Partner
[BATTLE] Revamped the Enemy Preview panel from Card Selection Screen, added numerous new options:
– Added new UI to Enemy Preview panel
– Added a means for the participant to Retreat from a battle (non-Dungeon situations solely)
– Added Player Info Panel, the place you possibly can test your stats and Cycle Effect
– Added Partner Info Panel, the place you possibly can test the small print of your Partner
– Added a strategy to change the Difficulties throughout Card Selection sequence
– Added numerous warnings to let the participant know why an enemy could be stronger than the present stats are exhibiting
– Added a strategy to Enable or Disable the Auto Battle throughout Card Selection Sequence(please bear in mind that Auto Battle is presently solely in its early levels)
– Added a means a preview for doable Combos which the playe can select earlier than the battle begins
[BATTLE] Added visual suggestions to spotlight the enemy Cycle Effects which may require particular consideration from the participant
[BATTLE] Fixed bug the place Partner Traits had been displaying placeholder icons
[SAVES] Our first try and add a protracted “Save Compatibility” layer for the game
– Now you possibly can create a Compact save file (New Game Plus) which is able to save solely sure assets out of your session and these will probably be carried over a contemporary session in a future construct
– Added multiple warnings to let the participant know the variations and the dangers to load an out of date session
– Added a “Save [Compact]” entry within the Main Menu. Now you possibly can both Save or Compact save a session. We suggest to at all times hold them each simply in case.
– If you ought to strive your luck with regular Save recordsdata, please strive to create the Save File from MC’s Room, this manner there you possibly can improve the possibilities for the save file to be appropriate with future builds with none points
– If you encounter any points loading a traditional Save file or a Compact one, please tell us, we are going to undoubtedly look into methods to unravel that problem
– Compact Saves will probably be correctly loaded solely when you load the from an already began session
[SAVES] Added Autosave every time the participant ends a day
[GENERAL] Revamped the best way messages are displayed together with a new UI look
[GENERAL] Added Hide / Log / Skip buttons throughout Story Scenes.
– All these buttons will work provided that there may be a message field already displayed
– The Skip button acts like a “fast forward” button
– The Skip button can immediately skip a scene provided that the button was pressed earlier than the primary 6 messages in a scene, and solely after you full the Deployment Stage 0-1.
[GENERAL] Added Story Journal – now you possibly can REPLAY all of the story chapters you’ve performed to this point. To entry the Story Journal press on the Mission Panel.
[STORY] Added the story’s Prologue together with the introduction of Chapter 1 (containing multiple sub-chapters from 1.1 to 1.6)
[GENERAL] Revamped the entire game’s tutorial with the brand new aded content, together with tutorial for every new main system added into the game
[GENERAL] Changed the outline of the Cheat and Standard (beforehand Progressive) Gameplay
[GENERAL] Changed the performance of Cheat gameplay so the participant can entry the lewd interactions extra naturally
[FIX] Added again the Splash Screen (together with its new design)
[FIX] Fixed a bug the place the beforehand chosen Difficulties usually are not correctly utilized on a Loaded Save file.
[FIX] Fixed numerous bugs left after closing Lewd Interactions
[BATTLE] Now the Defense of each Player and Enemy are previewed throughout battle
[BATTLE] Added Card Combo system
[BATTLE] Added Card Types
[BATTLE] Added idle and assault movement for enemies
[BATTLE] Optimized the best way how Battle Cards are processed
[BATTLE] States at the moment are Persistent (you possibly can lower a State’s turns solely throughout battle or Sleeping)
[BATTLE] Now the values of Partner Cards will probably be scaled on the Partner’s stats
[BATTLE] Revamped all Partner Cards
[BATTLE] The Replaceable Card has been up to date for a greater visibility
[SYSTEM] Added a Difficulty Selection system, now you possibly can freely improve the problem of the battles in trade for uncommon assets
[STAGES] Added Enemy Level
– Now enemies will stage up the extra you battle them
– Stats of the enemy are elevated based on the enemy stage
– As the extent of the enemy will increase, your Gold achieve and Scroll Gain may even improve on that enemy
[STAGES] Added Enemy Reinforcements
– as soon as X time an occasion referred to as “Monster Reinforcements” will occur
– through the occasion, all of the enemies in Stages will receive a random important buff
– each time this occasion happens, the Area Treasures will reset together with the Bosses near the Treasure
– each time this occasion happens, the Forest Pharmacy will probably be accessible. This will be used just once per Reinforcements
– Dungeons are NOT affected by this occasion
[STAGES] Completely revamped the was Stages work
[STAGES] Added Dungeons, Pharmacy and Treasures
– The probability of Rare Rewards from the Treasure is elevated every time you open them
[STAGES] Added Rules to the Dungeons (much like earlier Stages system however now creatures will achieve particular bonuses on every try. Creatures from Dungeons are NOT affected by ranges or difficulties)
[STAGES] Renewed the Results Screen
[SYSTEM] Added Rewards Reroll system
[BATTLE] Revamped Enemy Cycle Effects
[STAGES] Revamped Cycle Bonuses. Now you’ve extra freedom over which bonus to get
[STAGES] Removed Dungeon occasions. They will probably be added again in an upcoming update.
[GENERAL] Renewed City Area choice menu (now you possibly can simpler entry any a part of town you wish)
[GENERAL] Updated the fundamental Game UI (v3)
[GENERAL] Added new background music and UI sound results
[CARDS] Cards will not be deselected when the chosen Special Card will not be included
[GENERAL] Added multiple states and new icons for them
[GENERAL] Added Item Icons System – for many of the objects now you’ll have the opportunity to see their mini-Icon, Picture Icon and in addition the quantity of that merchandise (in case of rewards).
[GENERAL] Added Equipment System
– Now you possibly can receive 3 kinds of gear from the Armor / Weapon store
– Upon equipping X items of the identical set gear in your character, you’ll achieve a Combo Effect which you should utilize in battle
– Rings now have extra various results
– Equipment items can not be unequipped however solely modified
[GENERAL] Added Equipment Chanting – Now you possibly can add bonuses to your gear
[BATTLE] Reworked Stamina malus – upon utilizing greater than 100 Stamina you’re going to get Exhausted state for two Cycles
[GENERAL] Updated the Energy System to work higher with the brand new Stages System and Days system
[GENERAL] Added the Guild Hall and its Food menu – now you possibly can restore you well being right here
[GENERAL] Added Armor and Weapon retailers
[GENERAL] Added Card Upgrade System
[GENERAL] Added the Task Tracker within the Deployment Map
[GENERAL] Disabled the PROGRESSIVE GAMEPLAY MODE, because it presents out of date info. This will probably be re-enabled in 0.1.6D
[GENERAL] Disabled Mission Progression. These will probably be fully revamped in construct 0.1.6D, because the story will add multiple new Missions.
[GENERAL] Over evening the participant will recuperate 50HP and all states are decreased by 1
[GENERAL] Over evening all Partners will recuperate 80HP
[CHAR] Added customized Character Status display screen
[CHAR] Added Character Interaction System
[CHAR] Character Interaction UI carried out (V1)
[PARTNER] Updated how “Accept Chance” is modified (now the settle for probability relies on the character’s Trust and Attraction)
[MISC] Added a News Banner
[ANIM] Doubled the frames for intro Lewd Animations
[SYSTEM] Added a Days system
[SYSTEM] Revamped Energy system
[BATTLE] Added Forced Cycle system (if you attain most TP you possibly can solid your Cycle Effect once more)
[BATTLE] Added Cycle Reward (Based on what number of Cycles it took you to defeat the enemy, you’re going to get rewarded for it with sure Bonuses)
[BATTLE] Now you possibly can see the tooltips of the Cards in Battle (lengthy faucet on them)
[CARDS] Added Special Cards System (you possibly can change a Card out of your deck with one other card from the Special Deck, but this Special Card may have a sure probability to begin with it)
[CARDS] Updated the Card Selection system accordingly to the brand new carried out techniques
[PARTNER] Updated the entire Partner System with the brand new carried out Battle System
[STAGES] Updated the UI of the Stages (V1)
[FIXES] Various fixes and enhancements (additionally mounted the crash from Partner System which occurred in sure particular conditions)
– Stage Selection fully revamped + UI (v1)
– Added Stage Drop Info within the Stage Selection
– Partnership System carried out (you possibly can request help from individuals you’ve met in Deployments)
– Gameplay Mode Screen (Now you possibly can decide to play Progressively or unlock every part with Cheats)
– New Stage together with new Stage System carried out in it (chances are you’ll encounter Special Monsters, Events or Chests)
– Character LEWD Interaction System Added
– Added 8 New LEWD Scenes
– 3 Poses for Character 1 (Animated + Interact-able)
– 3 Poses for Character 4 (Animated + Interact-able)
– 2 new completely different completely different Lewd Events chances are you’ll encounter throughout Stage 0-3
– Message System UI carried out (v1)
– Skills have been barely balanced (extra to are available in the upcoming update)
– Android model now may have a number of results disabled in an effort to enhance the efficiency
– Multiple Bug fixes and Optimizations (together with the repair of the earlier Save/Load points and repair for caught in Loading Screen)
Known bugs:
None.
– Player can now begin Manual Battles
– Button to modify between Manual and Auto Battle
– Animation Speed button (for battles)
– Stage 1 and Stage 2 have been revamped and balanced
– Completely revamped final boss from Stage 2 (now it makes use of a new Strategy)
– Stage Results (now you possibly can obtain rewards)
– Skills have been balanced
– New Cards added
– New Card Types carried out (Heal Type, Buff Type and Repeatable Cards)
– Starter Deck has been prolonged (from 8 playing cards to 12)
– Menu modified
– New placeholder UI has been carried out to suit the brand new Maps
– Stage Yield
– Revamped Lewd Scene sequencing (now the animations must be smoother on all units)
– Multiple Bug fixes and Optimizations
Known bugs:
– there are a number of points with the save / load function
– ON ANDROID you would possibly get caught in a Loading Screen after the Lewd Scene – don’t fret about it, you possibly can safely shut the game or restart it, because the game ends there by default for now
Important Note:
This is first half of the 0.1.4 Update. The different half of the update will probably be launched very quickly with new playable and pleasant content!
Developer Notes:
Win: GDRIVE – MEGA – MIXDROP – GOFILE – PIXELDRAIN
Android: GDRIVE – MEGA – MIXDROP – GOFILE – PIXELDRAIN