Overview:
KoboldKare is a farming game the place you’ll be able to purchase, develop, and promote cute kobolds.
Thread Updated: 2022-08-16
Release Date: 2022-08-15
Developer: Naelstrof – Patreon – Discord
Censored: No
Version: 8.14.22_Stable
OS: Windows
Language: English
Genre:
Installation:
Changelog:
KoboldKare has been a venture that has been in fixed turmoil as I be taught an increasing number of about game improvement.
I spotted in some unspecified time in the future that I used to be utilizing my technical potential as a crutch to keep away from doing artwork.
Instead of simply spending an hour or two making some enjoyable clouds, I’d overengineer the issue into oblivion attempting to make “technically correct” clouds by way of raytracing and tearing into the render pipeline to get what I need.
Many of the adjustments for this construct is me changing terrible, overengineered, and gradual options with some primary VFX and game-design.
I’d say I’ve gotten KoboldKare 90% to the place my imaginative and prescient is. I nonetheless have tons to do, however now I truly can see the end line. I plan to get KoboldKare to 1.0 inside 5 weeks from this submit.
That’s sufficient of me rambling about my ideas,
HERES THE PATCH NOTES:
- Penetration tech refactor. This change is giant sufficient that I wrote all of the main points on the official KoboldKare web site as a technical article. You can verify it out here. In common, I’m not flubbing the maths on penetrations, and the shaders I exploit are extra optimized.
- Ray-traced clouds had been changed with normal VFX work. Drastically lowering rendering price.
- Fluid visuals overhaul, changed the costly and sensitive fluid Simulation with some normal VFX.
- Eclipse and the idea of night time has been utterly eradicated. No extra worrying about nighttime, or being exterior. With the introduction of different mechanics, it was largely pointless to preserve.
Plants merely develop after 30 seconds of being watered, power will be restored on kobolds by resting on the mattress, quests are acquired as quickly as they arrive, shops restocks over time. Etc! - Three new kobolds stats: Energy, Belly capability, and Metabolization capability.
- Kobolds now have power bars, they devour power to do the overwhelming majority of their duties. Tuck them in mattress to get it again! Soon there will likely be methods to improve or regenerate power…
- Belly capability is proscribed, do not overfill them. Use the bathroom to empty their stomach in the event that they’re too full. Soon there will likely be methods to improve this limitation.
- Metabolization capability is proscribed, kobolds can solely metabolize a lot fluid earlier than they max out! There is at present no solution to improve this limitation, aside from breeding after all.
- Introduction of Kobold traits and breeding! Kobolds now monitor a set of traits which can be handed onto their offspring, this contains traits which have modified by way of juices! Offspring additionally spawn with an empty metabolization bar– which means you’ll be able to repeat the modifications to start breeds of kobolds with particular traits! You can guess the relations by simply taking a look at the colours.
- The potential for gamers to alter themselves in game has been drastically restricted, you’ll be able to not equip dildos, you can not customise your self real-time by way of the choices menu, and you might be topic to the identical metabolization limitations as every other kobolds. However…
- Added a consciousness swapping machine, for the low low worth of shedding your authentic vessel, you’ll be able to embody certainly one of the Kobolds on the farm that fits you higher.
- Buckets and a number of other different containers are actually drinkable. Simply use them to drink a few of their contents.
- New merchandise and reagent: Mushroom. It poisons your kobolds! Shrinking all their stats and making them pale. Careful with this one!
- New machines are discovered on the farm. The Grinder, Milking Table, Breeding Mounts, Kobold Press, Consciousness Swapper, and Egg Laying machines are all usables that price numerous sources to make use of.
- All animation stations are actually usable identical to Machines are, the bottoming kobold will at all times go first.
- Kobold AI will now “use” stuff you set them close to, cautious with setting them close to buckets of pricey fluids!
- Networking is now possession based, when a shopper “owns” an object, they’re absolutely answerable for relaying its state to different gamers. This means whenever you personal an object, there will likely be zero lag for interacting with it.
Included a safety function the place leaping will power possession again to your self, so you’ll be able to forestall different gamers from grabbing or interacting with you. - Ragdolls are actually absolutely networked, tossing gamers, pinning them, and doing numerous issues with them are actually despatched by the community as a “playback”, and everybody will see the identical factor!
- Ragdoll refactor, all ragdolls use ConfigurableJoints as an alternative of CharacterJoints in an effort to simulate muscle stress. This results in ragdolls crumpling much less and looking out extra pure.
- Precision grabber refactor!
This has taken a protracted time to determine. Ragdolls in Unity are particular and can’t truly be affected by angular velocity units like different Rigidbodies. I realized I have to use constraints as an alternative!
Now at all times ragdolls kobolds, respects participant colours, can correctly rotate ragdoll limbs, and is seen to all gamers holding shift.
Making kobolds and objects pose precisely the best way you wish has by no means been simpler.
You can see above that a inexperienced participant has posed this kobold to take a seat close to the desk and wave.
You can even now unpin particular person pins by aiming at them and tapping Q, holding Q will unpin all lively pins. - Farm plot is now a discrete grid of plantable terrain. Unlock new grid tiles with explosives.
Holding the rotate key (R by default) now takes direct control of the hips.
This even works on animation stations, however not throughout ragdoll. - Mousewheel now provides analogue control of crouch top, use this together with hip control to very exactly do issues together with your decrease physique.
- You now recieve mail, they arrive as targets from the mysterious Dragon Patron. The targets are at present a TODO, however you’ll be able to full them and earn stars which unlock components of the town!
New dick stubbiness customization. Dicks will be stubby and thick, or lengthy and skinny, by as much as 50% in both course! - Body proportions have been quickly disabled as I be taught the right way to combine them with inheritable traits in a enjoyable approach.
- Jiggle physics refactor, all jiggle physics within the game has been changed by a far more bodily correct and steady system.
- Money is now a consumable physics merchandise. Money is now additionally tracked per-kobold, collaborate together with your fellow kobolds!
Terrain is now static and not generated on the fly. This results in a lot sooner load instances. - Since there is not any extra dynamic day cycle, reflection probes are actually additionally static. This ought to result in much less hitching whereas enjoying the game.
- Decals now use a dilation approach to conceal seams. It nonetheless is not excellent, but it surely not depends on Conservative Rasterization which merely wasn’t supported on a number of platforms, and seemed actually unhealthy in different conditions.
- Alternative graphics APIs have been disabled. DirectX, Metal, and Vulkan are actually the one supported graphics APIs. This was too tough to take care of as a solo developer, and will get back after the game is extra full.
- The Overall Graphicsoption has been decreased to “High”, and “Low”, that is to cut back the variety of variants needed to compile the game. It nonetheless takes a ridiculous period of time to compile, however I managed to get it all the way down to round 20 minutes.
I in all probability missed a ton of adjustments. Oh effectively!
There’s nonetheless quite a lot of greyboxing, momentary results, and barely realized mechanics. Though I’ve performed it with a couple of pals and its an absolute blast! I’m hoping to scrub it up over the course of the following few weeks.
v2022.05.08
Changes (from what I observed):
– Actually applied quest system
– Blocked off on line casino and quarry
– Fixed fruit spawn They spawn within the bushes on day 1 and vanish after, whoops.
– Fixed bugs
– Moved the positions of the grinder, milker, and so on.
– Removed the buckets that spawned close to the grinder
Im additionally attempting to be taught cheat engine so I could make a desk for primary stuff (infinite cash and power). Cant promise something, however Ill add it if I truly get it working. Lmk if there was extra adjustments trigger I did not play too far into this construct but.
v2022.01.30
List of Changes
v2022.01.25
sex animations fastened.
v20.5.2021
Terrain and grass was vastly optimized, terrain particulars not render in reflection probes or Mirrors. This was an enchancment of 30ms throughout reflection probe updates. And slight efficiency improve on mirrors. Terrain may have some mismatching layers whereas we clear up a few of these broad optimizations.
Jigglebones and softbody physics now run on a partial fastened timestep, ought to preserve them wanting constant at low framerates.
Graphics memory footprint decreased by round 400mb by deleting pointless shaders.
Decal system rework and optimization, I had an epiphany when I spotted GPU’s robotically clear up memory fragmentation issues. Don’t optimize whenever you do not have to! Now it is silly easy and silly quick to decal principally every thing within the game. (Except terrain, terrain is unattainable to decal as a consequence of how hardcoded they’re into Unity…)
Added a seed extractor! It barely works, but it surely serves its goal effectively sufficient as I deal with another features.
Added seeds and plant varieties for each kind of fruit, most of them are stand-ins, although they work! I guess you’ll be able to determine the place you get the seeds.
Items now have big indicators that show you how to discover them in grass or in bushes, discovering fruit has by no means been simpler!
Reduced the dimensions of a number of the farm so it is just a little extra sane, it is in all probability going to take a couple of extra passes to get the dimensions of issues dialed in.
Physics animations now use derivatives of the animation curves to determine their velocities. They’re far more sharply Animated now– although the fingers nonetheless flop round. This’ll in all probability be tweaked for fairly a bit extra till I get glad with it.
Fixed GenericInflatables from being unable to translate or rotate jiggleboned our bodies (balls now correctly drop once they get larger).
This is a giant one: Kobolds can now have gear, they usually have gear slots. All dildos are actually equippable dicks.
Customization choices from the most important menu has been pared down, customization is now primarily a gameplay and loot function. If choices have been eliminated that you simply wished, you will have to seek out the corresponding customization function inside gameplay.
4 new kobold dildos, all being gear that may simply be plopped on by any Kobold that tries to “use” them.
Construction hardhat, and nipple piercings as gear. Currently beauty, although it opens the trail to a number of different kinds of beauty customization!
All gear will be discovered as loot by exploring the world for chests. Keep an eye fixed out for them!
Penetrators’ shader has been upgraded to do some bezier curve changes to make them look malleable, and to appropriate for misalignment. This additionally allowed for physics constraints to be loosened, it seems to be and feels fairly good. Though in all probability will likely be iterated on frequently as I be taught extra about it.
Networking refactor: It’s solely half approach accomplished, however I spotted I in all probability should not be over-optimizing issues by writing customized occasions and managing the cache myself. Most of every thing has been transformed again into primary Pun observables and RPC calls. Player configuration is now accomplished by Pun’s PlayerCustomProperties function. The few issues that have not been refactored are nonetheless fairly unstable. (Animation stations, and attachables like flasks). Over the following couple days it ought to recuperate and higher as I get extra acquainted.
v31.3.2021
- Unity improve from the 2019 LTS to the 2020 LTS! This comes with quite a lot of advantages.
- Screen-space Ambient Occlusion is again, enabled by default within the Graphics Settings.
- Dynamic Bones asset has been changed utterly. This new in-house jiggle bone system has hassle with utterly inverting bones generally. Though permits for squash and stretch!
- VertExmotion asset has been changed utterly. The new in-house softbody physics is less complicated and extra environment friendly.
- DoozyUI asset has been utterly changed, this contains icons, button click sounds, animations, and different issues. UI is far more static now, although nonetheless works!
- Amplify Imposters was utterly changed by easy hand-made imposters. They have a lot much less constancy, however they will be open-sourced!
- Map has been changed with one other work in progress by Firgof! This one makes use of Unity’s built-in terrain which we’re nonetheless getting used to. Things could be unoptimized for some time as we determine issues out. Make certain your laptop meets the recommended specs on the shop web page!
- Player motion rework, now it is correct supply b-hopping! Channel your phoon to go quick. A speedometer was included to assist me debug it, and it’s going to stick round for a short while.
- Complete ragdoll physics rework. I spent quite a lot of time flipping random switches on the black-box that’s Unity’s physics system. I realized a great variety of issues, and ragdoll physics have been improved immeasurably!
- With the brand new improved ragdoll physics, animations are actually physics pushed! There’s a little bit of tweaking left to do, however typically any physics mishaps will be fastened by (or prompted by) a proactive participant!
- Players with dicks now solely get marginal slowdown from bumping into their very own.
- Feet now IK to the bottom, it may look actually goofy generally, however typically grounds kobold on this planet.
- Shadows not have seams in them, at the price of getting a bit extra shadow zits. This was vital with the variety of constructions that had been affected by the shadow regular bias.
- Dicks have staged flaccidity now, going from packed -> floppy -> erect. All accomplished with generic monobehaviours. New dicks can have far more complicated configurations!
- Flared Equine was changed with one accomplished by the beautiful uniform_vixen on Twitter.
- I do know I say this each different patch, however penetration physics had been reworked over again. Re-thought from the bottom up, it contains enjoyable stuff like fixing issues in an orbit, and does some Cheating to purposefully stabilize most configurations. (This additionally needed to be accomplished to assist non-centered penetrative shapes.)
- Some VFX cleanup: splashes, goop, strands, and fluids had been all touched up on.
- Optimized numerous scripts, realized quite a lot of scripts that needn’t run very usually ought to NOT run on FixedUpdate– this results in vicious cycles of attempting to make amends for misplaced time by over-running costly code.
- Added VSync, and goal body price choices underneath Graphics.
- Freecam now hides the UI.
v6.1.2021
- Completely reworked the reagent system, it now helps warmth, efficiency, and serialization for multiplayer networking. (Though immediately warmth and efficiency aren’t used but.)
- Added a banana fruit, it has potassium. Careful!
- Added the potential to customise your Kobold inside Options.
- Options are saved as a JSON once more, that is so decrease powered laptops can change the settings with out launching the game.
- Added assist for built-in GPUs. Game launches with Vulkan, Metal, Direct3D11, and OpenGL choices.
- Temporarily disabled clouds, they’re going to get back after I determine a graphics api agnostic solution to render them.
- Temporarily disabled two of the additional digital camera angles, going to switch it with a extra sturdy third particular person digital camera quickly when animations come round.
- Created a new procedural skybox.
- Added multiplayer! This was a protracted time coming, however I’m comfy sufficient with the construction of the game so as to add it!
Not a giant checklist, most of my time was spent attempting to stabilize Multiplayer, and get the game working on all types of hardware. I’ve partially succeeded at each! Though there’s nonetheless fairly a bit that should be accomplished.
v0.13.5
- Added primary high quality settings for lower-end hardware.
- Male kobolds will be jerked off now by left clicking on their dick.
- Male kobolds can cum, and their cum quantity is dependent upon their dick measurement.
- The seize system was reworked a bit to be much less buggy. There’s nonetheless a couple of recognized bugs that must be ironed out for the Steam release.
- I unintentionally decreased the max velocity when bhopping, it’s going to be sooner after I release on Steam.
Build 10:
• Added Advanced Interaction, you’ll be able to now intricately manipulate objects, press buttons, and never unintentionally choose up a bunch of stuff (kinda).
• Multi-core IK system for all Kobolds, this is de facto heavy CPU stuff in an effort to dynamically IK each character. If you received CPU cores, the game goes to make use of them.
• Fluid streams are tremendous neat wanting now, and are much less buggy when transferring fluids.
• Kobolds can spawn as both sex, males are fairly non-functional immediately and are completely excited.
• Atmospherics/Volumetric lighting, as effectively as tree/brush optimizations. Looks cool and is extra optimized.
• Added a shop-keep that at present yawns and has their jaw completely open as of now.
• Fixed quite a lot of character controller stuff involving crouching or strolling over tiny obstacles.
• Added a far more detailed residence, nonetheless is a WIP although.
• You can connect nozzles to issues like boobs, not a lot goal but but it surely’s fairly humorous.
• I broke blood decals, will repair later.
• Added tons of menus and common polish.
• Almost every thing makes use of buttons/switches to function now. Need to determine the right way to make a button the mattress make sense to sleep.
• Buffed the crap out of cash and beginning cash, there should not be any cause to grind.
Build 8:
- Added saving and loading. (hit escape)
- Tons of optimization from lowering tick-rate, optimizing allocations, switching from deferred to ahead, to including a jiggle funds.
- Added a new stand-in for milkers as an alternative of a bunch of unity cubes.
- Added a deathbarrier under the map.
- Adjusted some cash formulation in order that milking is extra value it.(The tupperware provides a 1.5x fluid sale bonus, whereas kobolds solely give a 0.3x sale bonus for fluids)
- Grinder now outputs it is total contents inside round 20 seconds.
- Fixed participant physics from being fps dependent.
- Fixed kobold fashions deformation on giant breasts from having a vertex protruding the again.
- Probably another issues I forgot about.
Build 7:
Build 5:
Controls:
Q additionally kills you.
Important Notes:
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Win: ANONFILES – GDrive – MEGA – WORKUPLOAD
Extra: Building THE GAME
Win: FILESFM – MIXDROP – PIXELDRAIN – WETRANSFER – WORKUPLOAD
j0xssdf3 thanks for the link