Aylia’s Story is a story of redemption. You take the function of Aylia, considered one of the final Eliandre, as she seeks to redeem herself within the eyes of the Gods. Throughout the game, Aylia is accompanied by a goblin named Bogwort who loves two issues above all else: gold and ladies.
2- Click on “Game.exe” to start out enjoying.
- The game is now in MV and scaled to 1152×648 as an alternative of 640×480.
- Every map is in a larger decision tileset with numerous customized tiles
- The dialogue has undergone one other edit, and lots of exploration occasions have been added. If you select to discover, you will find numerous enjoyable interactions.
- All the CGs have been elevated in decision and any points fastened. At least half of them have been utterly redrawn for the brand new decision
- The battle system is now carried out with a very customized HUD and customized companion system for Bogwort.
- Portraits within the game have been revamped for the elevated decision and in some instances redrawn. Multiple expressions have been added and Kira specifically is considerably completely different.
- The finish of the prologue has been modified to replicate the place the story has transitioned to through the years.
There is rather a lot extra I’m not pondering of straight away. There has been a ton of labor put into getting this release to the place it’s at. Tons of the paintings. The game is enjoying nice, and should not have many bugs. It’s in a greater state than it has EVER been, and I can now construct on this basis going ahead.
– Database group reworked (Will break prior saves)
+ Skills, Items, Weapons, Armors, Switches, Variables, Common Events all renamed and moved into applicable groupings. This broke A LOT.
+ Iconset up to date with weapon and armor variations
+ States outlined and created in preparation for the closing battle system
+ Drastic modifications to widespread occasion group and moved a variety of map occasions to the widespread occasion system to higher allow dynamic eventing
+ Gold grew to become “Bits” to replicate that Talyron’s foreign money relies on gold bits. Currencies differ between areas, however all are based on bits.
+ Finalized terminology via for HP, MP, Stamina, Stats, and so forth.
+ Updated scripts (BlackMorning, MOG, OvertureAce,)
* Added FullScreen++, Bug fixes for footage and Yanfly’s battle system
+ Chapter 1 maps added (Northern and Southern street, Zalran Lake, Zalran hills)
+ Maps reorganized in preparation for Chapter 1 release. Many maps will now be chapter particular to stop overwhelming variety of occasions
– Massive modifications all through. Nearly each written side of the prologue has been up to date or rewritten. This was accomplished to higher transition to Chapter 1 content.
– Nearly each dialogue occasion modified to vary upon multiple interactions. Meaning, you do not get a repeat of an preliminary dialogue repeating itself because it typical in JRPGs
– Many occasions now managed with international switches and variables in order that they can impact one another
– Changed gem retrieval occasion line in Zalran mines
– Added minor occasions
+ Zalran mines
+ Foreman’s cottage
+ Zalran Hills
+ Zalran outskirts
+ Zalran Proper, Mayor House, Lida’s Shop, Doan’s Inn
+ Zalran Fields (Church plaque is a notable addition for these interested by lore)
– Made plenty of interactions extra dynamic by referencing previous decisions/interactions
+ Example could be referencing Dirk’s interplay with Lida or checking the outdated Inn earlier than speaking to Doan. This is an instance of the place I’d just like the script to go. They are minor little additions, however I really feel they go a good distance in make the world “living and breathing.”
– Added rather a lot extra of Aylia reminiscing about her previous all through. You ought to now have a greater understanding of WHO she is.
+ CG 1 (crystal) – added panties
+ CG 2 (Mine altering) – 90% revamped
+ CG 3 (Gem looking) – redrew that lovely, bodacious butt.
+ CG 4 (Standing on cliff) – 50% redrawn (Hair, decrease physique, panties)
+ CG 5 (Potato Sack pulldown) – utterly redrawn
+ CG 6 (Peasant Dress introduction) – redrawn to make the peasant gown extra of a sundress, and fewer of a proper robe.
+ CG 7 (Night dialog) – cleaned up vital, face and hair redrawn, Facial expressions added.
* Night dialog modified considerably and moved to Chapter 1. It was solely added to the prologue earlier than to take a look at the sort of branching dialogue and get suggestions.
+ Reorganized facesets to carry consistency all through.
* Aylia may have 3 full facesets (Primary feelings, secondary feelings, sex feelings)
* Rivals may have 2 full facesets (Primary feelings, secondary)
* Bogwort may have 2 full facesets (Primary, secondary)
* Major characters may have 1 full faceset (Dirk and Tian are the two presently in game)
* Minor characters of be aware have customized faces now (Zalran outskirts and Zalran correct residents)
+ Aylia, Bogwort, Kira, Triste, Tian, Mayor, Doan, Wanda, Voran, Drake, and Saladin faces redrawn or added
+ Vane, Joseph, Dirk, Lida, Goddess faces cleaned up and neck/shoulders added
– Standing Portraits
+ Aylia standing portraits revamped
* Panties High Pride (3 feelings)
* Panties Low Pride (2 feelings)
* Potato Sack (4 feelings)
+ Bogwort standing portrait revamped (7 feelings)
+ Kira standing portrait cleaned up and left arm modified (5 feelings)
+ Triste standing portrait revamped (3 feelings)
– Sprites and tilesets
+ New sprites commissioned for many characters
+ Tilesets added for Divine statues and lore established for every Divine
– Menu paintings up to date to replicate revamps
– Enemy battlers created
+ Beholder (H deliberate)
+ Giant Bug
+ Knockers (H deliberate)
+ Water Slime (H deliberate)
+ Mangy Mutt
+ Fanged Snail
+ Slithering Slime (H deliberate)
Music and Sound
– Music normalized all through
– Sound impact normalized all through
– Music added from the Community Rpg Maker Pack
+ Enjoy the Life
+ The Ritual
+ Mellow Darkness
– Music eliminated as a consequence of copyright issues
Setup the up to date CGs and variations
Setup sound results as much as Zalran
Tweak battle encounters
Fixed Bogwort face points for extra of the chapter
New sprites enter
New music enter
New character portraits enter
Reworked Bogwort’s character barely to be much less “in your face.”
Other background shit, that I’m too drained to listing, however future changelogs will likely be extra detailed.
Game ends after the intro sequence as a result of I reworked my faceset labeling when the sprites got here in. Meaning, the game will crash when it tries to tug Bogwort’s faces. I may rename the file, however there is no point since I’ve not enter the closing stuff past that anyhow.
NOTE: You would possibly want the RUN TIME PACKAGE to play this game.