Overview:
Portals of Phereon is an exploration/ Management/ breeding / turnbased (on tilemaps) Strategy game with Monstergirls.
There are 3 totally different maincharacters (female, male, Futa) with a totally different set of skills/ objectives and many others.
There might be rather a lot of base species
(at the moment 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL attainable combos as hybrids as your characterpool to recruit from/ breed.
(+ some particular hybrids with greater than 2 bases)
Npcs will largely be variants of these species or utterly distinctive ones.
Exploration:
Go by randomly generated Portals, discovering/ recruiting new Species, discovering fascinating gadgets/ occasions and many others. and produce your rewards again dwelling.
Some portals may have flying characters and many others. to entry.
The overworld map can also be tile based.
Combat:
Turn based on a tile map with permadeath. Characters have rather a lot of distinctive skills, passives based on species. First all of your characters act then all enemy characters. To make permadeath/accidents in this technique not too irritating, ranged skills are very restricted so enemies couldnt simply focus all their assaults on one of your characters, immediately killing it. Instead characters are capable of seduce others from far-off, growing their lust. While their lust is above 50% they get rather a lot worse (take double dmg, deal half and many others.), so “ranged” characters nonetheless have a giant affect on the game whereas not feeling too unfair. At 100% lust characters cant do something besides masturbate/fuck, successfully gorgeous them for a spherical.
mana and hp by no means regen naturally and the gametime passes throughout Combat, making each battle essential, forcing you to take into consideration how you should prioritize your ressources (hp, mana, time, characters, and many others.). (I at all times hate utterly meaningless filler battles in video games).
Breeding:
Breed your characters’ traits/stats to create a group specifically tailor-made to your playstyle and/or portal environments or to organize for sure fights/fullfill requests and many others.
Town:
struggle in arenas
prepare your characters/your sexSkills and put them to make use of within the brothel
construct upgrades and many others.
do quests/ work together with npcs
SexScenes:
They will largely be Image slideshows with descriptions and many others. (possibly typically Animated)
There might be rather a lot of random occasions that happen based in your occasion/ biome/ rng and many others.
Npcs could have extra complicated scenes the place you might have rather a lot of selections.
I attempt to have all the pieces porn associated to even have gameplay penalties, so seeing sexScenes and many others. will not be the reward in itself, in any other case it could really feel bizarre to be punished for it gameplay-wise.
Thread Updated: 2022-09-27
Release Date: 2022-09-25
Developer: Syvaron Patreon – Discord – Wiki
Censored: No
Version: 0.21.0.1
OS: Windows, Linux
Language: English
Genre:
Installation:
2- Click on “PoP.exe” to begin taking part in.
If you’re shifting your saves to a more recent model, solely the unlockables.sav is suitable.
Changelog:
Game modes:
More clear distinction between totally different game lengths.
Added 15 day runs as an possibility.
Free play: can freely open particular/story portals after reaching sure world ranges.
There should not actually be something unique to non freeplay runs anymore.
Removed the longest cut-off date modes, as you possibly can mainly set your individual without cost play.
Added a simple mode in problem modifiers. (Doubled mc stamina regen)
Renamed “Casual” modifier to “gacha” to not indicate a problem lower.
Maincharacter:
Alternate gender maincharacters (Male creation, Female/Futa druid) with slight variations.
Every distinctive character (excluding a couple of story ones) is playable now.
Select any unlocked character (or species) in gallery to set as playable mc in Character creation.
They have much less mechanics (no skilltrees) and function a simplified game mode. (for instance for 15 day runs.)
Characters:
5 new uniques.
6 new species.
New foremost world biome.
Other:
new occasions. Some gallery entries have extra immages.
Filters for fast menu and character choices.
Optional species expertise are evenly cut up now. (beforehand virtually unattainable to get later ones.)
When hatching a personality, you might have the possibility to ship them away, gaining workforce as a substitute.
Level tooltip reveals particular stat acquire numbers per stage and at max stage.
50%+ encumbrance would not half motion time anymore
Dating:
extra occasions
Smaller deck dimension
participant has extra actions at a time.
Partner solely has one action at a time and would not reroll naturally. Generally increased rating worth than regular.
Many actions can generate particular different actions for accomplice.
rating of playing cards by no means decreases throughout dates (at all times both enjoyable or lust. Also smaller decreases.)
Noteworthy bugfixes:
Could duplicate characters in quickwindow.
An elf occasion reward wasn’t choosable.
evolutions did not take into account dimension for beginning stats.
evolving characters did not instantly update your occasion stats.
beginning information marker did not instantly seem when reloading space and many others.
Cheats:
Some new cheats with parameters (instance enter: “trait Strong”)
merchandise (itemname): get any particular merchandise
Affecting first character in occasion:
trait (genetic trait title): add genetic trait
character (character title): add character trait
learnedskill (discovered talent title): add discovered talent (precision and many others.)
clearpersonality: removes character traits (would not reset stat adjustments)
particular (particular title): add particular trait
v0.20.0.0
Base species:
- Starting species will decide some beginning essences.
- Each species has 2 essences. First a small common impact, second typically incentivises specializing in that base species for Combat and many others.
- Either get 2 rank 1 essences or each of one species.
- Team Synergies:
- You get numerous occasion buffs based in your group’s base species rely.
- Each distinctive species will add in the direction of their base species rely.
- Enemies may also have entry to those perks based on their group.
Events:
- New distinctive world with numerous species and many others.
- A couple of different new occasions
- random chill out/discover date occasions are extra possible (particular person probabilities), however most are as soon as/date. (early on, virtually assured to set off some occasions, however get much less possible as they diminish)
Items:
- many new, largely legendary gadgets.
- Reworked many merchandise expertise.
- Most non-consumable item-skills now have makes use of per Combat.
- Items with 0 vary immediately forged on self.
Skills:
- Each maincharacter has a strategy to adapt expertise of characters. (makes use of similar one-time adapt as traits)
- Druid can put a hard and fast set of expertise onto spirits/seedlings.
- Creation can adapt any character along with her unlocked expertise.
- Evo can adapt any character with expertise from the attainable species/base species skillpools. Her improve makes it infinitely reusable
- Druid can unlock numerous distinctive plant expertise by exploring sure biomes.
QoL:
- Quickmanager has extra choices. Can additionally shift click tabs to type.
- Can additionally choose characters to enter breed/fuse display with them chosen. (new drop discipline)
- Added small abstract to start-game button exhibiting beginning essences/factor and many others.
- Base species extra shade coded in numerous locations.
Other:
- Added new modifer the place you get characters of random high quality every day, however different strategies of aquiring them are a lot worse. (can get in any other case uncommon/late-game characters early on and many others.)
- Updated some species/merchandise artwork.
- On the overworld, enemy occasion information retains one unit unknown.
- Changed order of some harm calculation (sacrificed hp should not be affected by vulnerability and many others.)
- Temporary characters for occasions instantly be a part of battles, regardless of occasion dimension.
- After reaching Avy’s world, she will get a totally different beginning possibility in future runs. (skipping most pet coaching)
- Many smaller adjustments
Noteworthy bugfixes:
- Mushroom evolution was bugged
- Could lose dropped gadgets when updating overworld stock.
- Life loss results had been affected by lust/susceptible and many others. ignoring necessities of having sufficient hp and many others.
- many extra
v19.0.1
Bugfixes:
- Ryxhora occasion triggered each day
- Resurrection results induced some points
- Arena service affected all battles
- overworld heal may heal lower than anticipated
- Crea Corruption
- Enemy overworld events did not transfer when resting on portal tiles
- loadout sizes weren’t saved
- loadout problem did not update instantly
v19.0.0
Overworld:
- world adjustments a bit each day (forests develop/develop and many others.)
some objects/encounters/occasions and many others might be changed/eliminated every day - hives do not seem in stabilized portals anymore
- new constructions with numerous results.
- workforce as a new useful resource which permits you to simply use gold to make some orders.
get extra from repute/kingsquests or firing excessive relation characters.
Druid begins with extra and increased primary enhance - new particular biome
- Special biomes labored incorrectly and customarily solely generated max 1 per portal
- Can ship gadgets/assets on flooring dwelling with out leaving. (from portal/camp tiles)
- Some extra particular stuff in Avy’s dwelling world.
Characters:
- New spirit (5 new species. Can’t be chosen as starter)
- 2 new uniques
- 3 new different species
- new expertise and many others.
Other:
- Added restricted rerolls per date. (bonus for every unplayable card)
- Added extra footage to dates (largely Hebi/Devy)
- Added different footage to gallery (many unique to it)
- Elites are solely restricted to 1 per species (testing for now)
- a lot increased recruit probability if just one enemy left.
- Additional early widespread essence portal at day 2 to start
- Brothel-score concerning suggestions has diminishing returns
- Partner dating playing cards now generate partially based on present lust worth
- Can type by time because you bought the character
- Character choice at all times reveals their present location
- Lure now spawns a random enemy occasion close by
- Morta bought a singular genetic trait
- swamp slimes can replicate
- Gene information on fast supervisor reveals if a personality is customized
- another small adjustments
Noteworthy bug fixes:
- firedragons could not evolve
- celia date crashed game
- anomalies may teleport into impassable terrain
- some tavern quests could not be accomplished
- AI ignored some sort of talent necessities
- In dates accomplice typically generated a play card
- each day materials earnings was saved over when making a new save
- occasion tiles in particular portals did not renew each day
- slime saved spreading after hive removing
- Game is locked to 1 occasion now (would possibly forestall some bizarre bugs the place it opened multiple occasions and deleted saves.)
Only unlockables.sav is suitable
v0.18.0.1
- Each factor now has a nymph evolution (4 new species)
- Generally extra evolution talent selections and extra descriptive textual content
- Most nymphs ought to present rather a lot of synergy and suppleness to their factor.
- new expertise
- new particular hybrid
- 2 new particular species
- new distinctive
- Flora artwork update
Dating:
- rather a lot extra occasions/footage
- extra playing cards/improve choices
- can solely date every character as soon as/day
- most uniques have a small distinctive dating impact/passive
Overworld:
- Full portals at the moment are saved (savefile greater based on present loaded portals. would possibly trigger loading of the save choice display to take longer with many savefiles for now.)
- Changing tiles impacts each day adjustments/regrow issues
- separated Building/terraform menu.
- (basis for extra complicated buildings with storage/potential to assign characters and many others. in future)
- some issues will be construct at increased vary
Town:
- some areas have an extra npc
- some extra particular choices and occasions
- evo-show update
- in reveals, friends now depart when satisfaction stays at 100 or 0 for two turns
- time value for show-actions and length halved. (ranks enhance max time)
- Removed the close by location buttons
- Removed some library tabs and up to date information.
Start:
- Added loadouts for beginning choices.
- Mc-genetics from Character creation give bonus base stats now.
- Some genetic beginning traits have extra advantages.
- One random career has a yellow bonus, additionally supplying you with extra choices for first essence.
Other:
- Cleaned up some decriptions/tutorial and many others.
- Updated story/lore stuff to be extra constant.
- Druid has a new beginning passive, granting a bonus based on stance.
- Expanded fairy assist options
- Unique seems and a few skills are saved after fusing, if the species matches.
- Characters can toggle between guard and defend as defensive action. (testing for now)
- many small QoL adjustments
- some new “cheats”:
- “skill+ +skillname” listing species with that talent (e.g “skill Fireball”).
- “passive+ +passivename” to listing passives.
- “glimpse” to disclose gallery briefly with out messing with unlocks.
- these do not flag a file as Cheating.
- While a file is flagged as Cheating, you are now by no means encumbered.
Noteworthy bug fixes:
- Soft lock when a personality had regeneration/bleed results at the identical time in a particular order.
- AI-focus setting did not do something.
- character quest rewards had been at all times the identical
- some varieties of dating action did not instantly update stats.
- development essences solely utilized to fusions and never eggs.
- some elemental weaknesses weren’t in keeping with tooltips.
Next:
- I nonetheless have to jot down descriptions for scenes/occasions, which was kinda the foremost factor I needed to do that update.
- Next I’ll most likely clear up/add some overworld occasions, fill on the town stuff and add many uncommon world objects/biomes and many others.
- Otherwise there aren’t that many placeholders and many others. within the game anymore and the core will quickly be largely completed.
v0.16.0.2
N/A
v0.16.0.1
- 5 new uniques
- 10 new species
- 2 new particular worlds
- Reworked some Evo particular varieties
- Added some improve occasions for a lot of distinctive characters with new expertise and many others.
- Some new garments/Futa variants
- Some species at the moment are elite species (max rank spirits and world bosses). Can solely have one elite in your occasion
- Elite species are typically stronger and extra distinctive now.
Gameplay/Combat:
- Added many international passive results, obtained by beating quick unstable portals each few days.
- When selecting solely from highlighted bonus professions/traits at Character creation, you may begin with a particular pet
- Spawning/destroying hives offers some skillpoints based on a portals native species
- Added new standing results power/magic expenses (Stacking results giving lasting 10% power/magic every)
- Changed some primary traits like sturdy/resilient and many others. to have an effect on base stat development as a substitute of being a multiplier
- Eggs created by maincharacter get a particular trait. Gain numerous bonuses based on maincharacter and quantity of these in occasion.
- Daily area battle that will increase problem/rewards of future each day battles when crushed.
- Camping length reverted to shorter occasions, however would not restore stamina. (as a substitute it units it to a minimum if it was decrease)
- – eliminated stage requirement for recruiting. Recruiter trait now will increase lust after failed makes an attempt
- firing characters on the town has no morale penalty
- quickruns begin with much less characters and also you get a random essence
- eliminated stealth
- eliminated climate results at turnstart (spreading water and many others.)
QoL:
- Quick/auto save at all times seem on prime of the listing. button to straight open save window.
- Highlights saves of present file. no overwrite affirmation needed for similar save
- Hatchery reveals a price for whole genes of eggs
- In Combat, center mouse button would not present character tooltip if the character is chosen
- Can see present ritual stage of species in “other” character tooltip part
Other:
- extra occasions/scenes and many others. (some in classes of present gallery)
- some adjustments to dating, however nonetheless a placeholder. I’ll most likely simply rework it into one thing extra easy/enjoyable.
- many bugfixes + smaller adjustments
v0.15.0.1
– some stamina features/losses had been reversed
– ai did not do something once they had massheal talent
– distinctive xhana occasion by no means triggered
– angel had a fallacious image
– farmpairs set to farm did not develop meals
– egg/crystal setting for farmpairs did not save
– rating did not update for hardest battle/portal
– an_3 improve was bugged
– quickshooter did not do something
– solely had to satisfy necessities for one character for coaching quests
– phoenix completely misplaced attacktype after hatching
– consuming hatchery improve counted itself for shares
– female solely setting did not work for some species
– slime did not take away overworld stamina value for crea
adjustments:
– much less frequent Combat mods for portals.
– native species rework:
– – portals have foremost and subspecies
– – first half is nearly at all times a mainspecies. secondary will be both.
– – lizards/mermaids are extra possible to spawn in water and mermaids spawn much less on different tiles
– new very uncommon creature (additionally in elementalist evolution department)
– tamers now begin with that creature with max stage 20
– some new expertise/talent combos
– new movementtype for lavamermaid and that creature. (quick in water/lava)
– modified some overworld-skills (scouting and many others.) to make use of stamina however lowered manacost
– fusion focus offers excessive probability to inherit as much as 2 discovered expertise as a substitute of 1
– rescue occasion characters have a guarenteed uncommon genetic trait and the portals trait
– made some finalize results stronger
– added Futa possibility to lonada
– added stronger divine favours for a new career/trait
v0.15.0.0
– added new story path/alternate ending
– 9 new species. 6 new uniques.
– new achievements/professions/traits
– new occasions/scenes and many others.
Challenges/statstics:
– Added scaling problem possibility. unlocks in Character creation after beating the game.
– Scales infinitely, however after 10 some modifiers simply repeat.
– preserve observe of highest problem/rating/problem wins for every character
Farm:
– simplified farm interface/much less micro Management (extra incentivised to preserve pairs as soon as arrange)
– eliminated attraction and associated stats for breeding
– farmpairs enhance bond every day as much as 10. Resets upon breaking
– bond will increase effectivity of all the pieces farm associated by 10% every
– can toggle characters between producing eggs or twice the quantity in crystals
– changed the present settings (gradual/vigorous and many others.) with side-activities for numerous bonuses (farming/milking/sextraining…)
Quick character Management:
– Added city display to rapidly see/handle all of your characters (center mouse button)
– Can simply transfer them round between locations/actions
– Toggles for related info
– fast entry to all character areas
Freeplay:
– Changed freeplay to take away most time based scaling.
– No time strain for something. Difficulty is generally participant managed.
– 80%+ finishing a portal raises the worldlevel to that portals hostility
– Worldlevels work just like ng+, elevating problem and stage caps.
– Starting stage/gene caps are decrease than typical
QoL:
– added quickstart setting, permitting you to skip intro occasions (simulate default choices)
– In occasion prep: can click on empty merchandise slots to filter stock to that sort
– In stock can click avatar to pick out subsequent. Removed the small character tooltips from stock
– In battle, can maintain center mouse on a personality to indicate tooltip
– enemies with gifted or particular trait could have a star in title. Enemies with demise triggered passives are additionally marked
– Sell-toggles for party-prep/crafting window. Generally should not want keyboard for many issues now.
Gameplay/Balance:
– Changed evo’s adapt mechanic: can now completely study/gather traits. discovered traits will be tailored onto characters.
Druid/Crea have/unlock a restricted variation of that potential.
– ranged assaults now use all ap as a substitute of requiring 2. (can transfer earlier than. Restoring 1 ap permits you to assault once more and many others.)
– Simulates rituals with starters at game-start
– Druid has a singular skilltree department based on chosen factor to assist spirits. And another new skills
– eliminated mana penalty for shadow characters for not being in shadow
– amphibious not has a penalty for land motion (now objectively higher than primary motion)
– Combat-Exp acquire doubled however decreased based on a characters stage
– fused characters cannot be used for rituals, however acquire +50% exp
– Your occasion totally heals on portal/relay tiles
– Party-teleport prices crystals now
– traits are partially weighted based on lvType, together with mutagen.
– new uncommon (<1% probability) genetic traits based on lvType. (characters with particular trait could have a star in Combat)
– More stamina fairies spawn
– magicwater removes mana from enemies when in water.
– magicice additionally impacts characters on snow
– adaptable mc-trait solely doubles potion makes use of, however is cheaper
– extra skillcombos
– Early portal/guarenteed first area battle rewards elevated.
– Some lymeans bought some electrical expertise
Unity/UI stuff:
– up to date unity model, so some uncommon crashes ought to be mounted
– beginning launcher factor was eliminated.
– Added ingame settings for decision/fullscreen.
– Can resize window
– Smaller file dimension
– Generally ought to run higher/use much less ram and many others.
– added customized cursors based on character
v0.14.0.1
– added power orbs in portals that get well stamina
– beginning dwelling capability and upgrades elevated
– stamina potions restore 50 stamina as a substitute of growing max
– damage proven extra clearly on occasion characters at dwelling
– reveals if an assault was resisted/weak in log
– elevated results of secondary tenting actions (scavenging/coaching and many others.)
– milk for tenting capped at 5 (can use multiple occasions if extra)
– in occasion preparation, can click portrait as a substitute of subsequent button
– spirits/tavern characters begin at full stamina
– crea summons begin at 100 stamina. upgrades enhance it by 10
– made the farm pairs extra compact
Bugfixes:
– reversed stamina loss/restoration for some issues
– may choose all traits as a substitute of +1 with fusion focus
– mounted numerous bizarre ai behaviours
– portal entry value was nonetheless based on partysize
– creation Futa improve wasn’t thought-about in superior sextraining
– in portals there was an space on the precise the place inputs had been blocked
– fallacious tooltip for poison assault
– fallacious description for lavaspider evolution. additionally added a dex path
– milk/power buff upgrades for crea had been outdated
– some lacking footage
– particular maxlevel pots used up potion slots
– farm interface did not totally reset, inflicting some bizarre bugs
– when deciding on a pair each potion prices proven had been from the precise characters
– instantbreed did not work appropriately on simply shaped pairs
– resting tooltips had been outdated
– satan therapeutic costed stamina
– angel was lacking some footage
– you did not at all times get a reinforce cost on sure dfficulty settings/professions
v0.13.0.1
- servicing did not clear lust when goal had no power
- rng for some issues did not change every day in some events (spawned similar tavernquests and many others.)
- “enticed” made ai behave weirdly even when no character is presenting
- full restore wasn’t useable
- shelldrakes dropped invalid supplies
- may gather infinite mushrooms from one spot
- genetic dimension/gender for crea summons weren’t at all times correct
- some overworld occasion pics weren’t proven
- enemies in new service provider occasion had been all bosses
- needed to have extra primary assets to craft one thing (as a substitute of equal+)
- eggs from an occasion had been at all times lava sort
- some uniques did not have the distinctive trait
- evo misplaced lavaimmunity trait after regular transformations
- enemy evo in particular varieties confirmed (fallacious) clothes overlay
- eliminated automated milking improve as its kinda redundant now
- gallery pics for evel did not unlock
- tentacle analysis occasion could not set off, because the loccation was inaccessible. (moved to guild)
- could not mindcontrol lustbound characters
- petite/busty/Wellendowed traits did not have an effect on power/milk
- sexmaster/god impacts recruiting probability now.
- recruit probability not capped between 1 and 90%. (will be increased than 100 to indicate expertise extra clearly)
- producer elevated manufacturing by +2 and *2, as a substitute of simply +2
- equalising room improve behaved weirdly/reverse
- saved eggs had been weirdly aligned
- may have similar trait multiple occasions in tavernquest necessities
- mounted some bizarre behaviour for quickruns proper after doing a random battle
- gallery did not present loot/produced supplies for creatures
- avy’s acquainted has maxlv 10 now. avy has elevated potion makes use of
- manaworms can spawn within the wild now and gained mount trait
- added some recipes for beforehand unused supplies
- can now get sexmaster/god traits with mc when reaching lv 10/15 in any talent
- satan/angel pacts change stats extra (and alter base stats)
- added some pics to gallery
v0.12.0.1
- More fascinating portals
- Spirits built-in extra. (extra enemy variance and many others.)
- Farm/fusion work extra collectively.
Portals/Overworld:
- Tooltips for portals for modifier descriptions and many others.
- Portals now have a local trait that every character in there has, together with some distinctive ones
- New primary modifiers
- climate results per portal that may change every day (affecting spirit spawns and many others.)
- Combat modifiers, affecting all battles in a portal
- new world varieties with extra restricted motion (caves and many others.)
- particular consumables + unlockable farmpotions for particular world varieties
Characters/Creatures:
- 2 new components (whole 10 new species) some beforehand present creatures moved into the evolution traces
- Light: combo based magic/assist species
- Shadow: terrain based group species, introducing shadow tiles in Combat
- 11 new distinctive characters (largely lacking distinctive Combat sprites, however many aren’t actually battle characters)
Shadow species rework:
- they work along with shadow spirits and share related expertise
- typically extra hp/ much less reliance on shadowform. bonuses in shadow/malus exterior
- shadowform will increase pace extra and solely prices repairs exterior of shadow. not will increase armor
- necessities of being in shadowform typically changed with being on a shadow tile
Farm:
- simplified rather a lot of stuff
- eliminated focus, now at all times just like earlier default settings however higher
- control shifted extra in the direction of utilizing farmpotions
- you do not assign characters to farm ( characters at dwelling present in farm, can assign any two to put in farm)
- eradicating pairings places characters again dwelling
- pairings are proven extra clearly and individually with fast infos
- separate sortable lists for left/proper character. (rightclick can now shut as different windows)
- can use instantbreed with out pairing (can nonetheless pair afterwards and preserve progress)
- can toggle between creature/humanoid (can breed similar species creatures)
- some new farm gadgets unlocked by explorations/occasions.
- descriptions now tailored to alchemists bonus.
- fertility/virility potions enhance by a flat quantity of 30 as a substitute of +50%
- eggs/day capped at 3 per pair. eliminated doubled crystal acquire for farmer. eggs spoil faster
Quickruns:
- some new world modifiers solely for it. Most runs now have a world modifier
- rival energy begins increased than different runs (not only stage 1 spirits in remaining battle and many others.)
- extra modifiers/beginning traits
- at all times begin with an S-rank tavernquest available
- typically increased probabilities for extra fascinating/uncommon issues
Other:
- new occasions
- evo artwork update + outfits
- unranked area battles can have Combat modifiers
- Rivals can have any factor, not only the essential 3
- Corruption now units the maxlevel to the characters present stage. these species are stronger now (is perhaps bizarre with summoning/fusing)
- Castalia sells potions when you unlocked the reward thresholds
- new genetic traits (largely begin/finish of Combat impact)
- new largely impartial problem modifiers
- Can now purchase potions from castalia as soon as unlocked
- genes have much less influence on stats (10 = doubled stats, prev *2.5 – *3)
- slime sort characters are stronger, however corrupt units their maxlevel to present stage
Noteworthy bugfixes:
- tavern characters did not appropriately scale with rank (at all times had similar low whole genes)
- occasion power (for mining/woodcutting and many others.) was based on magic as a substitute of power
- story mission portals had regular enemy spawn fee (may typically simply stroll by with out fights)
- sleeping multiple occasions the identical day resulted in similar occasions
- crafting draining bow required fallacious useful resource
First weekly seed: “glowing“
v0.11.0.1
- – unstable trait did not work appropriately
- – quests typically did not verify for species
- – gender for fusion was random
- – distinctive cowgirl occasion may set off multiple occasions
- – secure trait added its impact for every evolution
- – some rockspirits did not have the spirit trait (could not evolve and many others.)
- – earthquake did not work (solely characters with entry to it had been most likely not accessible anyway)
- – intro occasions had been solely triggered on first day (now first 3 days)
- – random location occasions lasting multiple days may stack, inflicting a softlock after ending it.
- – slime-poison value greater than proven. additionally elevated it is radius by 1
- – some ai issues (largely bulb expertise)
- – tavern factors beginning trait was ineffective. now permits you to begin at increased tavern rank
- – solely the primary 4 traits confirmed in fusion window
- – Lumira did not have the aquatic trait
- – some quests skillrequirements did not match with required gender
- – some evolution paths had fallacious expertise/tooltips
- – particular dealer occasions may overlap (similar dealer multiple occasions)
- – genetic gender of starters did not align with precise gender
- – ai turns should not take the identical time in the event that they do not do something
- – fleeing into one other encounter was bugged
- – naturally spawning relays did not do something.
- – dwelling portal was listed twice in teleport menu.
- – solely basestats had been checked for tavern jobs (ignoring traits like sturdy and many others.).
———————————————————————————
Changelog:
Species:
- new spirit (5 species)
- 1 new particular hybrid
- 2 new creatures
- 2 distinctive characters
Difficulty settings:
- default save sort set to town-only and adjusted modifiers
- dating mechanic now non-obligatory as problem modifier
Town:
- Map for fast overview of the city
- quickacces to areas/sure issues
- helpful tooltips/infos for areas in a single place
- highlighted locations that require consideration (eggs hatchable, particular portals and many others.)
- new location with some particular gadgets
Tavern:
- eliminated tavernpoints
- quests are ranked
- you now even have a quest rating, that impacts problem/rewards of quests
- increased rank additionally permits you to rent stronger characters for cash
- extra diverse quests/rewards
- can settle for/preserve observe of a couple of quests. (cannot take away quests or repute loss?)
- new journal tab for quests
Fusion:
- extra control over fusion outcomes at value of crystals
- You can choose half of every characters traits (+1)
- By default all different issues might be the common
- Can choose genes to 100% take the gene from this character as a substitute
- More choices = increased crystal value. (unlock to a degree)
Arena:
- ranks enhance stats. Each rank enhance is identical as a levelup with out sizemodifier.
- preserve tools. Ranked battles are a bit more durable (possibly possibility to unequip for bonus cash)
QoL:
- Can change character location (occasion/farm…) from Management display
- Can type characters ascending/descending in case you click once more
- Can type whereas deciding on characters. Descriptions change a bit to indicate related information based on sorting sort
- In charactermanager, you possibly can lock choice to present group simpler
- Can mark/favorite characters to type/establish them
- modfied stats solely present in tooltip in the event that they are totally different
- journal shade modified to make reused textual content extra readable (as most different textual content backgrounds are darkish)
Other:
- some new occasions, traits, expertise, gadgets and many others.
Noteworthy bugfixes:
- evolving characters did not update their statgrowth, making all seedlings/spirits kinda ineffective
- evo unequipped gadgets after remodeling in chimera kind
- chimera kind did not update some stats + percentages had been ignored
- could not re-hire city npcs after recalling dwelling
- dimension of captured spirits was set to medium after reshaping
- sturdy therapeutic pots did not work when used from stock
- aquatic trait was typically lacking
v0.10.0.0
- Removed random encounters
- Enemies transfer on the Overworld
- finer power analysis of groups. (based on dimension, species, genes and many others.)
- (Actual encounter problem is generally similar to earlier than)
- Exp-gain is the same as the enemy power
- Enemies on the map are represented by their strongest occasion member?
- Enemies may also struggle one another. Sometimes recruit some of the misplaced group and many others.
- Winning group will acquire losers gadgets. (capped based on partycount, relaxation will drop on the bottom)
- Enemies have their gadgets outfitted (received’t use lively skills/consumables)
- Resources misplaced when fleeing might be dropped on the enemy tile
- Same enemies will keep after you flee. (can flee and get back to recruit/ for revenge and many others.)
- Enemies in a portal do not utterly reset each time you enter. A couple of new ones spawn, however much less concentrated.
- Removed movement-stances
- Click on self (“s”) to have a quick relaxation (enemies will transfer)
- Enemies will flee from stronger events and check out to comply with weaker ones (together with participant)
- Stealth impacts vary and probability of enemies noticing you
- snow/ice tiles exist in battle
- some tiles have results that set off firstly and finish of every turn:
- lava burns, water weakens, snow/ice gradual
Characters/Species:
- – 5 new tundra based species (in kind of a new spirit. Unlockable as beginning factor)
- – most mermaid sort characters get a new particular trait, making them stronger in water (Aquatic: (cannot be engaged in water) restore 2 ap firstly of a turn, when in water)
- – modified the seedling Monster kind to suit extra to evolving right into a dragon
- – 2 new distinctive characters
- – species/characters have development modifier for every stat (characters do not lose specialisation at increased ranges)
- – typically lowered stat development/ranges are much less essential. lv-type is much less excessive
- – simpler to inherit leveltype (50%)
QoL:
- – can simply change character roles throughout home-sextraining
- – can choose an quantity of assets to at all times preserve after getting back from a portal
- – can view progress in the direction of stat will increase (stage tooltip)
- – partyprep stock acts extra just like the ow-inventory
- – at the moment useable consumables are highlighted
Other:
- – extra closeup sexanimations/pics
- – vaguely becoming ones are proven in particular person sextraining (will be toggled off)
- – some new occasions
- – sped up some animations (lv-up, fucking non-enemies…)
- – occasion power now reveals roughly estimated energy of your group, to check to enemies
- – power from gadgets would not have an effect on useful resource amassing effectivenes, however you typically get extra
Balancing:
- – cannot use summoned characters for rituals. Can’t fuse two summoned characters collectively
- – exp required isn’t any longer based on dimension
- – primary mermaids begin with a create water talent, however much less mana.
- – mindcontrol works 100% and is cheaper, however solely works on weakened characters
Noteworthy bugfixes:
- – slimesense/scout did not work
- – slimespeed decreased pace
- – enemy creatures may seduce, in the event that they someway had excessive ldmg
- – evo-core/eyebrows weren’t set to the chosen one when opening the window
- – bloodfairies weren’t set to lv 1
- – some fallacious evolution traces for spirits
Generally rather a lot of experimental adjustments that require some suggestions.
v0.9.10.1:
- base maxlust did not begin with the right worth
- tentacle core for evo didnt do something.
- base tentaclegirl had the fallacious sprite
- couldnt shut stock with “f”
- some fallacious occasion descriptions
- there have been no restrictions to sending characters to the library whenever you select a particular species
- tentacle species wasn’t listed within the library
- poisonflight did not poison the consumer
- poisonskin and poison had the identical title (could not have each in some circumstances)
- displace on assault induced issues with multi-attacks. (ought to be eliminated now)
- Couldn’t enhance lv above cap (even with “potential” mc-traits or “growing”)
- prince + potential solely elevated maxlevel with equality, as a substitute of the other
- had to focus on a tile to make use of slimesense, for no purpose
- “ignore all focus” toggle in sextraining began off, however was proven as on. (solely up to date after clicking it)
- in sextraining, focus-priority of 0 on mc-bodypart did not apply appropriately.
Changed:
heatresistant trait additionally makes consumer resistant to burn. additionally unlockable as beginning trait
2 new legendary traits.
v0.9.10.0:
- – basespecies + hybrids.
- – largely combo based species, working along with the totally different hybrids.
- – not accessible as starters. Mostly distinctive to creation. will be recruited as different characters.
- – creation enemy encounters now typically use these species
- – Creation-mc can exchange a species gene with the brand new one, making a new character
- – new skilltrees (some adjustments to outdated ones)
- – new skills and many others.
New participant expertise:
- – info-popups for doing issues the primary time and many others.
- – can ask npcs extra. Npcs are at all times at their main-location for the primary day
- – some small, simpler achievements to unlock stuff.
QoL:
- – faster to equip/drop/use gadgets from stock (keyboard not needed)
- – stock can be opened with f
- – In ow-inventory, can choose character by clicking the occasion icon
- – can type brothelcharacters by worth
- – can see present portal dimension in Combat
- – can see highest sexskill in character Management
- – added an image of spirits choice to not neglect it
Other stuff:
- – some new occasions
- – starters can enhance their max stage at the fee of exhaustion
- – a new creature
- – “slime” trait will increase pace on slime. characters can nonetheless have regular motion varieties
- – beginning progress in the direction of statgains is predicated on genes as a substitute of 0. (beforehand the primary ranges nothing occurred, as a result of most issues do not progress 100%/lv)
Balance:
- – halved spenttime-action time
- – Tundra movementcosts lowered
- – battlerank brothel modifier elevated
- – Camping durations halved. Only coaching was scaled to suit, different issues have doubled efficency
- – Guarding effectiveness whereas tenting doubled
- – Bloodline characters cannot be fused (kinda defeated its objective)
- – “blind” statuseffect additionally lowers armor
Noteworthy bug fixes:
- – some skilltrees upgrades did not work
- – lightningstorm “destroyed” all enemies
- – “blinded” standing impact completely cut back pace by 2
- – antidote and draineffects did not work as meant
- – rushing up combatanimations truly slowed them down a bit
- – “copy” talent didnt appropriately apply genetic traits
- – many smaller + visual fixes
v0.9.9.1:
- – kingsquest hostility was fallacious (beginning at 0, which additionally made rewards 0)
- – sauna/pool upgrades solely decreased exh. by 2 as a substitute of 3 (what the outline mentioned)
- – rushing up combatanimations didnt work
- – characters typically bought duplicated when fleeing after they bought injured
- – some fallacious names in some occasions for evo
- – stinger wasn’t flying
- – some bugs with seeded rng. (bonus- traits/professions had been not modified + most likely another issues)
- – ignite dealt dmg based on personal burn length
Changed:
- – decreased portal-hostility scaling for non-hardmode video games
- – elevated vary of portal hostility
- – some unfavourable traits within the skilltree are much less excessive
- – ignite prices 0ap and ignores armor, however 1 mana extra
v0.9.9.0:
- 3 new distinctive characters
- 2 new uncommon biomes
- 9 new species
- new expertise and many others.
- Every factor has a “net” creature now (first evolution however cannot evolve additional)
- up to date artwork +bodypart sizes: Eaglegirl,Unicorn,LavaLizard
NewGame+:
- after beating the game you possibly can carry over 5 characters + outfitted gadgets right into a new game
- has to occur the identical day as you got here again from the remaining mission (button at dwelling)
- Enemies will get a buff that will increase their stats (The buffs values enhance randomly and endlessly each new game)
- Limits for maxlevel/genes/hostility and many others. enhance
- You’ll get some worldmodifiers utilized to the world (just like dificulty mods)
- failed achievement develop into available once more
- new cheat “newgameplus” to allow the possibility at any point
Other:
- some selections throughout story occasions
- variations + methods to affect foremost rivals.
- totally different endings
- 10+ new gadgets (largely commons/rares)(+ up to date some mythic merchandise pics). up to date some professions’ beginning merchandise units
- 5 new achievements + unlockable traits
- 6 new world modifiers
- some new occasions
- new primary beginning career: Merchant (Simple for newbie. whenever you solely need to become profitable by portals/loot)
- Shadowform counts as non permanent impact for cleanse and many others.
- Spirits change dimension relative to their authentic dimension. (wild spirits can begin at totally different sizes)
- rushing up enemy turns additionally impacts Seduction pics and many others. (Rightclick now additionally hastens)
- the non chosen maincharacters get an factor you didnt select and have some of these species in Combat
- submitting characters for the library offers bonus progress based on their stage
- some extra combatsex animations/pics + added them to primary sextraining if available
- Small bonuses to some random professions/traits in Character creation to encourage utilizing others
- some additions to outdated professions
- small plantgirl minigame
QoL:
- can filter proven gadgets in stash by rarity/sort
- can scroll by pages of characters at dwelling, as a substitute of mixture of scrolling + web page adjustments
- farm window would not mechanically open whenever you press “F”, as there at the moment are additionally different issues on the farm
- may also transfer with keyboard in unstable worlds (leaping 2 tiles)
- can double click species in Character creation to pick out the bottom species
Balancing:
- Less max quantity of enemies
- whole gene values scale slower with portal hostility (impacts all encounters)
- Buffed rather a lot of increased rarity gadgets
- problem of battles in opposition to the rivals are extra consistent with the random encounters
- energy of rivals largely impacts enemy varieties (spirit/seedling ranks, particular summons and many others.) + rival, as a substitute of solely enemy quantity + ranges
- plantgirls have spawn vine as assured talent, switched with healingflower
- most insectgirls have increased magicstrength to make their extractmana talent helpful
- elevated base quantity of stabilised portals you possibly can have
- Most story portals now permit Large characters
Noteworthy bugfixes:
- spirits by no means modified dimension throughout evolutions, making mounts kinda pointless.
- maincharacter misplaced gadgets after dropping party-only coaching battles
- on no-injury problem, destroyed characters at all times bought exp, even when fleeing
- insectclone potential was bugged
- fallacious foodusage proven for non humanoids (at all times similar as mc)
- some skillTree nodes didnt do something
- some creation buffs from skilltree did not work appropriately
- token characters(Tentacles and many others.) didnt get any genes/traits as enemies
- swampslime’s take in set all genes to min 10 if others had been increased
- creations energy scaled on evos energy for some issues
- quickloading a game after a random/take a look at battle, reset the maincharacter
- net talent wasn’t based on magicstrength (like the outline mentioned.)
- with the limitless modifier, you would enhance eggs stats infinitely with no stability penalty
- therapeutic orb artifact behaved actually weirdly
v0.9.8.1:
– massSeduction talent had the fallacious sort
– some expertise obtained later for crea/druid could not be (re)chosen (or for summons as a substitute)
– enemy preferences had been proven in tooltip, defeating the purpose in revealing them
– altering cock curiosity in any approach would set it to the characters pussy curiosity earlier than
– Evo: exp didnt reset to 0 every stage (each stage took 10 exp solely)
– Evo: LRes will not be affected by stage bonus anymore
– primary insect stomach half had the shadow manadrain as a substitute of primary extractMana talent
– seduce triggers utilized earlier than animation/pic ended (additionally induced softlock when seducing with lifesteal kills a personality)
– passives for hybrid species could not be unselected
– coaching battles didnt have becoming problem and began too sturdy
v0.9.8.0:
– upgrades at the moment are in a grid with numerous paths
– aspect branches can require factors from different species
– extra impactful/diverse upgrades
– extra variations between evo and crea
– extra versatile upgrades/not species particular
– just one sort of skillpoint per species (solely gained by rituals/crystals)
– specialforms/summons are nodes within the tree. Summon/rework exhaustion value for these is halved
– dimension selections are at all times available and have an effect on the summon/rework value
– can get all genes 10 for summons/ +10 for evos personal genes
– can rework into/create any species(besides bosses/uniques)
Evo:
– beginning gene choice means how far you possibly can get personal genes above 10
– particular bodyparts + core (modified base stats) for chimera kind for every species
– chimera kind window now additionally reveals precise stats (affected by upgrades/stage)
– can choose genetic species for particular varieties.(as a substitute of particular/particular)
Crea:
– no strategy to enhance personal genes
– created characters are extra just like different characters and do not get flat stat will increase
Combat:
– small closeup footage/slideshows for lewd actions, based on bodyparts (will be turned off)
Trying to tie Combat and lewd stuff collectively a bit extra. Not positive concerning the footage factor (ambiguous shade vs mounted, and many others.),
and didnt need to commit a lot time to it earlier than getting some suggestions, so there are only a couple of, so rather a lot of interactions do not have becoming footage but.
– can choose Seduction sort (ass,pussy,tits,cock) affected by totally different issues.
– pussy/cock based Seduction adjustments targets curiosity based on seducers attractiveness
– seducing has a crit(ldmg*2)/fail(ldmg=1) probability based on the preferences of the goal.
– (solely the preferences/stats proven within the quicktooltip matter)
– recruitment probability is barely elevated for every recognized choice
– enemy preferences might be revealed as you carry out sure actions.
– Ai may also act based on what they find out about preferences.
Characters:
– Aila/Sylvie up to date artwork/outfits
– 5 new spirits with some new expertise (4 first evolution + 1 remaining plant humanoid)
Other:
– base spirits and first evolution typically spawn within the wild (uncommon)
– eliminated specialtraits from chosen affinity, as they at the moment are within the skilltrees
– new Seduction triggered passives for succubus characters
– another new expertise/passives
– lifesteal now drains hp (will increase dmg, however would not heal on overkill)
– photosynthesis trait for vegetation (do not require meals)
– Evo’s share based stat adjustments might be transformed into base stats after remodeling (are affected by traits/simpler to learn)
– Stat bonus for evo levelups are solely utilized after remodeling
– new modifier for distinctive starter spirit
– new modifier to take away (or enhance) many limits (enemy/hostility scaling, genes/stage and many others.)
– tit/cock dimension preferences are extra possible to be increased
– good rating in sextraining adjustments tit/cock dimension preferences in the direction of yours
– Entertainer career will get *2 bonus on town-npc aims
– information about present finest ritual stage in Combat fast tooltip, marked with +/- if its increased
– made it extra apparent you could scroll down in character gallery (some can have missed it)
– eliminated fusion from the breeding display
Balancing (most significant adjustments):
– when the maincharacter falls in battle, morale is barely decreased by 50 as a substitute of set to 0
– Evo human kind has very excessive LDmg, making it particularly helpful early on
– water beginning spirit has a extra versatile talent (splash: strikes water + offers dmg)
– eliminated necessities for watermermaid evolution (at all times assured to get to stage 3 with any spirit)
– cannot lose the game on account of repute as prince in free play
– crea would not begin with slimeheal
v0.9.7.0
– new occasions + footage for some older scenes
– some extra interactive scenes/imagesets
– experimental x-ray factor for these scenes (hover over pic to indicate x-ray model round cursor)(at the moment solely the sylvie scene)
– can enhance lewdity twice per date. Increasing lewdity lowers lust rather a lot
– passive lewdity based lust change is halved
CharacterCreation/Start:
– elemental affinity: make a choice from grass/fireplace/water for numerous beginning bonuses (evolvable spirit summon, new versatile expertise, specialtrait, statbonus)
– problem modifiers: can toggle numerous guidelines that make issues more durable for a flat share enhance to problem.
Character/species:
– 12 new species/spirits for beginning affinity (largely creatures)
– Spirits are largely fusion based and will be fused with any non-spirit. They have a new distinctive genetic trait
Fusing a personality with a spirit solely considers the species of the non-spirit for the consequence
Evolutions work just like seedlings, however you possibly can select numerous talent/leveltype units.
– some artwork adjustments
– lizard now additionally has variable bodypart sizes/garments (all basespecies now)
Other:
– genes are typically assigned in totals, randomly unfold and never individually per gene. (not just for wild characters).
– Some characters’ genes now scale based on gametime (employed by occasions/brothel and many others.)
– stat will increase aren’t any longer random. (hidden progressbar for every stat, that will increase based on genes/leveltype).
– Leveltypes/ranges matter extra even for characters with low genes
– distinctive characters acquire extra stats/progress on levelup
– randomencounter probability scales extra fluidly for all the pieces (stealth,hivecount,distance to portal)(as a substitute of numerous thresholds).
– new achievement + unlockable career
– many issues have predetermined outcomes (reloading and doing the identical factor could have the identical consequence (occasions,summons,fusion and many others.))
– eliminated morale requirement for quick-fusion
Balance:
– typically ranges ought to enhance stats extra on common, however much less excessive for top genes (balancing stat features and many others ought to be simpler)
– mana will increase slower (extra like str/mg as a substitute of hp)
– max quantity of enemies globally decreased
– base movementcost by water decreased to fifteen (from 20)
– gene adapter would not work on mc (genes are extra significant in Character creation)(specialform/summons necessities lowered to be achievable anyway)
– busty/petite pointcost is now 0 (neither is actually constructive or unfavourable)
– fused characters maxlevel/exhaustion is the common of each characters.
– seedlings (trait, not only the beginning species) do not want meals
– a ensuing species’ basevalue for bodysizes and many others. has a increased weight for figuring out their worth in fusion/hatching
– many different small changes to adapt to different adjustments
Noteworthy bugfixes:
– lily(plantaur) occasion by no means triggered
– kraken Tentacles weren’t eliminated after utilizing its talent when recruited
– flying or swimming characters may transfer on deepWater however not a combination. (flying cannot transfer over deepWater)
– geneadapter didnt value any cash?
– farm potions that set off on egg creation value equal to the companions merchandise
– stabilized portals may very well be closed (concerning the particular person return dwelling button)
– Brothel: characters misplaced virginity throughout group reveals. Rich visitor quantity didnt enhance when it ever bought too low.
– Tips in single-guest/orgy rooms had been approach too excessive (multiplied by character rely as well as to a different multiplier)
– lustpotions could not be used
Summary/Expected Effect:
– sooner pacing by increased give attention to fusions/extra early choices
– can transfer on to increased hostility portals sooner
– stats really feel truly based on genes/leveltype as a substitute of being largely random
– simpler to change species in your foremost group (you do not simply find yourself with barely totally different/upgraded variations of the identical 2 species perpetually)
– extra versatile/fascinating begin.
– the way in which genes are distributed onto characters offers them clearer benefits/functions
– extra control over problem.
– simpler to return again from early errors/losses
Next:
– new skilltree changing the present “C” menu with tons of extra fascinating issues/selections
– extra occasions/dating stuff
– story occasions/paths/endings
v0.9.5.1
Gallery:
can simply view unlocked pictures/characters
greyed out pictures/hints for non unlocked issues
consists of distinctive characters/particular hybrids and many others. with infos
can cheat in any chosen character with chosen bodysettings (button solely seems after Cheating beforehand)
Content:
particular mission for crea/druid with 1 distinctive character every
some linear development/rewards for every city location/npc (spent x cash in store and many others.) with some distinctive rewards (1 different new distinctive + 1 new species, new gadgets, traits)
General adjustments:
adjustments to some older species footage (largely essential species + basespecies)
cock/titsize variations are seen for some species (not many at the moment, marked with star in gallery)
can enhance starter maxlevel as much as 10, just like different genes
residing space will get assigned mechanically at the tip of a day if a personality is about to exterior and another space is left
random wild characters cock/titsizes and cum-/milkamaount are randomized
can pace up ai-turn by holding space
can cycle characters from stock display with a/d
Balance:
Greater heal is now based on magic power
Fullheal has increased vary, removes statuseffects and applies regen based on magicstrength
evo – godform has some particular traits(lavaimmunity/waterbreathing,agile)
Tit/cock-growth potions now additionally enhance fertility/virility and have been renamed to that
some adjustments to problem modifiers, permitting extra combos > 100%
lowered gold value for tavern characters
max quantity of enemies for low hostility battles decreased
greater bugfixes:
– bosses counted as defeated whenever you fled
– kraken boss Tentacles could not be eliminated after taming the kraken
– boss achievements did not present as accomplished
– random occasion characters may have stats based on one other dimension
– warmth resistance did not do something
v0.9.3.2
– portals in story/eventportals disappeared => wasn’t attainable to beat the game
– anomalies spawned in unstable portals-> would must recall out after utilizing one
(additionally could not use world objects)
– scouting and many others did not work appropriately in unstable portals
– discovered expertise bought duplicated when remodeling (chimera kind)
– evo could not simply return to no tail after getting one
– herbalist trait wasn’t selectabl/unlocked for mc
– clothes for npcs wasn’t tailored to the brand new lewdity ranges
Changes:
– in unstable portals you begin with half fow, seeing the tile structure
– anomaly/chests spawnrate decreased
– chest spawn fee elevated rather a lot for unstable portals
– for unstable portals, chests have a decrease hostility threshold to be increased rarity
– exh value for unstables decreased to five
v0.9.3.0
– mainly some type of minigame to enhance relation/lewdity of characters to recruit them
– You can date the city npcs beginning at 20 rel (Not Mya and Flora for now)
– spend time on the town whereas lowering exhaustion
– doable in spendtime tab on character (makes use of one npc-action) or later in charactermanager
– additional infos in tooltip
Overworld:
– half-fow for tiles visited in earlier days/expeditions with outdated infos, solely exhibiting the biome
– encounter information for totally scouted tiles will not be based on distance
– portalopenings are extra associated to the worldtype. Only ocean worlds can have water restrictions and many others.
– new issues spawn on the map based on biome (therapeutic consumables, itemchests, crystals..)
– some issues are everlasting and keep revealed (deserted homes and many others)
– deep water tiles, solely accessible with swimming/waterbreathing group
– slicing wooden additionally triggers one other primary scoutaction
Other:
– sturdy bonded mc-skills for reaching 100% relation with a town-npc. (at all times want to focus on the npc)
– after a random encounter you possibly can stroll a couple of tiles with out threat of one other (quantity is barely random)
– some new elements for chimera kind
– some new traits
– elevated (made simpler) req for minimum genes for some unlocks
– a new particular species, associated to a trait
– 2 new distinctive characters (similar occasion)
– a new creature species
– damage would not halve fertility/virility anymore (as soon as max stage accidents aren’t any draw back in case you solely use it for breeding)
– occasions/battles and many others do not spawn on slime
– solely begin with max 1 ap for ambush occasions
– wild characters can have greater than 1 genetic trait
– fast/slowhatching are stronger
– eventportal hostility isn’t any longer random
– essential battles/enemies are more durable
– different balancing adjustments/bugfixes
v0.9.2.1
– can copy one genetic trait from an ally and loses that potential till remodeled once more
– can adapt characters as soon as by including one of your individual traits onto them
– some extra elements for chimera kind
– added quickselection slots for that kind, to save lots of/rapidly examine multiple settings
– maincharacter solely has one shared stage for all varieties (every stage will increase all core stats by 5%)
– international upgrades additionally improve chimera kind stats
– particular varieties unlock just like creation mc’s particular summons with “core” upgrades + some genes
– evo will get each base and international skillpoints for rituals
Character Import/Export:
– you possibly can export groups/characters to import in different saves (most likely additionally future variations)
– groups might be put into tiers based on stage/rely
– you possibly can struggle these groups as primary coaching battles
– doubtlessly bizarre sort of pvp if gamers share their groups and many others.
– folder might be at the identical location because the savedata one
General:
– at max lust characters received’t lose ap and received’t defend at the tip of a turn
– you possibly can flee with 1 ap at the sting of the map
– character dimension impacts pace (min pace is at all times 2)
– rituals now additionally work for mc with cock and different with pussy
– genetic and precise stage is identical for summons/primary transformations (different sort of improve was eliminated)
– creation summons share genes along with her
– modifier for max mc beginning factors elevated (permitting to go >100%)
v0.9.1.1
– Every character has 2 max ap
– Every character regains 2 ap firstly of every turn, however just one if engaged in Combat
– Most issues (transfer,assault,seduce and many others) value 1 action, with some exceptions costing 0 or 2
– Ending a turn with ap left offers defending to a personality (-50% dmg for a turn) and units ap to 0
– max ap cannot be elevated in any approach like ranges and many others.
Movement:
– every character has a movementtype like earlier than, and an action and pace worth
(e.g. flying cost 4 means can transfer in a line inside vary 4, ignoring terrain with one moveaction)
– primary motion expertise like Fly/Charge and many others. have been largely eliminated = extra skillslots
– primary cost offers free assault in opposition to enemy in line
– press alt in Combat to focus on enemy movementranges for 1 ap
General issues:
– enemies use expertise. (not each talent will be forged and is greyed out (at the very least for now))
– different ai-changes (may also let the ai take play your turn)
– modified npc garments and many others. are seen within the character information and many others.
– enemy power is much less diverse based on portal hostility, ought to begin decrease and enhance constantly
– decreased repairs + begin with meals earnings
– tools/upgrades/expertise and traits and many others. have been tailored to the adjustments of ap/atkcost/movemod and typically have an effect on pace now
– breastsizes at the moment are in cc/ml
Content:
– new distinctive character
– some new traits
– new occasions
– added footage for flora in sextraining (evo/druid)
v0.9.0.1
– New Basespecies + all hybrids
– new expertise and many others.
Other:
– new particular hybrid
– Morale Combat results final perpetually (until eliminated)
– development/shrinking potions eliminated.
– many small adjustments
Bigger bugs mounted:
– character actions would default to “increase morale” usually
– utilizing meals when tenting didnt heal extra/restore mana
– solely the primary artifact particular portal ever spawned
– sex-sessions solely elevated exhaustion when repeated
– setting characters to milking didnt do something
– fertility/virility was halved for non-injured characters as a substitute of injured ones
– different recognized bugs also needs to be mounted
v0.8.4.1
Brothel:
– Characters received’t be eliminated mechanically, however work much less effectively with low morale. Overexertion reduces morale
– Possible to purchase totally different rooms + improve their capability
– Can choose settings for these rooms and assign characters to them
– Characters have a base brothel worth, consisting of all related stats (beforehand the earnings when working there) which solely impacts the rooms enchantment now
– Things like common magnificence, highest sexskills and many others. have an effect on the enchantment based on settings
– There is a restricted quantity of clients within the brothel every day
– They are cut up into teams based on gender and richness, which may also have an effect on the guests in brothel-shows
– Customer rely adjustments naturally based on happy share of clients
– Madam career begins with 2 rooms + bonuses to brothel enchantment/worth
Character Management:
– Characters have an assigned residing place, which impacts exhaustion removing and many others.
– characters with out, restore considerably much less exhaustion. Discourages having too many characters and allows particular give attention to a couple of lively characters
– You can change a characters wage, giving small each day morale boosts + a one time big increase/discount when modified
– Exhaustion is decreased even when not resting. Resting doubles the quantity as a substitute
– Possible to assign different issues than resting for idle characters (looking for meals, coaching and many others.)
– Non humanoid characters solely want meals. (no cash, housing capability and many others.)
– simpler to make use of character-detail menu(D) menu: can rapidly cycle by characters (based on location), assign tools, livingplace, wage and many others.+ hotkeys for many issues
Other:
– Possible to organize particular ranked battles for cash
– eliminated some pointless stats for preferences (character/Species/sizes)
– new distinctive character
– useful resource tab now reveals precise adjustments from the final day relatively than predicted adjustments for the present day, assured adjustments nonetheless listed as tooltip
Balancing (greater adjustments):
– many issues are typically much less excessive: simpler to get to okay values, more durable to get ridiculous values
– cash is mostly more durable to get (brothel adjustments, gadgets promote for much less), however most each day issues value much less
– ranges for evolution particular varieties enhance based on percentages as a substitute of the bottom stats (hopefully prevents the ridiculous mid-lategame stats)
– greater variance in portal hostility, common scales slower
– decreased overworld Building prices (additionally attainable to decide on wooden or stone for roads). roads cut back random encounters extra
– excessive gene values do not enhance stats as a lot as barely decrease values (e.g. beforehand gene worth of 10 would get virtually double stats than 9)
– characters employed in brothel reveals have higher stats/genes (based on richness)
– useful resource buildings are cheaper/ weight of assets elevated/ cash weighs nothing
– solely lose half your assets when fleeing
– can choose extra crystals for every egg
+ many bugfixes/smaller stability adjustments
v0.7.5.1
– new Combat UI (full occasion seen, icons for results and many others…)
– primary Settings menu
– new Town character for portals location (relation will increase by claiming portal rewards)
– totally different save varieties selectable (cheat “unlimited” to revert to the simplest possibility (counts as Cheating although))
– brothel capability restrict (making an attempt to make it much less interesting to deal with a boringly great amount of characters)
– store costs lower based on relation
– gadgets are rarer and their worth is elevated
– grasp/god stage sexSkills and prostitute career cut back apCosts for fucking
– 2 new particular hybrid
– some new expertise
– attainable to fuse (excessive morale) characters for 100% “breeding” probability and doubled rolls for stats (largely testing the way it performs like this, would possibly limit it to 1 mc or take away it).(Also a strategy to get rid of extra characters in a helpful approach)
– extra issues have an effect on morale: Combat wins, personalities, spending time with characters will increase their morale based in your relation and many others.
– forests lower imaginative and prescient/ mountains enhance it
– quicksaves/load hotkeys f5/f8
– Cycle by enemies with “ctrl” ,like allies with “tab” (now additionally facilities digicam)
– most unusual characters have decrease genes, as a result of they begin with maxlv 20
– some artworkChanges
– many different small adjustments/balancing/bugfixes and many others.
v0.7.4.0
– added 3 remaining summons for creation-mc
– added startingskill to creation-mc, switched at all times available “spawnSlime” talent with “SlimeTrail” for spawned characters
– slime is more durable to maneuver on /slime charaters stroll slower on different tiles
– semi-slime movementtype (ambhibic for slimes)
– new slime associated expertise/passives
– every summon is unlocked by 2 core upgrades of base species (every basespecies used for one)
– slimegirls are unlocked by unlocking all different summons, they will copy allies now
Other:
– 2 new species
– new seedling evolution
– solely 50% bonus dmg (as a substitute of 100%) when lust is above 50%
– when breeding, rolling for maxlevel begins at 5, as a substitute of 0
– genes cant worsen than half of the pairs max worth
– some new small occasions
– some new potion gadgets
– fast coaching for Combat/sex exp with aila/flora
– free play mode
– small cash/tavernpoint rewards for finishing kingsquests
– artwork adjustments to a couple of species
– spiders have a net potential (similar as the online merchandise)
– balancing + bugfixes and many others.
v0.7.3.1
Mostly balancing and many others.
Changed:
– Prince can spawn seedlings which will be upgraded into totally different species
– Variable gamelength (remaining mission and many others.), beating it = Sandbox mode
– Kingsquests are at all times 7 days and you possibly can fail an quantity based on gamelength
– excessive repute = free tavernpoints/day (50% purchase bonus in tavern, if above 50)
– brothel offers exp in a random attainable talent (additionally reveals preferences)
– you possibly can ship characters dwelling in case you stand on a portal, without having to return
– Encounter information now additionally reveals gadgets if youre not a scout for neighbour tiles
– Sizes of characters are additionally proven
– Encounter technology modified (stage and quantity of characters doesnt enhance at the identical time or with out restrict)
– 3 varieties of primary encounters (regular,swarm and elite) with totally different stage/quantity ratio
– some adjustments to foremost occasions (nonetheless solely primary summaries)
– fertility/virility of baseSpecies elevated
– dimension solely impacts meals consumption not additionally primary repairs
– some UI stuff
– bugfixes
v0.7.2.1
– selectable quessttypes as problem modifier
– selectable expertise for mc if you might have greater than 4 (all unlocked expertise/had been choices whereas remodeling and many others.)
– higher ai
– disengage value (Higher ap value to maneuver away from an enemy (if the enemy isnt at max lust))/some motion expertise cannot be used when engaged
– highly effective distinctive artifact gadgets
– QuickInfo display (Tab)
– Thing to jot down notes in
– very primary story occasion framework/aim/preventing in opposition to the opposite mcs and many others. (largely to take a look at stability and many others.)
– human tools bonus eliminated (bizarre with the opposite human foremost characters that cant rework)
– buildings cease slime from spreading, fireball offers overworld talent to take away slime
– npc relation acquire by greeting eliminated (didnt make sense, if shifting to areas and many others. doesnt use any time), as a substitute it simply will increase every day as much as a specific amount
– bugfixes/balancing
v0.7.1.1
Changes:
– Beastgirl basespecies
– unstable portals(compact excessive threat/excessive reward with totally different maptype) (story occasions and many others. will most likely be finished like this in subsequent updates)
– kingsquest problem choice adjustments + can carry over as much as 2 days from the final quest in case you hand it in early
– Changes to some overworld expertise (largely ones targetting tiles)
– No controlvalue for portals any more-> changed by tentacle “hive” issues that creation will spawn (randomly generated if different mc)
They will unfold slime over time, growing creation motion and eradicating random encounters, reverse results for different mcs (will be destroyed, might be tied to creations energy within the remaining battles and many others. ultimately)
– primary boss battles on the overworld map with elevated merchandise rarities
– every day there may be a probability crystal issues spawn in worlds, which you’ll be able to harvest or acquire skillpoints from (rewarding stabilising/Building roads and scouting portals (days since final go to is now listed))
-bugfixes,balancing…
v0.7.0.4
Fixed Bug: after an area battle and another issues characters would get eliminated after reloading the townscreen at any point
Old saves usually are not suitable (apart from the unlockables.sav)
– Kingsquests: get various quests to meet (at all times 1 lively), in case you fail too many you lose (Replaces growing lease and adjustments core gameplay rather a lot (nonetheless testing if it really works higher than lease))
– Many issues scale with ingame days now (portals,store,quests..)
– male Starting Character (largely only a much less complicated primary character for now)
– Scenes for Evolution mc + lumira
– Basic clothes system for city npcs based on lewdity
– Sexskills now have an exp bar as a substitute of leveling up randomly
– Mc sexskills enhance all characters training-exp gained based on the action
– occasion stays shaped, and automated tools removing will be toggled off
– magic and lustdamage dont scale with dimension
– attainable to get to 4 in each gene by upgrades alone
– many different small adjustments, bugfixes + balancing
v0.6.9.1
– new charactercreation (customizable characters + problem)
– unlockable beginning genetictraits by primary achievements
– modified sexactions
– Unsuccessful breeding will increase breeding probability for that pair by 20% every day
– charactermanagement (rename, use gadgets and many others.,largely a primary framework for future stuff)
– new creation summon
– instantbreeding with factors you get every day
– some new traits and many others.
– many small adjustments/ balancing/ bugfixes
v0.6.8.1
– Bugs under
– Non ranked area battles induced characters to lose their rank and made them unable to ever be a part of ranked battles once more
Current Issues:
– Fertility is the same as virility
– cant acquire assets whereas tenting
v0.6.8.0
– Fertility is the same as virility
Changes:
– Unique characters: i can now comfortably add distinctive characters (alt. artwork/ new skills and many others.)
– new characters/ occasions/ expertise/ traits /gadgets
– gadgets will be utilized in city (people who make sense)
– Camping rework (new actions based on discovered expertise, adjustable meals quantities, adjustable time, extra information on whats occurring)
– Species now have a median attractiveness worth/each day cum/milk quantity/cock-/titsize in precise measurements which will be modified by breeding. (Everything continues to be grouped in small, massive and many others. so no have to know all of the ranges). Character sizes now have an effect on these
– Recruitment success is now additionally based on attraction of the seducer and stage of the goal.
– Fucking/masturbating in battle causes susceptible (take 50% extra dmg) for a turn. Also characters can solely fuck enemies with 50%+ lust
– Morale is now merely both Low, Normal or High and impacts virility/fertility/earnings and offers a debuff/buff firstly of every battle
– Arena battle availability now works like portals (open for specific amount of time + day-after-day there may be a probability new ones spawn).
– Characters have a battlerank now which will increase their worth. Can be elevated by preventing ranked battles in the world (simply primary battles with sure difficulties).
– some adjustments to the maincharacter professions
v0.6.7.2
– geneenhancer made genes have a minimum worth of 10
– An npc nonetheless had 0 fertility
– PortalRelays couldnt teleport to the beginning portal
– breeding particular maincharacter varieties was attainable
– unlocking tokencharacters as beginning characters was attainable
-in floating islands it was exhausting to preserve observe of explored areas (modified it so unscouted tiles arent simply black variations of the biome however a generic black tile)
– visual errors (occasion stats didnt update after occasions/resting and many others.)
– fallacious heal values proven/regenerate didnt work
– armor was at all times ignored
v0.6.7.1
– Fixed UI scaling
– mounted another small bugs
v0.6.7
– Tooltips for many issues (traits,passives and many others.)
– Skills to make use of on the overworld map (largely based on precise expertise, for instance teleport to tp characters safely dwelling, heals and many others.)
– Main character begins with ow talent based on god choice( Creation: spawn everlasting Tentacles to refill occasion, Evolution: switch mana to different characters)
-Party adjustments: (Strength worth for harvesting/mining and many others. based on whole power/ Stealth worth based on sizes of characters that adjustments randomencounterchances)
– Some characters are rideable/flyable and many others, altering slower and smaller characters movementspeed on the overworld.(you possibly can now take aquatic characters with out motion penalties if you might have a much bigger mount and many others.)
– Centaur sort characters additionally rely as mounts
– many small adjustments
v0.6.6.1
v0.6.6.0
-Characters have a sort of look (Sexy,Beautiful and many others.) and character traits, which will be preferences for others. Certain combos trigger a increased brothelIncome
– Traits at the moment are cut up into classes: genetic, character,discovered and particular. Only genetic ones have a restrict of 10 per character. Others dont take up any slots.
– You can pair your maincharacter within the farm. The connection will solely break when you go by a portal or rework (or the opposite character leaves the farm).
– You can now focus breeding rather a lot, making it simpler to get what you would like:
– You can choose a talent for every character, that’s assured to be inherited (if the ensuing character doesnt have already got too many guaranteeed expertise).
– You can choose trait focusses. The increased focussed they’re the extra possible the chosen traits might be inherited
– You can choose particular behaviours for each characters, influencing the exhaustion/probability ratio and many others
– Changed the way in which genes get inherited: Both characters roll x occasions from 0 to their worth, the place the very best one is taken.( x is set by the main target you possibly can set). If you mix each values it’ll at all times be the identical end result:
(If the distinction is 1 or much less => take the increased one +1)
(If the distinction is 2 or extra => take the decrease one +2)
– all npcs have at the very least one gene stat that may be very excessive
– there are some gadgets you possibly can choose for every character within the farm (dont have to fear about shares and many others. they simply add to the each day repairs if used). Some gadgets will be unlocked by skillpoints or upgrades at dwelling. Items are stuff like “change fertility by 50%”, “give a chance to increase users genes if the partner has higher ones” and many others.
– new Alchemist career, with free farmPotion utilization and increased efficiency/ and begins with all unlocked.
– added some stuff to another professsions
– solely the beginning species’ might be unlocked at the start, to provide a bit extra which means to the choice (there may be now a trait to unlock all). Starting characters begin with excessive relation to you and one another
– in case you choose a personality that’s already paired you will note one other coronary heart icon on the image. If you press that you’re going to instantly choose the accomplice and all focus settings might be set to that pairings settings.
– some bugfixes + small UI adjustments
v0.6.5.2
– mounted issues claiming rewards
– mounted farm points induced when connections broke mechanically on account of exhaustion
– loading reset occasions and many others.
– some smaller bugs
v0.6.5.1
v0.6.5
– Varying sizes for maps (Overworld typically a lot smaller)
– not at all times a hard and fast quantity of portals open (day-after-day there may be a probability a new one spawns)
– can now stabilize portals so that they keep completely
– Portals have modifiers (much less exhaustion, higher genes and many others..)
– Added rewards for attaining milestones in exploration and battling in the identical world, based on hostility
– 5 new inheritable traits for attainable particular characters rewards
– just one new hidden character (4 new expertise). Hidden characters could have “recipes” of 4 baseSpecies that must be within the genepool for them to happen
repeatable upgrades for all skillpoint swimming pools
– very primary autosave (simply retains overwriting the identical slot every day)
– Clicking on enemies reveals the vary based on the ap they are going to have subsequent turn
– You can click on the hybrid within the Transformation/creation display to immediately choose that species
– Summoned characters at the moment are the identical dimension because the summoner and their stage is the same as the summoners magicStrength
– rather a lot of bugfixes
v0.6.4.1
v0.6.4
– Species have sure expertise assured and others from an non-obligatory pool of expertise. All seen within the library after submitting a personality
– >10 new expertise, typically beginning distinctive to 1 species
– New supportform for evolution, outdated one is used for godform
– 2 new particular summons for creation
– a new creature
– some new small overworld occasions
– new upgrades to grant expertise and stats for the creation character
– Events/battles and many others on the overworld map change day-after-day now (kinda unintentional, as a result of of the control worth on portals, however I feel I prefer it)
– Infos about battle encounters are solely revealed whenever you come shut, or with the scout career, as a result of I assumed it was kinda annoying to click by all seen tiles
– can see the maincharacters stats clearly now within the dwelling display by hovering over the underside left avatar
– some up to date artwork and many others.
– rather a lot of bugfixes + balancing
v0.6.3
– Basic particle results to make it extra apparent what the ai is doing
– New Character sort for non humanoid creatures. Unaffected by Seduction and many others. Can be tamed with nets based on their curren thp +lv. They are unrelated to hybrid breeding and many others. so I’ll most likely simply add a couple of with each greater update.
– They can carry similar sized characters to grant entry to sure portals. They even have decrease repairs
– 3 new Creatures. One for every particular portal entry
– New career Tamer
– Bugfixes
v0.6.2
– some stability adjustments
– Added alternative of gods’ energy: Evolution or Creation, granting totally different skills to your maincharacter. Evolution is like earlier variations. Creation permits you to create characters relatively than remodeling into them. Genes and many others. in upgrades dont have an effect on the maincharacter however all created ones. The maincharacter behaves like every different character concerning levelups. (No new distinctive particular summons for creation but, solely Tentacles for now)(Some decriptions dont match)
– earn baseSkillpoints for each species with Creation by leveling the maincharacter
– Both acquire a beginning talent. Creation has extra mana
– leveling specialforms with evolution will increase stats for all different varieties
– Control over portals begins at 100% for evolution and slowly decreases
– Control impacts probability of random encounters for creation and the type of random encounters for evolution (probability of encounters with creations’ summons which dont drop something and cant be recruited).
– Starting tools based on career
– some new homeupgrades (and repeatable constructions’ value will increase slower)
– Size of summons scale with customers magicstrength ( 0, 3, 5, 10)
– preferences/dislikes for sexaction are restricted to truly attainable ones for that character
v6.1.2
– some stability adjustments
– Added alternative of gods’ energy: Evolution or Creation, granting totally different skills to your maincharacter. Evolution is like earlier variations. Creation permits you to create characters relatively than remodeling into them. Genes and many others. in upgrades dont have an effect on the maincharacter however all created ones. The maincharacter behaves like every different character concerning levelups. (No new distinctive particular summons for creation but, solely Tentacles for now)(Some decriptions dont match)
– earn baseSkillpoints for each species with Creation by leveling the maincharacter
– Both acquire a beginning talent. Creation has extra mana
– leveling specialforms with evolution will increase stats for all different varieties
– Control over portals begins at 100% for evolution and slowly decreases
– Control impacts probability of random encounters for creation and the type of random encounters for evolution (probability of encounters with creations’ summons which dont drop something and cant be recruited).
– Starting tools based on career
– some new homeupgrades (and repeatable constructions’ value will increase slower)
– Size of summons scale with customers magicstrength ( 0, 3, 5, 10)
– preferences/dislikes for sexaction are restricted to truly attainable ones for that character
v6.1.1
– a couple of up to date sprites (observed the outdated ones nonetheless kinda match, so I’ll simply slowly update them with decrease precedence)
For testing:
– Characters have small probabilities to spawn with totally different sizes
– Size is inheritable and characters repairs is predicated on it (5, 15, 30, 50)
– Character sprites scale with dimension
– Portals arent dimension restricted
v0.5.1.1
– maincharacters results werent eliminated at the tip of Combat
– some ranges had been calculated fallacious
– npc relation didnt reset on new game
– whereas remodeling, you simply had entry to the left baseCharacters expertise
– some issues with required sexSkills for tavernrequests
– different small bugs
Also made it so you need to use rightclick as altenative to esc within the town-screen
Should be playable with earlier model’s saves
v0.5.1
– Requests in Tavern at the moment are cut up into two classes
Breeding: solely genetic potentials/ inheritable traits essential
Trainable: genetic values irrelevant; stage and sexskills essential
– TavernFactors as new Currency for finishing tavern requests
– Can now rent new Characters with cash and tavernPoints
– Requests and Offers last more and also you get a one new of every per day
– MaxLevel doesnt enhance as simply and is capped at 20 for now
– modified the stat will increase on levelups (fertility/virility will increase sooner, most different stats (particularly power) slower). Every lvUpType now regenerates a bit of one thing (hp,mana,ap) based on the kind
v0.5
– added Lizard base Species + Hybrids (whole of 8 new species) with some new expertise and many others. (at the moment solely females)
– Bugfixes
v0.4.1
– MovementPrices weren’t set appropriately when loading Overworld save
– Time/ExpeditionType didnt load appropriately for Overworld saves
– One of the bases for Hybrid mc-versions bought doubled exp
– maincharacter didnt get pleasure from Seer-species scout enhance
Changes:
– Added some distinctive expertise to the strengthform
– Transforming now barely will increase exhaustion and a few time passes to not reward altering continuously for each tiny factor
– Rituals and fuckPussy actions at the moment are extra exhausting than others as a result of additionally they produce other functions
v0.4
– You can now unlock 5 highly effective particular varieties distinctive to the maincharacter (+ human kind) with particular skills/expertise
– Some new beginning traits/professions
– You can now flee from battles
– all characters’ assaults value 2 ap now
– double clicking on Transformation tab units rework to that species
– Bugfixes
v0.3.3
– Can now refresh some stamina as soon as a day within the tavern
– coloured some extra UI stuff to make it simpler to learn
– put Cheats in Townmenu (as soon as used you cant unlock stuff on this save anymore to ultimately reward not Cheating(most significant: “money”,”stone”,”wood”,”crystals” for particular ressoures; “ressources” for all; “relations” to max all relations)
– different small adjustments/ added stuff
– some bugfixes
v0.1.1
v0.1
– corrected/added to the infos within the library
– Replaced Angel baseSpecies with one thing extra becoming to the hybrids
– a couple of new expertise (10+) and common adjustments so baseCharacters have extra of an personal id and hybrids have some distinctive expertise
– most non-Damaging expertise now additionally give exp (based on manaCost)
– now makes use of the sprite as a substitute of avatar as playerIcon on the map
– small artwork adjustments
– Futas now have much less fertility/virility than “males”/females so that they arent simply objectively higher
– most likely different stuff
Cheats:
Cheat Code | Description | Location |
---|---|---|
cash | offers cash | Town |
stone | offers stone | Town |
wooden | offers wooden | Town |
crystals | offers crystal | Town |
assets | offers you all assets | Town |
maxexhaustion | enhance participant(max)exhaustion | Town |
commonitem | acquire a random merchandise of a standard rarity | Town |
rareitem | acquire a random merchandise of a uncommon rarity | Town |
legendaryitem | acquire a random merchandise of a legendary rarity | Town |
character | get a random primary character | Town |
portal | create random new portal | Town |
relations | maxes out all city npc relations | Town |
lewds | maxes out all city npc lewdity (not thought-about Cheating in v0.9.10.1) | Town |
tavernpoints | acquire factors to make use of within the tavern | Town |
skillpoints | acquire factors to make use of within the foremost character talent tree | Town |
breed | immediately breeds the 2 first characters in your occasion with primary focuses | Town |
limitless | units savetype as limitless/the essential one | Town |
evoall | unlocks all physique elements for the evolution foremost character | Town |
egg | random egg | Town |
makeegg | get an egg from first 2 partycharacters | Town |
opmc | makes mc op(overpowered) | Town |
brothelrank | enhance brothelrank | Town |
passtime | go 10 days with out triggering occasions/issues | Town |
mcexp | offers 100xp to foremost character | Town |
allspecies | unlock all varieties | Town |
genetics | max all genes for foremost character | Town |
newgameplus | begins a newgame+ immediatly | Town |
clear | clears creation worldmodifier | Town |
scout | to disclose whole map | Overworld |
occasion | to set off an occasion | Overworld |
restore | heal occasion | Overworld |
gen | generates a new world with the identical settings | Overworld |
mana | rather a lot of maxmana for foremost character | Overworld |
Unlockables Save:
The file goes within the saveData folder along with your saves. You can discover the folder within the Data folder for the game (PoP_v0.12.0.1_win_Data/saveData).
Win: ANONFILE – MEGA – MIXDROP – WORKUPLOAD
Linux: ANONFILE – MEGA – MIXDROP – WORKUPLOAD
Extra:
All Unlocked Save