Overview:
While exploring the island you’ll encounter its many inhabitants that want to solely do hurt to the important character, however you will even meet some impartial NPCs which may assist or hinder your journey.
It’s a 2D action platformer with some gentle metroidvania components, resembling non-linear exploration, stock system, particular expertise, dialogue, and so forth. You will begin the game on the seashores of a mysterious island and from there you’ll have the ability to discover it at your leisure, making an attempt to seek out a method to escape from it and discovering its mysteries.
Thread Updated: 2022-08-14
Release Date: 2022-08-02
Developer: MegaBlueBall Patreon – Itch – Blogspot – Twitter
Censored: No
Version: 0.3d
OS: Windows
Language: English
Genre:
Installation:
Changelog:
+ Added new stage: Deity Machine
-> This is the primary half of the last stage. It may have tough platforming and enemies.
-> Accesible after defeating the evil witch within the deep underground. Enter the massive door that’s opened after the battle.
+ Added a new enemy: Monitor Robots
-> It has 3 variants with completely different assaults they usually guard the brand new stage.
-> All variants transforms Maya into sure acquainted faces, after which each performs distinctive experiments on her.
-> Gray Bot: Shoots 2 homing missles, Futanari tag (Masturbation)
-> Pink Bot: Spawns 3 Circular Saw, Lesbian tag (breast inflation)
-> Green Bot: Shoots 4 sturdy lasers, tentacle tag (stomach inflation)
* The minimap toggle is now the identical key because the Internal View (default T) so it might probably be configured and altered as you see match.
** To toggle the minimap you should maintain the important thing for at the least half a second, whereas simply quick-pressing the important thing toggles the Internal View as normal.
* Temporarily eliminated the potential to pick out different languages in the choices menu (they have been solely placeholders anyway) to keep away from textual content or occasion bugs.
** Support and translation for different languages remains to be deliberate for the last 1.0 release.
* Fixed a bug that allowed Maya to work together with objects whereas she was combating a boss or seeing an occasion/cutscene.
* Other minor/undocumented fixes and adjustments.
v0.3c
+ Added a new enemy: Futanari Bunny
-> A bunny character that has a carefree persona and likes to frolick within the forests.
-> Bunnies are weak as they will probably be one in every of the primary enemies encountered. The finest that they’ll do is throw carrots.
-> Has 2 ero scenes with the Futanari tag:
-> Doggystyle copulation (quick bunny model)
-> Oral standing mating press (quick bunny model)
+ Added a new enemy: Burly Sailor
-> A scoundrel character that has survived a shipwreck on the seashores.
-> They reap the benefits of their peg-leg to carry out a spinnig assault on potential adversaries.
-> Has 2 ero scenes with the vanilla/male tag:
-> Standing Anal full-nelson (tough model)
-> Standing upside-down inverted 69 (tough model)
+ Added a new enemy: Giant Worm
-> A denizen of the deep underground.
-> Dangerous enemies, specifically in teams. They tunnel underground and after they sense the footsteps of prey above, they stand up to assault.
-> Has 2 ero scenes with the vore tag:
-> Worm Soft vore (head first)
-> Worm Soft vore (ft first)
+ Added a new boss battle: The Arrogant Witch
-> She will probably be one in every of the important antagonists of the game and her story will probably be fleshed out later. Located in the brand new space, to the proper of the deep underground.
-> Her battle is sort of difficult as she will probably be one in every of the last boss encoutered by Maya in her Adventure.
-> She casts spells of increaing efficiency (together with a difficult one) and eventually she makes use of her legendary attribute transfer: boobs attract.
-> Has 3 ero scenes (cycled on this order):
-> Lesbian domination and foot worship
-> Dildo Transformation and self pleasure
-> Boobs therapeutic massage, male Transformation and Oral Vore
* Reduced in half the price at which Maya’s spirit is drained whereas she is being ero grabbed.
* Fixed one other bug referring to Maya getting into on-screen portals; enemies have been capable of hit Maya throughout her “entering door” animation.
* Fixed yet one more bug that causes the “slowdown effect” to incorrectly persist after Maya’s armor breaks and was locking the controls.
* Other minor/undocumented fixes and adjustments.
v0.3b
+ Added a new enemy: Evil Paiting
-> Located within the higher hallways of the fortress. Some are positioned in a new “gallery” to the proper of the save point.
-> Something inhabits sure paitings on the partitions disguising itself whitin. If Maya carelessly ventures beneath one in every of them, it pounces.
-> The scene tag is tentacle, with a twist ending.
-> There are 4 variants for the ending. The variety of flames point out which one will occur and no flames means choosen randomly (that is at all times the preliminary state).
+ Added a new enemy: Dominatrix
-> Located within the decrease left elements of the Castle’s dungeons, which bought a re-design within the format of that space. Proceed to the left from the save point.
-> She can dodge Maya’s assaults and use her lengthy whip to punish her.
-> The scene tag is Lesbian/yuri as she makes use of her strap-on dildo to prepare Maya in behave.
+ Added a new enemy: Latex Machine
-> Located within the decrease left elements of the Castle’s dungeons.
-> It is a stationary Trap to seize unaware guests and make motion and Combat extra harmful as you navigate round them.
-> The scene tag is ryona, and it really works a bit in a different way whereas this scene is only a setup for different scenes.
-> It places Maya into another fainted state.
-> Enemies that may seize Maya sporting a rubber swimsuit: Brute, Dominatrix and Purple Slime.
+ Added a new enemy: Dog Boy
-> Located within the 2 ranges of the Monster City, unfold round.
-> It follows Maya round and when shut sufficient it would bark. If Maya would not run far-off from it she will probably be attracted in the direction of the canine boy (5 seconds allure debuff).
-> Once Maya begins petting it, the canine will ultimately begin coaching when Maya’s HP reaches half or a set quantity of petting time has handed, whichever occurs first.
-> If Maya is grabbed with lower than half HP or whereas fainted, then the coaching state begins instantly.
-> When the dog-boy begins main Maya round, one other timer begins counting and if it reaches zero then the fainted state for Maya will happen.
-> At this point, Maya is taken to a sure location and an infinite loop will play kind of as follows:
1. A mating scene will play with the three primary loops and the climax (Maya is remodeled for the 2nd spherical onwards)
2. A pregnant loop, after which birthing that may vary randomly from 1 to three spawnlings per spherical (till a max of 6 rounds)
* Rebalanced the princess boss battle. Also her icicle talent now spawns an ice owl (along with the prevailing projectiles).
* Fixed a bug that prompted the princess boss to get caught on the corners of the room.
* Fixed a bug the place enemies have been not releasing Maya from a seize in the event that they obtained harm throughout that interval.
* Fixed a bug that prompted enemies to have the ability to seize or push Maya whereas she’s getting into a door or portal.
* Other minor/undocumented fixes and adjustments.
v0.3a
+ Added a new boss: Cute Princess
-> She is positioned in the highest ground of the fortress space.
-> This battle presents a completely different problem as a result of she is a flying kind and has a sample of assaults that will be predicted.
-> She can carry out 4 differnt ero grabs on Maya (these are at all times performed in the next sequence, accounting for the toggles)
-> 1. Performing Cunningulus and Masturbation (yuri/Lesbian)
-> 2. Receiving Cunningulus and strap-on (yuri/Lesbian)
-> 3. Feet fucking (foot fetish)
-> 4. Unbirth (vore)
-> can result in each “final” and “non-final” variations (this will be toggled earlier than the scene begins, within the superior choices)
+ Added a new stage: Dungeons
-> Its entrace is positioned within the fortress space, bellow the important corridor simply to the proper of the central save point.
-> While it has a quite opressive ambiance, evidently it’s empty… or is it?
-> A secret is required to open the closed gate. This secret is obtained by defeating the princes and opening the chest in her room.
-> Who know what method of beasts and creatures are locked down in there?
+ Added a new enemy: The Brute
-> It is unknow wheter this brute is man or beast; maybe that differentiation is meaningless as a result of of the mixed strenght and malice that it shows.
-> Located within the dungeons.
-> Ero tag is vanilla/male
+ Added a new enemy: Slime of Corruption
-> At a look this creature would possibly not appear to be a lot, but it surely has a sure potential that could make it a scary problem if not taken care of.
-> Located within the dungeons.
-> Ero tag is vore/???
* Increased the timing and velocity for skipping dialogue textual content (by holding down CTRL or the JUMP button)
* Added minor animation for Maya when getting into doorways.
* Fixed a bug that was inflicting enemies to have the ability to bounce whereas they’re grabbing Maya.
* Other minor/undocumented fixes and adjustments.
v0.2h
+ Easy mode (selectable in the choices menu) now has correct results within the game.
-> In common reduces enemies capabilites by half like max well being factors, protection, harm output, and so forth.
-> Maya is capable of use her expertise extra ceaselessly as a result of the prices are lowered in half, and spirit regeneration is doubled.
-> Can be toggled anytime and it would immediately apply the adjustments.
+ The digital camera now pans in the direction of mechanisms and objects when Maya prompts levers and switches.
-> The digital camera strikes in the direction of the item being affected till it’s in focus.
-> The digital camera will keep targeted on the item for about 2 seconds, then it resets again to the participant character.
-> This course of will be immediately interrupted at any time by the participant transferring, urgent inputs, taking harm, and so forth.
+ The sign state of levers and switches are actually saved in the present save file.
-> When loading a save file, the state of most activated switches will probably be maintained, because the file now information their final sign state.
-> There are some exceptions: levers which might be on a timer, sure Puzzle/secret switches, some elevators, and so forth. Those will behave as earlier than by reseting on load.
-> States are solely saved when the participant saves the game, or when a retry point is created (like when transitioning between phases or teleporting).
-> Old saves will load superb however all levers will probably be of their default state. Any levers manipulated any longer are correctly saved in the chosen save file.
+ Added a Minimap
-> Displays a bigger portion of the realm round Maya, in a stripped-down vogue to auxiliate with navigation.
-> Can be toggled ON/OFF by holding the digital camera key (default “C”) and urgent the assault key (default “X”).
* Levers and switches which might be on a timer now show an acceptable icon to point their distinctive habits.
* Added easy animations to Maya when: she activate a lever; defeat a boss; purchase a vital merchandise.
* Added underwear and bare variations to miscellaneous Maya’s animations (trying/speaking/offended).
* Increased the harm output of the talent Flaming Sword by 33%.
* Maya is now invincible whereas performing the Flaming Sword.
* Reduced enemy density within the 1st swamp space.
* Reduced enemy density within the crystal caves.
* Reduced max well being factors of the batgirl.
* Other minor/undocumented fixes and adjustments.
v0.2g
+ Added a new stage: Castle’s Upper Floors
-> There is a new locked gate within the fortress which requires a key. The secret is obtained from a chest after defeating the minotaur.
-> The princess chambers are positioned right here (future boss location), however watch out to not wander off within the hallways making an attempt to get there…
-> Be warned of the [???], and you may remorse touching the [???] as nicely.
+ Added a new enemy: Centaur Girl
-> She spawns from [redacted] within the fortress, however her pure habitat is within the hills previous the town (altought she remains to be a uncommon sight there).
-> Will kick along with her hind legs when Maya is close by, and carry out a charging assault along with her spear if Maya is careless.
-> Has 2 ero scenes:
-> Anal Vore (vore tag)
-> Oral Sex (Lesbian/yuri tag)
+ Added a new enemy: Ghost Butler
-> He’s positioned in the brand new space of the fortress, largely contained in the [redacted].
-> Will spawn random objects to throw at Maya from afar, normally with nice power.
-> Has 2 ero scenes:
-> Footjob (foot fetish tag)
-> Cowgirl place (vanilla tag)
* Added a golden chest in the world, which will be opened after defeating the boss. It comprises a key merchandise (actually) that opens the higher flooring of the fortress.
* Increased the loop quantity throughout ero scenes throughout the board, and lowered among the harm throughout these scenes (this method will change in the longer term)
* Updated debug key F9: It now additionally unlocks all of the talents/skills at present avaliable within the game that Maya can use (however has not picked up but).
* Fixed spikes hazards doing a flat quantity of harm as a substitute of percentile harm (based on Maya’s present max well being) as they need to.
* Fixed a bug that prompted Maya to not scream when she fell into demise pits, and glued another nook instances relating to these pits as nicely.
* Other minor/undocumented fixes and adjustments.
v0.2f
+ Added a new boss: The Champion (Minotaur)
-> Located on the rightmost finish of the Market Street, in the brand new Colosseum.
-> Has 3 ero scenes (the fetish tag is vanilla/male):
-> Doggiestyle (vaginal)
-> Standing Fuck Doll (vaginal)
-> Standing Legs-up (anal)
-> When Maya faints, the minotaur has a particular habits the place he’ll repeatedly cycle between the three animations, with extra transition animations.
* Fixed some phases not having a peak restrict for the game’s digital camera and glitching the graphics (notably on the forest and metropolis phases)
* Fixed the bottom collision glithcing in random spots across the phases, inflicting Maya to not collide properlly or fall by the bottom.
* Fixed a bug the place utilizing the Flame Sword from sure ladders allowed Maya to behave as if she the place nonetheless on the ladder.
* Fixed Maya typically getting caught inside a gate that closed on her, as nicely as every other objects which will crush her.
* Other minor/undocumented fixes and adjustments.
v0.2e
+ Added a new enemy: Moth Girl
-> This girl was probably the most voted on the enemy polls, and now she comes to transform extra damsels into the pack.
-> A flyer enemy that inhabits the swamp, she will be able to generate some annoying spores round Maya.
-> The important ero tags are: Yuri/Lesbian, stomach inflation, Transformation
-> Currently positioned in some elements of the Swamp and Garden phases.
+ Added a new enemy: Dwarf Girl
-> A cumbersome ginger shortstack that has an instatiable starvation as a consequence of the heavy labor within the mines.
-> Her excessive protection worth and a difficult projectile could make her fairly the problem when in teams.
-> The ero scene is mushy Oral vore
-> Currently positioned contained in the Crystal Caves.
+ Added a new enemy: Swamp Man
-> Big and agressive, these humanoids have solely rudimentary intelligence and act largely on base intuition resembling lust.
-> They have increased HP when put next to different frequent enemies, and get fairly agressive after they sense Maya close by.
-> The ero scene is Vanilla/Male
-> Currently positioned in some elements of the Swamp and Garden phases.
* Whenever Maya is grabbed, 20% of her max spirit/mana is immediately faraway from her present worth.
* Whenever Maya is grabbed, the battle bar now comes pre-filled with a small random quantity.
* In the Gardens save point location, the decrease proper gate is now open by default.
* Bugfix: Fixed the enemy demise animation typically carrying the white flashing used just for after they are hit.
* Other minor/undocumented fixes and adjustments.
alpha 0.2D
N/A
alpha 0.2c
+ Added a new stage: Swamped Burial Grounds
-> After defeating the werewolf boss within the caverns, proceed to the proper path to succeed in it.
-> It will function a connecting stage between the caves and the following areas.
-> Might be probably the most tough space but as a consequence of its damaged terrain and abundance in enemies.
-> Has 5 hidden powerups for pick-up in whole, with the final one being a difficult Puzzle that can require some tought to drag off.
+ Added a new enemy: Futanari Ghost
-> A weak character, however her talent forces Maya to make a determination between chasing the ghost or being in a susceptible place.
-> Her talent does no harm, but when it hits Maya it would immediately rip her layers of armor, and when bare Maya is grabbed as a substitute.
-> When hit the ghost will scatter and be invulnerable, but additionally unable to carry out her talent which will probably be cancelled immediatelly.
-> Has a novel ero scene as a result of she will be able to seize Maya utilizing her talent, and her ring portal will be used for attention-grabbing issues.
+ Added a new enemy: Swamp Pixie
-> Annoying flyers that not like their cousins fairies, will swarm and harass Maya.
-> She has considerably dangerous purpose along with her projectile, but it surely goes throughout partitions so it might probably be a problem for Maya when on tight areas.
-> Has two ero scenes: anal vore and unbirth. The identical pixie will cycle by every model when grabbing Maya.
* Added indicators with warnings telling gamers that they’ve reached a useless finish (pending additional growth of the precise space). On subsequent updates, new phases will largely be related to these finish factors. Currently these are:
-> At the rightmost finish of the 2nd stage of the Monster metropolis (Market)
-> At the leftmost finish of the 2nd underground stage (Depths)
-> At the rightmost finish of the swamp stage (Burial Grounds)
* Increased barely the variety of loops for most simple ero animations.
* Adjusted some ero sounds, and significantly altered a lot of the sounds when enemies climax inside Maya.
* Cleaned up a number of corners the place Maya might get caught into the stage geometry.
* Fixed a bug the place for some transferring platforms/elevators, their path indicators wouldn’t spawn properlly.
* Fixed a bug the place the non-istant textual content from dialogues would show garbled textual content if exited all of a sudden.
* Other minor/undocumented fixes and adjustments.
alpha 0.2a
-> Beach: Starfish and Coral.
-> Forest: Isobora, Spitting Plant and Forest Boss.
-> City: Lizardmen.
-> Now all enemies at present within the game have some type of “Internal View“. New enemies will at all times be added with them as nicely.
-> Internal views differ for every enemy: some present internal organs, others present an exterior close-up and others toggle on/off layers of the sprites.
+ Added the preliminary cross of Maya’s voices to the game:
-> All ero scenes are actually Voiced.
-> Voice quantity will be adjusted in the choices display. The default worth for the slider is 90% of the max.
-> Variations of voices embrace: damage/ache grunts, fainted screams, erotic moans that change based on scene velocity and roughness, climax, Blowjob and Oral slurps, gagged and muffled sounds, and so forth.
* Enemies which have greater than 1 ero scene now at all times swap between every scene for subsequent grabs (as a substitute of being random likelihood).
* Fixed Maya’s fainted scream being repeated throughout vore scenes.
* Forest Boss vore animation: added spores being launched through the preliminary seize.
* Fine-tunned Maya’s physycs interactions with some game objects: barrels, bins, satisfactory platforms and ladders.
* Batgirls are a bit extra agressive now, and chase Maya extra usually when she’s bare and/or fainted.
* Other minor/undocumented fixes and adjustments.
alpha 0.1t
+ Added a new enemy: Werebat girl
-> A new flying enemy that resides within the underground of the island.
-> While she is sort of sturdy, she’s additionally largely blind so she has to make use of echo-location to seek out prey.
-> Once she identifies a reverberation on Maya she’s going to swoop down on that spot.
-> Currently she will be able to solely be discovered on the brand new underground space.
-> Her erotic scene is a yuri/Lesbian face-grind. Her scene comprises 4 “states” (that are cycled by urgent the interior shoots key): wing-on and internal-off, wing-on and internal-on, wing-off and internal-off, wing-off and internal-on. In the longer term as I broaden the scenes there will probably be a risk of the werebat taking Maya away after the loop, to proceed the love scene elsewhere.
+ Added the last underground important space: Crystal Veins
-> Is the important location of the mysterious crystals that permeate the island, and will probably be very related to the game’s story.
-> Like all different areas, will probably be extra fleshed out on the late alpha.
* After ending dashing, Maya’s velocity now decreases extra step by step as a substitute of immediately.
* Smoothed out Maya’s head collision when leaping and barely touching corners of tiles which might be above her.
* Smoothed out Maya’s physique collision when leaping in the direction of and getting into passages of two block peak.
* Fixed Maya typically being caught on the ceiling after doing a slide deal with over a trampoline flower.
* Fixed Maya turning into glued to the ceiling when crouching on a transferring platform that pushes into the ceiling.
* Fixed Maya not properlly falling by satisfactory platforms when she’s additionally standing on the sting of a floor tile.
* Other minor/undocumented fixes and adjustments.
v0.1s Alpha
+ Added a new stage: Gaping Depths
-> This is the 2nd a part of the underground phases and it would lead right into a boss battle.
-> It will be accessed by going all the best way right down to the underside of the deserted mines and taking the left passage there.
-> Currently there are 6 power-ups to be collected on this stage, some tougher to seek out than others.
-> To get most of them, gamers may have to attempt to discover a collection of secret areas and corridors that result in these gadgets.
+ Added a new customized enemy: Mushroom Girl
-> This gal was the winner of a previous ballot and he or she bought an enormous quantity of votes at the moment, based on the cock-vore fetish.
-> Opposed to the Lamia, the mushroom girl is far slower and has an “aloof” nature, however she’s a lot tankier than the Lamia too.
* Fixed enemies typically getting caught in mid-air whereas displaying their idle animation.
* Fixed enemies leaping infinitelly whereas making an attempt to chase Maya when she fainted close to a wall and there have been different enemies close by.
* Fixed a glitch have been enemies displayed ther idle animation as a substitute of the ero animation when Maya was grabbed throughout a deal with.
* Fixed a glitch have been the digital camera and collision would develop into tousled when Maya was grabbed proper after a deal with ending.
* Fixed barrels/bins turning into caught whereas being pushed by the sliding deal with.
* Other minor/undocumented fixes and adjustments.
v0.1r Alpha
Added new enemy: Gray Kobolds
-> Kobolds are available in all sizes and styles, and this explicit species is nicely tailored to a life within the underground.
-> Their velocity and small measurement make them very tough to hit, which additionally allows them to navigate by small passages.
-> When threatened, they use a leaping assault to catch their opponents off-guard by going above their assaults.
* Added a new superior possibility: Display strains displaying the connections between switches and their linked objects (default off).
* Other minor/undocumented fixes and adjustments.
v0.1q Alpha
N/A
Developer Notes:
X: Basic Attack/Confirm
Z: Jump/Cancel
C: Camera Look/Zoom (throughout erotic scenes)
D: Dash
SPACEBAR: Interact/Talk
P: Pause the game
ESC: Open/Close in game menu
F5: Restore all well being (debug)
F6: Restore all protection (debug)
F7: Restore all spirit (debug)
F8: Reset Armor (debug)
Win:GOFILE – MEGA – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Extra:
Save FileKdfn thanks for the link