Overview:
A gaggle of women get up in a mysterious mansion. The mansion is full of monstergirls in search of to remodel them.
Will they escape or will they fall prey to the House of Pandemonium?
Though there may be very little direct sex, loads of types and transformations are actually horny. All of the completely different Monster sorts have a completely different gimmick and gameplay carries the improbable quantity of TF and Corruption content nicely.
Thread Updated: 2022-09-23
Release Date: 2022-04-21
Developer: Throwawaylady
Censored: No
Version: Beta 8
OS: Windows, Mac, Linux
Language: English
Similar Game: House of Pandemonium ~Remastered~
Genre:
Installation:
Changelog:
+ Added blowup dolls
+ Added scorpions
+ Added marionettes
+ Added centaurs
+ Added augmented
+ Added vickies
+ Added mimes
+ Added aurumites (retailers)
+ Added the girl of the mansion
+ Added gargoyles
+ Added lovebugs
+ Added satyrs
CHANGES TO EXISTING FORMS
+ Changed how the cherub dissolve is dealt with
+ Removed eye shine from resting statues, added buff for destroying non-living statue
+ When treemothers are on and dryads are off, dryad an infection will now not set off dryad assaults and ai dryads won’t ever infect ko’d targets. As half of this alteration, the daddy tree will impregnate treemothers even when dryads are turned off (previously solely did so to the participant)
+ Human facet inma ought to now linger to present succubi a possibility to remodel them when npc loss of life is enabled
+ Bimbos will now begin following people in the event that they’re notably attractive
+ Added a heal to bimbo sex
+ Added toggles to enable enabling/disabling masked variants individually
+ Slimes and dryads can now infect characters with different weak infections. Rare instances the place they might give you the option to remodel somebody with an intense an infection at the moment are prevented.
+ Any pupil (somewhat than simply the participant or, in a bizarre case, any pupil however the participant when the participant is a pupil) can now promote to a Teacher if there aren’t any academics, if they are not underneath the impact of the demotion timer
+ Allowed gentle generification for darkslaves, darkish clouds, fallen magical women and progenitors
+ Added a distance verify to the possibility of a succubus being found
+ Added a toggle for succubus random discovery
+ Created a smaller yuan-ti shrine space
+ Cheerleader facet swaps now rely as incapacitations for generify over incapacitations
+ Characters that will not be on the human facet (notably nopperabo masks carrying people) can now not take away lithosites
UI AND SETTINGS
+ Major Settings UI overhaul (see beneath)
+ Arranged the gameplay and basic settings screens into sections
+ Moved varied per-form settings to spawn settings, which has been renamed ‘Monster settings’. The moved settings can be reset (there is not any clear approach to map ‘gameplay rulesets’ to ‘Monster rule units’)
+ Added per kind allow/disable toggles (permitting for types to be enabled however with out random spawns)
+ Added per kind generification toggles
+ Added per kind hp, will, stamina, injury, accuracy and defence sliders.
+ Added a slider and an apply to all button for kind and Trap spawn charges
+ Name loss on generify is now per-form
+ Added title change on tf per kind
+ Added a complicated mode toggle to Monster settings
+ Default Monster spawn charges, Trap charges and merchandise charges at the moment are 50 somewhat than 100
+ Added portrait to Monster settings
+ Added per Monster motion pace and run pace multiplier settings
+ Added Monster hp restoration choice (slider for frequency and on/off toggle)
+ Fixed spawn ant grotto with out ants choice
+ Added a verify to spawn anthills farther from doorways, partitions
+ Diplomacy settings web page has been modified to repair points with chaos diplomacy set
+ Added keyboard look
+ Added a couple of new default Monster spawn units
+ Added ‘spawn aurumite at game begin’ choice
+ Added a ‘disable darkish cloud creation’ choice for darkslaves
+ Added a ‘pause on close by tf begin’ choice (to enable simple watching of tfs the participant is close to)
+ General settings pace multipliers at the moment are participant/participant ally/participant enemy
+ Added indistinguishable succubi choice (succubi disguises aren’t apparent)
+ Added a map display (default m to open)
+ Added present character names on map choice
+ Added impartial and all motion pace sliders to basic settings and glued some tooltips (these are based on the participant’s relation to the goal, solely the all one is utilized if the participant is an observer)
+ Status bar and character title now independently observe the digicam (so eg. when a personality is on a mattress, they may nonetheless be seen)
NEW/UPDATED MECHANICS
+ Prevented volunteering to characters in sure states
+ Observer instructions will now open even when the character is taking a look at the sky, very far-off, and many others. This will carry out actions on the character’s toes.
+ Rusalka spawned by way of observer mode instructions ought to now spawn within the lake
+ Added centaur taming, using
+ Added choice of enemy picture set variant to observer instructions
+ Added an merchandise that spawns an phantasm to distract enemies
+ Added ‘phantasm curse’ Trap
+ Added a slider to regulate the time spent headless earlier than in search of a pumpkin
+ Added an choice to pace up varied ‘go to’ states (might need unwanted side effects)
+ Added generifying over being incapacitated generification choice
+ Added a fade impact to generifications with out artwork
+ Will assaults have been altered barely so injury and accuracy settings will have an effect on them.
+ Added a golden circlet merchandise
+ Added enjoying as the girl. You can appoint further girls as much as your follower rely.
+ Added stealing the girl’s energy and befriending the girl endings
+ Generify timer now pauses whereas characters are incapacitated
+ Slime, claygirl, dryad and many others. ‘not too long ago contaminated states’ now lock out different infections (for instance, if a claygirl begins growing their an infection first, close by dryads gained’t give you the option to compete for the tf by way of direct an infection)
+ If your status is adverse, you may now not have any followers (although present ones won’t abandon you)
+ Added npc traitors (half of the girl mechanic)
+ Added pheromone spray merchandise
+ Objective textual content is now related to AI so eg. traitors have distinctive textual content. It’s probably there’s some instances of the improper textual content being set.
+ Disguised succubi now seem pleasant to everybody
+ Added a fast journey room (toggleable; roughly an elevator for fast journey to completely different flooring in giant mansions)
+ Added elevator music
+ Added varied plot/further gadgets to the spawnable gadgets record in observer mode
AI BEHAVIOUR
+ Sleeper waking by npcs now obeys action cooldown
+ Fixed a case the place ais that might see a goal would attempt to maneuver immediately in the direction of them, as an alternative of pathing round intervening objects
+ Characters ought to now drop required elements for ending associated recipes for the designated service of necessary objects
+ Stopped people attempting to sleep whereas in doomgirl kind
+ AIs will now not commerce away gadgets required for ending associated recipes
+ AI should not double drop elements/and many others. which are needed for ending recipes (as soon as one has been dropped in an space they will cease)
+ Trust is not any longer gained for giving AIs necessary gadgets
+ Added an ‘all the time search weapon at begin’ choice for human ais (ignores escape intelligence)
+ Humans ought to now drop further weapons for unarmed fellow people to choose up
MISCELLANEOUS BUG FIXES
+ Fixed bug inflicting enthralled people to autopilot when autopilot is disabled (they now use the ‘energetic Monster autopilot’ as supposed)
+ Clowns now not sit nonetheless after changing into hostile
+ Fixed difficulty with reversion potion
+ Fixed true bimbo flaunt cooldown
+ Fixed ants volunteering to queens to shift between soldier/handmaiden
+ Possible repair for everlasting impartial after returning to the human facet by eradicating a nopperabo masks on a personality you’ve got physique swapped with whereas they have been already carrying the masks, as soon as they return to their very own physique
+ Hopefully fastened difficulty with participant floating away from ufo throughout alien Transformation (usually after an observer swap)
+ Hopefully fastened uncommon case inflicting unusual behaviour when two secret rooms spawn subsequent to at least one one other
+ Fixed a number of points with observer instructions and picture set variants and picture units
+ Hopefully fastened points with hypnotised mercuria locking onto targets
+ Prevented a selected case permitting the participant to unequip a commerce goal’s skunk gloves
+ Fixed start-as-generic entoloma loss of life occurring for participant when participant loss of life is not on
+ Hopefully prevented goblin orgasm from interrupting generification
+ Fixed Nanako mad scientist palms crash
+ Fixed a number of tooltips and typos
+ Fixed bizarre positioning occurring after going diplomacy settings -> group affiliations -> facet settings
+ Fixed true bimbo following difficulty
+ Attempted to repair mummy bottom-of-sarcophagus clipping
+ Hopefully fastened some weirdness permitting double mattress use (tfing character and sleeping character)
+ Fixed father tree and sarcophagus ignoring unchanging timers
+ Stopped the cherub converter from changing illusions
+ Fixed up utilizing observer instructions to vary a demon lord, throne or doll maker into a daily character
+ Fixed up altering a personality right into a doll maker utilizing observer instructions
+ Fixed up setting the grasp of a canine when a personality is modified by way of observer instructions
+ Generified podling pods ought to now be killable; it will solely have an effect on the participant’s pod if participant loss of life is on
+ Hopefully fastened cheerleaders getting caught within the rabbit warren
+ Prevented stealing when no merchandise is chosen to steal
+ Fixed queen bees forgetting to put characters after generifying
+ Fixed points when turning a queen bee into one other kind with observer instructions
+ Fixed pleasant fireplace weapons affecting neutrals (ought to solely have an effect on characters additionally on the human facet)
+ Fixed difficulty with fallen magical girl, progenitor and darkslave generifications
+ Odd outcomes on hypnotist loss of life/rescue occurring for a participant assistant ought to be fastened
+ Fixed volunteering to a masks
+ The moon is now positioned correctly when in observer mode
+ Made some fixes to some particular assaults that might start infections whereas a human was underneath the impact of a timer that ought to forestall all tfs
+ Stopped alien hypnosis from going via timers that forestall tfs (together with traitor)
+ Did a cross via to repair varied different instances the place some timers that ought to lock out tfs weren’t being obeyed (notably mermaids, moths, some infections)
+ Fixed will/stamina bar overflow
+ Hopefully fastened an difficulty with Tentacles following somebody whose father tree tf was interrupted unusually
+ Hopefully fastened participant loss of life as generic Teacher with participant loss of life off
+ Fixed surrendering to motionless statues
+ Hopefully fastened an difficulty inflicting the improper music to play if a personality was remodeled then restored to human kind rapidly
+ Placing a head on a personality is now prevented by tf stopping results
+ Fixed headless not counting as people when figuring out a game over
+ Fixed some points with dragging release that sometimes prompted dragging characters to get caught
+ Fixed skunk gloves stopping themselves from progressing on assaults
+ Fixed endings triggered by observer mode possess action inflicting a damaged ui state
+ Possibly fastened an difficulty with interrupting treemother impregnations
+ Fixed one trigger of palms showing
+ Fixed doll generification
+ Fixed darkish cloud generification
+ Fixed slime an infection going via tf stopping timers, and a couple of different related instances (together with dryads)
+ Intense infections ought to now not cease themselves whereas characters are knocked out
+ Stopped clean half-clone photographs from displaying within the gallery record
+ Fixed a pair of observer command points with masked
+ Hopefully fastened pause textual content generally rendering behind game objects
+ Some efficiency enhancements have been made (there could also be unwanted side effects)
+ Hopefully fastened some weirdness with ais and necessary gadgets/ending recipe gadgets/further weapons
+ Fixed an difficulty inflicting loads of motion weirdness when multiple issues (eg. tractor beam, jelly leap combining with gravity) are taking place
+ Fixed magical women (every kind) not receiving injury buff results
+ Hopefully fastened cupid/fallen cupid tfs not utilizing outdated photographs when chosen (additionally fastened fade generify)
+ Fixed hypnogun failing when the participant can have extra followers
+ Fixed a number of points prompted by two endings triggering at the identical time
+ Fixed a bug with physique swap reversion breaking grasp/and many others. monitoring
+ Hopefully fastened a pathing difficulty that sometimes prompted bizarre paths via the dryad tree space. This might also repair the unusual instances the place an ai slides alongside the surface of the shed, or will get caught there.
+ Fixed an difficulty with renaming/deleting diplomatic sides when viewing pages apart from the primary
+ Hopefully fastened jellies having their victims stolen
+ Hopefully fastened an difficulty with interrupted Silk summoning breaking cherubs
Beta 7 patch 5
+ Fixed entoloma and their sprouts getting grabbed by the tractor beam
+ Prevented ais from sometimes turning themselves into witches
+ Follow states ought to now be interrupted when the adopted character turns into hostile (eg. crazed inma)
+ When inma promotion is disabled, crazed inma now not turn out to be ‘uncrazed’ on knockout (knockout will reset crazed worth on non-crazed inma nonetheless)
+ Fixed shifting portals with the observer instructions
+ Prevented two shrines from spawning in the identical room until there isn’t a different choice
+ Fixed bug inflicting jelly sprite to be wrongly utilized
+ Added a ‘can not lay resulting from Monster most’ when queen bee/ant laying is prevented by Monster most settings
Beta 7 patch 4
NEW FORMS
N.A.
CHANGES TO EXISTING FORMS
+ Increased the percentages of bimbos providing trades
+ Frog placement of remodeled characters is now an untargeted action
+ When inma -> succubus promotion is disabled, a succubus having sex with an inma will make them go crazed
+ Adjusted liliraune synced positions
+ Added a small hover to yuan-ti tf levels 1/2 to hold them above the yuan-ti shrine’s step border
UI AND SETTINGS
+ Added an choice for the darkish elf tf to all the time consequence in serfs
NEW/UPDATED MECHANICS
+ The diaries can now be given to Satin/Silk utilizing secondary action
AI BEHAVIOUR
+ Humans in search of a weapon ought to now all the time bear in mind to attempt to pickup the weapon within the crate they opened
+ Human escape intelligence now impacts the percentages the ai will attempt to filter out the grotto, lake, warren (a base probability stays)
+ Humans ought to now search weapons much less typically when escape intelligence is low
MISCELLANEOUS BUG FIXES
+ Possibly fastened uncommon statue pedestal possession difficulty
+ Fixed jelly glob aoe affecting characters it should not
+ Fixed cherub conversion swapping characters to a random human picture set
+ Fixed oni membership show
+ Hopefully fastened enemies sliding on loss of life with out breaking ufo deaths
+ Fixed potential trigger of motion noises coming from motionless characters after the primary game spherical
+ Fixed difficulty with physique swapped statues and utilizing pedestals
+ Hopefully fastened bug with hypnotised/physique swapped statues that hop off pedestals ending up on the crew
+ Fixed jelly and oni tf stage reversion
+ Fixed Nanako fallen seraph crash
+ Hopefully fastened jellies attempting to tf characters they cannot tf
+ Hopefully fastened points that might happen when the participant is hypnotised and their grasp is remodeled/adjustments facet
Beta 7
Major:
NEW FORMS
+ Added Cherubs and Fallen Cherubs
+ Added seraphs and fallen seraphs
+ Added Silk
+ Added lilies (photographs by Forest)
+ Added gravemarkers and fallen gravemarkers
+ Added frogs (photographs by Antay, design from Dolly Fail Fail)
+ Added jiangshi (photographs and textual content by Trinity)
+ Added mercuria
+ Added statues
+ Added clowns
+ Added masked
+ Added skunks (photographs by Forest)
+ Added bimbos (photographs by Antay)
CHANGES TO EXISTING FORMS
+ Nyx, merregon and succubus now have Corruption capabilities
+ Added mid-generification photographs (by Antay0) and textual content by yoshielder
+ Generified inma at the moment are swapped to the Monster facet in the event that they have been calm on the time of generification
+ Allowed utilizing reversion potion on pleasant cheerleaders
+ Prevented hamatula greed tf triggering on selecting up necessary (escape associated largely) gadgets
+ Made dryads generally drag evenly contaminated characters off to turn out to be treemothers; ought to improve probability of treemother tf considerably
+ Incapacitating Pygmalie ought to now rescue clean dolls (in the event that they have time to recuperate)
+ Pygmalie is now impartial when no clean dolls are current
+ Dark elf promotion can now not be interrupted by cleaning potions
UI AND SETTINGS
+ Added an choice to disable the ai people taming werewolves
+ Added an choice to make use of the outdated cupid photographs
+ Added a recipe record to the guide
+ Added an choice to disable inma promotions
+ Added an allow controller axes setting to basic settings – defaults to off to keep away from the ‘game simply began and I’m spinning’ difficulty
+ Added generify over incapitations (ie. after beating a quantity of opponents) choices (toggle and quantity required slider)
+ Added an choice to enable the human ais to make use of physique swappers
+ Added choices for customising the dimensions of the yard space
+ Added guide enter for sliders (textual content enter if label is pressed)
+ Added borders to most sliders, fastened some positioning points with Monster/Trap spawn sliders
+ Added an choice to disable ai dashing (generally settings)
NEW/UPDATED MECHANICS
+ Player swapping to observer mode on loss of life now occurs after ‘dying’ (fade out)
+ Unchanging potion now prevents overheal tfs (angels)
+ Allowed self use of the knockout drug
+ Added an further ending
+ Sealing stones can now be geared up/used on portals, much like key utilization on doorways
+ Observer actions referring to characters can now be used on ‘self’
+ Allowed spawning of djinn lamps in observer mode (as orbs solely)
+ Added modifying of character names in observer mode
+ Added setting title of spawned character in observer mode
+ Added setting used picture set of spawned characters in observer mode
+ Added modifying of used picture set in observer mode
+ Added a motion pace potion
+ Added an ‘Angels vs. Demons’ spawn set
+ Music participant choices at the moment are alphabetically sorted
+ Characters spawned en masse with observer instructions ought to now randomise their picture set per character if the choice is chosen
+ Healing shrine now does all of the issues
AI BEHAVIOUR
+ Pygmalie ought to now prioritise the participant for doll conversion
+ Those contaminated by entoloma ought to now not head to the ant grotto or ufo
+ Added a brief cooldown to ais taking gadgets and opening bins
+ AIs ought to now equip a weapon in the event that they are carrying one and haven’t got one geared up
+ NPCs ought to now not use the holy shrine when stricken by a non harmful an infection
MISCELLANEOUS BUG FIXES
+ Fixed rabbit spouse tf flickering
+ Camera turning ought to now not be locked throughout incapacitation
+ Fixed points with generic palms on a couple of types (was observed inflicting generification breaks, but additionally broke beginning as generic)
+ Fixed merregons attacking incapacitated fairies
+ Hopefully prevented incapacitated enemies from stopping use of beds
+ Fixed alien gun flipping
+ Hopefully prevented ais from dropping necessary gadgets whereas on a mattress
+ Hopefully fastened interrupted succubus tf of inma leading to a no insanity timer inma
+ Hopefully fastened lingering ‘dying state’ when possessing characters
+ Fixed rabbit prince by way of observer action not making use of tomboy setting
+ Increased the minimum inset from the yard edge for rooms positioned throughout the yard
+ Fixed self elimination breaking escape
+ Fixed being unable to spawn characters with observer actions in ant grotto
+ Marzanna and fireplace elemental timers aren’t any longer added to non-humans
+ Satin ought to now not attempt to remodel cultists when all demons are disabled
+ Hopefully fastened hypnotists getting caught attacking fairies and different human facet characters when the goal is incapacitated
+ Fixed thrall sprite being misplaced in some instances
+ Prevented entoloma unfold to ufo and ant grotto
+ Hopefully fastened aliens getting caught attacking fairies
+ Fixed an difficulty that will make some areas behave weirdly if related characters have been possessed (eg. a leshy with buds)
+ Hopefully fastened uncommon overlap difficulty with exterior mansion partitions and the yard
+ Stopped ant grotto all the time being added
+ Fixed a couple of points with the music the music participant would play
+ Fixed eating room portray flickering from some angles
+ Fixed escape -> essential menu breaking if you happen to take away your self utilizing observer instructions
+ Fixed some weirdness when inflicting a game finish by way of observer mode
+ Hopefully fastened occasional shifting merchandise bins/orbs
+ Hopefully fastened human facet fairy volunteer to enslaved fairy/pixie
+ Fixed some of the bizarre bed room work having no background
+ Hopefully fastened an occasional bit of pathing weirdness that will have prompted some yard space pathing points
+ Followers ought to now not clear when the participant adjustments kind with out altering facet
+ Fixed undines within the rabbit warren
Beta 6
+ Replaced cupid/fallen cupid photographs with correct ones
+ Added succubi and inma (photographs by Forest)
+ Added pinkies
+ Added merregons
+ Added jellies
+ Added dullahan and pumpkinheads (and headless state)
+ Added intemperi (photographs by Forest)
+ Added entoloma
+ Added a tutorial mansion mode
Other:
+ Images loading was modified to stop Corruption points
+ Added berserk bars
+ It ought to now be potential to swap to observer mode throughout pause and when the participant is not on top of things of their character
+ Hopefully fastened a case that was permitting the ai to treatment participant transformations when undesired
+ Characters heading to take weapons in different rooms ought to now opportunistically open chests they encounter on the way in which there
+ Cleaned up ‘enemies spawn on progress’ to make extra sense
+ NPCs will now generally want djinni into being their pals
+ Only intense an infection timers now cease volunteering
+ Lithosites ought to now give you the option to connect via non-intense infections
+ AIs will now filter out the lake (however not if it is crowded)
+ Imposters will now change the character that volunteers to them
+ Potential repair for uncommon lacking star gem difficulty
+ Stopped the participant from tfing themselves right into a cow when not a human by ingesting from a cow
+ Hopefully fastened an difficulty that will trigger characters to assault friendlies with the hypnotist coin
+ Fixed darkish cloud immediately tfing characters
+ Neutral facet characters (reminiscent of disguised succubi) can now get different impartial facet characters to observe them
+ Fixed a bizarre bug that most likely prompted some occasional diplomacy points
+ Cheerleaders ought to now swap to the side-appropriate generic picture
+ Evil doubles now not generify
+ Hopefully stopped keys spawning in treasure rooms
+ Chill timer will now not tick down when marzanna are current
+ Prevented treasure chambers from attaching to treasure chambers
+ Fixed weremouse sprite disappearing after bodyswap
+ Prevented ais from infinitely finishing weremouse jobs
+ Added generify as Monster choice (if on and generification is on, if you happen to begin as a Monster with a non-generic picture set you should have a generify timer)
+ Applied Monster spawn restrict in varied locations it was ignored (notably Monsters that spawn different Monsters and on-progress spawns apart from inside door rooms)
+ Observer instructions may be opened throughout regular gameplay with ‘]’
+ Allow spawning of multiple holy shrines
+ Fixed a nasty bug breaking some particular participant incapacitation states
+ Prevented some bizarre instances the place motionless states may proceed dashes
+ Stopped weremice from selecting the yard as their lurking room
+ Fixed cheerleaders shedding their generification timer when they alter sides
+ Ghoul tf ought to now not be stopped by weak infections
+ Added a number of further volunteer areas (bookshelves, bloodstain, hive ground)
+ Hopefully fastened impartial djinn bodyswap points
Beta 4 Patch 5
+ Added alternate maid photographs (no anonymization) (Made by Trinity)
+ Added magical women (Made by Trinity)
+ Added imposters, half-clones and progenitors (Antay0 photographs/textual content)
+ Added rabbit prince and wives (prince has a tomboy various)
+ Added ghouls
+ Added weremice
+ Added werecats
+ Added dreamers
CHANGES TO FORMS
+ Adjusted harpy egg transparency
+ Lotus craving overwhelm ought to now not fireplace when a personality is experiencing an intense an infection or remodeling
+ Added some alternate canine names
+ Harpies ought to sing to the egg from additional away to stop clipping into the egg
+ Stopped the mermaid field going via intense infections (eg. lamia)
+ Undine stealth ought to now not have an effect on the complete yard space
+ Added an choice to, as a participant darkish cloud, take control of the physique of a personality you remodel right into a darkslave
+ Bunnygirl heal action now has a probability to entice a personality to go to the gaming room (that is for the participant to make use of)
UI AND SETTINGS
+ Added a ‘make passive’ button to the observer mode ui
+ Added choices to point out/conceal hostiles and non-hostiles on the minimap and compass
+ Made a number of adjustments to compass icons, primarily v/^ fashion arrows to point characters on decrease/increased flooring
+ Added present ground quantity to the minimap
+ NPCs now show energetic timers
NEW/UPDATED MECHANICS
+ Allowed technology of further above floor and beneath floor flooring
+ Mascots and lithosites can now not be possessed from observer mode
+ Added progenitor Trap
+ Trust is now gained when giving characters gadgets (reckoning on class)
+ Cleansing potions now take away all energetic infections
+ Added revival bomb merchandise
+ Added generify over time choice (no artwork) (however presumably in the longer term)
+ Added hidden treasure rooms
+ Allowed use of hypnogun on incapacitated characters
+ Added breed charge multiplier that impacts the frequency of lithosite hosts, queen bees, ant queens and treemothers spawning characters
+ Added choice for ai characters to keep away from reverting or cancelling participant tfs
HUMAN AI BEHAVIOUR
+ Humans with spare reversion potions ought to now revert impartial/pleasant characters (eg. bunnies, cheerleaders)
+ Characters ought to now release all characters they’re dragging when hypnotised
+ Humans and related ais ought to now not neglect enemies the second they’re out of sight
+ Hopefully fastened bizarre npc behaviour involving attempting to treatment the doll maker
+ Improved ai detection of close by areas to destroy
+ Stopped normal human ais from being too grasping with gadgets
+ Stopped ais from fleeing up the UFO’s tractor beam
+ Enthralled and related states the place the sufferer is passive now finish if their enthraller is hypnotised
+ AIs will now determine to go to the gaming room to gamble once they have chips
+ Hopefully fastened varied instances the place characters utilizing cash would get caught attacking characters
+ The participant will now, whereas on autopilot, have the identical probability as npcs to dispose of their pom-poms
Monster AI BEHAVIOUR
+ Stopped cultist from attempting to tug characters to locked lifeless ends
+ Fixed characters being remodeled into darkmatter women falling resulting from gravity
+ Prevented lithosites from turning into bins when hostile characters are of their room
+ Hopefully lowered frequency with which lithosites grow to be bins inside partitions
+ Made a pathing change to repair some weirdness, could have unwanted side effects
+ Hopefully fastened instances the place undine would wander away after complicated people
MISCELLANEOUS BUG FIXES
+ Possible repair for infrequent bizarre sprint on incapacitation finish
+ Adjusted gravity to repair some floating points
+ Fixed oni membership sprites not displaying
+ Hopefully fastened ai getting caught selecting up weapons and gadgets
+ Fixed an unusual case inflicting characters to get caught within the corners of the dryad tree space
+ Hopefully fastened a number of different widespread pathing misbehaviours involving the dryad tree space
+ Reduced probability of anthill overlapping one other interactable
+ Fixed ending the game with an observer mode action inflicting the essential menu to be unaccessible
+ Fixed galley picture names
+ Fixed spawning as a non-generic enemy
+ Fixed triggering of goblin tf
+ Fixed cupids repeatedly shifting to linger state (endlessly if killed by way of hp injury)
+ Stopped motion/operating noises from persevering with on game pause/menu opening/and many others.
+ Fixed difficulty with compass being seen when disabled after tf-cam
+ Fixed some sprite altering points
+ Characters that begin the game as Satin can now not revert to human (it was inflicting a crash)
+ Fixed tractor beam dragging characters alongside the bottom
+ Fixed points with sprites when swapping to/from observer mode
+ Fixed points with infections having precedence over tf photographs throughout tfs
+ Fixed lithosite elimination and claygirl wash off not updating sprites
+ Fixed cheering affecting all characters in the present room, as an alternative of simply pleasant ones
+ Fixed difficulty with an infection sprites sticking round after a Transformation is interrupted
Beta 4 Patch 3
+ Allowed rusalka allied with the human facet to assault enemies of the human facet
+ Cheerleaders ought to now cheer for all characters they’re pleasant to, not only these on their precise facet
+ Fixed points with queen bee physique swap
+ Aliens will now not seize non-humans
+ Hopefully fastened the physique swap difficulty
+ Put in some guards towards producing rooms over the crypt
Beta 4 Patch 1
+ Added mermaids
+ Added undines. It fills you with DETERMINATION.
+ Added nixies
+ Added Oni
CHANGES TO FORMS
+ Added fade-between-sprites to the rilmani tf
+ Lithosites can now fake to be merchandise bins
+ Made queen bees taller
+ Lotus eater craving ought to now be handled as an intense an infection (stopping tfs) when a lotus eater is current
+ Reduced probability of hypnotist coin enthrallment
UI AND SETTINGS
+ Added participant loss of life setting – when energetic, circumstances npcs would die in will bump you to observer mode and take away your character
+ Added an choice to disable the rusalka promotion
+ Combat issue 0 now massively will increase the participant hit probability
+ Minimap ought to now update whereas the game is paused
+ Changed further title loss to all the time change title on tf
+ Allowed 100% Trap probability
+ Made all UIs scale
+ Added an choice to disable the computerized dealing with throughout autopilot (permits free look)
NEW/UPDATED MECHANICS
+ Added joystick look and motion
+ Added infighting/facet customisation
+ Added non permanent and everlasting physique swap gadgets
+ Surrendering is not any longer potential when no enemies are in the identical room
+ Added ‘possess’ choice to observer mode
+ Added swap to observer mode key
+ Prevented trades the place you could possibly give or obtain an merchandise/weapon once you or your goal was unable to make use of the merchandise/weapon
+ Added some lacking bane injury results
+ Pocket watch is now craftable
+ Added occasion porter merchandise (to teleport your complete occasion directly)
HUMAN AI BEHAVIOUR
+ NPCs will now not drop necessary gadgets for the participant if the participant is unable to make use of them
+ Adjusted escape ai to intentionally hunt down a weapon
+ Follower AI ought to favour utilizing weapons given to them by the participant
Monster AI BEHAVIOUR
+ Satin ought to now not remodel characters into disabled Monster sorts
+ Hypnotised cupids will now not remodel their allies
+ Dark clouds will now assault their enemies, somewhat than everybody on the human facet (which included themselves when hypnotised)
MISCELLANEOUS BUG FIXES
+ Fixed bug stopping toggling of ‘djinni needs work for disabled’ setting
+ Possible repair for hypnotist assistant incapacitation loop when hypnotist hypnotised whereas assistant incapacitated
+ Fixed autopilot as human requiring autopilot as Monster to be on
+ Fixed human ai not destroying leshy buds
+ Warp globe ought to now not teleport characters to rooms they cannot entry
+ Fixed cowgirl rancher feeding as participant
+ Minimap ought to now update whereas the game is paused
+ Prevented trades the place you could possibly give or obtain an merchandise/weapon once you or your goal was unable to make use of the merchandise/weapon
+ Fixed ai not finishing gate escape
+ Fixed human ai not destroying leshy buds
+ Warp globe ought to now not teleport characters to rooms they cannot entry
+ Fixed cowgirl rancher feeding as participant
+ Fixed ai not finishing gate escape
+ Fixed cured infections not eradicating an infection sprites
+ Fixed academics mass selling college students after reaching 5
+ Hopefully fastened a uncommon bug inflicting the sarcophagus (and presumably father tree) to seize characters on game restart
+ Made a pair efficiency adjustments
+ Thralls ought to now update the title color of different characters when changing into a thrall
+ Fixed a bug within the ‘return to carry place room’ code
Beta 3 Patch 1
+ Added Darkmatter women
+ Added Fire elementals
+ Added Goblins
+ Added Cheerleaders
+ Added Hypnotists and Assistants (photographs and tf textual content by Trinity)
+ Added Sheepgirls
+ Added Yuan-ti and Yuan-ti acolytes
+ Added Lotus eaters
+ Added Draugr
+ Added Aliens and Xell (photographs and tf textual content by Trinity)
+ Added Teacher and Students
+ Added Mantises
CHANGES TO FORMS
+ Allowed common spawning of lithosite hosts
+ Allowed cow tf triggering via over ingesting
+ Added a spawn cap for cows
+ Changed arachne net texture to be much less dense
+ Added a timer that locks out cupid heal/revive pace up briefly after being affected as soon as (experimental nerf)
+ Buffed fairies a bit
+ Pixies can now remodel incapacitated people into fairies with their tertiary (they may not be enslaved, however can be weak)
+ Gave pixies a injury bonus vs. fairies
+ Gave marzanna an aura impact
+ Player thrall can now use lamps to want for ‘evil’ (as per npc thralls)
+ Added dollification want
+ Defeated djinni at the moment are 50/50 for dropping lamp vs. disappearing (characters that began human all the time drop a lamp)
+ Added a ‘power hostile’ action to the bunnygirl tertiary, to enable the participant to set off a battle
+ Dark clouds (the Trap) will now despawn after ninety seconds
+ Added a male cultist variant. Defaults to disabled to keep away from sudden penis
UI AND SETTINGS
+ Added an observer mode action UI with varied actions to mess around with
+ Added an choice for added title loss on tf
+ It is now potential to disable the cauldron and holy shrine (the holy shrine will nonetheless seem if kitsunes are enabled, however gained’t be usable)
+ Willpower injury is now scaled by the ability sliders
+ Added tooltips to the final and gameplay settings screens
+ Added a setting to toggle whether or not cows can promote to ranchers
+ Added a setting to toggle whether or not clean dolls can recuperate
+ Added settings to toggle character names and standing bars (hp/will/stamina)
+ Added an choice to disable the hypnotist promotion
+ Added an choice to not have djinni needs overcome spawn settings (ie. cannot want for disabled gadgets/Monster sorts (with exceptions for issues you may’t set the spawn settings for immediately))
+ Experimental ‘see via wall’ imaginative and prescient throughout tfcam
+ Split human (facet) and Monster pace settings
+ Added a couple of ‘timers’ to point out how lengthy earlier than sure states naturally finish
+ Portal rely can now be manually set
+ Added merchandise despawn time and disable merchandise spawning settings
+ Updated some default spawn units
+ Trying out having a single mild on the participant somewhat than lights everywhere (efficiency/keep away from some visual glitches)
+ Locked rooms within the yard (ie. sheds) at the moment are drawn on the minimap
+ During tfs that float sprites a bit bit (eg. golem) the tf digicam ought to now additionally float appropriately
+ Added choice of together with ‘generic Monster‘ as a risk when spawning as a random character (if you happen to spawn as a Monster)
NEW/UPDATED MECHANICS
+ Outside space technology now generates a bigger, open space
+ Changed yard space positioning to occupy one facet of the mansion
+ Added merchandise buying and selling
+ When buying and selling, npc buffs/debuffs are displayed
+ Added UFO (location associated to aliens)
+ Allowed carrying further weapons
+ Items that cannot be used now not present up when biking gadgets in game (most elements)
+ Transformed people will now briefly linger if npc loss of life is on (granting a possibility to rescue them earlier than they die)
+ Split elixir into revival potion and reversion potion, renamed treatment to cleaning potion
+ Added regeneration, recuperation and unchanging potions
+ Added marigold (utilized in a pair of the newer recipes which have been modified barely). Adjusted some potion recipes.
+ Added the capacity to play because the generic Monster npcs (you can be uncurable, and the place there are multiple choices you can be one at random)
+ Items now have cooldowns/obey cooldown instances
+ Added fast keys – on stock display, press a quantity to set key to an merchandise kind. Pressing the important thing on the game display will now swap to the primary occasion you’ve got of that merchandise, if any. This is saved between classes, and may be set on the final settings display
+ Added defend/pom-poms/faceless masks recipes (3x fur recipe is now pom-poms, helmets swapped to fur/bone/marigold)
+ Health/willpower regeneration now not happens whereas incapacitated
+ Adjusted aura results to have a restricted radius outdoors
+ Dark cloud room impact can now not happen within the yard (or different outdoors areas)
+ Rooms overhanging the yard ought to now not happen (will trigger the generated map to be rejected)
+ Alien hypnoguns (generally dropped by aliens, includeable as a traditional merchandise) may be used to hypnotise enemies into preventing alongside the participant. Some Monsters are resistant to this impact (Pygmalie and Satin)
+ Added human autopilot
+ Filled out bestiary
+ Added grave title/quote randomisation
HUMAN AI BEHAVIOUR
+ Wandering AIs will now wander inside a room a couple of instances earlier than shifting on
+ Made npcs extra probably to release non-human djinni, and they’ll generally restore the participant to human kind
+ NPC people will now wait 5s between rolling to see in the event that they wish to escape (ought to make low escape values consequence in fewer escape steps being tried)
+ AI people ought to now want to clear darkish clouds in the event that they encounter them
+ Follower people ought to now not get caught in doorways attempting to battle enemies in different rooms
+ Human npcs will now use treatments on clean dolls
+ Pathing has been modified considerably and could have bizarre points
+ Fixed an difficulty with ai selecting up/dropping star gems repeatedly
+ Adjusted observe states to stay nearer when outdoors
+ AIs will now cancel their ‘maintain nonetheless briefly’ state (participant command) if enemies come into sight
+ Characters shifting to treatment claygirl an infection ought to now be much less simply distracted
+ Changed weighting of rooms wandered into by the ai
Monster AI BEHAVIOUR
+ Cows remodeled by a rancher will now observe the rancher that remodeled them
+ Ant queens, troopers and handmaids ought to now dash whereas returning to the grotto
+ Rusalka now goal downed characters provided that there aren’t any different choices
+ Befriended djinn now change facet when their good friend does
+ Bunnygirls holding place in a room apart from the gaming room now wait round accurately
+ NPCs which are the grasp of the participant will now not observe orders
+ Fixed rancher/alien follows not making assaults
+ Bunnygirl hostility will now finish if all bunnygirls are defeated
MISCELLANEOUS BUG FIXES
+ Fixed a bug inflicting the improper sprite to be set if a personality leaves the cupid enthralled state
+ Fixed a bug inflicting the participant to be given djinni lamps whereas a canine
+ Fixed a bug breaking the UI show when trying to look at a game that ended with a personality changing into a lithosite host
+ Fixed nymph conversion assault not having first individual variations
+ Fixed many instances of the ‘hand/weapon/merchandise’ will get caught in up place bug
+ Fixed customized title area on essential menu not being set on game open
+ Fixed wished-for Pygmalie being killable
+ Sealing stones at the moment are consumed when closing portals
+ Fixed gallery picture breaking if you happen to gallery -> new game -> gallery
+ Fixed a bug inflicting ‘step tf’ to stack (ie. urgent the important thing twice prompted two timers to run)
+ Fixed elixir curing djinni (wasn’t eradicating lamps which allowed loads of bizarre behaviour)
+ Djinni dying whereas already impartial (eg. by way of coin or explosions) now not spawn a second lamp
+ Fixed improper sprite being set when guard tf is knocked down a section
+ Fixed (hopefully) a bug permitting attacking via flooring
+ Heal flashes ought to now not present when no injury is healed
+ Fixed mismatch between compass/minimap whereas in observer mode
+ Prevented urgent enter on disclaimer display from inflicting bizarre behaviour
+ Fixed (presumably just a few) instances the place enemy characters stay a warning color (eg. pink flashing caught) when incapacitated
+ Hopefully fastened weirdness/exploits with line of sight
+ Fixed ai sprites not rotating to face the digicam when the game is paused
+ Fixed stock display choose button bug
+ Fixed a bug with observe mode inflicting employee bee eggs to observe the participant (and a number of other related observe bugs with states that ought to be immobile)
+ Incapicitation ought to now not be fastened by reverting from fairy/doomgirl to human kind
+ Possibly fastened some occasional bizarre behaviour with merchandise dropping
+ Fixed a number of bugs with the Leshy AI
+ Fixed bug that will sometimes generate a bigger than anticipated map
+ Possible repair for dropped gadgets/varied others that should not have traps being trapped (was most likely a Trap on the game-visible merchandise object not being reset between makes use of)
+ Fixed a bug that will have been inflicting guards following the participant to fling themselves into the air
+ AI ought to behave higher across the dryad tree ramp
+ Fixed AI sticking too carefully to participant in rooms apart from the yard
+ Fixed a bug inflicting occasional breaks throughout map setup, particularly with few rooms
+ Fixed bizarre behaviour when the participant creates two new bee queens directly
+ Prevented rooms with two connections to a different room being chosen as locked rooms
+ Prevented the portal sealing alchemy recipe from colliding with different recipes
+ Hopefully fastened cultists speeding in on desk when performing demon lord tf
+ Prevented participant from equipping weapons when unable to make use of them
+ Fixed explosion quantity not being affected by sound impact quantity setting
+ Fixed star gem escape not working with a star gem rely < 5
+ Made adjustments to how sprites are chosen to hopefully cut back show points with stacked infections/and many others.
+ Fixed a pair of sfx slider not affecting sfx quantity points
+ Bunny ears recipe ought to now work if the Trap or bunnygirl spawning are enabled
+ Fixed a bug that prevented traps from randomly occurring on gun gadgets
+ Fixed difficulty stopping darkish elf/canine loss of life in instances the place they’re purported to die
Beta Patch 16
Beta Patch 15
+ Fixed guide/music participant buttons turning right into a white sq.
+ Fixed a bug the place npc people would attempt to make use of an elixir on Pygmalie
+ Fixed game crash when trying to conceal heaps of star gems in few rooms
+ Fixed a bug inflicting lithosites to attempt to assault from outdoors their vary, can have unwanted side effects
+ Hopefully fastened go-to-lamp ai for moth tf (made a number of adjustments)
+ Several instances the place npcs heading to a location ignored enemies have been modified in order that they may dash and sprint as an alternative
+ Adjusted employee bee ai to try and flee with a queen candidate as an alternative of ending off opponents (they need to now solely battle close by enemies when attempting to create a new queen in the event that they are within the hive with a tf-able goal, or if a mid-queen-tf goal is current (can occur elsewhere if the participant begins the tf))
+ Bee queen ai will now not chase targets out of the bee hive
+ Made a change to motion sound enjoying that ought to cut back the quantity of noisy instances the place the beginning of the motion sound is quickly performed
+ Added an impact to the vampire crypt that forestalls characters recovering from incapacitation whereas a lord is current
+ Fixed an difficulty with characters attacking endlessly whereas dragging
+ Fixed reversed second/third individual textual content in rusalka head-to-lake
+ Fixed grasp loss of life inflicting incapacitated enslaved people to start out wandering round with 0 hp or will
+ Lithosites ought to now goal incapacitated characters which have excessive hp (eg. have been ko’d by way of will loss)
+ Added ingredient needs
+ Fixed guards progressing to their subsequent tf stage proper after recovering from incapacitation
+ Fixed typo stopping evil want from activating
+ Fixed Pygmalie being spawned when twisting a therapeutic want (summons a cupid correctly now)
+ Added lithosite host enemy picture (for needs, that is NOT a new human)
+ Fixed npc djinni lamps by no means disappearing
+ Cleaned up stock display ui a bit
+ Fixed a bug that stopped merchandise interplay after clicking a clean stock button
Beta Patch 13
+ Added Djinni (photographs and tf textual content by Trinity). Defeated Djinni will turn out to be impartial Monsters, and drop their lamp as an equipable merchandise. You can use it to want for a lot of issues, however achieve this at your peril…
+ Added an in-game guide to hopefully clear up loads of issues. Let us know recommendations for subjects if you happen to assume we missed any!
+ Added a scrambler masks Trap
+ Added music participant
+ Added volunteering to the cultist ritual desk and ant mushrooms
+ Added a ‘spawn grotto with out ants’ choice
+ If the participant begins as a Monster, they’re given a random Monster title (or their customized title) and use the chosen picture set, however that character is not faraway from the spawn pool (ie. participant Monster + 7 people => all seven people spawn w/ right names, no clones)
+ Allowed enabling/disabling of character picture units (permitting you to customise which of the 7 human characters can spawn)
+ Pressing the ‘order ai’ button with no goal will trigger AIs inclined to pay attention (pleasant and impartial characters in the identical room not busy with different duties reminiscent of Combat) to pause for two seconds, to let you extra simply use gadgets on them/and many others.
+ Characters briefly sit nonetheless when their orders are modified
+ Separated human spawn rely/charge choices from Monster spawn rely/charge choices
+ Added first individual textual content to varied tfs lacking it (together with ‘participant is transformer’ variants). Feel free to report instances we’ve missed!
BUG FIXES/AI BEHAVIOUR
+ Fixed slot machine sound results not obeying the sfx quantity slider
+ “Enforce Monster Max” setting now prevents Bee/Ant Queens from laying further eggs
+ Fairies ought to now not give you the option to tf via infections
+ Marzanna ought to now not give you the option to tf via infections when the goal has been beforehand chilled
+ Alchemy can now not be used to make gadgets which are disabled within the merchandise/Trap settings
+ Dark Whisper now not overrides ‘intense infections’ (werewolf/lithosite added, lamia was already setup)
+ Characters recovering within the Ant Grotto ought to now not have hassle fleeing after recovering (consists of lithosite infinite restoration)
+ Made lithosites bolder
+ NPCs will now generally assault the Ant Grotto, in the event that they are sturdy sufficient
+ Dogs getting caught returning to werewolf kind after grasp loss of life ought to be fastened
+ Rusalka ought to now not give you the option to make use of anthills
+ Thralls ought to now not drag characters their masters can be unable to transform
+ Dark elf partial tf sprite ought to be cleared in when canceled resulting from grasp loss of life
+ Most references to present npc kind (ie. Talia (Human)) have been eliminated to shorten the textual content log
+ Fixed a flee bug inflicting odd behaviour in rooms with locked neighbours
+ Fixed bug inflicting keys to be consumed when utilized by a faceless masks carrying human on a door (and probably another conditions)
+ Fixed a bug inflicting the game to finish if the final human current wears a faceless masks
+ Fixed a bug inflicting bizarre behaviour if the game ended when trying to point out a message field
+ Fixed a bug inflicting leshies to work together with destroyed flowers in the event that they had already determined to carry out the interplay
+ Fixed a bug inflicting cupids to attempt to convert thralls
+ Fixed a bug stopping music from looping within the menus
+ Fixed ranchers collaring thralls
+ Hopefully fastened the occasional points with characters changing into caught whereas shifting to the moth lamp
+ Changed settings screens to be extra exact
+ Fixed moustache Trap having no first individual textual content
+ Changed enthrall observe code (eg. vampire lords) to cut back jittering
+ Improved lithosite host ai to stop bizarre confused behaviour when targets pop out and in of their present room
+ Added first individual textual content to the rusalka going-to-lake line
+ Fixed an unusual case that will trigger cultists to desert conversion targets
+ Shrank doll goal textual content to suit
+ Cupids now heal enthralled targets sooner than others, permitting for faster conversion
+ Dolls now sense clean dolls in neighbouring rooms for dragging
+ Altered rancher AI to not get caught attempting to feed cowgirls when there are extra necessary issues to do
+ Fixed rancher AI deciding to feed cowgirls on the opposite facet of the mansion (prompted bizarre autopilot behaviour)
+ Enslaved fairies now drop all gadgets (as Monsters, they cannot carry/use them)
+ Cultists ought to now not get caught trying to tug characters into locked rooms (as they could not entry them, they’d merely cease shifting)
+ Fixed a bug the place npc people would attempt to make use of an elixir on Pygmalie, inflicting them to be caught in her room endlessly.
+ Fixed game crash when trying to conceal heaps of star gems in few rooms
+ Fixed a bug inflicting lithosites to attempt to assault from outdoors their vary, can have unwanted side effects
+ Hopefully fastened go-to-lamp ai for moth tf (made a number of adjustments)
+ Several instances the place npcs heading to a location ignored enemies have been modified in order that they may dash and sprint as an alternative
+ Adjusted employee bee ai to try and flee with a queen candidate as an alternative of ending off opponents (they need to now solely battle close by enemies when attempting to create a new queen in the event that they are within the hive with a tf-able goal, or if a mid-queen-tf goal is current (can occur elsewhere if the participant begins the tf))
+ Bee queen ai will now not chase targets out of the bee hive
+ Made a change to motion sound enjoying that ought to cut back the quantity of noisy instances the place the beginning of the motion sound is quickly performed
+ Added an impact to the vampire crypt that forestalls characters recovering from incapacitation whereas a lord is current
+ Moved Custom Name to the essential menu (from basic settings)
+ Fixed heaps of typos
+ Fixed grasp loss of life inflicting incapacitated enslaved people to start out wandering round with 0 hp or will
Beta 2 Patch 5
+ A bunch of underneath the hood adjustments have been made that ought to make it potential to run the game on low RAM methods, the mac model ought to now run correctly, and there is a first try at a 32bit model. This ought to hopefully make it potential for everybody to run the game! Please tell us if you happen to can not.
+ New additions/QOL adjustments:
+ Added invert y axis choice
+ It ought to now be potential to volunteer to Transformation areas from inside them
+ Made a change to loading that ought to cut back ram necessities, hopefully repair startup points
+ Pathing has been modified to make the ant grotto now not a particular case – enemies can chase you into it, states that make characters go to areas (eg. lab, outdoors) now work high-quality when beginning inside, and many others.
+ Adjusted portal spawn steadiness
+ Added a ‘good alchemy’ choice for the ai – they will not all the time make something they’ll, however they may solely do correct recipes
+ AI ought to now not attempt to flee earlier than buying a weapon, or if there are extra enemies (that did not begin human) than there are people
+ AI will now not combine ‘unhealthy recipes’ (all the time witch, all the time spawn Monsters) when good alchemy is on
+ Replaced checkmark with one which is seen at low high quality ranges
Bug Fixes:
+ Cauldron now not sends success/failure/and many others. messages throughout the complete mansion
+ Volunteering to a latex drone will all the time consequence in a latex drone tf; likewise for regular golem
+ During the antgirl volunteer, if the soldier dragging you dies you’ll now not start remodeling (until you have reached the grotto)
+ Infections should not tick when in enthralled/and many others. states, to stop Monster sorts interfering with one another
+ Hopefully fastened sometimes pathing points in dryad tree node
+ Fixed cupid tf
+ Fixed a complete bunch of typos
+ Fixed an oversight with spawn set reset to default
+ Fixed a bug breaking zombie growing older
+ Cupids now not assault ko’d characters
+ Cupids now not tf thralls
+ Fixed a bug inflicting guard trainess to observe random characters
+ Fixed npcs attacking webs
+ Fixed a number of points with the brand new pathing – together with moth tf, alraune volunteer tf, golem/latex drone tfs
+ Cultists ought to now not sprint into the desk when tfing somebody into the demon lord
+ Mummies ought to now not get caught in a bizarre passive state generally whereas awaiting a sufferer to tf
+ Cupids that began human ought to now not die when npc loss of life is off
+ Fixed a couple of instances the place non-human facet characters have been affected by perma incap results (usually for eg. sarcophagus so victims do not wander)
+ Made a potential repair for ai generally double-using doorways/portals
+ Prevented participant Monsters from surrendering to room broad darkish clouds
+ Fixed difficulty stopping fallen cupids from ordering round ais
+ Possibly fastened a bug inflicting the ai to get caught in a drop/take key loop
+ Fixed some points with Vampire Lord lurk-near-crypt code
+ Fixed an difficulty typically inflicting multi spawns from portals
+ Sealing stone recipe ought to now not be thought of whereas sealing stone escape is off – is perhaps the trigger of the ‘npc caught attempting to alchemise’ bug
+ Fixed bed room path structure
+ Fixed lamia timer slowing characters 5 seconds late
+ Fixed a pair of points with npcs fleeing (would get caught in open nodes, would cease sprinting even when chasing character shut after some time)
Beta 2
+ The following transformations: Werewolf (faremann), Dog (faremann), Cultist, Demon Lord (and true kind), Marzanna, Cowgirl Rancher, Lithosite Host, Nopperabo, Nyx, Mad Scientist, Frankie, Wraith (faremann), Zombie (faremann), Antgirls (handmaiden/solider/queen) and Leshies.
+ Volunteering! Trinity3 has written volunteer Transformation textual content for all applied types
+ The victory strategies have been fleshed out a bit
+ New gadgets: stamina potion, defend, faceless masks, knockout drug
+ So much of settings have been added
Developers Notes:
This game consists of some property from House of Pandemonium – Remastered with permission from its dev (SaltyJustice); and likewise many from House of Pandemonium for which the dev (passelel) has given basic permission for spinoff works.
Faremann has assisted with picture creation (particularly Sanya’s moth bikini, in progress thrall photographs for rusalka, fallen cupid thrall photographs, low hp/wp states, lamp dazed, scramblers, lamias and darkish elves (serf/grasp))
Win x64: ANONFILE – MIXDROP – PIXELDRAIN – UPLOADHAVEN – WORKUPLOAD
Win x32: ANONFILE – MIXDROP – PIXELDRAIN – UPLOADHAVEN – WORKUPLOAD
Linux: ANONFILE – MIXDROP – PIXELDRAIN – UPLOADHAVEN – WORKUPLOAD
Mac: ANONFILE – MIXDROP – PIXELDRAIN – UPLOADHAVEN – WORKUPLOAD
*Thank you Trinity3 for the links.
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