Overview:
A tech demo of sequel for Strive for Power. This game represents core modifications and mechanics of the second game, however doesn’t symbolize fundamental gameplay focus or content and must be handled as tough concepts.
-Dozens of lessons with distinctive traits and skills.
-Procedurally generated areas and dungeons
Thread Updated: 2022-09-10
Release Date: 2022-09-07
Developer: Maverik Patreon – Itch.io – Discord – Wiki
Censored: No
Version: 0.6.4b
OS: Windows, Linux, Mac
Language: English
Prequel: Strive for Power
Genre:
Installation:
Changelog:
Added some new lessons to the exception listing for oblivion potion removing
Added Lamia’s race icon
Changed Heleviel’s begin class so as to add new class
Fixed one in all marriage choices taking cash as an alternative of including
Fixed constructive trait likelihood inheritance being too low
Fixed some breeding mechanics
Presumably fastened characters getting caught at deleted areas
Fixed blood explosion being castable on undeads
Fixed kids coaching exp acquire being affected by modifiers
itch.io
Strive: Conquest by Strive4Power
A successor to first Strive For Power game, presently at alpha stage
v0.6.4a
Fixed challenge with saves
Fixed nereids have incorrect knowledge
Added trait for virginity
v0.6.3
Added textual content to Heleviel non-obligatory scene
Added racial icons
Revamped Obedience and Loyalty techniques
Now obedience is lowered each turn, maxed with any social ability and as soon as hit Zero will make character escape.
Obedience Drain is now a extra distinct worth which is modified by unlocked trainings, gear and Timid Factor
Loyalty is now used to unlock character coaching and is obtained each turn.
Most of disabling traits have been modified to trigger penalty
Guild slaves will now not spawn with traits which might make their guild’s place insufficient (e.g. weak Combat in fighters)
v0.6.2a
Added Academy improve
Added preliminary sex traits to distinctive characters
Added seen ability cooldown to social abilities
Daisy will lose Coward trait on finishing the costume quest stage
Fixed Vegetable farming unlocking at 2 employees as an alternative of 1
Fixed one in all the fighter guild quest outcomes not correctly registering that you have saved Aire
Corrected some lacking and unprocessed dialogue texts (edited)
itch.io
Strive: Conquest by Strive4Power
A successor to first Strive For Power game, presently at alpha stage
v0.6.2 Changelog
Added trait system:
Characters now can spawn with numerous constructive and detrimental traits. Traits might be inherited by kids with a sure likelihood. Traits could be eliminated with Soul Stone merchandise (could be obtained from more durable dungeons)
Added tutelage system:
Newborn characters can now be assigned to one in all the multiple choices which is able to present them sure advantages whereas ‘rising up’. Tutelage time takes 2 weeks.
Fixes:
Fixed Futa by no means spawning with balls
Fixed some AI patterns and abilities not working appropriately
Fixed some ability errors
v0.6.1
Added second arc story
Gnomes now have +10 wits bonus
Added and rebalanced “Stables” Upgrade
Some class necessities have been rebalanced
Stat necessities for sophistication unlocks would require pure stats with no bonuses now
Starting Character’s development issue is now set to five and regular components could be elevated to six
6 in issue offers a particular bonus now
Slightly lowered Lilia’s base stats
Lowered stat development from Combat ability utilization
Timed and Special Events on the town now will show in completely different colour
Multiple mod editor fixes
Selling distinctive characters for repeatable quests would require affirmation now
Fixed mindbreak route for Annastasia giving mistaken character and CG
0.6.0b Patch
Fixed bug inflicting occasions to not set off when advancing multiple time intervals without delay
Fixed some sidequests not working appropriately
Fixed sure ability errors
Fixed some gui errors
0.6.0a
Some Daisy’s followup occasions will take longer to happen
Fixed character cap not permitting to advance turn when not going over it
Fixed rought wooden gathering improve solely giving 1 employee slot as an alternative of two
Fixed a sure new character not being recruitable
Fixed saving not working appropriately
Strive Conquest 0.6.0
Content:
Fully applied Aire’s new sidequest
Added a pair new recruitable characters
Rebalances:
Growth issue isn’t any longer tied to race and has greater value now
Rebalanced time system: Now day has 4 turns as an alternative of 24 hours
Many social abilities had their length and cooldown revamped
Rebalanced craft and improve time for many gadgets and upgrades
Rebalanced journey time
Dating and sex now has certain quantity of costs based on appeal/sex components of grasp and recharged each 7 days
Dating for single character can solely be perfomed as soon as a day (doesn’t forestall dating different characters if you happen to nonetheless have costs)
Autosave is triggered each 5 days as an alternative of 1
Buffed boss hp
Rebalanced a number of the Combat abilities: most single goal harm abilities buffed whereas AoE nerfed
Further lowered obedience acquire
Flight could be discovered by any character with wings (aside from harpy) and isn’t any longer obtained from valkyrie class
Further lowered default obedience acquire from abilities
Fixed Aire’s recruitment choice if she was missed throughout civil arc questline
Fixed multiple occasion associated bugs and mistypes
Fixed some cases when areas damaged returning characters on deletion
v0.5.5b
- Assassinate and Holy Lance are not any longer learnable
- Flight ability of Valkyrie is boosted to 65 Evasion from 25, length right down to 3 turns from 4
- Fixed jungle encounters someday producing with 0 enemies inflicting on the spot win
- Fixed some errors with Character creation patterns
- Fixed an error induced by meals consumption going previous 6
- Fixed console spam and corrected some UI conduct
- Fixed gear errors when importing from older variations
- Fixed multiple scene/quest bugs
- Fixed some GUI bugs
- Fixed extreme console warnings
v0.5.4
Obedience is now displayed as share
Default obedience acquire is lowered by 25%
Now enemies can spawn with a uncommon traits which enhance a few of their stats, xp and merchandise rewards
Great Seduce cooldown lowered from 4 to 2 days, Seduce cooldown lowered from 3 to 1
Alchemist class is now unlocked from the beginning whereas caster is locked by guild factors
Archmage requires each Apprentice and Scholar to be taught as an alternative of requiring Caster
Assassinate now has 3 costs per day as an alternative of 1
Firebomb base harm elevated from 1.1 to 1.4
All obedience positive aspects with abilities is lowered by 25% for now
Slave supply quest won’t generate on a primary week
Slightly rebalanced some enemy stats
Fixed clock going into 24 hours
Fixed meals consumption tooltip not updating runtime
Fixed succubus lust drain ability not consuming mana on use
Fixed gauntlets crafting
Fixed some exploration points
v0.5.3a
0.5.3a Released
Elven capital isn’t any longer accessible till fundamental story permitting to go there
Added recipe for gauntlets and employee gloves to crafts
Added bandages to Aliron and villages outlets and fighters guild
Nerfed obsidian status worth from 100 to 60
Added Energy gem to mages status store
Slightly modified velocity bonuses supplied by some lessons
Reduced Builder Tools improve value in any respect ranges
Fixed meals consumption not updating when utilized further rations
Fixed Amelia’s scene not clearing correctly
Fixed Daisy’s sprite not reflecting quest stage
Fixed quest dungeons inflicting crashes
Fixed crafting time for maid headband
Fixed tooltip for store gadgets
Presumably fastened cases when story quests would not progress appropriately
v0.5.3
Added “Bath” Upgrade: characters resting at mansion will slowly regain obedience
Added extra data to meals consumption tooltip
Added an choice to modify Daisy’s sprite if bought her various garments
Added new subquest for Amelia with a scene
Added Relatives desk to character information
Base work process manufacturing is lowered by 15% (makes unskilled employees barely worse)
Stat bonus impact for process manufacturing is elevated by 40% (make expert employees loads higher)
Stat bonus impact for meals manufacturing barely nerfed
Slightly lowered Prostitution gold earnings
Lowered variety of lessons random characters obtain on common on greater ranges
Slightly elevated Advanced Armor materials prices
Tailor process is now affected by Hunting Knife as crafting instrument
Reduced some early improve costs
Mansion Slave tooltip now reveals max stat together with bonus
All meals by characters is now consumed at 12 pm
Stable velocity increase per stage elevated from 20% to 30%
Fixed meals being consumed by characters twice as quick
Fixed Aire producing with incorrect age which led to omitted description
Fixed Kurdan producing with random pores and skin
Fixed smith/tailor/alchemy begin at 2 employees as an alternative of 1
Fixed some lacking descriptions
Fixed autosave not storing the progress of following hour
0.5.2b
Fixed occasion of a bug in duncan-fred questline
Fixed fundamental questline not triggering at milford siege
Fixed merchandise tooltip getting out of the display
Fixed gold from Combat not including to participant’s cash
Fixed eradicating characters from mansion retaining them at process counters
0.5.2a
Fixed useful resource gathering at distant areas often not permitting to assemble something
Fixed sexual traits not being toggleable after being unlocked
Fixed class unlocking incorrectly in some instances
v0.5.2
Resource gathering at Mansion now has restricted slots however extra choices
Added new upgrades for unlocking new useful resource gathering from Mansion
Crafting and upgrading jobs now even have restricted slots which enhance with improve stage
Bone useful resource amassing now get pleasure from searching knife
Added hotkey help to Combat
Added contraceptive choice which prevents Impregnation
Redone some components of character information
Redone process assignement menu
Fixed halfkin tanuki having no development think about its knowledge
Fixed some scenes not displaying appropriately
Fixed Kurdan having incorrect hair size
Fixed some points induced by importing
0.5.1a
- Fixed multiple project points
- Fixed mistaken improve description
- Fixed mac model
- Fixed some merchandise tooltip inconsistencies
- Fixed some areas not being forgettable once they must be
0.5.1
- Redone Daisy’s questline
- Added improve to enhance unique dealer Slave high quality
- Added improve to enhance variety of sex interactions per day
- Impregnation textual content now states if character may’ve been impregnated or not and why
- Changed improve worth for Alchemy stage 3
- Added 3 extra ranges to luxurious room improve
- Shrine occasions now have illustrations
- Life and power shard drop charges lowered
- Rebel’s hideout is now a lot better guarded
- Increased velocity for some animations
- Event acquired gadgets for story characters may even be geared up now (bracelet)
- Fixed Daisy and Anastasia’s sprites being paler than they must be
- Fixed multiturn skip taking an excessive amount of time to calculate
- Fixed loot window generally exhibiting 0 as loot quantity
- Fixed ballista having melee assault as an alternative of ranged
- Fixed straightforward quest being in onerous quest pool in fighter guild
- Fixed some faulty descriptions
- Fixed providing altars choice not translating chosen character title
- Fixed tribal elves jungle even really spawning darkish elf as an alternative
- Fixed dryads not being in uncommon race pool
- Fixed true succubus not receiving bonus exp from sex
- Fixed gauntlets not having results
0.5.0d
Reduced time requirement for Assignment duties
Spoiler alt-enslavement choice is now available for Futa
Fixed princess not being findable if you happen to did not interrogate Aire
Lowered whole requirement for enslavement route which made it inconceivable to carry out with out aire from 11 to eight
Added wiki link to fundamental menu and glued itch.io link
Added dungeon sort to journey menu
Fixed stats going over 6 in uncommon event
Fixed some scene points
Fixed some quest necessities
Fixed an challenge with energy tattoo making use of to legs
0.5.0c
- Fixed some buff tooltips and misspells
- Fixed a uncommon bug when timed occasion was cancelled when it was working with one other timed occasion
- Fixed game turning into gradual on the closing till system restart/reinstall
0.5.0b
- Blizzard now prices mana
- Blizzard now solely slows enemies with 30% likelihood
- Fixed some points with shrines and chests inflicting errors
- Fixed clock exhibiting in stock
- Fixed some new abilities
- Fixed traps doing harm to detrimental numbers
0.5.0a
- Writ of exemption and Enslave now not apply to distinctive characters
- Added some further dialogue choices based on grasp’s class
- Certain story character may have their stats adjusted based on participant’s selections
- Fixed an challenge when generally characters did not get assigned to process appropriately
- Fixed remaining guards on the siege not being fightable
- Fixed elven capital questline not finishing correctly in some instances
- Fixed wip scenes not having an choice to conceal foreground
- Fixed lich intimidation test
0.5.0
- Added civil struggle story arc
- Added an choice to begin from after the prologue
- Characters now could be generated with sexual abilities (based on their virginity/lessons)
- Added many lacking icons for abilities and enemies
- Some enemies have been barely buffed
- Rebel enemies have been made significantly stronger
- Added some new CGs (together with fundamental story)
- Added a couple of class dialogue checks
- Main menu received’t present characters you have not met but
- Travel menu has been reworked
- Fixed many different bugs
v0.4.1
N/A
v0.4.0b
Fixed occasional points with merchandise disassembling
Fixed hearth depths giving crashes
Fixed slaves having solely penalties
v0.4.0a
Added Pregnancy descriptions and debuff
Breed sow class now lightens Pregnancy penalty as an alternative of lowering Pregnancy length time
Added an choice to make use of bonus description textual content area notes
Fixed some points throughout Character creation
Items throughout craft present in alphabetic order
Fixed some scene errors
Fixed some window errors when there was nothing to buy
v0.3.2c
Added Pregnancy descriptions and debuff
Breed sow class now lightens Pregnancy penalty as an alternative of lowering Pregnancy length time
Added an choice to make use of bonus description textual content area for notes
Fixed some points throughout Character creation
Items throughout craft present in alphabetic order
Fixed some scene errors
Fixed some window errors when there was nothing to buy
v0.3.2b
Many minor GUI fixes
Fixed Xari quest not updating appropriately
Optimized some framework efficiency
v0.3.2a
Fixed repeatability of church quest
Fixed Slave requrest descriptions to symbolize issue values as phrases when set so
Fixed seethrough underwear not being craftable
Fixed random fairy occasion exhibiting mistaken description
Fixed tribal elves not being breedable with different races
Fixed lamia race missing brief names inflicting some points
Fixed bald hair having size description
Fixed oblivion potion
Fixed writ of exemption nonetheless counting on submision forcalculations
Fixed multiple GUI points
v0.3.2
Obedience system revamped
Added tutorial
Added cheat menu (password is similar for Strive 1)
Added status outlets to guilds
Added new small quest/occasion sequence
Added new illustrations for some occasions
Added oblivion potion mechanics
Added Entangle ability for Dryads
Added choice to overlook areas from mansion
Sex traits are actually initially hidden for employed characters. They could be discovered throughout dating
Pheromones can now be utilized in mansion
Some lessons are actually unlocked with status and quests
Pregnancy length elevated from 5 to 30 days.
Slightly buffed human’s racial stats
Dialogue choices answerable for Seduction now test on sex issue as an alternative of appeal issue
Nerfed bandages output 3 -> 2
Nerfed First Aid heal worth 35% -> 30%
Daisy now have fastened sex traits
Fixed guild slaves not benefitting from high quality upgrades
Fixed Spirit:Turtle not working appropriately
Fixed ranged assaults not requiring bow
Fixed First Aid Tooltip
Fixed some console errors
Fixed fairy racial ability not restoring correct quantity of hp
Fixed unique Slave dealer occasion not including correctly on the game’s begin
Fixed class unlock animation not utilizing appropriate character title
v0.3.1
Added new random occasions: New chest lock sort traps, mimics, discovering random assets, encounters
Added impact length in tooltip for Combat
Added race title to labels in hiring menu
Added unique race Slave dealer store each 2 weeks beginning day 7 (requires new game)
Recruited characters received’t robotically journey to mansion anymore
Forcefully recruited characters will obtain new debuff stopping them from gaining obedience from constructive abilities
Characters received’t take part in battle at 0 obedience
Breeder class is renamed to Breed Sow and now could be unlocked. Stats and reqs modified
Slightly readjusted Aliron’s Slave race charges (Humans are extra frequent than halfkins; elves are extra frequent typically and uncommon races are equially as frequent as elves for Slave market)
Fairies lose some stats however acquire a racial therapeutic ability
Main stats now develop slower at greater ranges (beginning at 40 base)
Kobold females now generate with smaller breast dimension
Trap occasions now deal % harm
Drows have been renamed to darkish elves
Slave escape likelihood is now current and relies on charcter’s authority and obedience (can escape if defiant and obdience < 15). Chance is predicated on timid issue
Food hunger debuff reworked
Defeat in Combat now applies debuff stopping from collaborating in Combat for 3 days (ticks sooner when utilizing relaxation)
Travel menu opens areas by default
Fixed craft menu opening on smithing even when its locked
Fixed inactive enemies not being deleted correctly in some situtations
Fixed buffs not displaying in Slave information
Fixed hp/mp not displaying in dungeon areas
New game closely recommended.
0.3.0e
Multiple fixes to duties and travelling
Fixed work guidelines not working appropriately
Some fixes to the GUI
Added a couple of extra variations to some dating actions
Fixed some path points for linux/mac customers (due to lowtech)
0.3.0d
Added ‘bald’ hair size
Kobold males now generate as bald
Elf and Drow males now can generate with lengthy hair
Taurus females and Futa now solely generate with tits common and above
Fixed created characters not buying appropriate meals preferences
Fixed fighter subquest bug when attacking lich earlier than speaking
Fixed character travelling and occupation settings
Fixed assets not being consumed on improve buy
Fixed dungeons not offering gathering fee velocity bonus after clearing
Fixed some abuses associated to sex scene
0.3.0c
Fixed beginning sequence crashing
Fixed enemy hunt quests not counting kills after game load
Fixed ongoing actions not being cancellable
Fixed characters not returning when location is being forgotten
Fixed quest areas not being turnable after completion
Fixed fundamental quest bugs together with lich and xari encounters
Fixed favored/disliked meals not being displayed appropriately
0.3.0b
Added buffs to character information panel
Fixed lust rising over the cap
Fixed submission/loyalty decaying too quick
Fixed spells in dungeon not working
Fixed upgrades breaking on game reload
Fixed character’s lessons not opening on proper click
Fixed exterior time not synching with mansion time
Fixed assets displaying in elven capital
Fixed craft gadgets and classes being available with out upgrades
Fixed some bugs with merchandise unequip
Fixed dating restrict per day not functioning
Fixed promote merchandise worth being 100%
Fixed enemy hunt quests not counting kills
Fixed dungeon completion quests not registering their completion
Fixed many smaller points
0.3.0a
Fixed sex interplay being bugged
Fixed with the ability to choose Slave sort on grasp creation
Fixed Slave sort not making use of to Slave on creation
Fixed quest areas not being usable
Fixed characters not being returned to mansion in some instances
Fixed mistaken stats displayed on characters
Fixed some assets not being gatherable
v0.3
Changes: GUI Rework
90% of GUI has been reworked for higher usability. Some of the modifications are temporal and a few screens weren’t completed but. Otherwise I hope you’ll have a greater time with the brand new stuff.
Exploration/World useful resource rework
Most of the assets are actually gathered from areas. Dungeons can now not be roamed however will reveal some restricted assets on completion. Settlements can now not be used for occasions (earlier occasions might be added again later). Items could be used and geared up from wherever.
Dating system
Similar to the meet system from the primary game, however with a pair new additions. It might be expanded with time.
v0.2.1a demo
0.2.1a update launched Fixed chest occasions stacking (and presumably some others)
Fixed mages election quest not finishing correctly
Fixed unlock of the traits which has been already unlocked
Fixed village occasions to satisfy slavers being unreasonably excessive
v0.2.1 Demo
Added sex trait system:
Sex traits can now be unlocked throughout interactions.
Dislikes can now be faraway from interactions.
The likelihood is affected by character’s Sex Factor.
Sex traits are toggled as lively/inactive from Details menu.
Sex Factor enhance variety of lively traits.
Slave supply quests will now not request slaves of the sex with a really low likelihood in settings (<=10%)
Fixed crafting listing not updating appropriately in some instances
Fixed tail plug/pet swimsuit combo not working
Fixed some errors in election quest end
Fixed characters not correctly clearning in different areas in some instances
Fixed similar location showing on the listing of attainable areas when it was chosen
Fixed default Slave bodyparts for non-human races at all times being the identical
Fixed fighter quest encounter not ending correctly in some instances
Fixed mage election quest finishing proper on buying
Fixed non-story modes not disabling story occasion
Fixed portrait/physique choice menu not updating correctly
v0.2.0d
Fixed saves storing social ability texts they did not want
Fixed Impregnation overwriting earlier Pregnancy
Fixed election quest not eradicating mortgage occasions
Fixed seen dialogues not reverting on restart
Fixed lack of ability of males to impregnate
v0.2.0c
Bugfixes
v0.2a
Bugfixes
v0.2a Demo
Added save information Added Slave supply quests
Added couple new weapons
Added new merchandise which modifications Slave standing to peon
Added Guilds leaders sprites Added background animations
Added prologue election quest strains Added a couple of new tutorial entries
Added expertise acquire show on victory display
Slightly revamped some racial and sophistication bonuses
Rebalanced many enemy harm hp and resists, additionally made enemies usually slower
Revamped def stats on gear and glued incorrect calculations
Dungeon chests now function lockpicking mechanic
Engineer class will get
Trap disarming trait Starting Slave lessons in story mode are actually restricted to chose guild Master can now begin with Rogue class as an alternative of Harlot
Seen questions received’t be exhibiting as choices anymore
High tier enemies have extra elemental resists Master’s appeal now enhance repeatable quests gold and status rewards Corrected merchandise drop probabilities (beforehand probabilities have been reversed so much less frequent gadgets appeared extra usually and extra frequent gadgets have been uncommon)
Travelling now prices obedience for characters
Same equippable gadgets now stack Resting characters regenerate hp/mp 3 instances sooner
Made enemy names extra readable
Fixed quests permitting to show in geared up gadgets
Fixed essential strike for aoe spells multiplying harm
Fixed non-group areas having points when returning characters
Fixed failed quests with lively areas not returning characters from these
Fixed a variety of small visual points
Fixed slaves throughout Character creation having mistaken sort
Fixed blindfold action inflicting points in interplay sequence
Fixed born slaves not having assigned class appropriately
Fixed some sex traits giving further XP once they should not
Fixed game permitting to create extra characters on new game after cancelling it
Fixed guilds having 2 quests as an alternative of 1 on world era
Fixed visual errors when hp gauges weren’t initially full
Updated to 0.2.0a model
Fixed fundamental story line not progressing appropriately
Fixed a few lacking and damaged quests
Fixed Praise having mistaken syntax in some place and possibly inflicting crashes
Fixed quest log not exhibiting appropriate merchandise components for modular merchandise creation quests
Fixed quest log not exhibiting status bonus from grasp’s appeal appropriately
Fixed merchandise stacking not working appropriately when the one stackable merchandise was geared up
v0.1.6 Demo
- Added tutorial entry for leveling
- Added merchandise choice when finishing non-material turn in quests
- Added spider enemies to goblin caves
- Added 2 new Drugs to alchemy stage 3 and barely improved sex drug
- Added dagger and searching knife gadgets
- Guild quests now begin at 1 quest per guild
- Guild quests and slaves update each 7 days
- Added dynamic gold reward for gadgets quests
- All guild quests are actually accessed from fundamental metropolis menu
- Tools now not have ATK stat
- Added instrument slot
- Corrected Character portrait decision at Slave panel
- Revamped Submission trait and added dominant trait, additionally added categorization for some actions to be clarified as dom/sub actions
- Old Submissive impact now is named “Doormat”
- Subdue is made simpler (now solely requires similar physics issue as sufferer)
- Fixed defend ability crashing the game
- Fixed some recruit occasions gentle locking participant when your character pool is full
- Fixed quests not producing static gear rewards
- Fixed crits having regular harm
- Fixed a bug inflicting caster to drop in stats as an alternative of goal when submission was maxed earlier than loyalty
- Fixed abuse ability not working
- Fixed some gadgets not crafting correctly
- Fixed appeal impact breaking the game on reload
- Fixed characters recalled to mansion nonetheless being in location group
v0.3b Demo
- Fixed Fairies not with the ability to really unlock druid class
- Fixed quests timing out 5 instances as fast
- Fixed grasp commenting on getting sufficient expertise (and attainable different occasions)
- Fixed productiveness mods not really affecting productiveness
- Fixed ‘has_any_profession’ requirement not being checked appropriately for some lessons
- Fixed enemies not droping gold and a few loot desk crashes
- Fixed supplies not exhibiting within the loot after Combat
- Fixed Monster hunt quest sort counting enemy for 2
v0.3a Demo
- Fixed slavers battle win occasion not clearing correctly
- Fixed small console error concerning tooltip on merchandise buy
- Fixed obedience not being rounded in some locations
- Fixed a bug inflicting characters to not return to their project on return
v0.3 Demo
- Reworked social ability system and work mechanics
- Silk farm improve remade into Cloth improve
- Fairies have elevated hp issue and can even be taught Druid class now
- Added extra useful resource varieties and components to outlets
- ‘Slave‘ sort has been barely reworked
- Characters will bear in mind their job assignement when return to mansion
- Shortstack characters now have an unique impact
- Fixed some abilities from bugging the Combat
- Fixed some abilities not restoring costs
- Fixed areas not being deleted on quest failing
- Fixed characters not shedding penis virginity throughout sex
- Fixed some dungeon occasions not working appropriately
- Fixed social abilities diplaying mistaken names for speech strains
- Fixed occasion choices inflicting stats to be set as an alternative of elevated
v0.2.0a Demo
- Increased appeal development from utilizing social abilities
- Fixed an challenge when on game begin window may need spawned too excessive on display
- Fixed weared gadgets being consumed by crafting
- Fixed bugs with captured Slave from elven lands
- Fixed ability cooldowns not refreshing after Combat
- Fixed stats panel exhibiting incorrect essential mod
- Fixed gentle lock on defeat in occasions
v0.2 Demo
- Added class data panel
- Added extra settlement and dungeon occasions
- Redesigned repeatable quest construction and added extra repeatable quests
- Added Slave personalities and random chat
- Added choice to make use of some therapeutic abilities from exploration display
- Redesigned outlets to have restricted quantity of gadgets
- Restricted races to areas with different races being available in occasions for now
- Multiple Combat and exploration fixes
- Fixed a extreme challenge with saving
- Fixed tutorial window points
- Fixed interplay menu bug
v0.1 Demo
Cheat Code:
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Win32: GOFILE – MEGA – MIXDROP – WORKUPLOAD
Win64: GOFILE – MEGA – MIXDROP – WORKUPLOAD
Linux: GOFILE – MEGA – MIXDROP – WORKUPLOAD
Mac: GOFILE – MEGA – MIXDROP – WORKUPLOAD
Extra: Walkthrough – ART MEGA-PACK – MANSION SPACE