Overview:
FarmD is a furry sex sandbox game, focused on engaging in lewd acts with your four-legged dragon friend.
The game is still early in development, and will be expanded to support additional species for the player and partner,
larger world environments, anthro partners, and more!
The game supports both VR and desktop (non-VR) play styles,
with VR being the focus but most content is accessible in either mode.
Game Updated: 2022-07-24
Release Date: 2022-06-29
Developer: Softscale – Patreon
Censored: No
Version: 1.2.1
OS: Windows
Language: English
Genre:
Installation:
Changelog:
Custom character imports, round one. [desktop/vr] ADDED
– Added support for custom character imports, using the Character Importer tool. See notes below.
– Added localization support for Polish.
CHANGED
– Major version update for Unity (2019 -> 2021) and updates for several third-party assets. Also, the rendering pipeline was reverted from URP to the built-in renderer due to ongoing compatibility issues, and the added support for it in the newer version of ShaderGraph. Altogether these changes caused some lighting and shader differences, and a decent performance improvement.
– Implemented a new penetration system for handling animations during sex scenes. Should help reduce some clipping and alignment issues.
– Some fields in the character menu have been changed slightly, particularly with genital types and sizing sliders. Some previously saved settings, like the player’s breast size, may be incorrect and will need to be re-adjusted.
– Improved cock/ball physics on the player when walking or running.
– Due to some internal changes to how patterns and colorsets are used and saved, any custom colorsets you had created previously will need to be re-created.
FIXED
– Fixed some edge-case bugs related to penetration, like sound effects getting stuck on or your partner’s dick becoming invisible after penetration.
– Fixed a bug where the amount of “impact” movement for the receiving character during penetration was framerate-dependent.
REMOVED
– Since the changes to support custom characters involved a major overhaul to the character and animation systems, some features have been cut due to time constraints, and will be restored in the next alpha build:
– Belly and throat bulges have been temporarily removed.
– Worn equipment and their interactions (riding on the saddle or belly rig) have been temporarily removed.
– Receiving blowjobs from your partner while sitting has been temporarily removed.
KNOWN ISSUES
– Changing your partner’s species while they’re in a pose with their spine twisted, like when lying down, can cause the spine to get stuck that way. Have them return to a regular standing pose, and change their species to reset it.
[vr]
CHANGED
– Due to some internal changes to character rigs, full-body tracker orientations for the waist and feet will need to be re-calibrated.
[importer]
ADDED
– The initial version of the character importer is now available. Note that this tool is in the very early stages, has no documentation or tutorials yet, and is likely to change over the next few builds. You can play around with it now if you like, but better support/documentation will be coming in the near future to make things easier to work with.
KNOWN ISSUES
– This importer required some major system changes to get imported characters to work, and third-party characters have not been thoroughly tested yet. Your characters will likely have some breaking issues in this build, and some minor features have been cut for time to later builds in order to get this one out the door with my own characters now running through the importer pipeline. Thanks for your patience.
– The importer currently doesn’t have much in the way of validation, and some game elements expect certain components to be present on characters that should technically be optional. This will be made clearer and more robust in the future.
v1.2.0
– Added a new partner species, gryphon, along with a new voice pack. Species can be changed in the Body tab of the Character Menu.
– Added a new player species, kobold, with a few body types and colorsets to choose from.
– Added two new voice options for the player.
– The world has been expanded to include the valley surrounding your farm. Check out the clifftops to the east, the lake to the south, or the waterfall grotto in the forest to the west. A farmhouse has been added but is just a shell for now, it will be filled out with furniture and activities in a later build.
– You can now sprint (desktop: Left Shift, VR: click left stick / touchpad).
– Added a handful of conveniently shaped objects in the world, so you can do the previous sex positions out in the wild.
– Added a new Performance options panel, with a handful of settings to adjust for better performance on low-end machines, or for better framerates in VR mode.
– Added a world map, accessed through the pause menu (or hotkey M in desktop mode). You can use it to fast travel to a few points of interest.
– Added a day/night cycle, with settings that can be adjusted in the Preferences. You can set the time of day, the speed of the cycle, or sync it up to your real time.
– Added a title screen that shows before the play mode prompt.
– Added support for localization. You can now change the language on the Play Mode Prompt at startup, or in the Preferences page in the options. Community translations have been provided for Chinese, French, German, Japanese, Norwegian, Russian, and Spanish.
– Added an inventory system, so you can now pick objects up and carry them around with you. Most of the objects in the game are currently not very useful, but this system will get some more use in future updates. See below for play-mode-specific info on using the inventory system.
– Added an equipment system and two equipment items for your partner. See below for play-mode-specific info on using equipment.
– Added a saddle which can be found on the workbench near the stable doors. You can ride on your partner’s back to travel around when they’re wearing the saddle.
– Added a belly rig which can be found near the sofa in the stable. While belly riding, your partner will walk on a loop around the farm – you can use commands to determine how fast they walk. This activity currently only has a few positions and requires your partner to have a dick, and will be expanded on more in the future.
– Added a player action (Lie Down) with two new sex positions, facesitting and partner cowgirl / riding. This action is available whenever you’re not currently interacting with an object or in a sex position.
CHANGED
– You can now do the doggystyle position anywhere in the world, instead of only on the rug in the stable. Open the player action menu (desktop: Tab by default, vr: A/X/touchpad click on either hand) and select the “Doggystyle” option. Along with this, the rug in the stable is no longer an interactable object.
– The position and orientation of you and your partner are now saved to your file when you quit the game, as long as you use the Quit button and don’t force-quit some other way.
– Changed the tail rigs for characters. Tails should now react a little better physically instead of clipping through things. This also resolved some issues when playing at higher framerates, and seems to have slightly better performance than before.
– For consistency with the visual style in the rest of the world, some textures in the stable have been changed slightly, and some lighting effects may look different.
– A number of backend changes to character rigs were made in order to support species swapping, and to lay the groundwork for custom character imports later.
– Your walk cycle now speeds up to a jog if you keep moving forward.
– Your partner’s maximum walk speed is increased, and will start trotting if they get up to speed.
– Your partner’s AI will now take a bit longer between picking new activities to do.
– Your partner’s AI will no longer get bored and pick other activities after being told to follow you, if you are still moving.
– Your partner’s “Active AI” mode will no longer select the Stop action during sex scenes – they will now only exit sex positions when the Exit Position command is available.
– If the Character menu was opened from the Pause menu, the Back button will now return to the Pause menu instead of going back to the Save File Select menu.
– Improvements to the responsiveness of vibrators and strokers, so they should be less spotty during penetration.
– Adjusted some breast jiggle properties so they should give more consistent results.
– Tweaked the cum appearance and properties slightly.
FIXED
– Fixed a bug where selecting a different texture layer in the Edit Colorset mode was causing the previous layer’s color to be applied to the new layer.
– Fixed an issue where your partner would sometimes twist their head around when transitioning to the “Pin Me Down” pose in doggystyle.
– Maxing out a character’s arousal in the character menu and then removing their cock should no longer cause cum to continue emitting from nowhere.
– Fixed some issues where some penetration effects could get stuck on, such as blowjob sound effects or the clipping plane on your partner’s dick.
– Fixed an occasional error that could occur when changing selections on a radial menu.
– Adjusted the partner’s dick-sucking animation to fix some alignment issues.
– Better handling for an issue where some users would occasionally get an error loading the profile on startup.
– Added font support for some missing characters that were preventing some supporters’ names from rendering correctly in the credits.
– Fixed some deformation issues with the leopard model’s ass, particularly when bent over and penetrated.
– Fixed an alignment issue with the player’s hips in the missionary anal position.
KNOWN ISSUES
– Sound effects when interacting with some of the new objects do not fit well – for example, the creaking-wood sound still plays when mounting missionary on the boulder. I’m planning to update the audio handling in general in a later build.
– Some of the gryphon’s animations currently look a bit odd due to the slightly different proportions and genital placement of this model compared to the drake’s. These issues will be addressed at a later time, when the new penetration system is added in v1.2.x and animations are reworked.
[desktop]
ADDED
– You can now pick up items that are close in front of you, by using the Interact key on them (default: E). A green outline will show around the current target item to be picked up. If there are multiple items nearby, the one closest to the mouse cursor (or the center of the screen) will be the current target.
– Added UI for the inventory system, accessed with hotkey:I by default. In the inventory menu, you can drag and drop to rearrange items, navigate between pages, and right-click or drag an item out to drop it on the ground.
– You can trade items with your partner by walking up to their side and pressing the Interact key. Giving them equipment items will cause the item to automatically be equipped, but you can also right-click on it to manually equip or unequip it.
– When your partner is wearing the saddle or belly rig, interacting with their side will show a radial menu with options to trade or ride.
– Added an autorun hotkey (default: Q).
CHANGED
– For consistency with other activities, your partner will no longer bend over automatically when you walk near their ass.
– The maximum zoom-out distance for the third-person camera has been increased.
FIXED
– Fixed a bug where the blue highlight on interactable objects wasn’t showing up when you walk near them.
– Fixed a bug where cum-through during missionary anal would sometimes not disable the fluid emitter for the player’s mouth afterwards.
– Fixed an error when changing from the first-person to third-person camera while exiting an interaction.
– The cursor will now remain active when a radial menu is visible, instead of locking in the center of the screen and making the radial menu unusable in some scenarios.
[vr]
ADDED
– Added a backpack for accessing the inventory. To access it, reach over your shoulder and grab with the grip or trigger. The backpack contains slots that most grabbable items can be placed in, and multiple pages to store items which you can navigate to with the UI arrows. Place the backpack on your back again to take it with you – or, it will automatically return to your back if you get too far away from it.
– You can equip the saddle on your partner by holding it over their back and release when the target area appears to equip it. When it’s equipped, grab the seat part of the saddle to unequip it again.
– When your partner is wearing the saddle, hold one of your hands over it to enter riding mode. Control your movement with the left stick/touchpad, and dismount by opening the player action radial menu (A / X / touchpad click) and selecting the “Dismount” option.
– The belly rig can be equipped in the same way as the saddle (holding it over your partner’s back), though both cannot be equipped at the same time. Once equipped, hold one of your hands down in the straps below their belly, and the radial for selecting which position to ride in will appear. Use the Command Menu to select how fast your partner moves, and the Player Action menu to Dismount and exit the position.
CHANGED
– Updated the version of HurricaneVR, which is used for the hand rigs in VR mode. Seems to have improved some of the jerky motion when grabbing objects.
– Changed the trigger for getting your partner to open their mouth – there is now a grabbable area on their chin that will trigger the mouth opening, rather than needing to play around with their lips.
– The sitting surface calibration is now required on the first time playing the game, since leaving it at the default values can cause clipping issues in some positions, particularly with the crate. All players will need to re-set their sitting surface height/position, since there was no easy way to determine if this had already been done or not.
– Adjusted some physics properties for the player’s feet when using full-body tracking, to hopefully reduce some floatiness issues.
– Due to some changes to the foot rigs, foot tracking may need to be re-calibrated.
– The Vive bindings for the Teleport and Snap-Turn actions have been changed to be on Touch rather than on Click, to prevent conflicts with the radial menu actions.
– Increased the teleport arc distance.
FIXED
– Fixed some cock-grab handling for the player that was causing your hands to sometimes get twisted at odd angles when you grabbed your dick.
– Fixed a bug where the “Sit Up” and “Slide Down” commands could sometimes get incorrectly disabled in your partner’s leaning-on-back / riding poses.
– Fixed some issues with the save file menu that could make files difficult to select.
KNOWN ISSUES
– There is not yet a way to access your partner’s inventory in VR mode. If you give them any items in Desktop mode, these items will be inaccessible when playing in VR mode until you trade them back or drop them in Desktop mode.
v1.1.5
Gryphon friend!
– Added a new partner species, the gryphon. Species can be changed in the Body tab of the Character Menu.
CHANGED
– A number of backend changes to character rigs were made in order to support species swapping, and to lay the groundwork for custom character imports later. Hopefully nothing got horribly broken.
– If the Character menu was opened from the Pause menu, the Back button will now return to the Pause menu instead of going back to the save file select menu.
FIXED
– Fixed a bug where equipping or unequipping items on your partner, then opening the character menu, would cause the equip/unequip action to be reverted.
– Fixed a minor issue where your partner would look too far up or down when running on a slope.
– Reverted a minor optimization for colliders when you were some distance from your partner, since it was causing a number of physics issues for minimal performance gain.
– Added support for some Korean characters to the font pack, which was preventing some supporters’ names from rendering correctly.
KNOWN ISSUES
– The player’s tail can get kinked up or stuck at odd angles, particularly if it is colliding with something when the save file is loaded.
– Some of gryphon’s animations currently look a bit odd due to the slightly different proportions and genital placement of this model compared to drake’s. These issues will be addressed at a later time, when the new penetration system is added in v1.2.x and animations are reworked.
– For consistency with other activities, your partner will no longer bend over automatically when you walk near their ass.
FIXED
– Fixed an issue where you were still allowed to walk around while in some sex positions or interactions that should restrict your movement.
– Fixed a bug where equipment would sometimes fail to appear on your partner the first time they were equipped.
– The sitting surface calibration is now required on the first time playing the game, since leaving it at the default values can cause clipping issues in some positions, particularly with the crate. All players will need to re-set their sitting surface height/position, since there was no easy way to determine if this had already been done or not.
– Changed the trigger for getting your partner to open their mouth – there is now a grabbable area on their chin that will trigger the mouth opening, rather than needing to play around with their lips.
– Adjusted some physics properties for the player’s feet when using full-body tracking, to hopefully reduce some floatiness issues.
FIXED
– Fixed a bug where the collider you grab to unequip items like the saddle and belly rig was not attached to your partner’s body, causing it to be incorrectly positioned in some cases.
– Fixed an issue where the male drake’s lip blend shapes were incorrectly affecting some vertices in their throat.
– Hopefully fixed a bug that was causing fingers to not bend for users with non-Knuckles controllers.
– Fixed some issues with the save file menu that could make files difficult to select.
– Fixed an issue where your feet were allowed to be controlled by foot trackers in some situations where they shouldn’t be, causing some issues with knees getting bent the wrong way.
v1.1.3
Inventory system, the beginnings of an equipment system, and dragonback riding.
– Added an inventory system, so you can now pick objects up and carry them around with you. Most of the objects in the game are currently not very useful, but this system will get some more use in future updates. See below for play-mode-specific info on using the inventory system.
– Added an equipment system and the first equipment item for Kade, the saddle – it can be found on the workbench near the stable doors. See below for play-mode-specific info on using equipment.
– You can now ride on Kade’s back to travel around, when they’re wearing the saddle.
FIXED
– Fixed a bug where fluids would fail to spawn properly when inside the grotto cave.
– Fixed an issue where the “Go” command wasn’t usable inside the grotto cave or on the bridge.
– You can now pick up items that are close in front of you, by using the Interact key on them (default: E). A green outline will show around the current target item to be picked up. If there are multiple items nearby, the one closest to the mouse cursor (or the center of the screen) will be the current target.
– Added UI for the inventory system, accessed with hotkey:I by default. In the inventory menu, you can drag and drop to rearrange items, navigate between pages, and right-click or drag an item out to drop it on the ground.
– You can now trade items with Kade by walking up to their side and pressing the Interact key. Giving them equipment items will cause the item to automatically be equipped, but you can also right-click on it to manually equip or unequip it.
– When Kade is wearing the saddle, interacting with their side will show a radial menu with options to trade or ride on their back. When riding, the regular walking/sprinting controls apply as usual, but most commands and interactables are not accessible.
FIXED
– Fixed a bug where cum-through during missionary anal would sometimes not disable the fluid emitter for the player’s mouth afterwards.
– The cursor will now remain active when a radial menu is visible, instead of locking in the center of the screen and making the radial menu unusable.
– Added a backpack for accessing the inventory. To access it, reach over your shoulder and grab with the grip or trigger. The backpack contains slots that most grabbable items can be placed in, and multiple pages to store items on which you can navigate to with the UI arrows. Place the backpack on your back again to take it with you – or, it will automatically return to your back if you get too far away from it.
– Added support for equipping a saddle on Kade’s back – hold it over his back and release when the target area appears to equip it. When it’s equipped, grab the seat part of the saddle to unequip it again.
– When Kade is wearing the saddle, hold one of your hands over it to enter riding mode. Control Kade’s movement with the left stick/touchpad, and dismount by opening the player action radial menu (A / X / touchpad click) and selecting the “Dismount” option.
CHANGED
– Updated the version of HurricaneVR, which is used for the hand rigs in VR mode. Seems to have improved some of the jerky motion when grabbing objects.
KNOWN ISSUES
– There is not yet a way to access your partner’s inventory in VR mode. If you give them any items in Desktop mode, these items will be inaccessible when playing in VR mode until you trade them back or drop them in Desktop mode.
v1.1.2
– Added a world map, accessed through the pause menu (or hotkey M in desktop mode). You can use it to fast travel to a few points of interest.
– Added a day/night cycle, with settings that can be adjusted in the Preferences. You can set the time of day, the speed of the cycle, or sync it up to your real time.
– Added a title screen that shows before the play mode prompt.
– Added support for localization. You can now change the language on the Play Mode Prompt at startup, or in the Preferences options. Currently supported are English, French, Spanish, German, and Norwegian.
– Added performance options for shadow quality.
CHANGED
– The position and orientation of you and your partner are now saved to your file when you quit the game, as long as you use the Quit button and don’t force-quit some other way.
– Changed the tail rigs for both characters. Tails should now react a little better physically instead of clipping through things. This also resolved some issues when playing at uncapped framerates, and seems to have slightly better performance than before.
– Some improvements to the handling for distant trees, for better performance.
– Adjusted player’s run cycle a bit to fix some animation issues.
– Adjusted some cum properties and appearance.
– Some tweaks to how the ambient sounds were handled in some areas, so they are better balanced instead of seeming to come from a single point in space.
– Changed some ambient audio to be a little less intrusive.
– Improvements to the responsiveness of vibrators and strokers, so they should be less spotty during penetration.
FIXED
– Fixed some issues with how the “Object Density” performance settings were being stored, which was causing them to not load or save correctly in some cases. Because of this change, these values have been reset to Medium by default.
– Fixed some issues where some penetration effects could get stuck on, such as blowjob sound effects or the clipping plane on Kade’s dick.
– Fixed a bug where options could fail to be set properly on load, if the Play Mode Prompt was active.
– Fixed a bug where walking on Kade could leave you floating in the air when they walked away.
– Fixed a bug where Kade’s head was behaving oddly when running.
– Adjusted Kade’s navigation handling so he slows down a bit more when approaching a corner in his pathing, rather than overshooting it.
– Better handling for an issue where some users would occasionally get an error loading the profile on startup.
– Fixed the display of the Object Density toggles to reflect their actual state on the initial load.
– Adjusted the collider around the lake a bit, to prevent you from walking too deep.
– The dock can now be targeted with the interact command pointer.
– Fixed some inaccurate colliders on the cliff rocks.
REMOVED
– Removed the short-lived “Dynamic Tail Collision” toggle as it no longer applies with the new tail rigs.
– Fixed an issue where the player’s capsule collider was immediately pushing you out of objects, causing issues with positions where you’re close to Kade, like penetrating his ass.
– Fixed some cock-grab handling for the player that was causing your hands to sometimes get twisted at odd angles when you grabbed your dick.
– Fixed a bug where the “Sit Up” and “Slide Down” commands could sometimes get incorrectly disabled in Kade’s leaning-on-back / riding poses.
– Fixed a rendering issue with the water shader in VR mode. Unfortunately this meant disabling some of the visual effects that were causing the issue, so the water doesn’t look quite as nice in VR mode.
v1.0.5
N/A
v1.0.4
– Added a new sex position, receiving blowjobs from dragon friend. It is available as a command while sitting on the same crate you use for the missionary position.
– Added a new eye type option (slit) to both characters. Note that if you had previously made a custom colorset, it will need to be regenerated by going into the Edit mode and hitting Save Changes in order for the eyes to appear correctly.
– Added a handful of minor sound effects, mainly footsteps and similar sounds.
CHANGED
– Some backend changes to vibrators that should help improve some issues with responsiveness, at least as much as I can do on the code side – hardware and Bluetooth signals will still play a role, especially with plug toys.
– You can now have multiple vibrators assigned to the same body part, and there is now an “Any Source” option for vibrations, where the same vibrator will go off regardless of whether you’re penetrating or being penetrated.
FIXED
– Fixed some physics issues that could happen if toggling Kade’s genital types back and forth.
– Fixed an issue where Kade’s head would shake oddly in some scenarios, particularly when transitioning between looking at you and looking at something else.
– Fixed the Disconnect button on the Vibrators panel to actually disconnect from the server, instead of just appearing to.
– Penetrating Kade’s pussy now correctly triggers vibrators assigned to your cock.
– Instead of the generic “Summon Partner” action when interacting with an object, there are now more specific command buttons to select the position you want to do.
FIXED
– Fixed an error that could occur when switching from the player-on-top Missionary position to the Riding position.
– When using the laser pointer to select interactables that have multiple activities (currently, the crate which now has Missionary and Oral Play), a secondary radial menu appears so you can select which activity to do.
– Sex position commands for objects that you can get into posed positions with (crate, doggystyle rug) are now added to the regular command menu when you’re in those poses, similar to how desktop mode shows the available positions when interacting with an object.
– Adjusted the offset of the hands relative to the controllers slightly, so their positions should match up a little better with your actual hands.
FIXED
– Fixed a bug where the UI pointer was not showing up in some scenarios when launching the game into the VR calibration room.
– Fixed an issue where Kade was not getting erect when switching to the Riding position.
– Fixed an issue where exiting the Riding position from the reversed position was causing the play area to get flipped around the wrong way.
– Fixed a bug where using a controller as a body tracker was not properly unbinding the hand that normally follows that controller.
v1.0.3
– Added a new, slightly slimmer body type for Kade.
– Added a pussy genital option for Kade. Note that it’s not possible to have both male and female genitals with Kade at this time. Also, if you had previously made a custom colorset, you’ll need to enter Edit Mode for it and then Save Changes in order for the pussy textures to be applied correctly.
– Added a new pattern for Kade, with a couple colorsets.
– Added a new voice pack for Kade, with a slightly higher pitch.
CHANGED
– Thrusting into Kade now results in some slight movement instead of them being totally still.
– Eating out Kade’s ass or pussy now results in some sound effects and player vocalizations.
– Did some arousal balancing for more consistency in different positions and activities.
FIXED
– Cum will no longer stick to your breasts if you don’t have any.
– Fixed a bug where clicking the voice pack demo button would cause the moan sound to play again whenever returning to the Character Menu.
– Added pussy-related actions to the Servicing Rear position (when standing or kneeling) and to the player-on-top Missionary position.
CHANGED
– Updated some handling for “touch targets” when you’re interacting with your head or hands, so some transitions there may look a little different. This should also help reduce some clipping issues with your fingers when you’re jerking him off.
KNOWN ISSUES
– Due to some animation changes, there is a minor visual glitch with the player model when you start or end an interaction with certain things (sitting on the crate, starting the player-on-top missionary position).
– If Kade has a pussy, there is a new “Switch Holes” command available when they are bent over or lying on their back on the hay floor. This command will make them adjust their hips slightly for easier penetration, and align your cock with the hole when not using hip tracking.
FIXED
– Fixed an issue some users were having where the UI pointer wasn’t showing up during the initial VR calibration.
REMOVED
– The automatic kneeling animation when you get physically low enough has been temporarily removed, as it was causing some odd animation issues in some scenarios, particularly when your hips were locked in place to penetrate your partner’s hole. You can still manually kneel using the player action or the quick-press shortcut (A / X / touchpad click).
Female drake!
– Added a new, slightly slimmer body type for Kade.
– Added a pussy genital option for Kade. Note that it’s not possible to have both male and female genitals with Kade at this time. Also, if you had previously made a custom colorset, you’ll need to enter Edit Mode for it and then Save Changes in order for the pussy textures to be applied correctly.
– Added a new pattern for Kade, with a couple colorsets.
– Added a new voice pack for Kade, with a slightly higher pitch.
CHANGED
– Thrusting into Kade now results in some slight movement instead of them being totally still.
– Eating out Kade’s ass or pussy now results in some sound effects and player vocalizations.
– Did some arousal balancing for more consistency in different positions and activities.
FIXED
– Cum will no longer stick to your breasts if you don’t have any.
– Fixed a bug where clicking the voice pack demo button would cause the moan sound to play again whenever returning to the Character Menu.
– Added pussy-related actions to the Servicing Rear position (when standing or kneeling) and to the player-on-top Missionary position.
CHANGED
– Updated some handling for “touch targets” when you’re interacting with your head or hands, so some transitions there may look a little different. This should also help reduce some clipping issues with your fingers when you’re jerking him off.
KNOWN ISSUES
– Due to some animation changes, there is a minor visual glitch with the player model when you start or end an interaction with certain things (sitting on the crate, starting the player-on-top missionary position).
– If Kade has a pussy, there is a new “Switch Holes” command available when they are bent over or lying on their back on the hay floor. This command will make them adjust their hips slightly for easier penetration, and align your cock with the hole when not using hip tracking.
FIXED
– Fixed an issue some users were having where the UI pointer wasn’t showing up during the initial VR calibration.
REMOVED
– The automatic kneeling animation when you get physically low enough has been temporarily removed, as it was causing some odd animation issues in some scenarios, particularly when your hips were locked in place to penetrate your partner’s hole. You can still manually kneel using the player action or the quick-press shortcut (A / X / touchpad click).
v1.0 alpha4
– Added a new sex position – riding! You can interact with the area near the hay bales in the corner to start it. A little additional info: this position will actually include two sex positions (player-on-top missionary, and riding) with the missionary position coming in the next build. However, to keep things simple this will always start with the missionary position and then you can choose to move to the Riding position – but since that hasn’t been implemented yet, some animations are currently incomplete or a bit awkward in this build.
FIXED
– Cleaned up some handling of cock-spline-following objects like the player’s hands to reduce CPU overhead, mostly noticeable in VR mode.
– When directing Kade to walk to a point on the floor, a target circle now appears where you click, for consistency with VR mode.
FIXED
– Fixed an issue where the head and hand control buttons weren’t being hidden correctly when switching between the servicing front and servicing rear positions, causing the wrong options to appear.
– Fixed some odd leg rotation issues with the player in the missionary pose.
– Fixed a bug where the arousal meter flashing would get stuck if the pause menu was opened during a climax.
– Fixed an issue where the menu tablet would fail to appear in some scenarios after leaving the VR calibration room, such as after the initial calibration or when going to calibration through the main menu instead of the pause menu.
– Fixed some errors being generated when cancelling the player action menu before the progress spinner was full.
– Fixed an issue affecting the player’s left foot where it was incorrectly referenced by an animation during VR play, causing the foot tracker to not calibrate properly.
– You can no longer inadvertently exit a pose (like sitting, or on all fours) with the left stick while an object action menu is open in that hand.
– Fixed the haptic feedback when touching Kade’s chest to feel his breathing, which got broken at some point. [desktop/vr] ADDED
– Added a new sex position – riding! You can interact with the area near the hay bales in the corner to start it. A little additional info: this position will actually include two sex positions (player-on-top missionary, and riding) with the missionary position coming in the next build. However, to keep things simple this will always start with the missionary position and then you can choose to move to the Riding position – but since that hasn’t been implemented yet, some animations are currently incomplete or a bit awkward in this build.
FIXED
– Cleaned up some handling of cock-spline-following objects like the player’s hands to reduce CPU overhead, mostly noticeable in VR mode.
– When directing Kade to walk to a point on the floor, a target circle now appears where you click, for consistency with VR mode.
FIXED
– Fixed an issue where the head and hand control buttons weren’t being hidden correctly when switching between the servicing front and servicing rear positions, causing the wrong options to appear.
– Fixed some odd leg rotation issues with the player in the missionary pose.
– Fixed a bug where the arousal meter flashing would get stuck if the pause menu was opened during a climax.
– Fixed an issue where the menu tablet would fail to appear in some scenarios after leaving the VR calibration room, such as after the initial calibration or when going to calibration through the main menu instead of the pause menu.
– Fixed some errors being generated when cancelling the player action menu before the progress spinner was full.
– Fixed an issue affecting the player’s left foot where it was incorrectly referenced by an animation during VR play, causing the foot tracker to not calibrate properly.
– You can no longer inadvertently exit a pose (like sitting, or on all fours) with the left stick while an object action menu is open in that hand.
– Fixed the haptic feedback when touching Kade’s chest to feel his breathing, which got broken at some point.
v1.0 alpha3
Restoring the remaining desktop mode features and then some, plus a screen/camera prop for VR mode. [desktop/vr] FIXED
– Fixed some minor performance issues that were introduced in recent builds.
– Cum no longer sticks to your balls if you don’t have any. [desktop] ADDED
– Restored support for the “servicing rear” positions – fucking Kade’s ass and kneeling behind him for rimming and fisting. To activate, walk near his ass while he’s standing still to have him bend over.
– Added support for the free-roam commands when not in a sex position, like telling Kade to get into a specific pose, walk to a point in the room, or interact with an object – hit Tab to toggle the menu.
– Added options for mouse look sensitivity, y-invert, and camera FOV.
CHANGED
– Tweaked some handling for the “fondle balls” action so it works a little better at various ball sizes.
– The “Target Framerate” setting no longer appears when VSync is enabled, since it has no effect then.
FIXED
– Fixed a bug where you could get stuck in place when interacting with the crate if you clicked the “Exit Pose” button while the player was still in the sitting-down transition animation.
– Fixed an issue where Kade’s AI would start interacting with an object other than the one you were using, instead of attracting you over to it, causing some animation errors.
– Adjusted some animations in the doggystyle position to reduce clipping issues, such as the player’s tail, and Kade’s dick during anal penetration.
– A new tool has been added: camera and screen. You can toggle it using the pause menu, like the mirror. The screen can be mounted to the side of the camera, projected onto a large screen on the wall, or it can be attached to your face to swap to a HUD mode instead of being a physical object.
– Object action menus have been added – these allow you to configure properties of held objects. Currently, the camera and screen are the only configurable objects. Hold the object in your hand, then hold the player action button (A / X / touchpad click) to open the radial menu.
CHANGED
– The maximum smooth turn speed has been increased.
FIXED
– Fixed a bug that was causing a soft-lock on startup for players that had never done VR calibration.
– You will no longer moan aloud while climaxing if there’s a dick in your mouth.
– Swallowing sounds now correctly trigger while cumming in your own mouth.
– Fixed an intermittent physics issue where the menu tablet would feel “heavy” and hard to move around after grabbing it.
v1.0
N/A
v0.6
– Added support for connecting to bluetooth-enabled vibrators using buttplug.io. To make this work, you’ll need to have an Intiface Desktop server running (download: https://intiface.com/desktop/). Then in the game, open the “Vibrators” panel in the Options, connect to the server, and configure your devices. See the “Known Issues” section below for some other notes on this.
– Added an “orgasm duration” slider for characters, to provide finer control over how long they cum for.
– Added a new texture layer to all patterns for both characters (Fleshy Bits Tint) so now mouths and orifices are a little less monochromatic. If you already had custom colorsets saved, you’ll need to Edit them and Save Changes to recompile them with the new layer.
– Added a skybox with some clouds, instead of being in an empty void.
CHANGED
– Some adjustments to the lighting and colors to make it look a little warmer and nicer.
– Tweaked cum shading slightly so it isn’t so glowy when bloom is enabled.
– Added some normal maps to a handful of scenery materials, so things will look a little nicer up close.
– The fuckloops in the missionary and doggystyle positions have been updated to be a little more interesting and varied.
– Rearranged some of the furniture so Kade’s tail will be less likely to whack books off the shelf while he’s fucking you.
– Increased the max volume level for all audio sliders. The default volume is still the same, but you can now adjust it to be higher.
FIXED
– Fixed a number of performance issues. The game should run much better now, particularly when fluids are not active.
– Refactored some things with the character menu to fix issues where textures would sometimes load late and get applied to the wrong characters, and fixed a memory leak issue with the colorset edit mode.
– Fixed some discrepancies between the player’s belly inflation blendshape and its collider, so collision should follow the curve of the belly a little better now.
– Player will no longer leak cum/precum from nowhere if they don’t have a dick.
– Adjusted the rate of cleanup for fluid particles when nearing the particle limit, to reduce issues with emitters sputtering from not being able to spawn enough new particles.
– Added a throttle on click events for URLs, to prevent multiple browser windows from opening at once.
– Tweaked Kade’s ass colliders and blend shapes to improve deformation and reduce clipping issues.
– Fixed some minor texture errors on Kade’s back legs.
KNOWN ISSUES
– The library for connecting to vibration devices does not provide a unique ID for devices that persists across sessions, so their configuration settings are saved by device name instead. This means that if you happen to have multiple of the same kind of device connected at once, they will both use the same settings and cannot be configured separately.
– The library for connecting to vibration devices does not support multiple Lovense devices at once, if using the Lovense USB bluetooth dongle. You must use a regular bluetooth dongle instead in order for both devices to be discoverable.
– Sometimes the connection to the local buttplug server can get interrupted after a certain amount of gameplay time, and the server itself will need to be restarted and reconnected in order to work again.
[desktop]
REMOVED
– Desktop mode has been disabled for this build. This is due to the way the character avatars are being handled – up until v0.5, the desktop mode used a rig to control the player character that was totally separate from the VR version, which just had floating hands and a “head”. Moving forward, the desktop and VR versions will use the same rig to control the player’s body (which will make things a lot simpler on the code side), but there are significant changes that need to be made to support this for desktop, such as controlling the free-roam animation states and walk cycles for the player, new camera controls, and new transition animations. In order to not delay the release of v0.6 any further (which is a VR-focused build anyway), I’m pushing desktop mode support for the new functionality to v1.0.
[vr]
ADDED
– Full VR avatar, with optional support for full-body tracking. No more floaty hands!
– Kade now has a rudimentary AI, and will get bored and choose his own activities if you step away from him for a bit. He’ll also “bark” and gesture to get your attention if he wants you to play with him.
– Added a “command menu” for directing Kade around. Hold the (right-hand B / Y / right-hand hamburger) button to open it, use the stick/touchpad to select an option and trigger to confirm. Current commands available:
– Go/Interact. This is the primary action, and causes a laser pointer to appear when highlighted. You can use this to click on the ground where you want Kade to go, or click on the highlighted “interactable” objects to direct him to interact with them.
– Sit, Bend Over, and Follow Me. Pretty self-explanatory.
– Prevent / Allow Orgasms toggle.
– The command menu has an alternative/shorthand method for activating things, which are called Gestures (though they’re mostly “point at thing” right now, not complicated hand gestures). This method is available by default but can be toggled off in the VR options. All actions will still be possible using the command menu, these gestures just provide a more “natural” or intuitive way of interacting with the world.
– To activate this mode, just point with one finger (hold the grip and not the trigger) for a second. The interactable objects in the room will be highlighted like the regular command menu interact mode, then you can point at the desired object to activate its effect.
– Pointing at Kade’s feet will make him sit in place.
– Pointing at your own feet will make him follow you around.
– Point at a spot on the ground to make him walk there.
– Some previous trigger zones for certain actions are also still available (like putting your hand near his ass while he’s standing to get him to bend over) – with a couple intentional changes: he no longer dismounts the plank automatically if you walk away, and he no longer stands up from being bent over if you move your head too far away.
– Added a calibration room for VR, which will be the initial entry point for VR mode, in order to match your height to the avatar. You can also calibrate your full-body trackers here, along with a sitting surface height/orientation, so your player will be adjusted to sit properly on objects in a way that matches your physical chair/bed/etc. The floor of your play area also works as a sitting surface, so you don’t actually need any other furniture. There are two types of “sitting surfaces” available: Stationary or Movable.
– Stationary surfaces are things like beds or other furniture that generally can’t be moved or rotated. When using this mode, both the position and rotation of the surface you calibrate are important, so the spot you used for calibration will line up with where your avatar sits in-game.
– Movable surfaces are rolling office chairs and similar furniture that can be positioned and rotated easily while in VR (or just the floor of your play area). When using this mode, only the height of the calibrated surface is important, and your character will maintain the same orientation you were in before entering the sitting pose.
– For either type, when you’re ready to enter a sitting sex position you’ll want to be physically standing right in front of where you’ll be sitting, then move and rotate your avatar in-game so they’re standing in front of the object, so that you can physically sit during your character’s transition to the sitting pose and things will line up properly.
– Added support for the missionary position. To start it, activate the crate with the blanket on the left side of the main area using gestures or the command menu (or wait for Kade to attract you over to it), and position yourself above the blanket to enter the sitting position. It is recommended that you do the “Sitting Surface” calibration beforehand to align whatever you’re sitting on with the crate. Then, use the command menu to control the actions and speed during sex, similar to how desktop mode works.
– Added support for the doggystyle position – similar to missionary, but interact with the rug on the ground. You’ll want to make sure you’ve got enough space in your play area to get down on all fours (I’m planning to add support for non-roomscale VR setups at a later time). Turning the mirror on is also recommended, otherwise there’s not a whole lot to see.
– Added a different hand action menu to replace the “hand pose” system. It is opened by holding the same buttons the ChangeHandPose did (A / X / Trackpad click), and then use the control stick or trackpad to select an action, and the trigger to confirm. Currently the only actions are the regular Hand control and Hip Thrust, which can be used to control your hips when full-body tracking is not enabled.
– Character customization for the player is now supported since you actually have a body to customize.
– A mirror can now be toggled using the pause menu, which follows you around (this mirror also appears when in the Character Menu for the player). The mirror can be pinned in place to prevent it from rotating.
– The player’s arousal/anticipation levels are now displayed on the left wrist, and Kade’s stats are on the right wrist.
– There is now an option for walking direction based on the waist tracker, in addition to the previous options of headset or left-hand controller.
– In addition to the previous 45-degree snap turning, you can now choose 90-degree snap turning or smooth turning.
– Added a new horsey dildo.
– Added a heartbeat sound for Kade, if you put your ear to his chest.
– The screen-darkening effect when your head collides with objects can now be disabled in the VR preferences.
– Added a credits section for supporters.
CHANGED
– The handling for manual orgasms has been changed – rather than being a setting in the Preferences (and only affecting Kade), it’s now toggled through the command menu (for Kade) or the player action menu (for the player). Also, there is no longer a way to trigger an instant orgasm at any time – the toggle just prevents orgasm from occurring when arousal gets maxed out.
– Overhaul to the finger/grip handling, now that hand poses have been removed – your hands now close completely under full grip pressure, instead of stopping partway. They also grip with an appropriate force on cocks and balls, so it should be a little easier to jerk off your dragon friend and yourself.
– Tweaked some handling for the player’s fingers when you’re holding objects – they’ll now do a better job of conforming to the surface when you grab something, rather than freezing in place above it.
– You can no longer “grab” gates when they’re latched shut, so it should be easier to grab the latches themselves.
– Both characters are now visible when first starting the game, instead of only appearing when selecting a saved game.
– Kade now bends over a little bit farther when you’re playing with his ass, to give easier access.
– The dildo now triggers some sound effects when thrusting into Kade’s ass.
– The wrist UI for arousal/anticipation is now dimmed by default, and lights up when you look at it, so it should be less intrusive in general.
– Dragging a slider or scrollbar will now lock the slider to your cursor until you release the trigger, so it should be easier to drag them without needing to follow the slider’s boundaries exactly.
– Scaled the scroll speed when using the stick/touchpad in scrollable areas, so it’s more reasonable in long lists like the credits section.
– Removed the “ScrollUI” binding as it was superseded by the “NavigateUI” binding. Also, you can now scroll UI areas with either the thumbstick or touchpad on Index controllers, instead of only with the touchpad.
– Adjusted the overall floppiness of Kade’s dick slightly, per user feedback.
– Tweaked the screen darkening effect when snap-turning to hide any visual glitches a bit better.
– The laser pointer for interacting with the UI is now always active whenever you’re pointing at a valid UI element, rather than only when your hand is near the tablet. This should make it easier to interact with from a wider range.
– The player now has proper gravity whenever they should be falling, rather than only falling when you move the stick with walking locomotion. Hopefully should resolve some issues with players getting stuck under the map.
– Objects that fall out of the world will now be returned to their original positions.
– Lowered the “force snap” distance for your hands, so they’ll correct their position a little sooner if they get stuck too far away from where your controllers are.
FIXED
– Fixed some issues with the “grab” triggers for the player’s hands, so it should be easier to grab “compound” objects like the menu tablet and bucket.
– Fixed a bug where Kade would always look at you when dismounting the plank, even if you weren’t in a zone where he’s normally allowed to do that, causing him to potentially crank his neck around backwards.
– Fixed an animation issue where Kade’s shoulders were rotating oddly if he turned his head too far to the side.
– Fixed an issue where Kade’s eyes would rotate strangely if you pushed his head to the side with your hand.
– Fixed an issue where Kade’s head would sometimes twist around when transitioning between looking at you and looking forward in some scenarios.
– Fixed an issue where the help icons that appeared for certain fields in the options panels were not clickable.
– Fixed some rendering issues with the teleport elements like the cursor and target areas.
– Restored the screen fade/blink effect when teleporting which got broken at some point.
– Regenerated bindings for the Vive Cosmos controllers to hopefully fix some issues there.
REMOVED
– Removed the “Visible Muzzle” option, since the character’s muzzle position with the full-body setup is much less obtrusive.
– Removed the “Wrist UI” option for choosing left/right hand, since there is a UI on both wrists now.
– Removed the “Centered Screen Camera” option, since it had limited utility and continued to have fluid rendering issues with the new rendering pipeline that didn’t seem to be fixable on my end.
– Removed the “Floor Offset” slider as it’s now handled by setting the player height in the VR Calibration room.
– Removed the “Help” panel from the options for VR mode, since it was out of date and some of the tips didn’t apply to the current version of the game anymore. At some point I’ll be setting up a proper tutorial for VR users to replace this.
KNOWN ISSUES
– Kneeling and lying down without full-body tracking is a little awkward, as your body tends to clip into the ground. This will be fixed at a later time to use proper animations instead of the current solver which only knows how to crouch a little.
– Currently, there’s not a good way to get your hands to lie flat on the blanket when in the doggystyle pose. I’ve got a solution for this, but it would require some rig and animation changes that I didn’t want to get into for now – this will be rolled into a more extensive “auto mode” for your hands in v1.0.
*Supporters: This is basically the same as v0.6-alpha5, with a few bugfixes. Check the changelog_alpha.txt if you’re terribly interested.
v0.5
[desktop/vr] ADDED
– New menus, a saved game system, and basic character customization. Swap out body types and genitals, customize colors and patterns, and a few other things.
– New audio for the player and drake voices (including a male voice option for the player), and some new sound effects.
CHANGED
– Reworked the animations for the missionary and doggystyle positions to use the new setup that the servicing positions previously used, so those animations may look a little different.
– Upgraded to Unity’s Universal Render Pipeline, so a few minor visual differences there.
– Performance and visual improvements for fluids.
– Updated the tail animation plugin I was using. Tail movement may look a little different, but tails should collide with objects more realistically as well.
FIXED
– Fixed a long-standing bug where arousal gain would accelerate over time. Arousal gain should be much more consistent now.
– Fixed some issues with odd shading and visible texture seams on the characters.
– Fixed/reduced some physics instability issues with drake’s dick.
– Setting the audio sliders to their minimum will now actually mute them, instead of just getting very quiet.
REMOVED
– Ambient Occlusion has been removed as it’s not currently supported with the new pipeline. [desktop] ADDED
– Added arousal, anticipation, and orgasms for the player character. The UI for this is shown in the lower-left corner.
– A new position where you can fuck derg’s butt if the player character has a dick. To access it, select “Stand Up” while in the Servicing Rear position.
– You can now lean forward/backward again in POV mode, in poses that allow it.
CHANGED
– The camera no longer moves or rotates if the click/drag was started over a UI element like a button.
FIXED
– Fixed a bug where changing from the “Servicing Front” position to another position and back could cause animation errors. [vr] ADDED
– Added a new toggle option on the VR panel for “Finger Tracking”. If you’re having issues with your fingers not moving, turn this option Off to revert to the old control handling method, which should be compatible with more devices.
CHANGED
– Overhauled the menu system for VR. Instead of floating menus, they now appear on a tablet that you can hold, and resize by grabbing both of its handles at once. The tablet can be interacted with using the laser pointer from before, or by tapping your finger on it like a touchscreen.
– Opening the pause menu no longer freezes time. This was due to some requirements of having hands that can animate while the menu is open, but I may be changing it back in the future if I find a way around that. It’s not a huge priority since there aren’t any action-packed things going on that you would need to pause time for anyway.
– Some updates to the petting mechanics on drake’s head – you can now push his head around slightly so it’s a little more lifelike, and getting a pleased reaction from him now just requires your hands to be rubbing the sides of his jaw or the top of his head, instead of mashing the grip/trigger buttons in those areas.
KNOWN ISSUES
– When using the Centered Screen Camera option, fluids look flickery and weird on the screen (but look fine in the headset display). I’ve notified the developer of the fluid plugin but have yet to receive a solution for this at the time this build was made.
– Not sure when this started happening, but it seems like the right hand has a much stronger “push” force on physics objects. I’m not seeing any reason that this should be the case since both hands seem to have the same physics settings and colliders. I didn’t feel like digging too far into it, given that the whole floaty hands setup will be removed and all the hand controls re-done and re-tested with the full-body implementation in the next build. For the time being, just be more gentle with that right hand .
– Cum renders in front of the VR tablet even when it’s behind it. Kind of a low-priority thing, will look into fixing this in the future.
Developer Note:
- Engage in a variety of sex positions, giving or receiving.
- Relax with some petting, mawplay, or cuddling in bed.
- Customize body types, genitals, patterns and colors for yourself or your partner.
- Supports synchronization with various bluetooth-enabled toys like strokers or buttplugs, for real haptic feedback to the action.
- Full-body VR avatars, with tracking support for waist, feet, and fingers.
- Physically simulated fluids.
- Frequent updates! Become a supporter on Patreon or Subscribestar for access to the latest content as it’s developed, or follow along with the public builds – all content is released periodically in these free builds.
Win: FILESFM – GOFILE – PIXELDRAIN – UPLOADHAVEN – WETRANSFER
RoarkeMostRare thanks for the link
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