Overview:
Pure Onyx is a traditional beat ‘em up with Rpg elements set in the world of our flagship title, Malise and the Machine. It follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she’ll encounter gangs, crime syndicates, a corrupt police pressure, and the bio-engineered horrors of the insidious Babel Corporation. It options absolutely Animated, 3D artwork and is styled after 80s cyberpunk Anime. Pure Onyx comprises in-game, absolutely Animated H content.
Thread Updated: 2022-08-08
Release Date: 2022-08-02
Developer: Eromancer Patreon – Twitter
Censored: No
Version: July 31 2022
OS: Windows
Language: English
Genre:
Installation:
2- Click on “Pure Onyx.exe” to start out taking part in.
Changelog:
• Added early model of a Bunny Girl vs Bunny Girl H scene to the gallery.
• Fixed a really nasty hitbox difficulty that went underneath the radar since late
October. It successfully elevated all enemies’ assault and seize ranges,
making the game considerably more durable / extra irritating.
• Removed colliders from larva (the small worms). This prevents Onyx from
nudging them round when making an attempt to stomp on them, making them much less
irritating to hit.
• Reworked physics to stop Onyx from jittering or slingshotting when
colliding with objects and taking part in subject boundaries.
• Charger boss now correctly detects props and stops charging upon
collision if he can’t attain his vacation spot.
• Fixed the wacky wavy inflatable henchmen (Runt and Thug now not
inflate/deflate throughout bystander idles)
• Improved chest open animations.
• Added a safeguard to assist forestall enemies improperly leaving the taking part in
subject and glitching stuff up.
• Holding ‘Up’ towards the store whereas leaping will now not make Onyx
cling out within the air
• The Charger’s hitbox for Breath Attack now not sits round for a full
second after the vitality beam graphic dies out.
• Fixed difficulty the place Onyx could not do an influence assault (heavy punch) after
jabs 2, 4, and so forth.
• Completed Interactions system overhaul. Loot mendacity round now causes
much less of a efficiency hit + gadgets are much less seemingly spawn on prime of every
different.
• Fixed an integer overflow difficulty that might end result within the Wave #rolling over
into the negatives if the participant set the wave to a really excessive worth through
console.
• The setwave command can now not be invoked with detrimental values.
• Debug renderer (F1 key) correctly reveals enemy agro vary once more
• Added secondary movement (jiggles/physics) + mounted/improved animations for
complete Onyx vs Cop Double Team H scene
• Added liquid FX and submit H scene liquid to the Onyx vs Cop Double Team
H scene
• Added loot chests! Bigger chests = higher loot. These will get fancier in
future releases
• Added instance occasions in Sewers and Skyline wave missions the place chests
change into unlockable at sure waves.
• Completed partial overhaul of interactable system (permits for interplay
cursor to seem correctly on chests)
• Completed internal overhaul of all participant and enemy assaults. This provides
assaults and associated information to our game database, making them a lot simpler
so as to add/edit, however the transition is a significant one and has the potential to
create bugs with current assaults, so please be looking out.
• Added optimized customary and low poly fashions for Street Lord Wraxe
• Added optimized low poly mannequin for Male Cop
Fixed lacking helmet meshes / untextured eyes beneath helmet on
Male Cop
• Fixed the colour of Male Cop’s tralala — his ding ding dong.
• Added new FemCop grenade mannequin + completed animations/FX for
forcefield deployment throughout H scene
October 31 2021
- Multi-team H scenes now play in-game once more.
- Bosses now not get caught in non permanent stroll loops after being struck
- Fixed lacking SFX and electrical energy FX from Onyx vs FemCop H scene loop and finisher.
- Fixed FemCop’s forcefield opening after pushing Onyx towards it when the earlier animations are skipped.
- ** Fixed difficulty for some gamers the place loading display skipped its transition animation when loading into the World Map / a new mission.
- ** Fixed difficulty the place textual content/brand on loading display would seem scrunched collectively when utilizing a decrease game decision than desktop whereas fullscreen is enabled.
(** signifies gadgets added or being added because the October 18 Inner Circle check release):
- ** Added the second a part of Onyx vs FemCop + MaleCop H Scene (further SFX and liquid FX coming quickly).
- ** Fixed runtime exception associated to customized game decision dealing with leading to game being unresponsive at “Press any key” display with sure show setups.
- ** Added Options function to alter default show that the game begins up on.
- ** Added SFX to the primary a part of Onyx vs FemCop + MaleCop H Scene.
- ** God mode now impacts Stamina and Exhaustion swimming pools along with HP
- ** Fixed abdomen bulge form throughout Onyx vs FemCop Baton scene.
- ** If an enemy spawns exterior of or escapes the taking part in space, a message will now seem to inform you. Let us know if this occurs to you so we are able to doc it!
- ** Fixed lacking pores and skin/geo on the Chain Splicer’s LOD mannequin (his junk was floating mid-air, spooky)
- ** Fixed lacking SFX when Onyx is impacted immediately with Crawler’s spitball
- ** Fixed difficulty the place Crawler’s spit projectile would freeze within the air earlier than impacting the bottom
- ** Increased Crawler agro distance (truly, mounted an difficulty that prevented him from agroing) and Spit assault vary.
- ** Hitting a Crawler will now agro each him and his swarm.
- ** Fixed floating Larva/Crawlers throughout Combat.
- ** Added louder Crawler projectile splash SFX.
- ** Added electrical FX when FemCop’s forcefield spawns.
- ** Crawlers will now not face backwards when spitting at Onyx.
- Added early model of FemCop + MaleCop vs Onyx H Scene to the Gallery. Expect a considerably prolonged model + SFX and improved anims within the end-of-month release!
- Added optimized (LOD) mannequin for Onyx (needs to be a stable FPS enhance throughout H scenes).
- Changed key toggling in-game console to make use of key to the left from the 1 key on each keyboard format. This ought to resolve difficulties that AZERTY/QWERTZ (French/German) customers had with discovering the open/shut console key.
- Surveillance disks now not drop should you have already got the scene unlocked
- Fixed crucial difficulty that might bug out (heh) Larva/Crawler enemies, stopping their AI from restarting and making them un-killable.
- Added SFX to Larva/Crawler enemies
- Added splat FX when Larva enemies are squished.
- Added Bite animation + improved GroundHit animation for Larva/Crawler enemies.
- Larva/Crawler enemies will now not “walk” backwards.
- Added Spit assault to Crawlers
- Added Ground Slam assault to Crawlers
- Added time system. In-game time (proven in top-right of menu) now passes when Onyx travels between areas (distance-based), and after H Scene fade-outs. Day/Night art work hasn’t been added but.
- FemCop can now not be hit whereas winding as much as carry out her Mule Kick counterattack
- Eliminated nasty flickering shadow artifacts that usually seem at edges of shadows on Onyx and FemCop
- Improved Debug Viewer (F1 key) in order that collider meshes are literally consultant of the enemy’s physics colliders + update in real-time.
- Console command historical past could now be accessed through the up/down arrow keys (whereas console is open).
- Console message log now scrolls utilizing the Page Up/Down keys as an alternative of up/down arrow keys.
- Console instructions could now be autocompleted/chosen through Intellisense with the Tab key. Shift+Tab selects in reverse.
- Improved console textual content and colour formatting
- Overhauled code providers/subsystems; principally backend advantages however efficiency features are doable for lower-end hardware
- FemCop’s forcefield now casts a mirrored image
Known Issues
Here are the latest/most related identified points.
- Due to some code adjustments, Street Lord Wraxe can at the moment get caught navigating round Onyx and the store.
- Still should add some SFX + liquid FX for the newest H Scene.
- Blocky shading artifacts seem on each FemCop and Onyx in the event that they are lined in liquid whereas lit by FemCop’s forcefield. This is on account of a shader battle with the newly optimized liquid and the lighting method used for the forcefield. We’re engaged on a repair ^-^.
- Larva/Crawlers (and Vioreapers too) at the moment use humanoid bystander behaviors.
- Crawlers’ spit assault has a splash AoE the place the projectile lands, however FX graphics aren’t in for it but, so it may well seem as if Onyx is hit by nothing if she’s standing close by a touchdown spitball.
- FemCop’s pressure subject does not emit gentle correctly when the scene is mirrored.
- Reflection on Onyx’s shorts appears bizarre throughout FemCop H scene. Will repair in subsequent update (I failed >_> quickly)!
- It’s doable for FemCop’s forcefield to spawn on prime of bystander enemies.
- Splicer Thug wants new bystander animations earlier than his part of the Chain Splicer’s H scene.
- At minimum zoom, you’ll be able to see the incoming/outgoing Ball Drone utilized in the Runt’s part of the Chain Splicer H scene earlier than it is meant to seem.
- Some of Wraxe’s Combat FX must be up to date to work with new animations. Some could show as being rotated improperly or barely out of place.
- Charger’s hitbox shifts barely after he fees. If he fees repeatedly this shift can add as much as be important. It will quickly appropriate itself nonetheless.
- Enemies can seem floating above the store characters after an H scene, however ought to repair themselves shortly.
- Liquid gained’t present on Onyx throughout the Thug’s solo H scene. This will probably be mounted quickly.
- The liquid spurt FX on certainly one of the Thug’s H scene finishers generally does not play. We’re conscious of the trigger and seeing if it pops up wherever else earlier than fixing it.
- Infinite jabs are manner overpowered towards bosses straight away. Jab spam will probably be modified to a standing combo soon-ish (amongst different Combat enhancements).
- Street Lord Wraxe generally blocks the view of H scenes together with his big fats wraxe when he is a bystander.
Console Commands
The game is not balanced that nice but, so some folks have requested if there are methods to bypass bosses or get some assist. You can use console instructions for this whereas the game remains to be tough round the perimeters. Press the ` (backtick/tilde) key to open the console. Type any of the instructions beneath and press enter. Press ` once more to shut the console.
- godmode on/off – Makes Onyx indestructible and impervious to Exhaustion.
- onepunchmode on/off – Gives Onyx the capability to kill something with one assault.
- setwave # – Sets the enemy wave to the quantity specified. Changes is not going to be mirrored in enemies till the present wave is worn out. If you would like to struggle Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # – Multiplies the game pace by the quantity specified.
September 30 2021
- ** Patched a significant difficulty that was inflicting left-facing animations to desync characters within the Gallery.
- ** Disabling adult content will now conceal liquid with out clearing it (It will reappear in its appropriate state when adult content is turned again on).
- Added first iteration of Larva enemies (Larva and Crawler) to the game for Combat testing (use Stomp or the ahead punch combo finisher, Push, to hit the small ones; you can even knock them out of the air).
- Added swarm AI conduct (at the moment in use by the Larva/Crawler enemies)
- Added a enjoyable shock that has a probability to happen initially of every wave in Skyline/Sewers. Watch out >.>
- Added secondary movement (hair, clothes animation, and jiggles) to FemCop + Onyx H scene.
- Added boob squish + further face animations + clipping and popping fixes to the FemCop + Onyx H scene .
- Improved / higher emphasised shorts pull-down and barrier grenade throw animations throughout FemCop H scene.
- Increased FemCop’s H assault wind-up animation from 20 frames to 40 frames
- Fixed place of FemCop’s “EyeShine” FX (H assault cue)
- Player can now transfer / reset digicam place in H scene gallery.
- Restored function to Gallery the place foreground layers are hidden throughout H scene playback
- Loot containers at the moment are hidden throughout H scenes since they’ll obscure visibility.
- Fixed difficulty with Wraxe’s hitboxes that allowed for an exploit the place Onyx could possibly be positioned so she’s by no means hit.
- Remixed your entire game’s audio
- Added new Combat SFX and skid SFX for Onyx
- Reduced automated knockdown fee on Onyx (count on fewer knockdowns)
- Added adult content filter system (can filter all content or by fetish; extra will probably be added as we add content to the game).
- Added adult content filtering settings to Options display
Known Issues
Here are the latest/most related identified points.
- Despite their identify, Crawlers can generally float above the bottom — nonetheless investigating particulars.
- Larva / Crawlers’ Bite animation is a placeholder since we do not have one for it but (the one the place they increase up then slam down)
- Larva / Crawlers don’t have any SFX/VFX but.
- FemCop’s pressure subject does not emit gentle correctly when the scene is mirrored.
- Reflection on Onyx’s shorts appears bizarre throughout FemCop H scene. Will repair in subsequent update (I failed >_> quickly)!
- It’s doable for FemCop’s forcefield to spawn on prime of bystander enemies.
- A blocky shading artifact will seem on FemCop’s pores and skin if she’s lined in liquid whereas lit up by her forcefield throughout her H scene.
- Splicer Thug wants new bystander animations earlier than his part of the Chain Splicer’s H scene.
- At minimum zoom, you’ll be able to see the incoming/outgoing Ball Drone utilized in the Runt’s part of the Chain Splicer H scene earlier than it is meant to seem.
- Some of Wraxe’s Combat FX must be up to date to work with new animations. Some could show as being rotated improperly or barely out of place.
- Charger’s hitbox shifts barely after he fees. If he fees repeatedly this shift can add as much as be important. It will quickly appropriate itself nonetheless.
- Enemies can seem floating above the store characters after an H scene, however ought to repair themselves shortly.
- Liquid gained’t present on Onyx throughout the Thug’s solo H scene. This will probably be mounted quickly.
- The liquid spurt FX on certainly one of the Thug’s H scene finishers generally does not play. We’re conscious of the trigger and seeing if it pops up wherever else earlier than fixing it.
- Infinite jabs are manner overpowered towards bosses straight away. Jab spam will probably be modified to a standing combo soon-ish (amongst different Combat enhancements).
- Street Lord Wraxe generally blocks the view of H scenes together with his big fats wraxe when he is a bystander.
Console Commands
The game is not balanced that nice but, so some folks have requested if there are methods to bypass bosses or get some assist. You can use console instructions for this whereas the game remains to be tough round the perimeters. Press the ` (backtick/tilde) key to open the console. Type any of the instructions beneath and press enter. Press ` once more to shut the console.
- godmode on/off – Makes Onyx indestructible.
- onepunchmode on/off – Gives Onyx the capability to kill something with one assault.
- setwave # – Sets the enemy wave to the quantity specified. Changes is not going to be mirrored in enemies till the present wave is worn out. If you would like to struggle Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # – Multiplies the game pace by the quantity specified.
August 31 2021 Test Release
We’ve additionally managed to sneak in a very important mechanic known as the Exhaustion system. Grapples now improve Onyx’s Exhaustion over time, which makes grappling harder. Exhaustion additionally will increase by a small quantity on the completion of H scenes (however not throughout, that means you are not rushed whereas viewing it). This system will probably be wired into the Rpg framework extra in the longer term to make it extra attention-grabbing. Currently, the mission will finish when Onyx reaches max Exhaustion, however this may increasingly change later as we proceed to develop the Mission/Events system. Onyx’s Exhaustion may be eliminated just by visiting The Hub on the world map — it is robotically eliminated there.
We might use suggestions on Exhaustion system balancing, so please tell us what you’re thinking that!
Changelog
(** signifies gadgets added or being added because the August 16 Inner Circle check release):
- ** Added first FemCop + Onyx H scene.
- ** Added an H seize variant of the Flip Kick talent to FemCop.
- ** Added placeholder 2nd armor injury stage for FemCop
- ** Added preliminary model of the Exhaustion system. Grapples improve Onyx’s Exhaustion over time, which makes grappling harder. Exhaustion will increase by a small quantity at the top of H scenes (not throughout).
- ** When Onyx is utterly exhausted, missions now finish and she or he is returned to the Hub. Ending a mission manually may even take away Onyx’s Exhaustion.
- ** Added a placeholder Exhaustion meter to the game display.
- ** The Exhaustion gauge within the standing menu is now practical.
- ** Player now receives a warning if Onyx’s Exhaustion is excessive when returning to the world map.
- ** Exhaustion is robotically eliminated when Onyx visits The Hub on the world map.
- ** Chain Splicer now has the “eyeshine” cue earlier than launching an H assault
- ** FIxed clipping on FemCop’s bodysuit shoulders
- ** Fixed an difficulty the place altering key-bindings would trigger the game to freeze
- Added Thug part to the Chain Splicer H scene.
- Added further SFX to the Runt part of the Chain Splicer H scene
- Added the potential for Onyx to journey between maps / exit to the World Map
- Added fundamental occasion system, together with enemy encounters, triggers, non permanent wall colliders to restrict encounter areas, and “Go!” indicator to information Onyx
- Added an arrow indicator to information participant towards map exits/transitions.
- Overhauled digicam math to accommodate multiple side ratios with out breaking enemy encounters.
- Added Test Mission to indicate off the brand new map/mission options
- Added first iteration of enemy clothes injury / graphics Transformation system
- Added first stage armor injury to FemCop (jacket destroyed when hit with heavy assault)
- Added LOD (optimized) mannequin for FemCop
- Added Mule Kick capability to FemCop (she’s going to now counter assault from knockdown)
- Added SFX to FemCop’s Backstep capability
- Completed rework/improve of FemCop’s genitals rigging
- Massively lowered probability of firefly artifacts showing (white flashing circles — visual giltch some gamers have) showing.
- FX now not incorrectly proceed taking part in after an H animation / H scene has been skipped or an assault has been canceled.
- Runt’s field and Ball Drone will now not fail to seem throughout Runt’s part of the Chain Splicer H scene.
- Charger can now not improperly change going through route after winding up for Ground Stomp
- Wraxe now not pre-emptively glints away earlier than his Death animation can full
- Fixed textures on Ball Drone that have been lacking after LOD revamp
- Ball Drone is not any longer lacking its eye throughout Runt’s part of the Chain Splicer H scene.
- Zoom now features within the gallery when a scene will not be lively.
- Game database break up in two in order that solely system information is initialized at startup (will enable for loading animation as an alternative of black display)
Console Commands
The game is not balanced that nice but, so some folks have requested if there are methods to bypass bosses or get some assist. You can use console instructions for this whereas the game remains to be tough round the perimeters. Press the ` (backtick/tilde) key to open the console. Type any of the instructions beneath and press enter. Press ` once more to shut the console.
- godmode on/off – Makes Onyx indestructible.
- onepunchmode on/off – Gives Onyx the capability to kill something with one assault.
- setwave # – Sets the enemy wave to the quantity specified. Changes is not going to be mirrored in enemies till the present wave is worn out. If you would like to struggle Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # – Multiplies the game pace by the quantity specified
May thirty first Test Release
The Chain Splicer now has a way more performant chain weapon, so it’s best to see some efficiency enhance should you had lag points with him earlier than. We’ve additionally added a efficiency choice to disable submit processing. Continue to count on further efficiency choices in the longer term .
If you have not performed the Inner Circle release from a pair weeks in the past, you may be seeing the improved stomach bulge on the Onyx vs Wraxe scenes, the brand new loading display for the primary time, and chances are you’ll additionally admire that the Vioreapers now not spam stingers .
Check beneath for added adjustments/fixes!
Changelog
(** signifies gadgets added because the April 17 Inner Circle check release):
- ** Improved viewing angle for the Chain Splicer H Scene
- ** Added secondary movement (jiggles, hair and clothes animation) and a ton of fixes to all Chain Splicer H scene animations
- ** Added liquid FX finisher to the Chain Splicer H scene animation
- ** Added many extra detailed sound FX for Runt/Thug double workforce scene.
- ** Added much more detailed sound FX for the brand new Chain Splicer scene.
- ** Added Oral, H insertion, and H pullout SFX.
- ** Improved CPU/GPU efficiency for Chain Splicer throughout Combat / grapple
- ** Added Post Processing Disable/Enable choice to the Options menu (good choice for these seeking to improve their efficiency).
- ** Upgraded Unity model
- ** Fixed difficulty the place sorting stock does not update at the moment chosen merchandise (would trigger incorrect merchandise for use immediately after sorting)
- ** Clean Rag merchandise can now truly be used (woops)
- Added Chain Splicer + Onyx H scene to the game and to the gallery.
- New stomach bulge for Onyx added to Street Lord Wraxe H scenes.
- Onyx’s stomach piercing now not will get absorbed into her when her abdomen bulges >_>.
- Added the primary model of the brand new loading display.
- Upgraded fundamental Hit FX graphics.
- Wraxe can now summon Chain Splicers
- Wraxe now summons extra minions without delay, however his summon talent has an extended cooldown.
- Street Lord Wraxe ought to now not get caught in place when strolling.
- Vioreaper now not spams stingers.
- Onyx will now not get a bizarre burst of pace when skidding to a cease after dashing.
- Actor State Viewer (debug textual content above characters’ heads) will now not seem backwards within the Sewer map.
- Street Lord Wraxe now steps again correctly after lacking a seize as an alternative of sliding throughout the bottom
- Removed stop-motion (“lag”) from Wraxe’s seize animation
- Fixed glitchy liquid pooling on the Runt+Thug double workforce outro
- Increased footstep quantity
Known Issues
Here are the latest/most related identified points.
- Still have a number of fixes/enhancements to make on the Chain Splicer H scene anims, particularly to the second a part of the intro. There are some minor points with the chains on account of having to make use of a rather older rig for compatibility. Will be mounted in subsequent update!
- The Chain Splicer at the moment has no distinctive H assault animation. His windup animation will obtain new FX quickly to differentiate between an H assault and common assault.
- New loading display could have points with 3:2 side ratio. We’re engaged on a repair.
- Charger’s hitbox shifts barely after he fees. If he fees repeatedly this shift can add as much as be important. It will quickly appropriate itself nonetheless.
- Chain Splicer can instantly hit Onyx after an H scene if he had wound as much as assault earlier than the H scene started.
- Kanji on the Chain Splicer’s jacket is backwards when he faces left (will probably be mounted in subsequent update).
- Street Lord Wraxe can sprint backwards if he begins his sprint on the far proper aspect of the map.
- Enemies can seem floating above the store characters after an H scene, however ought to repair themselves shortly.
- Liquid gained’t present on Onyx throughout the Thug’s solo H scene. This will probably be mounted quickly.
- The liquid spurt FX on certainly one of the Thug’s H scene finishers generally does not play. We’re conscious of the trigger and seeing if it pops up wherever else earlier than fixing it.
- Spamming assault/bounce whereas Onyx is knocked down can generally produce a glitchy animation simply earlier than she will get again up, which might have an effect on her subsequent combo.
- Street Lord Wraxe’s hitbox will not be good, particularly throughout his assault animations (Onyx’s hits will often miss when it appears like they need to land). He’s the primary enemy to maneuver rather a lot from his origin throughout animations, and this separates him from his collider.
- Infinite jabs are manner overpowered towards bosses straight away. Jab spam will probably be modified to a standing combo soon-ish (amongst different Combat enhancements).
- Street Lord Wraxe generally blocks the view of H scenes together with his big fats wraxe when he is a bystander.
Console Commands
The game is not balanced that nice but, so some folks have requested if there are methods to bypass bosses or get some assist. You can use console instructions for this whereas the game remains to be tough round the perimeters. Press the ` (backtick/tilde) key to open the console. Type any of the instructions beneath and press enter. Press ` once more to shut the console.
- godmode on/off – Makes Onyx indestructible.
- onepunchmode on/off – Gives Onyx the capability to kill something with one assault.
- setwave # – Sets the enemy wave to the quantity specified. Changes is not going to be mirrored in enemies till the present wave is worn out. If you would like to struggle Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # – Multiplies the game pace by the quantity specified.
April twenty ninth Test release
If you have not checked out the April 17 release but, then you definately’ll additionally be seeing the second Splicer Boss vs FemCop gallery H scene (with bodysuit variants) and Brum’s character/object reflection FX system for the primary time. Here’s the entire changelog!
Changelog
(** signifies gadgets added because the April 17 Inner Circle check release):
- ** Added Chain Splicer enemy for Combat testing.
- ** Added the Clean Rag consumable merchandise to the store for cleansing up Onyx >_>.
- ** Added capability to scrub characters off in Gallery Mode.
- ** Female characters at the moment are seen as a preview earlier than initiating a scene in Gallery Mode.
- ** Facing route of H scenes can now be modified in Gallery Mode.
- ** Characters now not improperly collide with merchandise pickups.
- ** Enemies now not get pushed up off the bottom by tiny quantities when hit.
- ** Knocked down enemies will now not slide round on the bottom in bizarre instructions.
- ** Enemies will now not “airwalk” whereas they’re being knocked down.
- ** H scene bystanders will now not stand on prime of one another.
- ** Backwards-facing Runt throughout H scene is absolutely actually mounted this time.
- ** Charger will now not fall asleep proper in the course of an H scene.
- ** The Charger will now not snap from Idle to Asleep after being a bystander to an H scene.
- ** Onyx will now not slide for infinity upon Ok.O. (0 HP) at low FPS.
- ** Turning Debug View (F1 key) on/off will now not end result in loopy white sparkles all around the display.
- ** Fixed an merchandise randomization difficulty with the store’s restock operate.
- ** Improved physics/Combat collision masking yields a CPU efficiency enhance.
- ** Revamped AI Combat zones system. Instead of developing AI zones of engagement through code, they now use collider shapes much like hitboxes.
- ** Enemies now correctly use their internal “reaction time” parameter, and now have a “post-nudge wait timer” (causes them to attend to make a choice — vital for problem / balancing)
- ** Fixed scaling difficulty with most enemy assault FX the place they’d seem bigger when the enemy is going through left.
- ** Gallery Mode scene now makes use of reflection FX system
** Fixed out of sync SFX in new FemCop vs Wraxe H scene - ** Enemies now spawn taking part in their idle animation as an alternative of T-pose.
- Added Femcop vs Street Lord Wraxe “Lift” H scene to the gallery.
- Added bodysuit variants of FemCop H scenes to the gallery.
- Added Brum’s character/object reflection FX system.
- Added Reflection FX on/off toggle and high quality settings to Options menu.
- Splicer Thug + Runt double workforce scene now provides liquid to Onyx’s head zone (it is full overkill and will probably be break up up later )
- Improved FemCop booty/genitals textures
- Improved FemCop’s genitals rigging / extra fixes to rig normally
- The game now not lags when enemies spawn.
- Fixed an difficulty the place urgent “skip animation” on the final part of a scene in Gallery Mode (throughout fade to black) would as an alternative loop the animation.
- Actors’ debug info now not seems above them in Gallery Mode, and it has been disabled so it may well’t be unintentionally toggled.
- Fixed reversed digicam zoom enter in Gallery Mode
- Gallery digicam zoom pace is now similar to in stage.
- Improved processing for Gallery scene activation/deactivation and dealing with for stage UI toggling.
- Skeleton swap is now correctly hid behind the white flash when grapple scenes / H scenes start.
- H animation desync points have been resolved.
- Runt will now not face the wrong way throughout H scenes (we predict; we’ve not seen it in testing and APL’s revamp must have mounted it)
- It’s now doable to play multiple H scenes concurrently (there are not any occasions arrange for this to occur but, simply flexing >_>)
- Animations in H scenes can now loop independently of the fundamental scene (will probably be very helpful for upcoming multi-team scenes).
Known Issues
Here are the latest/most related identified points.
- Charger’s hitbox shifts barely after he fees. If he fees repeatedly this shift can add as much as be important. It will quickly appropriate itself nonetheless.
- Chain Splicer can instantly hit Onyx after an H scene if he had wound as much as assault earlier than the H scene started.
- Kanji on the Chain Splicer’s jacket is backwards when he faces left (will probably be mounted in subsequent update).
- Street Lord Wraxe can sprint backwards if he begins his sprint on the far proper aspect of the map.
- Enemies can seem floating above the store characters after an H scene, however ought to repair themselves shortly.
- Liquid gained’t present on Onyx throughout the Thug’s solo H scene. This will probably be mounted quickly.
- The liquid spurt FX on certainly one of the Thug’s H scene finishers generally does not play. We’re conscious of the trigger and seeing if it pops up wherever else earlier than fixing it.
- Spamming assault/bounce whereas Onyx is knocked down can generally produce a glitchy animation simply earlier than she will get again up, which might have an effect on her subsequent combo.
- Street Lord Wraxe’s hitbox will not be good, particularly throughout his assault animations (Onyx’s hits will often miss when it appears like they need to land). He’s the primary enemy to maneuver rather a lot from his origin throughout animations, and this separates him from his collider.
- Street Lord Wraxe could change into caught whereas strolling. He may be knocked out of it nonetheless. (May be mounted, tell us should you see this one!)
- Infinite jabs are manner overpowered towards bosses straight away. Jab spam will probably be modified to a standing combo soon-ish (amongst different Combat enhancements).
- Street Lord Wraxe generally blocks the view of H scenes together with his big fats wraxe when he is a bystander.
April 17
- ** Adding Chain Splicer enemy for Combat testing
- ** Potentially have mounted the difficulty the place enemies slide round after having been knocked down (nonetheless testing the repair).
- ** Added a consumable merchandise for cleansing up Onyx >_>
- ** Added capability to scrub characters off in Gallery Mode
- ** Characters now not improperly collide with merchandise pickups
- ** Improved physics/Combat collision masking yields a CPU efficiency enhance.
- ** H scene bystanders ought to now not stand on prime of one another
- ** Revamped AI Combat zones system. Instead of developing AI zones of engagement through code, they now use collider shapes much like hitboxes.
- ** Enemies now correctly use their internal “reaction time” parameter, and now have a “post-nudge wait timer” (causes them to attend to make a choice — vital for problem / balancing)
- Added Femcop vs Street Lord Wraxe “Lift” H scene to the gallery.
- Added bodysuit variants of FemCop H scenes to the gallery.
- Added Brum’s character/object reflection FX system.
- Added Reflection FX on/off toggle and high quality settings to Options menu.
- Splicer Thug + Runt double workforce scene now provides liquid to Onyx’s head zone (it is full overkill and will probably be break up up later )
- Improved FemCop booty/genitals textures
- Improved FemCop’s genitals rigging / extra fixes to rig normally
- The game now not lags when enemies spawn.
- Fixed an difficulty the place urgent “skip animation” on the final part of a scene in Gallery Mode (throughout fade to black) would as an alternative loop the animation.
- Actors’ debug info now not seems above them in Gallery Mode, and it has been disabled so it may well’t be unintentionally toggled.
- Fixed reversed digicam zoom enter in Gallery Mode
- Gallery digicam zoom pace is now similar to in stage.
- Improved processing for Gallery scene activation/deactivation and dealing with for stage UI toggling.
- Skeleton swap is now correctly hid behind the white flash when grapple scenes / H scenes start.
- H animation desync points have been resolved.
- Runt will now not face the wrong way throughout H scenes (we predict; we’ve not seen it in testing and APL’s revamp must have mounted it)
- It’s now doable to play multiple H scenes concurrently (there are not any occasions arrange for this to occur but, simply flexing >_>)
- Animations in H scenes can now loop independently of the fundamental scene (will probably be very helpful for upcoming multi-team scenes).
February 24
August 31
N/A
CHANGELOG / FIXED BUGS (since May 7 check release)
- Added fundamental variations of the Chain Splicer enemy and the primary boss. They at the moment have restricted transfer units and will not be but rigged for full animation.
- Added a new H scene for the Splicer Thug (that is an up to date model of the animation launched within the May 11 Inner Circle release).
- Onyx’s real skeleton has been added, permitting for Spine animations throughout common gameplay. There’s nonetheless work to do to get animation mixing behaving correctly on her although, so we have disabled it for now.
- Added Onyx’s Idle animation and up to date the Walk animation.
- Updated Onyx’s transfer set art work.
- Now that Onyx has a shadow, we have eliminated the coloured markers from beneath the characters.
- Redid the providers that reset game information when the extent hundreds, and re-enabled ‘Return to Main Menu’ within the pause menu.
- Resolved among the AI hang-up points.
- Draw order for characters engaged in an H scene is now appropriate
- Input now works for keyboards on the Game Over display
- Added varied sound results
- Improved the code for spawning enemies to accommodate the brand new selection, and for enemy reinforcements mid-wave.
- Added code for updating enemy portrait
- The digicam now facilities on the action throughout H scenes.
Console Commands:
- godmode on/off – Makes Onyx indestructible.
- onepunchmode on/off – Gives Onyx the capability to kill something with one assault.
- setwave # – Sets the enemy wave to the quantity specified. Changes is not going to be mirrored in enemies till the present wave is worn out. If you would like to struggle Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
- setgamespeed # – Multiplies the game pace by the quantity specified.