Overview:
You are a new headmaster in a school. Your main task is to try to bring students up to a maximum stage of depravity. To do this you will have to convince the PTA to agree on changes that through time will help you achieve this goal. Several quests exist to help you achieve your goal.
Thread Update: 2022-07-10
Release Date: 2021-11-06
Developer / Publisher: HentaiHighSchool
Discord: Hentai High School channel
OS: Windows
Censorship: Yes, some pictures are censored
Version: 1.10.0.3
Language: English
Prequel: Hentai High-school
Genres:
The game’s settings include a list of tags that let you blacklist specific fetishes. This will either blur/hide images with such content or prevent entire events or choice paths from activating. Individual events may contain any of the following:
Teasing, Titfuck, Groping, Handjob, Spanking, Oral sex, Vaginal sex, Anal sex, Group sex, Sex toys, Lesbian, Gay, Futanari, Virgin, Voyeurism, Exhibitionism, BDSM, Incest, MILF, Prostitution, Sexual harassment, Rape, Drugs, Mind control, Slave, Urination, Trap, Pregnancy
Installation:
1. Install Microsoft Visual C++ 2010 SP1 Redistributable Package (x64)
2. Extract the game
3. Add the pregnancy mod (if interested)
4. Run
For Linux users: Playing the game with Wine
(untested by developers, check the latest post there for more up-to-date instructions)
Changelog:
Changes:
– Some new events by malorn, shilo, OneAmongMany (the 2 mods), plus some reworks by malorn, me, Ame.
– Slight chemistry rebalance. GenSex rep hits are potentially fixed.
– Game start ‘end goal’ selection (new game only), only the choice is implemented. Currently has no effects, but showcases future plans for different playstyles.
– Object and Event Reloading now potentially won’t massively break existing saves (I give it a solid 50-50).
API:
– GenSex support for after sex events (CustomPostSexEvents folder).
– Show Random Image – Round Robin mode (currently always starts at first index, but will likely use a random start index in the future).
– Op to obtain the number of times a subjects has been taught.
– Layer Transform Op for simple PD layer transforms (resize, offset, rotate).
– Int++/– on a Double/Integer in random mode sets it to a random value first and disables random mode (old mantis request).
– Person Age has a Set option (respecting MinAge).
– SpecialCharacters:
— Now use their Template for Min/Max clamping of Age, BodySize, Height. No template defined default to special gender+type template.
— Age field defines their birth year relative to scenario (if specified) start.
— CustomForename supports {Random}, CustomLastname supports {Random} and {PrincipalLast}. {Random} will pick from their template’s name list, not guaranteed unique.
— Can be reloaded.
– FunctionLibrary events for converting 24h time to cultured (used only by journal and calendar notes atm).
— To change ingame clock to 12h edit hhs+.exe.config CultureInfo field to en-US or en-AU.
— If done before new game function will auto-select settings, otherwise they can be further adjusted in the Map settings.
Event Reloading + VEE
Bugfixes (messy notes cause there’s much more, but bleh):
– Extra layers for nighttime in PC’s house to layouts.
– Hopefully tracked down remaining hardcoded dates in the scenario.
– Removed a weird check that prevented the Hooter chain if Susan’s HasQuest got removed.
– Info Panel not updating ‘Told to seek love’, ‘Address’, VEE override issue with dupes, etc fixes.
– Make mod Paperdoll Layers refresh on loading a save, current workaround: Enable the mod before loading a save in main menu.
– Extra layers (furniture) sometimes sticking on loc transitions. Maybe fixed, not sure because for some reason things started performing so well I can’t see it anymore…
– Sierra sex events had inverted GiveReceive logic on most branches.
– Fixed slave outfits.
– Fixed ‘Are you single?’
– Saving the Database breaking if a table is dropped.
– GetFamilyHome exception fix (though it shouldn’t happen to begin with, unless an NPC got renamed).
– TBBle’s reports.
– More panel tag fixes.
– Age clamping broken for grandparents & in general.
– Music Classroom & Sleepy Estate layout fix.
– PJ breast colors.
– Miniquest delays.
– Chemistry intros not having/clearing notes.
– Bunch of Template fixes.
– BeachMEFuta & AskAboutSchoolDressCode fixes.
v1.10.0.2 Hotfix:
Small bugfix package since I’m away a few days:
– Info Panel button + offset improvement.
– Info Panel now shows actual stats instead of debug ones. Also fixed some Database tags.
– Old Player Info hover removed in favour of Info Panel (due to customisability).
– Reloading locations and clubs keeps event IDs, but all other data is currently still reset.
– Fixed rare bug with Error Check exception/hang-up.
– Made Error Check lock buttons to prevent collection change.
– Fixed Wardrobe sending you to the void (removing Map buttons) when it detects an error.
— However this one is optional (if you’ve never experienced that then you’re unlikely to), as it will reset your wardrobe settings.
— Delete FunctionLibraryPCAppearance wardrobe file if you don’t want it.
v1.10.0.1 Hotfix
- Umgah’s Hypno fix.
- Info Panel wrong flirt fix.
- Breakin ‘knock’ fix.
- Left side of shopping panel being empty fix. Means you can now sell special items if they’re tagged wrong, so careful just in case.
v1.10.0.0 Release
This is the full 1.10 release, no longer a beta. That doesn’t mean it’s bug free, in fact, there’s a lot of new features that need testing.
However, we’re leaving ‘beta’ in hope of stabilizing this build with bug fixes as the final 1.10 version. So no more massive changes any time soon.
Due to a move from SVN to Git, the versioning format changed – we will no longer use the Revision (commit) number.
- 1.10.0.0 is the first public release version of 1.10.
- 1.10.1.0 would be the first minor update that may change some features.
- 1.10.1.1 would be the first patch release for that minor update, because we noticed some bug that required immediate fixing.
If you’re hoping to see new story progression since the 1.10 beta… I’m sorry, but this update is mainly big engine changes and new features, aimed at easier expansion of content/mechanics and at mod/event authors.
We’ve lost contact with the people working on the event side (plus a few on engine side) when the site went down.
And since no new writers have expressed interest in assisting, the progress on that end will be very slow at best. This doesn’t mean there won’t be updates and fixes, just no ‘content’.
- Lots of events have been reworked, code cleaned and/or typos fixed, etc.
- Stand out items (i.e. things to specifically look for) are noted below
- For the complete list of all changes and fixes see the game’s DocsChangelog folder.
Notable Changes and New Stuff:
- UI notifications for stat changes
- Official modding framework
- Global variables
- New population generation system. Gives more control over how/what kind of NPCs are generated.
- Custom Paper Doll Layers – the PD system is now less hardcoded and easier to automate/expand.
- The game only uses it for small things currently, this is mainly something for modders to play with.
- Pixel Shaders – allow manipulation (like recoloring) of PD layers and images. Has predefined shaders and also allows use of custom shaders.
- Location Layouts (aka LookAround V3) – allows showing PDs on location, and conditional backgrounds by providing simple Layout.xml definitions.
- Info Panel – when enabled provides some info about the NPC you’re interacting with, like relationship.
More details are available in the official release thread.
Developer Notes:
The current development focus is about streamlining, modernizing and balancing the gameplay of the existing events, since many of them have been contributed by many different authors of different skill levels over the years. That means that you should not expect much new official content in the upcoming release.
We consider the game as a platform and sandbox for the community to expand, and we aim to improve the customizability and modding of the game with every release. Development tools are provided with the game, though they are admittedly not well documented at the moment. Eventually the engine is also supposed to be used for entire new school management scenarios – the current Smallville scenario is also a test balloon to figure out what features are needed in general. But if you are running out of things to do in the official release, you could give some mods a shot. One of the most popular mods is Lexville, which changes many aspects of the base game. It is linked below.
If you are interested in some features of the upcoming version, you may want to take a look at the dev blog.
Known Issues:
- Very rare and unreproducible performance drops during event progression where the game may freeze for several seconds.
- If you enabled performance monitoring in the debug menu by entering a threshold value in the profiler tab (something reasonable like 5 seconds), you should be able to find an entry in the game’s log folder about this incident. We would like to hear back about it.
Issues with the official forum and mod mirror:
Unfortunately this also means that most of the mods that were only hosted on the forum are not available right now. However, barteke22 has set up a MEGA folder as mirror where mods can be gathered (both his own as well as third-party):
1.10 (extract into mods & enable): Mega
1.9.5 (extract into game folder): Mega
Note: mods written for 1.9.5 may not be compatible with the 1.10.0 yet
DOWNLOAD
v1.10.0.3 Full
Win: ANONFILE – GOFILE – PIXELDRAIN – RACATY – WORKUPLOAD
Patch from 1.10.0.2
Win: GOFILE – WORKUPLOAD – ZIPPYSHARE
v1.10.0.0
Win: MEGA – GOFILE – ANONFILE – MIXDROP – PIXELDRAIN – UPLOADHAVEN
v1.9.5 SP7
Win: UP2SHARE – WORKUPLOAD – FILESFM – GOFILE
Extras: MODS – LEXVILLE MOD – CHANGE POPULATION – STAT GUIDE – TIPS – TIPS2 – WALKTHROUGH – GUIDE – MOD INSTALLATION AND CREATION GUIDE
*This unofficial port/version is not released by developer, download at your own risk.