Overview:
Experience a lewd dreamworld. Physical changes within a dream will potentially alter the character once the dream is over.
Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
Game Updated: 2022-07-02
Release Date: 2022-07
Developer: unnie Pixiv – SubscribeStar – Patreon
Censored: NO
Version: 20220702v1
OS: Windows
Language: English
Length: 1 hour
Genre:
Installation:
Changelog:
Stealth update.
I feel like I need more people to help test this and give feedback. If you have time and find bugs send me a message.
This version has 2 interlinked areas. Puzzles are much more elaborate and ambiguous.
Please note this is mostly a gameplay test. No story is present.
Majority of the existing encounters aren’t present either. Why?
1. I’m aiming for a slow burn, hence certain encounters are disabled until appropriate progression.
2. I can’t produce content fast enough to densely populate everything, hence encounters are spread out. Some are thematically saved for future areas or to be unlocked after story segments.
Either way, I’m really humbled that the demo is still getting discussion. Thank you for keeping it alive.
20210712v1 Birth Framework
Red Ghost
Randomly generated appearance.
Turns character into itself on contact.
Character turns back in 60 seconds.
Found past the library.
Blue Ghost
Just another creative way to leave the character pregnant. Inspired by RJ262182
Found in storage room.
Birth framework is done
Only one filler type per animation occurs.
At the start of every cycle counter goes down by 1 (default 3).
When at 0, the animation will trigger in 10-60 seconds if no other interruptions are present, otherwise resets the timer.
Humanoid birth
Only triggers outside the dream.
If at stage 9, has a 50% chance to go to stage 10 instead.
Currently 3 type: human, blue, harlequin.
Up to 8 per animation.
After birth MC is sent back to the dream world.
Eggs/Other
Only triggers in dream.
Eggs either grow up to their max size, or get expelled.
Same pose for all eggs. Different facial expression and timing based on size.
I categorize these as: small(5×5, 8×8), medium(12×12, 16×6), large(32×32, 48×48). 72×72 and others currently not used.
Eggs remains as a static decal on the map until next cycle. Currently only use is decorative.
pregnancy/xray changes
Stomach size now depends on the largest value instead of the combined total between all pregnancy types.
22 is the maximum size.
Filler types now follows an array grid of stomach size per quantity, instead of Value x Quatnity. This makes stomach growth in older animation clunky, but overall more manageable for me.
Xray shows eggs individually up to 8, then switches to a “texture”. Smaller size goes up to 15, medium up to 10, large – 1.
Only the filler that gives the stomach the largest value shows in xray now.
Humanoid pregnancy will remain as is. Adjusted position values and made 5 to 7-plets properly positioned. Adjusted stomach size value.
20210602v4 X-ray part 2 + hotfixes
-Affected scenes: Flesh wall, spider hugger, wormhole crest.
-Added wormhole crest affliction, to showcase some of the eggs. You can find it in the mansion area.
-Expanded Flesh Wall scene, to be more in tune with the pixiv variant.
-Noteable bugs fixed:
Fixed clothes not appearing in mirror when undressing and then putting them on
Fixed squid rabbit skintone not appearing in mirror some times.
fixed error where several egg types don’t disappear after 3 dream cycles
this was intended. Removed any interaction with the mirror after the transformation.
xray will now be turned off after scenes, as it calculates display when xray key is pressed, this should solve overlay bugs.
removed duplicate
Notes:
There currently is no enabled side view for guts xray. This will take a lot more work and I wanted to make an update sooner than that
There’s about 18 filler variants. Unfortunately, I realized most of it is redundant as I don’t have enough monster implemented to use, hence why I’ve added the crest and expanded flesh wall
Like pregnancy, some of them will grow in size every 3 dream cycles, but unlike pregnancy, won’t be visible in the real world. When they reach last stage, the disappear.
The xray framework is mostly done. It started off fun, but I never want to do something like that ever again. But I still need to finish the sideview at some point and tweak the coordinates for normal pregnancy.
Next up is birth framework. Following that, I think I will want to make a few adjustments and events for male characters.
The crest deposits some random eggs from the meat dimension. It activates every 30-60 seconds with a 20% less chance for every different, pregnancy/egg. So 0% at 5. Works on both male and female variant.
20210519v2 X-ray hotfixes
-pregnancy won’t advance if it causes to exceed max
-harlequin won’t attempt to do anything if exceeds max pregnancy
-brood maiden stops scene if result will exceed max pregnancy
-stage stage 10 is capped at quadruplets, any more converts it to stage 9 visually. This is to prevent clipping and an indistinguishable mess.
-fixed xray mask clipping or not calculating correct size in some cases
-simplified belly inflation and deflation formula. It may look a little less fluid, but helps me keep my sanity and will prevent a lot of bugs I’ve not yet discovered. If you’re playing at x2, you won’t notice the difference at all.
-banshee won’t leave you in pose4 for a few seconds after the scene anymore and doesn’t cause the dream to end. Lowered filler value.
-fixed graphic glitch around doors in lab area
-Septuplet variant wasn’t appearing in side view, fixed. I think everything between 4 and 8 needs further adjusting at the moment.
-fixed brood maiden pose stomach clipping at higher values. There’s still an issue with the arm for 2-3 frames, but will have to do for now.
-using bed moves Rin to starting position to prevent her clipping into the bed
-removed screwdriver. Please stop don’t ask me about it anymore!
20210519v1 X-ray part 1
-alt+enter to maximize screen. I’ve never intended for my sprites to be stretched like that, so do it at your own discretion.
-You can now cancel scenes by holding “alt”, “C” or “Num4” for 3 seconds. Costs 30 Will (green stat) and fails if not enough. Doesn’t apply to location based scenes, i.e flesh wall.
-For the purpose of testing mechanics, you can wake up by interacting with the bed in the dream.
Have not updated controls guide as still reviewing the scheme.
I don’t keep track of bug fixes I make.
More about X-ray:
The pregnancy framework has been redone completely to accommodate xray, keep track of more pregnancy details and prepare for birth framework, so I expect new bugs that affect belly sizes. I’ve ran tests but there’s too many for me to catch everything, sorry in advance. It will probably take time to spot everything.
Humanoid pregnancy consists of 10 stages. Every cycle advances it by a stage. Currently the only way to get it at stage 1 is through Venus: when not pregnant, it rolls between one to quadruplets.
At stage 9 and 10 each baby becomes its own entity, so potentially allowing to mix them up or for me to animate them. Currently there’s just occasional eye and mouth movement, color swaps and harlequin’s tentacle hair.
Different sizes look weird but that’s my best effort.
Still no birth animation, please use the reconstruction machine to reset characters for now.
All in all, I am disappointed how it turned. This was a lot of work for seemingly little payback, and poor visuals, but I hope to use the framework for more interesting things later. Maybe I will redraw these at a later date too.
Next up is adding eggs and monster variations. Currently, there is no intention to do a view for stomach/guts. If you can find me some reference material on how that would look like at inflated sizes, I can give it a try.
More about Optimization:
Have done some of optimization, which may or may not have broken everything, but this saved me an extra 300 fps in debug. Unfortunately, the demo area runs on legacy code, so may not be as noticeable.
20210504v1 Release
Developer Notes:
Physical changes by means of body swap, parasites, magic or pseudo science.
TSF/TG/Gender bending, if you start as a male.
Pregnancy: human, monster, eggs, parasite.
Scope
The demo is a stand-alone game. Its purpose is to prove, test and showcase concepts/mechanics/visuals in a condensed area over a short period, prior to implementing them into to a more traditionally length game.
The demo covers 1 dream area, which consists of exploration, some light item puzzles, and 8-11 animated scenes. It’ll take 30-60 minutes to discover every outcome without any prior knowledge. The real world consists of the starting home, with some interact-able furniture and a clothing system. To start the dream, interact with the bed.
Mechanics
The below mechanics, while present, are redundant or only partially applicable due to the scope of the demo.
There are 4 stats: stamina, mind, body, will. These stats change through monster encounters, events or interactions with the environment. The core gameplay is to maintain a stat balance. When stamina is at 0 you are transported to the dream world. When stamina reaches 100+, you wake up.
Mind is your sanity. The lower it is, the weirder(lewder) the world becomes. Once depleted, you are transported to a nightmare event.
Body is you health. The game won’t have gameovers or bad ends, but I want to frustrate the player as much as possible for neglecting this.
Imagination serves as a special stat that will unlocks unique outcomes.
Currently, only stamina is used with the demo.
Clothing system:
A character has 3 clothing layers.
A single piece of clothing can consist of a top, a bottom, or both. Some pieces take up more than one layer slot, some pieces are restricted to specific layers (i.e skirts and dresses).
Currently fully utilized.
Art
There are no CG images. Only animated sprites. A human sprite is built of multiple interchangeable parts (i.e eyes, iris, hair, breasts, hips, clothing layers, color/shape/size etc), so everything is interchangeable in order to make unique characters and physical changes.
Coffee plays top down and is made in Game Maker 2. The target resolution is 1280×720, alt enter for full screen, while works, is not advised.
You can view most of the animated scenes on my pixiv.