Overview:
A current traumatic incident rendered you unable to recall something previous to it. Memories of your life and origins, every part you liked and cared about, all of them went down the drain instantly. Right now, your solely shot at redemption is to seek out out what actually occurred and who did this to you. But beware, as hazard usually lurks across the nook and might take any kind…
Thread Updated: 2022-09-17
Release Date: 2021-08-28
Developer: Juicy Drake Studios Patreon
Censored: No
Version: 0.3.7
OS: Windows, Mac, Linux, Android
Language: English
Genre:
Installation:
Changelog:
– Added day 8. (Several backgrounds nonetheless within the works.)
– Added (new) Brymror date 2.
– Updated Brymror’s sprites
– Added in Shirtless variations of Brymror’s Sprites
– Updated story sections with shirtless Brymror.
v0.3.6
– Added day 7.
– Added (new) Brymror date 1.
– Added Lucra date 1.
– Added Morias closeup CG illustrations within the bar on day 6.
– Updated Garreth Date 1 CG illustrations with new variations drawn by Rauch.
– Updated Yarin facet photos with new variations.
– Added a lot of new music and sound results to cowl many of the game’s content.
– Added UI sound impact when saving the game to take a look at out UI SFX.
– Audio save/load bug ought to now be fastened.
– Updated game engine to Godot 3.4.steady.
v0.3.5
-N/A
v0.3.2
– Revamped day 1 with virtually 300 dialogue modifications and additions.
– Added facet photos for Yarin and extra sprite variations for Garreth, Brymror and Kovle in the course of the first few days.
– Replaced the outdated receptionist sprite (OKI) with a new character and sprite (Zaran).
– Added full audio help for days 1-3.
– Added Mindalu’s unhealthy ending scene illustrations.
– Added a method to visualize the changelog inside the game.
– Added a rudimentary music room with play/cease controls for all available music tracks within the game.
– Both the music room and changelog may be seen by choosing the “Extras” menu button on the title display screen. The credit menu was additionally moved to the “Extras” menu.
– Ported title display screen animation from a video file to run in-engine. Also added tweaks and particulars to the animation, together with randomized blinking and customized amulet pulses.
– Removed selection strikes system because it was complicated for gamers and infrequently used. Also eliminated tutorial part, which primarily tried to clarify selection strikes.
– Vastly diminished the quantity of one-off selections that seem by the game.
– Changed core game file construction and reworked internal story content techniques.
– Added keyboard and controller navigation help for the choices menu.
– Tweaked the game’s enter system and altered how UI focus is being dealt with as an experiment.
– Fixed an audio-related problem the place audio fading would nonetheless happen throughout skipping when it should not.
– Updated game engine to Godot v3.2.3.stable.
– Many different small fixes and enhancements all through each the engine framework and story content.
Notes
– All earlier save recordsdata and protracted knowledge are incompatible with this model. They can be robotically eliminated at startup if gamers have beforehand performed the game. This will forestall game crashes and future issues with compatibility. A popup word will seem on display screen when this occurs.
Known Bugs
– Mash clicking by textual content (not utilizing skipping) may cause audio to be muted at sure factors (can be fastened in upcoming refactor).
– Some facet photos and sprites have been added to some scenes to fill the blanks and can be changed in the longer term as we get extra sprites made.
– Sometimes loading a save will trigger an audio pop.
v0.2.7
– Changed Sybian’s identify to Camilla
– New content: Camilla’s first date
– New illustrations: Garreth’s Blowjob Scene
– New backgrounds: VIP Swimming Pool Showers, VIP Corridor, Diner Interior/Exterior
– New ID and amulet closeups on day 1
– Restructured day 1 sounds
– Removed identify choice
v0.2.6
– New content: Garreth’s dates 1, 2 and three
– New backgrounds:
– Distorted Elevator Interior, Kovle’s Kitchen, Duskin Camp Mid-day, Forest Daylight Scenes, Mountain Cliff Mid-day
– Reworked backgrounds:
– Roadside, Woodcutting Spot, Kovle’s Suite
– New Sprites: Garerth Neutral Nude
v0.2.4
– New content: Day 4
– Tons of recent backgrounds for day 4
– New sprites: Karago, Corvolin, Sybian and Tish
– First music additions made by Sampling Kid:
– Brym’s Banger (theme), Water Refractions (VIP lounge), Forest Floor (atmosphere), crashing/elevator/waterfall/cave sounds (SFX)
– New utility icon – goodbye Eileen (not available on Android for now)
– New tutorial and selection strike system
> We advocate beginning a new game to see all the modifications
v0.2.2
– New content: Kovle Dates 1, 2 and three. You can entry all of them; you can be despatched again to the dating menu after you end every date. Art belongings usually are not full among the many dates. There are going to be a variety of black screens; these are intentional.
– New backgrounds: Variations of the door at first to incorporate the odd raven, VIP bar and messy main bedroom variation.
v0.2.1
New backgrounds: VIP swimming lounge, meadow with planets, ravens on the oak tree at first, fitness center showers, fitness center variation, darkish suite variations.
– New Sprites: Draxima and Nyrok.
– Some minor textual content fixes: The names of some characters have been incorrect or lacking in a few of the textual content packing containers. Thanks to Rain for pointing these out to us!
– The game now treats overflowing textual content in a different way; as an alternative of overflowing into the menu buttons on the underside, the textual content field will now enhance to the highest as an alternative. Thanks to AdamJ for offering us with a resolution right here.
– Added/modified some transititons for sprites to make the game move higher.
– Added interactive changelog button within the credit.
– Removed the adult content toggle in the choices display screen.
Changelog a.12
– New character launched.
– Extensive edits/Rework of all of the content from update a.01 (game starting, oak tree route).
– Continuation of the story after the bar scene.
– New backgrounds added: Master suite rest room, a lodge foyer background edit that includes Kovle on the reception desk, foyer hallway edits for the fog creep scenes.
Changelog a.11
– Added extra story. Continuing from the place Update a.10 left off.
– Added new sprites: Brymror (clothed model) and Kovle (improved sprite).
Changelog a.10
– Added extra to the story. Partially wrapped up prologue work, now dedicating extra time to persevering with the storyline.
– Note: For now, virtually all the prologue branches have been set to proceed with the brand new story bits added with this update. Over the subsequent few updates, there can be a large content revision section for the complete prologue.
– Added a new background: the lodge’s bar.
– Replaced Brymror’s idea artwork sprite along with his precise sprite (nude variant for now, can be modified with a clothed variant as soon as that’s completed).
– Added button sounds to the title display screen interface, quickly they may also be added to different elements of menus and GUI.
– Changed the UI shade theme from (darkish themed) blue to (darkish themed) orange to raised swimsuit the ambiance of the game.
– Note: We are to date solely utilizing the default UI themes and templates supplied by Ren’Py. As we transfer ahead, we’ll progressively change the interface layouts and substitute the default belongings with unique and or royalty-free ones which we deem extra appropriate for our game.
– Replaced the work-in-progress idea artwork for the title display screen with a completed idea artwork. (the daytime bar scene)
– Fixed the title display screen theme having a 10-second delay in enjoying for the primary time when getting into the game.
Changelog a.09
– Added extra various routes to the Brymror after-gym occasions.
– Added new backgrounds: pill closeups in the course of the fitness center scene in case you determine to ascertain the duffel bag.
– Began remaking sprites. Replaced the outdated Cedrik (impartial) and Garreth (neutral-happy) sprites with the newly remade ones.
– Replaced the placeholder title display screen paintings with an early idea for the meant scene.
– Added title display screen music theme.
– Changed the UI format of the title display screen.
– Fixed some bugs associated to the automated sfx playback (together with one the place the start atmosphere music would maintain enjoying on loop endlessly despite the fact that it should not).
– Made minor changes to the story and dialogue throughout newest routes.
Win x64: ANONFILE – GOFILE – MIXDROP – UPLOADHAVEN – ZIPPYSHARE
Win x32: ANONFILE – GOFILE – MIXDROP – UPLOADHAVEN – ZIPPYSHARE
Linux: ANONFILE – GOFILE – MIXDROP – UPLOADHAVEN – ZIPPYSHARE
Mac: ANONFILE – GOFILE – MIXDROP – UPLOADHAVEN – ZIPPYSHARE
Android: ANONFILE – GOFILE – MIXDROP – UPLOADHAVEN – ZIPPYSHARE
Thanks to firepeacr for the update.