Overview:
We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, it’s the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first four acts of the story: from your birth to your assault on the capital. It has a nonlinear plot, with many significant choices to make (and fun to have) along the way.
Thread Updated: 2022-06-18
Release Date: 2022-06-18
Developer: 4MinuteWarning SubscribeStar – Steam – Itch.io – Patreon – Discord – Hentai Foundry
Censored: No
Version: 4.3.12
OS: Windows, Linux, Mac, Android
Language: English
Genre:
Installation:
Changelog:
Features
- Fate: Naho’s infernal fate (collab with DoItToJulia and Null).
- Fate: A followup to Sabetha & Inej’s protean fate (collab with DoItToJulia and Null).
- Art: Chanwe’s kobold fate (Lubbio).
- Art: Darja’s anal scene, remastered (Lubbio).
- Art: Darja’s anal scene, nude variant (Lubbio).
- Art: Marie-Anne’s protean fate (Lubbio).
- Art: Naho’s protean fate (Lubbio).
- Art: Character art for various guards, remastered (Irrelevant Art).
- Art: Character art for drakesgard (Irrelevant Art).
- Art: Character art for the drakesgard commander (Irrelevant Art).
- Art: A new ‘overwhelmed’ emote for Darja (Irrelevant Art).
- Animation: Animated idles for Malagar, gauntleted version (Amon Ra).
- Animation: Animated idles for Malice, remastered and extended (Amon Ra)
- Animation: Animated idles for Malice, nude variants (Amon Ra).
- Voice: Many of the dragon’s lines for conquest decisions (GreyScale).
- Voice: Many of the dragon’s lines for Mina’s heist (GreyScale).
- Voice: Malagar’s arrival, surprise naked Darja variant (Robin Peakway).
- Voice: Malagar’s goofy laboratory intro (Robin Peakway).
- Voice: Malagar’s plans for transanguination (Robin Peakway).
- Voice: The rest of Malagar’s part in Heloise’s bad science scene (Robin Peakway).
- Voice: Mina’s bed of riches scene (Marina Montague).
- Voice: Valzira’s vaginal scene (Jezebeth).
- Voice: Valzira’s pregnancy reveal (Jezebeth).
- Voice: Valzira’s captive interrogation (Jezebeth).
- Voice: Valzira’s kobold fate, and its followup (Jezebeth).
- Voice: Valzira’s wolfman fate, and its followup (Jezebeth).
- Voice: Valzira’s mercenary fate, and its followup (Jezebeth).
- Voice: Zizeryx’s ignition scene (Jezebeth).
- Voice: Zizeryx’s part in the conquest of Pale Rock (Jezebeth).
- Voice: Zizeryx’s part in Marie-Anne’s fate followup (Jezebeth).
- Translation: Czech, menus and up to the end of Act I (DragonRiderMax).
- Translation: The French, German, Polish, Russian, and Spanish translations have all been refreshed and improved (Soulphase).
Tweaks
- The Chinese (Traditional) translation has been removed from the game’s options because we cannot currently keep it up to date. If you speak Chinese and can help us restore either of the translations, please get in touch!
- The French Act II translations are under heavy maintenance, so they have been temporarily removed. They’ll be back in the next update!
- Markers for when you reach the end of current content have been refreshed, so they will not play if there is still some way of progressing a character’s plotline (such as making them consort).
- Chanwe’s existing scenes have been amended to make use of her new emotional range.
- Darja’s forced scene will reflect your previously-established hole preference.
- Guards throughout the game have been visually differentiated by type, and rank.
- The old style idle animations for the guards have been archived, while we await the new versions.
- Malice recognises if she is being named after one of her mothers.
- Audio and visual direction for Marie-Anne’s protean fate scene has been improved.
- Visiting the proteans will show unseen fate followups before any repeats.
- Supporter credits in the About page have been updated.
- Writing and VA credits in the Gallery have been updated.
- Heloise’s wolfman fate has been added to the gallery.
- Naho’s protean fate has been added to the gallery.
- Malagar now has a gallery page of his own.
- Gallery scenes have been ordered in a more consistent way.
Fixes
- Automatic language assignment will only happen once, on first bootup, rather than every time you load the game.
- Adeline’s nude character animations work correctly.
- Captives that are busy receiving Breaker’s HR services will not be available for other purposes.
- Malice will not consider people as potential mothers if they are in the tender care of your hordes.
- The climax of Malice’s dream scene animation arrives slightly later.
- Mina’s consort promotion properly reflects her current state of dress.
- Sabetha’s animated idles no longer make the occasional visit to Schroedinger’s black box.
- Valzira’s “Unwanted Delivery” scene has been restored to the gallery.
- Game text has been aligned with VA in several places.
v4.3.11
Features
- Art: Chanwe’s denial (Lubbio).
- Art: Issa’s mercenary fate (Lubbio).
- Art: Marie-Anne’s lap pets, remastered (Lubbio).
- Art: Valzira’s kobold fate (two variants, Lubbio).
- Art: Portrait sprites for the court herald (Irrelevant Art).
- Art: Broken emote portraits for Chanwe (Irrelevant Art).
- Animation: Darja’s animated idles, remastered (three variants, Amon Ra).
- Animation: Garren’s animated idles (Amon Ra).
- Animation: Inej’s animated idles, remastered (Amon Ra).
- Animation: Maelys’s animated idles, remastered (Amon Ra).
- Animation: Maelys’s animated idles, battle damage variant (Amon Ra).
- Animation: Maelys’s animated idles, new dress variant (Amon Ra).
- Animation: Maelys’s animated idles, severed variant (Amon Ra).
- Voice: Cooch’s part in drinks with Darja, overindulgence path (Morpha).
- Voice: Cooch’s summary of her tragic backstory (Morpha).
- Voice: Cooch’s kobold fate (Morpha).
- Voice: Cooch’s infernal fate (Morpha).
- Voice: Cooch’s protean fate (Morpha).
- Voice: The beginning of Darja’s drinks with Cooch (Nyah).
- Voice: Inej’s part in Sabetha’s Revenge (Gruella).
- Voice: Malagar’s introduction to experimentation (Robin Peakway).
- Voice: Malagar’s part in the first phase of Heloise’s science experiment (Robin Peakway).
- Voice: Sabetha’s part in the rogues’ mercenary fate (Emery Aylar).
- Voice: Sabetha’s part in the rogues’ eavesdropping, and their revised offer (Emery Aylar).
- Voice: Sabetha’s part in the Backdoor Break-In (Emery Aylar).
- Voice: Sabetha’s part in Sabetha’s Revenge (Emery Aylar).
- Voice: Sabetha’s part in the rogues’ promotion to consorts (Emery Aylar).
- Translation: On first bootup, the game will detect your system’s locale and automatically assign the matching language, if a translation exists for it (Trigan and Soulphase).
Tweaks
- Stage direction for Darja’s puppet show has been slightly improved.
- The ‘Torture’ content flag has been renamed, more accurately, as ‘Mutilation’.
- Heloise has been granted a hymen for her initial scenes, courtesy of Mattrex, if your content preferences allow for it.
- Sound effects have been added to Valzira’s kobold fate.
- Issa and Valzira’s newly-illustrated fate scenes have been added to the Gallery.
- Valzira’s kobold fate scene has been given appropriate content flags.
- Preference settings for autoforward have been disabled, as Ravager does not currently support autoforward.
Fixes
- Resolved (I think) a bug that would cause crashes on some Android devices during first bootup.
- Morale and Prosperity rewards for the convent have been fixed for assaults led by Breaker or Issa.
- After choosing a different path during Chanwe’s conversion to the Sun, the correct followup scene will play.
- Chanwe will no longer repeat her ‘graduation’ discussion every time you visit her after affirming her faith.
- Visiting the kobolds while Darja is in a state of quantum superposition will no longer collapse reality.
- The day counter will properly reappear after gifting Heloise to Malagar.
- Malagar will give the right line of dialogue when you propose to attack Pale Rock.
- Killing Rhyll in Act III does not entitle you to conquer Gutter’s Cove more than once.
- Sabetha has been reminded to face the right direction in her animated sprites. Yet again.
- Sprite layering in Valzira’s kobold fate followup has been fixed.
- Zizeryx’s censored animations will now work properly.
v4.3.10 Public
Our upcoming major update is beginning to take shape! But it is not yet finished, so here’s some pretty things for you to enjoy in the meantime.
MVP of this build is Amon Ra, for making us another beautiful animated scene, and a whole host of new character animations.
Features
- Scene: During Chanwe’s conversion, you have the opportunity to take her down a different path (Dreamweaver choice).
- Art: Heloise’s wolf tribe fate (Lubbio).
- Art: Variations for Mina’s ‘paying rent’ scenes for her other states of dress (three variants, Lubbio).
- Art: Naho’s various doggy-style activities, remastered (many variants, Lubbio).
- Art: Shock and pain emote portraits for Chanwe (three variants, Irrelevant Art).
- Animation: Heloise’s fall from grace, animated (four variants, Amon Ra).
- Animation: Chanwe’s idle animations, broken variant (Amon Ra).
- Animation: Chanwe’s idle animations, nude variant (Amon Ra).
- Animation: Cuchilla’s idle animations, remastered (two variants, Amon Ra).
- Animation: Cuchilla’s idle animations, stripped variant (Amon Ra).
- Animation: Zizeryx’s idle animations, censored variant (Amon Ra).
- Voice: Darja’s kobold fate (Suki).
- Voice: Darja’s wolf tribe fate (Suki).
- Voice: The rest of Maelys’s plan to Fix Everything (Catkit).
Tweaks
- Translations that have fallen out of date, and which we have nobody available to maintain, have been removed from the game’s options. If you would like to help translate Ravager into your native language, please volunteer on our Discord server!
- It is no longer possible to make a choice in Power Fantasy mode that will result in a game over.
- Chanwe will not engage in a post-conversion dickfest unless you encourage her to do so.
- Chanwe’s post-conversion discussion will take into account the circumstances of her conversion.
- You may tell Heloise you have a history of impregnating others, even if such previous efforts were abortive.
- Maelys’s outdated nude sprite has been deprecated, in favour of her ‘stripped’ sprite.
- Maelys’s plan to Fix Everything has been added to the Gallery.
- Rhyll makes it clearer that he expects to be paid in more than just glory or power.
- You do not need to visit captive Marie-Anne before sending her to Breaker’s chamber.
- You do not need to strip Mina on the roads if you plan to exact an alternative toll.
- Stage direction during Mina’s paizuri scenes has been adjusted slightly.
- Zizeryx has got its censor bar back, if you’re playing with Intersex content disabled. If you have Intersex content enabled, Ziz still appears in its full glory.
Fixes
- Chanwe’s repeat lessons are labeled more accurately.
- Minor clipping issues on the kobold guard animations have been removed.
- Repeatedly visiting Malagar no longer puts you at risk of a recursion error.
- Malagar will not wake up the player at the beginning of Act IV, or present his plans for the swamp at the war council, if you have mistreated his niece.
- Malice’s introductory dream cannot be seen if her mother is dead.
- After storming off in the wake of the Other Heist, Mina will no longer come crawling back as though nothing has happened.
- Mina will get properly messy after paying her toll on the roads.
- Naho names herself more consistently if first encountered during Act IV.
- Naho can be sent to Breaker’s chamber if you captured her during Act IV.
- Text pauses more consistently appear after their attendant full stop.
- Assorted improvements to text, grammar, and stage direction.
- And everything found in the playtest. Thank you, playtesters!
v4.3.9
- Version 5 continues production, and it is accelerating quickly – I can now be pretty sure that it will be ready sometime in the second quarter of this year. Until it is released, you will keep on getting monthly updates, with everything we’ve added to Acts I-IV.
- MVP of this build is Lubbio, for producing some really very beautiful remasters of his previous work. Honorable mention also to MayaFae, for extending her contributions into the realm of splash art!
Features
- Dynamic: Young Malice wants to help with one of Malagar’s experiments (Dreamweaver choice, collab with Mattrex).
- Fate: Sabetha & Inej’s protean fate (collab with Null).
- Art: Chanwe’s change of faith, remastered (Lubbio).
- Art: Marie-Anne’s reunion with Sebastian, remastered (Lubbio).
- Art: Marie-Anne’s tale, remastered (Lubbio).
- Art: Mina’s forced scenes, remastered (three variants, Lubbio).
- Art: Sabetha and Inej’s shared speaking emote (Irrelevant Art).
- Art: The infernal preparation for the assault on Pale Rock (MayaFae).
- Art: The protean preparation for the assault on Pale Rock (MayaFae).
- Animation: Revised and expanded idle animations for Malagar (Amon Ra).
- Animation: Revised and expanded idle animations for Zizeryx (Amon Ra).
- Voice: Adeline’s discussion about herself (Act V only, Marina Montague).
- Voice: Several retakes for Maelys’s plan to fix everything (Catkit).
- Voice: Maelys’s part in Darja’s visit (Catkit).
- Voice: Maelys’s part in Marie-Anne’s visit (Catkit).
- Voice: Rhyll’s part in the followup to Valzira’s fate (GreyScale).
- Translation: Brazilian Portuguese, interface and up to the end of Act I (raptureDream).
- Translation: Improved UI for languages that don’t use the Roman alphabet (Holo & Tosk).
- Translation: Fresh translations for menu options that have been added in recent versions (Soulphase et al).
Tweaks
- Ziz’s animations are temporarily uncensored, whilst we await the delivery of a new censor bar.
- Game credits have been updated.
Fixes
- Maelys will no longer stand in front of her own CGs during her severance.
- Partially completed Spanish translation files have been removed, to prevent blank lines of text.
- Viewing Marie-Anne’s ‘Down Boy’ scene in Act IV no longer gives you the urge for walkies outside your lair.
- Descriptors for Treasure are more consistent, and update more consistently.
- Various adjustments to dialogue, to align with voice recording.
- And everything found in the playtest. Thank you, playtesters!
v4.3.8
Dev Notes
While Act V continues development, we have another update for you! This one features a whole new quest line, and continues our artists’ hard work to upgrade our aesthetics.
MVP of this build is Undoodle, who put an extraordinary amount of work into their debut as our new splash artist. Thank you, supporters, for continuing to expand the horizons of what we can do!
Features
Quest: Mina hatches plans for a heist in Act III (Dreamweaver choice, collab with Var).
Fate: A followup to Marie-Anne’s protean fate (collab with Null).
Art: Our first piece of splash art – the showdown with Balthorne (Undoodle).
Art: Maelys’s centaur encounter, remastered (Lubbio).
Art: Marie-Anne’s rough captive scene, remastered (Lubbio).
Art: Naho’s puppygirl anal scene, remastered (Lubbio).
Art: Naho’s wolf encounter, remastered (Lubbio).
Art: Naho’s visit to Breaker, remastered (Lubbio).
Art: Malagar’s portrait and emotes, redesigned (Irrelevant Art).
Art: A variant of Malagar’s character art to show off his new gauntlet (Irrelevant Art).
Animation: Revised and expanded idle animations for Mother (two variants, Amon Ra).
Animation: Revised and expanded idle animations for Naho (two variants, Amon Ra).
Animation: Revised and expanded idle animations for Petruk (Amon Ra).
Animation: Revised and expanded idle animations for Rain (Amon Ra).
Animation: Revised and expanded idle animations for Rhyll (Amon Ra).
Animation: Revised and expanded idle animations for Valzira (three variants, Amon Ra).
Animation: Revised and expanded idle animations for the kobolds (Amon Ra).
Voice: Adeline’s transitions from the Balthorne showdown to her new lodgings (Marina).
Voice: The beginning of Maelys’s plan to fix everything (Catkit).
Voice: Maelys’s initial response to denial (Catkit).
Voice: Rhyll gearing up with Bessie (GreyScale).
Voice: Rhyll’s part in the assault on Pale Rock (GreyScale).
Voice: Rhyll’s part in Operation Donkey Balls (GreyScale).
Voice: Rhyll’s part in the followups for Chanwe and Issa’s mercenary fates (GreyScale).
Translation: German Act 2 lowlands (Grimreaper & Bigil).
UI: The presplash screen has been updated.
UI: The windows icon has been updated to match our current version.
Tweaks
Hordes that reach negative Morale (due to unfulfilled promises) can abandon your cause. You will get a warning about this at the beginning of Act IV, and will have one day to remedy the situation.
Balthorne and Rain’s side portraits will not be labeled with their real name until this has been revealed in-game.
Cooch’s Donkey Business scene will reference The Other Heist if she was a part of it.
Eburon will not serve as your consort if the wolfmen are displeased with you.
If Malagar is absent from your war council for personal reasons, the text will highlight this.
Malagar’s animated idles have been temporarily disabled, whilst he gets re-animated in his new style.
If you reload from an existing save, or empower Malagar midway through Act IV, Malagar’s next appearance at the war council will show the completion of his gauntlet.
You may inform Malagar that you have given Valzira to someone other than him.
Malagar’s existing lair scenes will better show off his new emote repertoire.
Marie-Anne’s kobold fate has been added to the gallery.
Naho’s first fight will not suggest that you are more grievously wounded than you are.
Rhyll will reference The Other Heist during your tavern meeting, if you parted on good terms.
Steam only: the ‘Bad Dragon’ achievement has an additional challenge for wound-hunters.
Steam only: the achievement art for ‘Bed Of Riches’ now features a terrible visual pun.
Fixes
Darja’s anus will no longer act as a wormhole that, under very specific circumstances, can send you back in time.
The wound screen will accurately report how many wounds you have remaining.
Malagar will be more consistently marked as recruited (for future purposes) if he is interrupted during his arrival.
Malagar will no longer be able to attack Gutter’s Cove if he has not been empowered.
Numerous corrected discrepancies between text and voice acting.
Assorted typo and grammar fixes.
v4.3.7, Fauna & Fornication
- When I talked about having media-focused updates while Act V is in progress, even I had no idea how much media we were looking at. Please enjoy this collection of delights that we’ve put together over the last month.
- Mac users can now launch Ravager directly from Steam. Sorry it’s taken so long to sort out! Thank you to Tosk, and to everyone who reported issues.
- MVPs of this build are our artists, Lubbio and Irrelevant and Amon Ra, for doing so much in such a short amount of time.
Features
- Dynamic: A surprise visitor in the bath-house (Dreamweaver choice, collab with Garoompahfah).
- Art: An updated background for Chanwe’s protean conversion (Lubbio).
- Art: An updated background for Issa’s repeatable anal scene (Lubbio).
- Art: Corrected skin tone for Malice’s scenes (Lubbio).
- Art: Consistency correction in Malice’s discipline scene (Lubbio).
- Art: Marie-Anne’s mortal encounter in the stalls (Lubbio).
- Art: Marie-Anne in the stalls with Trojan (Lubbio).
- Art: Marie-Anne’s kobold fate (Lubbio).
- Art: A puppygirl variant for Naho’s captive anal scene (Lubbio).
- Art: A followup to Valzira’s mercenary fate (Lubbio).
- Art: Revised shocked emotes for Heloise (Irrelevant Art).
- Art: Revised nude portrait for Marie-Anne (Irrelevant Art).
- Art: Grinning, sad, and ashamed emotes for Marie-Anne (Irrelevant Art).
- Art: Nude and messy nude emotes for Marie-Anne (Irrelevant Art).
- Art: Tired emotes for Mina (Irrelevant Art).
- Art: Smug, grinning, and sad emotes for Naho (Irrelevant Art).
- Art: Puppygirl and messy versions of Naho’s new emotes (Irrelevant Art).
- Art: A puppygirl version of Naho’s petrified emote (Irrelevant Art).
- Art: Shocked and agonised emotes for Valzira (Irrelevant Art).
- Animation: Revised and expanded idle animations for Issa (Amon Ra).
- Animation: Revised and expanded idle animations for Maelys (Amon Ra).
- Animation: Revised and expanded idle animations for Marie-Anne (Amon Ra).
- Animation: Revised and expanded idle animations for Marie-Anne, nude variant (Amon Ra).
- Animation: Revised and expanded idle animations for Mina (Amon Ra).
- Animation: Revised and expanded idle animations for Mina, nude variant (Amon Ra).
- Voice: Lines for the dragon in Chanwe’s conversion (GreyScale).
- Voice: Lines for the dragon in Heloise’s pregnancy reveal (GreyScale).
- Voice: Lines for the dragon in Heloise’s tender talk (GreyScale).
- Voice: Lines for the dragon in Naho’s heat scene (GreyScale).
- Voice: Lines for the dragon in assorted captive interactions (GreyScale).
- Voice: Heloise’s protean fate (Lord Gush).
- Voice: Rhyll’s part in Naho’s mercenary fate (GreyScale).
- Voice: Rhyll’s part in Valzira’s mercenary fate (GreyScale).
- Voice: Rhyll’s part in the Act IV introduction (GreyScale).
- Voice: Succu-Heloise’s part in Zizeryx’s infernal entertainment (Lord Gush).
- Voice: The beginnings of Heloise’s roleplaying scene (Lord Gush).
- Voice: Declining Heloise’s roleplaying scene (Lord Gush).
- Voice: Heloise’s roleplaying oral (Lord Gush).
- Voice: Heloise’s roleplaying anal (Lord Gush).
- Translation: Spanish translation up to the end of Act I, and some of Act II (FantasyScribe).
Tweaks
- Scene direction has been improved for Valzira’s mercenary followup.
- Some of the dragon’s dialogue options are clearer in their intent.
Fixes
- The game should launch correctly for Mac users on Steam.
- Assorted spelling and grammar improvements.
v4.3.6 Public
- We are working hard on Act V! Which means that much of what we’ve done can’t be shown until it’s all ready. But we haven’t forgotten you – we’ll continue to push out updates for the rest of the game while Act V is under construction.
- This month sees the (numerous) fruits of Amon Ra’s labours as a newly full-time animator, and the first of Julia’s original writing. Thank you to everyone who backed us, or bought a copy on Steam, for allowing us to grow.
- MVP of this build is Julia, for adopting our long-neglected kobold, and breathing some exciting new life into him.
Features
- Scene: Marie-Anne and Mina meet to share their secrets – and your own contributions (Dreamweaver choice, collaboration with Garoompahfah and Julia).
- Scene: Repeatable scenes for Issa (two variants, collaboration with Julia).
- Fate: A followup scene to Issa’s mercenary fate. (collaboration with Julia).
- Dynamic: A special last night for your kitty consorts, if you have a daughter. You will need to replay this section if you want Act V to take it into account (collaboration with Garoompahfah).
- Dynamic: You can inform Malagar that you have eaten Valzira (collaboration with Mattrex).
- Art: Marie-Anne and Mina sharing the load (Lubbio).
- Art: Issa’s oral services (Lubbio).
- Art: Maelys’s plan to fix everything (Lubbio).
- Art: The last variant of Maelys’s post-severence scene (Lubbio).
- Art: A confused emote for Darja (four variants, Irrelevant Art).
- Art: Revised and expanded portraits and emotes for Enid (Irrelevant Art).
- Art: Revised and expanded portraits and emotes for Naho (Irrelevant Art).
- Art: A laughing emote for Heloise (Irrelevant Art).
- Art: A reflective emote for Malice (Irrelevant Art).
- Art: A miffed emote for young Malice (Irrelevant Art).
- Art: An angry emote for Marie-Anne (Irrelevant Art).
- Animation: Revised and expanded idle animations for Chia (Amon Ra).
- Animation: Revised and expanded idle animations for Cuchilla (Amon Ra).
- Animation: Idle animations for Cuchilla, possessed variant (Amon Ra).
- Animation: Revised and expanded idle animations for Darja (Amon Ra).
- Animation: Revised and expanded idle animations for Darja, nude variant (Amon Ra).
- Animation: Revised and expanded idle animations for Darja, princess variant (Amon Ra).
- Animation: Revised and expanded idle animations for Eburon (Amon Ra).
- Animation: Revised and expanded idle animations for Enid (Amon Ra).
- Animation: Revised and expanded idle animations for Heloise (Amon Ra).
- Animation: Revised and expanded idle animations for Heloise, bound variants (Amon Ra).
- Animation: Revised and expanded idle animations for Heloise, corrupted variant (Amon Ra).
- Animation: Revised and expanded idle animations for Heloise, pregnant variant (Amon Ra).
- Animation: Revised and expanded idle animations for Inej (Amon Ra).
- Animation: Revised and expanded idle animations for Malice (Amon Ra).
- Animation: Revised and expanded idle animations for Sabetha (Amon Ra).
- Animation: Resized idle animations for the centaur stallion and young Malice (Amon Ra).
Tweaks
- Lair events can trigger after using the bath-house in Act IV, if there are any pending.
- The Act III finale will reflect your current location when it begins.
- The cost of attacking the swamps with Malagar has been reduced slightly.
- Music transitions better during Maelys’s severed scenes.
- If you eat Heloise after being expressly told not to, Ziz will want nothing to do with you.
Fixes
- Fixed a bug in the Steam release, where persistent information may be incorrectly overwritten by the patching process.
- Dreaming will no longer (sometimes) confuse your save names.
- Drakesgard are less prone to partial invisibility and black boxes.
- ‘English’ will no longer appear highlighted when you have another language selected.
- Heloïse and Maëlys’s names are accented more consistently in the game.
- Maelys wears her story-appropriate outfits during gallery replays.
- Proper content flags have been added to some of Maelys and Marie-Anne’s scenes in the gallery.
- Marie-Anne and Mina can open their mouths more easily when naked.
- Attacking the swamps with Malagar can trigger the Deja Vu achievement.
- You cannot visit Gutter’s Cove when you should be staying away from it.
v4.3.5 Public
- And here’s our regular enhancement build! This includes all the content that couldn’t quite make the deadline for our last release. In this case, that’s a very juicy amount.
- MVPs of this build are Miah for spotting a colossal number of bugs, and Tosk for helping to fix them, all in the space of one week.
Features
- Performance: Compression quality has been improved, at the cost of some extra file size.
- Dynamic: Some new dialogue options with Maelys, in the wake of her most recent scene.
- Dynamic: When Zizeryx first asks you for Heloise, you can explain that you’ve already eaten her (collab with Mattrex).
- Dynamic: You can find out from Zizeryx how your sacrifices are getting on. And ask for their return.
- Art: Maelys’s post-severence scene (two variants, Lubbio).
- Art: Maelys’s main portrait, severed variant (Irrelevant Art).
- Art: Maelys’s sad emotes, all variants (Irrelevant Art).
- Art: Maelys’s placeholder severed emotes have been replaced with their full versions (Irrelevant Art).
- Animation: Balthorne’s idle animations, refreshed and rescaled (Amon Ra).
- Animation: Chanwe’s idle animations, refreshed and rescaled (Amon Ra).
- Animation: Naho’s reprimand scene, indoor version (Amon Ra).
- Voice: Chanwe’s captive discussions, retaken and recut at higher quality (Midnight Iris).
- Voice: Chanwe’s approach to the protean altar (Midnight Iris).
- Achievement: A new hidden achievement, for dealing with Maelys’s crisis.
Tweaks
- Choosing Issa or Breaker as general of your kobolds will increase their effective Morale by 1, to compensate for their inflexible methods.
- Killing Naho without recruiting the wolfmen will make the wildlands easier to conquer.
- If you ask Malagar about capturing Valzira during Act IV, he will direct you to the options more obviously at your disposal.
- Issa will not… discipline Naho, if you’ve already done a good job of it.
- Unsuccessful attacks by the mercenaries will have descriptive text when they return, and can trigger the ‘A Slight Miscalculation’ achievement.
- Sun prophet Chanwe has been uninvited from your Moonday party.
- Malagar will not show up to the war council if he is displeased.
- Darja’s followup scenes with your mortal hordes will no longer appear if Malagar is displeased.
- Maelys’s wolfman followup has been added to the Gallery.
- Darja’s ‘damsel in distress’ scene has been added to the Gallery.
- You may choose which lair Valzira’s birthing scene is set in, when viewed via the Gallery.
- A code check has been added that will clear out any scene-specific text or settings when returning to your main lair menu.
- In new playthroughs, Maelys will respond differently if it is her second time giving you a handjob.
- On repeat visits, the narration for Maelys’s new state will better reflect how she got there.
Fixes
- Breaker’s introduction shows the correct background.
- The day counter will re-emerge after declining Cooch’s pelvic offerings in Gutter’s Cove.
- Cooch’s captive scene will grant Potency if it is your first time with her.
- Cooch’s workout does not describe pants she isn’t wearing.
- Enid’s Act I scene grants Potency regardless of the pace you set.
- Heloise’s first scene will not reference the aftermath of oral if she did not perform it.
- Heloise’s baby bump will not be present in her consort promotion if she’s already given birth.
- Trying to convince Marie-Anne to come with you will only grant Charm experience on your first attempt.
- Scene text will be removed after viewing Maelys’s severed scene.
- Marie-Anne’s ‘Serving’ scene will unlock in the Gallery more consistently.
- Mina’s ‘Extortion’ scene will unlock in the Gallery more consistently.
- Mina will put her clothes back on after being rescued.
- Mina’s capture no longer references her directions if you found out about the mine from Marie-Anne.
- Naho’s ‘Heat’ scene will not refer to Eburon if he is no longer present.
- Naho’s post-defeat interactions cannot grant Cruelty reputation more than once.
- Naho will not appear in the descriptive text for wildlands conquest if she is dead.
- The wolfmen need 3 Morale to conquer Coldreach, same as anybody else.
- The wolfmen will not lose Morale if capturing Valzira in Power Fantasy mode.
- Numerous spelling, grammar, and other text improvements.
4.3.4 Public
- This update fills out a lot of content for some of our more overlooked characters, and sets up some important elements in preparation for our next focus: the first instalment of Act V.
- MVP of this build is Mattrex, for putting together a frankly amazing variety of new options for our fallen huntress, and assisting me with some of this version’s other dark delights.
Features
- Scene: In the wake of her encounter with Heloise, Maelys has an idea to fix everything (Dreamweaver choice).
- Scene: If Maelys has been severed, you can find ample new uses for her (five scenes, collab with Mattrex).
- Dynamic: Malagar has learned something exciting from his experiment on Naho (collab with Mattrex).
- Dynamic: Malagar will give you updates on all of his prior volunteers (collab with Mattrex).
- Dynamic: You can have a pleasant(?) chat(?) with Valzira.
- Dynamic: You can revisit Valzira after your first time sleeping with her, or after she’s given birth.
- Fate: You can now give Mina to the mercenaries (collab with Zash and Julia).
- Fate: A followup to Naho being gifted to the kobolds (collab with Var and Julia).
- Fate: A followup to Valzira being gifted to the kobolds (collab with Var and Julia).
- Art: Maelys’s wolfman fate (Lubbio).
- Art: Marie-Anne’s infernal fate (Lubbio).
- Art: Redone art for Heloise’s original scenes with the dragon (Lubbio).
- Art: Enid’s breastfeeding scene (Lubbio).
- Art: Portraits for the firstblood kobolds (Irrelevant Art).
- Art: Portraits for Maelys, severed variant (Irrelevant Art).
- Animation: Updated and expanded idle animations for Adeline, all variants (Amon Ra).
- Animation: Updated idle animations for centaur stallion (Amon Ra).
- Animation: Corrected animations for Mina’s bargain (Amon Ra).
- Voice: Malice’s reveal, continued (Sunset Sofia).
Tweaks
- Pale Rock can be attacked even if all your forces are at zero Morale.
- Sabetha & Inej’s names appear in the captive menu.
Fixes
- Naho will not be in her cell if she’s also visiting Breaker.
- Sabetha & Inej will not remain your consorts after you give them away.
- Valzira cannot be gifted to Malagar if she’s dead.
- Penetrative sex with Valzira grants potency, whichever option you choose.
- You cannot ‘escape’ the gallery view of Valzira’s birthing scene.
v4.3.3
- We are now structuring our dev plan so that we’ll spend three weeks on a content build, followed by an enhancement build (with bugfixes, improvements, and additional media) one week later. This is an enhancement build!
- MVP of this build is CDT, for adopting the French translation and producing a huge volume of work in a very short time.
Features
- Art: Valzira’s oral scene, remastered (Lubbio).
- Art: Zizeryx’s character art, remastered (Irrelevant Art).
- Art: Cooch’s emotes, wisp variant (Irrelevant Art).
- Animation: Cooch’s vaginal scene (two variants, Amon Ra).
- Voice: Adeline’s part in the showdown with Balthorne (Marina Montague).
- Voice: Maelys’s protean fate (Catkit).
- Translation: Polish translations have been added up to the end of Act I (Holo, zlotybananek, PalWrotki).
- Translation: French translations have been refreshed and extended up to early Act II (CDT).
Tweaks
- Improved behaviour for mercenary recruitment, if done towards the very end of Act III.
- Valzira’s egg laying has been added to the Gallery as ‘Unwanted Delivery’.
- Improved logic for Malice’s parenting outcomes if you had unhappy captives, but have since… removed them.
- Cooch is the second character to earn themselves another Gallery page.
- The oral scene with Marie-Anne in your lair grants Potency, if it is the first contact you’ve had with her.
- Likewise with Mina’s Bed Of Riches scene.
- Voices will be stopped at the end of a scene if they would otherwise continue due to text-skipping.
Fixes
- Mac builds are working again. Sorry!
- Choosing Eburon as your consort will not prevent Malice’s birth.
- Infernal fate followups are triggering as intended, including Marie-Anne’s new scene.
- Marie-Anne’s breeding scene will not suggest she might be the first mother of your children if you already have children.
- Cooch will not stand in the way of her own thirsty scene.
- Nor will she be prone to looping the scene indefinitely.
- Visual glitches in Mina’s gagged scene animation have been fixed.
- Likewise with one route of Marie-Anne’s stable scene.
- Bed Of Riches has been restored to the Gallery.
- Mercenary recruitment takes proper notice of your Mercy check, if you use it.
- Issa’s layering problems have been fixed.
- Assorted grammatical and typo fixes (thank you to Lorennar for spotting so many!).
v4.3.2
- Our first proper update since Steam launch! This one is big on dynamic scenes, updated art, and other delights.
- MVP of this build is Tosk, for finally conquering the engine’s limits, and delivering us truly smooth animations.
Features
- Performance: Another huge performance improvement – one that should herald the end of the black box forever (Tosk).
- Scene: Sabetha & Inej can get the ropes out when they’re your consorts. Lucky Sabetha! (collab with Garoompahfah).
- Dynamic: Young Malice hangs out with the mercenaries (Dreamweaver request, collab with Mattrex).
- Dynamic: Young Malice spends some quality time with her cosmic godmother (Dreamweaver request, collab with Mattrex).
- Dynamic: A new consort skit with Sabetha & Inej, exploring their origins (collab with Garoompahfah).
- Dynamic: if Malagar appears while Darja is unhappy or gifted to a horde, you will have an opportunity to correct your prior misjudgement.
- Dynamic: Issa finds an ancient treasure (collab with Maya Fae and Julia).
- Fate: A followup to Marie-Anne’s infernal fate (collab with Var and Julia).
- Art: Sabetha and Inej split the winnings (Lubbio).
- Art: Mina’s kobold shift change (Lubbio).
- Art: Valzira’s egg-laying (Lubbio).
- Art: Images for Naho’s petrification (adapted from Lubbio).
- Art: Issa’s character art, maid dress variant (lovestruckbear).
- Art: 4MinuteWarning’s character art (Irrelevant Art).
- Art: Updated character art for Mother (Irrelevant Art).
- Art: Updated character art for Eburon (Irrelevant Art).
- Art: Emotes for Maelys, new dress variant (Irrelevant Art).
- Art: New emotes for Mother and Eburon (Irrelevant Art).
- Animation: Rhyll’s animated idles (Amon Ra).
- Achievements: A whole bunch of new achievements have been added (Tosk).
Tweaks
- Roost redecoration scenes will always trigger if you change consort during Act IV. As a side effect, this means they will trigger a second time if you reload midway through an old save.
- Asking Marie-Anne for shelter in Act II will allow you to peacefully recruit her in Act III.
- Malice’s last night will play out differently if Valzira is her mother, or the words of power have not been encountered.
- Sprites for Issa, Malagar, Mother, and Zizeryx have been tweaked so that they are in proportion with other characters (Painted artstyle only, for now).
- Maelys’s animated battle poses have been converted to the more modern ‘stripped’ state.
- Malice can be given a complimentary name when Heloise asks for it.
- Chanwe no longer takes her robes off when visiting her at the convent.
- All character images are reset to their default state at the start of the character AMA.
- Darja’s Infernal Fate has been renamed as ‘The Dragon Princess’.
- Splitting The Winnings and Shift Change have been added to the gallery.
- Numerous improvements to visual and audio direction.
Fixes
- Translations will revert to English once you reach the end of the work in progress.
- You may revert to English manually after picking a translation.
- Fixed a rare error that would unlock all achievements.
- Sabetha’s oral animations are properly proportioned.
- It is no longer possible to ‘escape’ the replay from Valzira’s vaginal scene.
- Resolved a fringe inconsistency with gifting Heloise to the Infernals before her pregnancy is confirmed.
- Broodmother’s gallery entry has been fixed and should unlock properly.
- Petruk will stop appearing if he is dead.
- Petruk’s successor will no longer occasionally inherit his name.
- Time will pass when capturing Chanwe, Cooch, and Mina.
- You will gain Strength if you eat Issa after his encounter with Naho.
- You will gain Potency if you pursue the new option with Valzira.
- Cooch will remember to visit the beach during your Last Night with her.
- Several lines have been split to prevent overlapping the textbox.
- And everything found in the playtest! Thank you, playtesters!
v4.3.1
- With so many new players comes so many new paths through the game – and so many new bug reports! Thank you for sending them in. Tosk has kindly put together this patch build, which also features some substantial performance improvements.
Features
- Performance: Characters will change expressions more smoothly (Tosk).
Tweaks
- Nude sprites are used more often, where appropriate, and their transitions are better timed.
- A number of older scenes have been added to the Gallery.
- Several lines have been edited to better reflect their voice acting.
- Valzira’s procreative scenes have art added to them.
Fixes
- Attacking the convent with kobolds no longer causes an error.
- Visiting Adeline in the dungeon should no longer cause an error.
- The ‘Scrooge McF***’ achievement is no longer attainable on Power Fantasy mode.
- Adeline’s scenes are responsive to the gallery unlock button.
- Darja’s animated princess dress is no longer an ungodly visual abomination.
- Darja will do better at managing her state of dress.
- Mina’s default dress is no longer ‘water’-repellant.
- Naho cannot be given to the wolf tribe twice.
- Valzira’s name is easier to remember.
- Valzira can still give birth if Sabetha & Inej are your consorts.
- Valzira’s pregnancy events cannot be seen after her child is born.
- You may appreciate the background scenery when bathing at the bathhouse.
v4.3.0
- It’s here! The first of our builds to be twinned with Steam, and what a build it is.
- This version includes all new content for Act I and Act IV. If you want to continue the story further, you can do so by supporting us on Patreon, SubscribeStar, or Steam.
- It is impossible to pick out an MVP for this version. The whole team, from writers to artists to coders to playtesters, has gone above and beyond to get it ready in time. My thanks to each and every one of them.
Features
- Consort: Sabetha & Inej can be chosen as consorts (collab with Garoompahfah).
- Scene: Sabetha & Inej apply their talents together (collab with Garoompahfah).
- Scene: Valzira’s captive interactions are now no-holes-barred (collab with Mattrex).
- Scene: Valzira can be double-dipped (collab with Mattrex).
- Scene: Valzira welcomes Malice into the world (collab with Mattrex).
- Dynamic: Sabetha is restless in the morning (collab with Garoompahfah).
- Dynamic: Sabetha and Inej want to know your favourite (collab with Garoompahfah).
- Dynamic: Sabetha and Inej are in a cuddly mood (collab with Garoompahfah).
- Dynamic: Sabetha and Inej are not where you expect them (collab with Garoompahfah).
- Dynamic: Sabetha and Inej are still not where you expect them (collab with Garoompahfah).
- Dynamic: Sabetha and Inej know how to help you relax (collab with Garoompahfah).
- Dynamic: Sabetha and Inej give you an unconventional farewell (collab with Garoompahfah).
- Dynamic: Valzira informs you of the consequences of your actions (collab with Mattrex).
- Dynamic: Valzira attempts to take care of her child (collab with Mattrex).
- Dynamic: Malice has opinions about how you treat her mother(s) (two variants, collab with Mattrex).
- Dynamic: Malagar is preparing for a very important experiment (collab with Mattrex).
- Dynamic: Mina will respond properly to the mercs’ presence if she’s recruited after them.
- Art: Enid’s brood mother scene (Lubbio).
- Art: Cooch’s wolf tribe fate (Lubbio).
- Art: Captive character art for Adeline (Irrelevant Art).
- Art: Updated nude character art for Adeline (Irrelevant Art).
- Art: Updated nude and broken character art for Chanwe (Irrelevant Art).
- Art: Updated character art for Rhyll (Irrelevant Art).
- Art: Nude character art for Sabetha (Irrelevant Art).
- Art: New emotes for Adeline (Irrelevant Art).
- Art: New emotes for Inej (Irrelevant Art).
- Art: New emotes for Rhyll (Irrelevant Art).
- Art: Messy and nude emotes for Sabetha (Irrelevant Art).
- Art: Sleeping emotes for Sabetha & Inej (Irrelevant Art).
- Art: A revised captive emote for Valzira (Irrelevant Art).
- Animation: Nude idles for Adeline (Amon Ra).
- Animation: Captive idles for Adeline (Amon Ra).
- Animation: Nude idles for Mina (Amon Ra).
- Animation: Pregnant idles for Valzira (Amon Ra).
- Animation: Idles for the kobold guards (Amon Ra).
- Voice: Inej’s part in eavesdropping, the reoffer, and the backdoor break-in (Gruella).
- Voice: Malice’s reveal with Heloise (Sunset Sofia).
- Voice: Rhyll’s arrival, commentary on morale, response to gifts, and part in fates (Greyscale).
- UI: New program icons have been added for all formats.
- System: Achievements have been added to the Steam version of the game (Tosk).
Tweaks
- Brood Mother, Consummation, Right Of Conquest, and Hair Of The Dog have been added to the Gallery.
- The option to unlock all scenes in the gallery is more clearly indicated.
- Adeline will be dressed differently when you are first reunited with one another.
- Young Malice’s interaction with the kobolds can be triggered by visiting them.
- Malice’s scenes reflect her parentage.
- Marie-Anne’s interaction with Valzira plays slightly differently if Val is pregnant.
- Getting shot by Mina’s crossbow causes a wound.
- Some laborious back-end improvements to how Mina’s wardrobe is managed.
- Mina’s existing animated idles have been resized for consistency.
- Sabetha & Inej’s quarantine message will no longer play on first boot-up. It can still be accessed via the Gallery.
- Sabetha & Inej’s audio should flow more smoothly if clicking or skipping through.
- Valzira’s scenes have been tweaked based on their context.
- The RenPy framework has been updated to 7.4.8, to prevent it from exploding when handling Steam achievements. Hopefully it doesn’t explode in other ways.
Fixes
- Attacking the convent will no longer cost Morale if you are in Power Fantasy mode.
- You cannot visit Cooch at Gutter’s Cove if she already arrived with the mercs.
- Fixes to the appearance of Darja’s princess idles.
- Enid’s Brood Mother replay no longer allows you to escape into the broader game.
- Heloise’s dream appearance is independent of her physical state.
- Malice’s name remains stable during the Moonday event.
- Mina’s birthday present art shows more consistently during the Moonday event.
- Mina’s cartback interactions take note of her state of dress.
- Mina’s interaction at Gutter’s Cove can only be seen once.
- Mina’s outdoor forceful scene will no longer reference an imaginary mattress.
- Mina’s wardrobe will reflect her current status at the beginning of the posh dress scene.
- Prolific corrections and improvements to spelling, grammar, and stage direction.
- …and the dozens if not hundreds of bugs we found during playtesting. Thank you to our elite team of playtesters, you’re amazing.
v4.2.5
- I have been busy getting ready for our upcoming release on Steam. But not so busy that you’ll miss out on an update! This one features oodles of dynamic scenes, lots of new art, and a great deal of tidying up under the bonnet.
- Congratulations to Irrelevant Art, who joins us a full-time character artist! Expect many more beautiful revamps, costume changes, and new emotes in the months to come.
- MVP of this build is Tosk (again), for doing a deep dive to find and fix our more obscure bugs, and for working like a demon to get this tested and fixed on time.
Features
- Dynamic: you can now give Maelys some new clothes, courtesy of Marie-Anne (Dreamweaver choice, collab with Garoompahfah).
- Dynamic: If Cuchilla is your consort, she knows how to comfort you after a long day (collab with Garoompahfah).
- Dynamic: Cuchilla speaks to Malagar about alchemical entrepreneurship (collab with Garoompahfah).
- Dynamic: Cuchilla pays a visit to her old friend Valzira (collab with Garoompahfah).
- Fate: You can find out how Maelys is doing, after gifting her to the wolfmen (collab with Var and Issy).
- Fate: You can find out how Heloise is doing, after gifting her to the wolfmen (collab with Var and Issy).
- Art: Sabetha’s revenge (Lubbio).
- Art: Heloise’s weakness (two variants, Lubbio).
- Art: A messy variant of Darja’s princess outfit (Irrelevant Art).
- Art: Darja’s character art has been retouched (three variants, Irrelevant Art).
- Art: Maelys’s character art, new dress edition (Irrelevant Art).
- Art: Maelys’s standard character art has been redone (Irrelevant Art).
- Art: Maelys’s emotes have been updated to match her new look (Irrelevant Art).
- Art: Valzira’s emotes have been retouched and expanded (Irrelevant Art).
- Animation: Naho’s defeat, sunny side up, is our newest animated scene (Amon Ra).
- Animation: Variant idles for Zizeryx (Amon Ra).
- Voice: Darja’s final night as a consort, interrupted (Suki).
- Voice: Darja’s infernal fate followup (Suki).
- Voice: Darja’s mercenary fate (Suki).
- UI: The Gallery will now display hints on how to unlock scenes, by mouse-hovering over them. (Tosk)
Tweaks
- Some content preferences have been renamed, to be as descriptive and accurate as possible.
- It will no longer be possible to view a scene in the Gallery if your content preferences have since been changed to disallow it. The game will let you know if this is the case.
- A redundant skit where Heloise asks you about your encounter with babby Malice has been removed.
- If you have the Intersex flag disabled, you will not be able to see Ziz’s junk.
- Some background flags have been added to support upcoming content better.
- Voice talent, and other people you can hire for your own projects, have had their websites linked in the Gallery and Credits.
- A link to our Steam page has been added to the main menu. Please wishlist us!
- The developer interview has been updated.
Fixes
- A major spring clean has been done, with the help of some automated bugfinding tools (RenPy developers, use Lint!). There are far too many to list here, but hopefully we’ve removed all of the more obscure errors.
- A placeholder sound effect has been removed, pending replacement.
- Assorted improvements to screen direction, text, and other small details.
- …and everything found during our playtests. Thank you, playtesters!
v4.2.4
- We have begun work on the next major update! But there are still plenty more shiny things to add to our existing content, and this build shows off a fair few of them.
- MVP of this build is Tosk, who put in a couple of really late nights to coordinate playtesting, and get the release ready in good shape.
Features
- Scene: A special proposition from Heloise, if you’ve been neglecting your duties (Dreamweaver choice, collab with Zash Gekido).
- Scene: Heloise is up for a repeat of that thing you like, if she’s tried it before.
- Scene: An opportunity to revisit Enid in Act IV, and see how she’s getting on (Dreamweaver choice, collab with Var).
- Art: Darja’s Infernal fate (Lubbio).
- Art: Marie-Anne’s story (Lubbio).
- Art: Variant art for Heloise’s special proposition (Lubbio).
- Art: Revised (again) portraits for Malice (Irrelevant Art).
- Animation: Marie-Anne’s breeding scene (Amon Ra).
- Voice: Additional voices for Eburon during Naho’s heat (Var).
- Voice: Rhyll’s introduction, rerecorded and remastered (Grayscale).
- Voice: Rhyll’s arrival at the lair (Grayscale).
- Voice: Ziz’s part in the followup to Darja’s infernal fate (Jezebeth).
Tweaks
- You may disable custom names in the Preferences screen. You will still be able to rename yourself, and anyone who has received Breaker’s attentions.
- Naho responds appropriately if you elect not to rename her after Breaker is done.
- You may ask about Enid’s wellbeing during Act III.
- Marie-Anne’s “Down On The Farm” scene has been added to the gallery. Congratulations to Marie-Anne on being the first character to require more than one gallery page.
- Stage direction has been improved for Naho’s heat, Darja’s infernal fate, and Marie-Anne’s story.
- Game credits have been updated.
- Catkit (Maelys) and Morpha (Cooch)’s entries in the credits now link you to their Twitter pages. Contact them for custom voice acting commissions!
Fixes
- Enid is the final member of the cast to join the ‘animated idles facing the right way’ club.
- Marie-Anne’s doggy style art will display correctly if you skipped foreplay.
- The test sample for the Ambient volume slider will no longer loop indefinitely.
- And all the things found during our playtests. Thank you, playtesters!
V4.2.3
- This is a bonus update that uses the new, upgraded RenPy framework – which has finally got functionality to fix our most annoying bugs. It is otherwise largely identical to 4.2.2.
- MVPs of this build are Holo, for helping us get our framework issues registered; RenPy Tom, for fixing them; and Tosk, for finally slaying this great white whale.
New Features
- Performance: The game is much less likely to crash out of the blue, citing memory issues.
- Performance: The dreaded ‘black box’, that would flicker around animated sprites, has been slain.
- Voice: Various Darja sound effects have been added (Suki).
- Sound: Ambience and sound effects have been applied more consistently (GerdGenus).
- Tweak: When you play the game for the first time, Sabetha & Inej will help you set up your preferences.
- Fix: Malagar’s quest can still be completed if you capture Valzira before meeting him, or if you suck at brainstorming.
- Fix: Naho cannot be volunteered to help Malagar more than once.
- Assorted improvements to text layout, spelling, sound effects, and other doodads.
v4.2.2
- This is the first of two or three updates that are focused on the scenes voted on by our Dreamweaver patrons, and filling out other options we’ve wanted to add. If there’s a scene you’d like to feature in a future update, join us as a Dreamweaver and share your ideas!
- MVPs of this build are Var and Garoompahfah, both of whom have forged a huge quantity of high-quality writing. This update is the tip of the iceberg they’ve created.
Features
- Scene: You may visit the catgirls again. Sabetha has an interesting proposition for you (Dreamweaver choice, collab with Garoompahfah).
- Scene: Marie-Anne shares some of her more intimate history (Dreamweaver choice, collab with Var).
- Fate: Heloise can be gifted to the wolfmen (collab with Var).
- Fate: Heloise’s protean fate has been revised and completed (collab with Fanatisk).
- Fate: Maelys can be gifted to the wolfmen (collab with Var).
- Fate: You can find out how Valzira is getting on with the mercenaries (collab with Alduranissys).
- Voice: Darja’s bestowal of a favour (Suki).
- Voice: Ziz’s participation in Cooch, Darja, and Marie-Anne’s fates (Jezebeth).
- Voice: Ziz’s part in Darja’s dragongirl followup (Jezebeth).
- Art: Malice’s punishment (Lubbio).
- Art: Sabetha’s backdoor break-in (Lubbio).
- Art: A sad emote for Darja, you monster (Irrelevant Art).
- Art: Malice’s character art, nude variant (Irrelevant Art).
- Art: Malice’s emote portraits, revised (Irrelevant Art).
- BG: New backgrounds for the bathhouse, war room, wolfcamp, mercenary camp, and Coldreach walls (Mortalitech).
- BG: A revised background for the keep (Mortalitech).
Tweaks
- If you are playing in Power Fantasy mode, you will no longer be forced into the ‘best’ outcome for Malice’s unexpected scene.
- Babby Malice’s first interaction will trigger from the lair event queue, if you don’t initiate it yourself.
- Recruiting Maelys no longer requires you to have witnessed her centaur encounter, in line with the walkthrough.
- A ‘late’ variant of Heloise’s promotion has been added, to prevent her from giving birth repeatedly.
- Malice’s punishment has been added to the Gallery.
- Sabetha’s backdoor break-in has been added to the Gallery.
- Marie-Anne’s bathing scene has updated background and sound.
- The dev interview at the end of the game has been updated.
Fixes
- You may name your daughter Malice.
- Maelys and Balthorne will no longer talk over each other.
- Assorted improvements to stage direction.
- And the many, many things we found during playtesting.
v4.2.1
- This is our traditional ‘enhancement’ update for Pale Rock, featuring numerous improvements and fixes that have been identified since release. And as per tradition, it also includes a whole bunch of new content that was completed in that time.
- MVP of this build is Tosk, for sweeping up all of our bugs, and finding another harpoon to throw at the black box.
Features
- Performance: Yet another fix for the dreaded black box. Hopefully it will appear less often, and for less long (Tosk).
- Scene: Sabetha and Inej are ready for your next visit (Dreamweaver choice, collab with Garoompahfah).
- Art: Sparring with Eburon (Lubbio).
- Art: Marie-Anne’s secret thirsty waifu scene (Lubbio).
- Animation: Adeline’s idles, nude variant (Amon Ra).
- Voice: Darja’s interruption to your Act II awakening (Suki).
- Voice: Darja’s visit to the Infernals (Suki).
- Voice: Darja’s last night (Suki).
- Voice: Eburon’s ritual (Var).
- Voice: Eburon’s sparring match (Var).
- Voice: Eburon’s last night (Var).
Tweaks
- Stat and Morale checks in Pale Rock will auto-succeed if you’re in Power Fantasy mode.
- Petruk is hiding somewhere in the Gallery, with presents for you.
Fixes
- Eburon will no longer prevent you from going to Pale Rock (so clingy).
- Enid will stop appearing in the capital if she’s supposed to be in your lair.
- Rescuing Cooch from the wisps is not a battle in any conventional sense, and as such will not return you to the war victory screen afterwards.
- Neither is Malice’s birth.
- Improvements to audio, music, and ambient transitions.
- Assorted stage direction improvements.
v4.2.0
- Plot: The assault on Pale Rock (collab with Var, MayaFae, Mattrex, Garoompahfah, Alduranissys, and Zash G).
- Plot: The showdown with Regent Balthorne, and its immediate aftermath.
- Scene: If you do not spend quality time with Cooch, Darja, or Marie-Anne when they’re your consort, they’ll take matters into their own hands (Dreamweaver choice, collab with Garoompahfah).
- Fate: Heloise can be given to the proteans (collab with Fanatisk).
- Art: Cooch’s workout (Lubbio).
- Art: Mina’s Moonday present (Lubbio).
- Art: Zizeryx’s ritual (Lubbio).
- Art: Darja’s seduction attempt (Lubbio).
- Art: Maelys’s centaur encounter, improved (Lubbio).
- Art: Naho’s contribution to the cause of science, experiments one and two (Lubbio).
- Art: Adeline’s character art and emotes, improved and extended (Irrelevant_Art).
- Art: Cooch’s character art and emotes, improved and extended (Irrelevant_Art).
- Art: Darja’s character art and emotes, improved (Irrelevant_Art).
- Art: Marie-Anne’s character art and emotes, improved and extended (Irrelevant_Art).
- Art: Mina’s character art and emotes, improved and extended (Irrelevant_Art).
- Art: Sleeping emotes for our consorts (Irrelevant_Art).
- Animation: Heloise’s bound idles (three variants, Amon Ra).
- Animation: Heloise’s pregnant idles (Amon Ra).
- Animation: Naho’s puppygirl idles (Amon Ra).
- Animation: Valzira’s captive idles (Amon Ra).
- Animation: A variant set of idles for Drakesgard officers (Amon Ra).
- Voice: An assortment of new dragon dialogue (Greyscale).
- Voice: Darja’s puppet show (Suki).
- Voice: Eburon’s promotion (Var).
- Voice: Eburon’s redecoration (Var).
- Voice: Eburon’s fight (Var).
- Voice: Eburon’s first two wakeup sequences (Var).
- Voice: Heloise’s evening reading (Lord Gush).
- Voice: Heloise’s soothing hypnosis (Lord Gush).
- Voice: Heloise’s redecoration (Lord Gush).
- Voice: Heloise’s final night (Lord Gush).
- Voice: Heloise’s responses to your name suggestions (Lord Gush).
- Voice: Heloise’s other consort dialogue (Lord Gush).
Tweaks
- Dragon voice lines have been applied more consistently across captive interactions.
- Music direction has been added to the protean, infernal, and warlock preparations for Pale Rock.
- The dynamic soundtrack has been extended into Malagar’s most recent experiments.
- If you are in Power Fantasy mode and have not recruited any hordes by the start of Act IV, the swamps will start off conquered (to avoid an unwinnable fight). Valzira is assumed to have fled, in this case.
- Animations have been temporarily disabled in Heloise’s initial encounter, whilst we try to work out why the hell it keeps crashing.
- Language selection layout on the main menu has been tweaked
- The developer interview has been updated.
- Game credits have been updated.
- Some background features have been added to support functionality in future releases.
Fixes
- Fixed a broken line of code during Naho’s experiment.
- The scene art in Heloise’s dream sequence is no longer mismatched.
- Heloise’s animated idles have tidier hair.
- Issa has been reminded to face the right way around, again.
- The animation for Operation Sexy Rescue no longer features a giant red square.
- Heloise’s waifu scenes have a more consistent background.
- Applied some fixes to the Chinese (Traditional) translation.
- Restored the Act I translation for German.
- Resolved code formatting issues with the German translation.
- And the many, many bugs found in our playtests. Thank you, playtesters!
v4.1.8
This is the last of our interim releases before the major update. It does not include any new written scenes (we’re all busy at Pale Rock), but it does include lots of art, voice acting, and other enhancements.
MVP of this build is Irrelevant_Art, for undertaking to standardise all of our waifu art and side portraits, so that they’re all in proportion with one another. Some silhouettes may misalign with animated idles, until they’ve been rescaled as well.
Features
Art: Darja’s seduction attempt (Lubbio).
Art: Maelys’s centaur encounter, improved (Lubbio).
Art: Naho’s contribution to the cause of science, experiments one and two (Lubbio).
Art: Adeline’s character art and emotes, improved (Irrelevant_Art).
Art: Cooch’s character art and emotes, improved and extended (Irrelevant_Art).
Art: Darja’s character art and emotes, improved (Irrelevant_Art).
Art: Marie-Anne’s character art and emotes, improved (Irrelevant_Art).
Art: Mina’s character art and emotes, improved and extended (Irrelevant_Art).
Voice: Darja’s puppet show (Suki).
Voice: Heloise’s evening reading (Lord Gush).
Voice: Heloise’s soothing hypnosis (Lord Gush).
Voice: Heloise’s redecoration (Lord Gush).
Voice: Heloise’s other consort dialogue (Lord Gush).
Tweaks
The dynamic soundtrack has been extended into Malagar’s most recent experiments.
If you are in Power Fantasy mode and have not recruited any hordes by the start of Act IV, the swamps will start off conquered (to avoid an unwinnable fight). Valzira is assumed to have fled, in this case.
Animations have been temporarily disabled in Heloise’s initial encounter, whilst we try to work out why the hell it keeps crashing.
Language selection layout on the main menu has been tweaked.
Fixes
Fixed a broken line of code during Naho’s experiment.
Heloise’s animated idles have tidier hair.
Issa has been reminded to face the right way around, again.
The animation for Operation Sexy Rescue no longer features a giant red square.
Heloise’s waifu scenes have a more consistent background.
Applied some fixes to the Chinese (Traditional) translation.
Restored the Act I translation for German.
Resolved code formatting issues with the German translation.
v4.1.7
N/A
v4.1.6
- Art: Heloise’s soothing hypnosis (Lubbio).
- Tweak: The popup when using the bath-house is less obnoxious.
- Tweak: The art style selector is laid out better.
- Tweak: Assorted stage direction improvements.
- Tweak: Game credits have been updated again.
- Fix: New players will no longer see an error screen when first loading the game.
- Fix: Removed the curse of the black box from one of Naho’s animated idles.
- Fix: Restored a broken image reference when renegotiating with Mina outdoors.
v4.1.5
- My V-day gift to you: a surprisingly thematically coherent release! Find love where you can – perhaps in the welcoming hands (paws?) of Eburon or Naho.
- MVPs of this build are Var, for his epic new consort sequence, and Tosk, for somehow managing to cram everything into the build at the last minute. Again.
Features
- Consort: Eburon can be chosen as your consort (collab with Var).
- Scene: Naho receives some puppy training, courtesy of Breaker (Dreamweaver choice).
- Fate: Naho can be given to the mercenaries (collab with Zash G).
- Fate: Sabetha & Inej can be given to the wolfmen (collab with Zash G).
- Captive: Naho can be broken, and has new interactions to fit.
- Lair: You can order your kobolds to construct a soothing bath-house in your lair (collab with Var).
- Art: Chanwe’s final lesson (Lubbio).
- Art: Marie-Anne’s lap pets (Lubbio).
- Art: Naho’s character art, puppygirl variant (Irrelevant_Art).
- Animation; character idles for the centaur stallion (Amon Ra).
- Animation: updated idles for the guards (Amon Ra).
- Animation: updated idles for Issa (Amon Ra).
- Voice: Darja’s morning cuddles (Suki).
- Voice: Darja’s dressmaking evening (Suki).
- Voice: Darja’s redecoration (Suki).
- Voice: Maelys’s part in Daughters Of The Goddess (Catkit).
Tweaks
- The lair menu has been split into two menus, to make it easier for mobile users.
- You may now visit Breaker’s chamber or construct lair improvements during Act IV.
- A good night’s rest is all the time needed for Breaker, or the kobolds, to finish their work.
- Chanwe is more expressive during her final lesson.
- Mina’s protean fate scene has been revamped slightly.
- Game credits have been updated.
Fixes
- An early upload of 4.1.4 did not have the consequences of Chanwe’s final lesson play out correctly. This was fixed soon after release, and the fix has been incorporated into this build.
- Mina will no longer return to receive her dress, or attend your Moonday party, if she has left your lair.
- Mina will not worry about getting butt-pregnant.
- Assorted text and stage direction improvements.
- …and everything found during the playtest. Thank you, playtesters!
v4.1.4
Chanwe’s final sermon will lead to the correct consequences.
Chanwe’s final sermon will no longer pop an error, depending on your choices.
Darja will only throw you a party during Act IV.
Darja needs to be alive, in your harem, etc, in order to throw a party for you.
Marie-Anne can no longer push you out of your lair during Act IV.
Assorted spelling and grammar improvements.
v4.1.3
Scene: Chanwe’s final lesson (collab with Var).
Dynamic: Darja throws you a Moonday party (Dreamweaver choice, many variants, collab with Garoompahfah).
Dynamic: Characters may respond to your name, or to the names you give them (collab with Garoompahfah).
Fate: A followup to Naho’s protean fate (collab with Fanatisk).
Art: Mina’s forcible renegotiation (Lubbio).
Art: Mina’s bathtime (Lubbio).
Art: Darja’s character art, dragongirl variant (Irrelevant_Art).
Art: Improved character art for Darja’s princess variant (Irrelevant_Art).
Art: Messy versions of Darja’s princess and dragongirl variants (Irrelevant_Art).
Art: new emote portraits for Chanwe, Cuchilla, Darja, Enid, Helosie, Inej, Issa, Maelys, Malice, Marie-Anne, Mina, Rain, Sabetha, and Valzira (Irrelevant Art).
Animation: Darja’s character idles, princess variant (Amon Ra).
Animation: Eburon’s character idles (Amon Ra).
Voice: Darja’s morning staring match (Suki).
Voice: Darja’s morning stretches (Suki).
Translation: Russian, up to the end of Act I (smysha).
Tweaks
The ‘Old’ art style is no longer supported.
Characters are more expressive, using our new emote portraits.
Chanwe is willing to repeat previous lessons when testing her faith.
If you didn’t capture Cooch, she comes bundled free with the mercs after recruiting them.
Darja’s cameo portraits reflect her current state of dress.
You may forcibly renegotiate with Mina when you first meet her. She will remember if you do.
You may forcibly renegotiate with Mina when asking for rent.
You have additional options when forcibly renegotiating with Mina.
If you ‘recruit’ Mina after the mercenaries, she will have… opinions upon arrival.
Mina will no longer volunteer her services if the mercenaries are camped directly outside your lair.
Sabetha & Inej’s initial greeting has been added to the scene gallery.
Fixes
Mina’s dress is no longer infested with bugs.
The withdrawal method is more reliable with Mina.
Assorted grammar and stage direction improvements.
And the many many things found during our playtest. Thank you, playtesters!
v4.1.2
N/A
v4.1.1
- It’s here! Our next major release brings our story forward, has a cavalcade of new art, and features a few special surprises besides.
- Ravager now uses some fancy compression to stay under 1GB, allowing it to be hosted here. It should also work better on smaller or older devices! A larger version with higher quality graphics and audio is available for patrons on Discord.
- MVPs of this build are many and varied: the writing team, for pulling together on a giant collab project to get this version ready for you; Tosk, for helping squeeze it all into the code at the last minute; and Irrelevant_Art, for making a really big entrance as our new character artist.
Features
- Plot: A horde of your choice will help prepare you for the assault on Pale Rock (six versions; collab with Var, Mattrex, MayaFae, Garoompahfah, Aldurinyssus, and Silihdar).
- Plot: A last few precious moments with your chosen consort (six versions; collab with Mattrex, Garoompahfah, and Silihdar).
- Scene: Heloise and Maelys are reunited (Dreamweaver choice, collab with Ilhana).
- Scene: You may choose to forcibly renegotiate the terms of your agreement with Mina (collab with Mattrex).
- Scene: You may view your treasure hoard if it becomes big enough. Mina also has an interest in it (Dreamweaver choice, collab with Mattrex).
- Scene: Mina helps Malagar with his experiments (collab with Mattrex).
- Dynamic: Darja visits Maelys (collab with Silihdar).
- Dynamic: Malice has some followup questions for you (collab with Mattrex).
- Dynamic: Oh hai Malice (three variants, collab with Mattrex).
- Dynamic: You can find a nice dress for Mina.
- Consort: a new evening encounter for Cuchilla (collab with Garoompahfah).
- Consort: you can have a (fairly) sober good time with Cuchilla (collab with Garoompahfah).
- Consort: Darja can soothe your troubles with some theatre (collab with Garoompahfah).
- Fate: Issa can be given to the kobolds (collab with MayaFae).
- Fate: Valzira can be given to the mercenaries (collab with Alduranissys).
- Art: Cuchilla’s dragon drink (Lubbio).
- Art: Cuchilla’s sexy rescue (Lubbio).
- Art: Darja’s licky dicky action (Lubbio).
- Art: Getting a taste of Heloise (two variants, Lubbio).
- Art: Giving Heloise a taste of you, unbound version (Lubbio).
- Art: Sharing breakfast with Heloise & Malice (Lubbio).
- Art: Maelys’s desecration (Lubbio).
- Art: Marie-Anne’s dream, additional variants (Lubbio).
- Art: Mina’s portal experiment (Lubbio).
- Art: Mina’s bargain, bed of riches variant (Lubbio).
- Art: Mother’s melding (Lubbio).
- Art: Valzira’s anomaly experiment (Lubbio).
- Art: Adeline’s character art, nude variant (Irrelevant_Art).
- Art: Cuchilla’s character art, stripped down variant (Irrelevant_Art).
- Art: Darja’s character art, nude and messy nude variants (Irrelevant Art).
- Art: Darja’s emotes, princess variant (Vira).
- Art: Darja’s emotes, nude and messy nude variants (Irrelevant Art).
- Art: Heloise’s character art, bound variants (Irrelevant_Art).
- Art: Infernal beast character art (Vira).
- Art: Maelys’s character art, captive variants (Irrelevant_Art).
- Art: Mina’s character art, countess variants (Irrelevant_Art).
- Art: Mina’s emote art, messy and nude variants (Irrelevant_Art).
- Art: Valzira’s character art, captive variant (Irrelevant_Art).
- Animation: Sabetha & Inej’s scene, animated (Amon Ra).
- Animation: Adeline’s idles, revamped and enhanced (Amon Ra).
- Animation: Adeline’s intro animation, revamped and enhanced (Amon Ra).
- Animation: Malagar’s idles (Amon Ra).
- Animation: Marie-Anne’s idles, nude variant (Amon Ra).
- Animation: Smol Malice’s idles (Amon Ra).
- Animation: Petruk’s idles (Amon Ra).
- Voice: Making out with ‘Adeline’ (Marina).
- Voice: Darja’s special present, repeat request, ‘unhappy’ intro, ‘unhappy’ advance, and other assorted lines (Suki).
- Voice: Malagar’s awkward talk, discovery of the dragon hole, and backstory (Stark).
- Voice: Maelys’s torment, and confession (Ilhana).
- Voice: Marie-Anne’s breeding (Marina).
- Voice: Heloise’s tender chat, promotion, and birth scene (Keta).
- Background: The princess’s bedchamber, animated (Amon Ra).
Tweaks
- A more responsive and flexible framework has been added for lair events, which can now respond to what you’ve been doing and who you’ve visited (thanks to Tosk).
- The gallery has been expanded to support our new scenes.
- Voice acting and writer credits now appear in the Gallery (thanks to Tosk).
- If you have gifted your chosen consort to a horde, you can pick a new one. You monster.
- Lair events can be triggered during Act IV, if you have any outstanding.
- A new option has been added when helping Darja with her dressmaking.
- Being nice to the nun in the convent will improve your Charm. Subsequently spurning the abbess will grant you a reputation for Mercy, as well.
- If you gift Heloise to the infernals but don’t have the Futa tag enabled, a brief narration has been added in place of the full scene.Giving Mina her new dress qualifies as a factor in personal negotiations with her.
- Mina is more expressive in her Bed Of Riches scene.
- Sentence pauses have been cleaned up in Act I & II (thanks to Tosk).
- Malice’s animated dream scene has improved flow and performance.
- Smol Malice is a bit more expressive, if you have animations enabled.
Fixes
- Malice cannot be born repeatedly.
- The mercenaries will celebrate their victories less discreetly.
- Darja really will ask you for your opinion on her cupcakes.
- Cuchilla and Malice are better at remembering their names.
- Restored a handful of missing voice lines for Malagar and Malice.
- Regent’s shouting emote will appear more consistently.
- Assorted improvements to text and stage direction.
- The (many) bugs found during playtesting. Playtesters, I salute you!
v4.0.4
Fixed a problem where graphics would not appear after playing the game for the first time. You must start a new game to benefit from this fix.
Performance of animated scenes vastly improved, again (thanks to Tosk).
Heloise’s idle animations will appear more consistently.
Assorted improvements to text and stage direction.
v4.0.3
N/A
v4.0.2
- I went on a brief holiday after the release of 4.0.1. This release gathers together all the exciting things that have arrived whilst I was away, as well as a few more recent treats.
- MVPs of this build are Tosk, for amazing code support, and our newest writer Garoompahfah, who hammered out the Darja content with me in just a few days.
Features
- Consort: Darja can be chosen as your consort (collab with Garoompahfah).
- Dynamic: Malice visits the kobold warrens (collab with Mattrex).
- Fate: Issa can be given to the proteans (collab with MayaFae).
- Fate: Darja can be given to the infernals (collab with Mattrex).
- Followup: Darja after her infernal fate (collab with Mattrex).
- Art: Mina’s sweetened deal (Lubbio).
- Art: Malice’s birth (Lubbio).
- Art: Darja’s character art, princess version (Vira).
- Art: Marie-anne’s character art, nude version (Vira).
Tweaks
- If Mina is your consort, she will be a little more permissive.
- If you kill Issa while he is serving as your general, you may choose a replacement.
- Breaker’s chamber is accessible during Act IV.
- Characters will be given names for the AMA if you have not already met them.
- Heloise ceases to be giftable when you become aware that she is pregnant.
Fixes
- Corrected a bug during Malagar’s naga chat.
- Issa adopts any new name more consistently.
- Added a circumstance for if Malice is never named.
- You can’t meet Malice in a dream after she has been born.
- Fixed some behaviours when using the Old art style.
- Fixed some behaviours when the dragon’s voice is turned off.
- Fixed some logic that could potentially cause infinite loops in rare circumstances.
- Assorted improvements to text and to stage direction.
- And everything found in the playtest. Thank you, playtesters!
v2.5.4
Here
v2.5.3
Here
v2.5.2
Here
v2.5.1
Here
v2.5.0
Here
v2.4.5
Here
v2.4.4
Here
v2.4.3
Here
v2.4.2
Here
v2.4.1
Here
v2.4.0
- Welcome to the fourth weekly update! Joining in with the quarantine tradition of inadvisable haircuts, I’ve given Ravager a lick of new paint. It’s still very much a work in progress, but hopefully you’ll like what we have so far. This version also includes our first use of Breaker, the first of Malagar’s experiments, and the first collab with our newest writer, Eliterose. Enjoy!
Features
- Scene: Heloise can be volunteered for Malagar’s experiments.
- Fate: Cuchilla can be sacrificed to the Infernals (collab with Eliterose).
- Scene: Marie-Anne can be forcibly persuaded of your merits (Dreamweaver choice).
- Captive: Marie-Anne’s post-persuasion dialogue choices.
- Art: the commoner girl’s night encounter (Lubbio).
- Art: Chanwe’s supplication (Lubbio).
- Voice: Heloise’s gagged scenes (Keta).
- Voice: Chanwe’s explanation of her name (Midnight Iris).
- Voice: Malagar’s departing gift, and conversation about his niece (David Snow).
- Music: a new main menu theme, for those who complete Chapter 3 (Marina Montague).
- UI: a revitalised frame for the main menu and game screens (Mortalitech).
- UI: the game logo has been updated (Mortalitech).
- UI: the main menu has been given an animated background transition.
- Background: the resolution and quality of all backgrounds has been improved.
Tweaks
- Darja will… prepare herself more quickly.
- The textbox appears and disappears more smoothly.
- The textbox is hidden during the animations at the start of the game.
- Characters positioned on the left or right of the screen are now slightly more central.
- The melody and ante components of Malagar’s theme have been switched with one another. I think this is better?
- Eating Issa will grant you a strength bonus.
- Adeline, Balthorne, Heloise, and Maelys are referred to by their given names only.
- Valzira’s shadow will appear in Malagar’s laboratory after the anomaly is formed.
- Marie-Anne’s lodgings are more fitting for the new backgrounds.
Fixes
- Discussion with Marie-Anne will no longer lock you out of the Bastion quest.
- Pathing when approaching the wolf horde has been improved.
- If you gently persuade Marie-Anne of your merits, you will not get a ‘Sebastian’ menu prompt until you have a proper context for it.
- Darja no longer arrives back at the campfire, ready for collection, after Malagar removes her from your custody.
- Cuchilla’s snoring is no longer so loud that it will follow you around the realm after certain menu choices.
- Captive scenes with Chanwe will raise your Potency if they are your first time with her.
- Corrected an outdated image reference when negotiating with captive Mina.
- Removed the duplicate kobold from Malagar’s laboratory.
- Removed a snippet of duplicate dialogue from the initial Inquisitrix encounter.
- The wolfmen will not magically recover from being killed by Valzira.
- Capturing Valzira midway through being given the quest by Malagar will path you to a suitable point in his dialogue choices.
- Lesser kobolds have been trained to use quotation marks.
- Music transitions are better when heading to the spire with Darja.
- Music transitions are better when returning to the Infernals after making a sacrifice.
- Corrected a duplicate voice line when performing experiments with Valzira.
- Fixed some background flags during the fangirl’s first time
v2.3.8
Features
- Scene: Žižeryx shows the dragon some of the Inferno’s delights (collab with Var).
- Scene: Chanwe provides some theological tuition (collab with Var).
- Captive: the rogue sisters can be captured. Their captive interactions will follow.
- Captive: Marie-Anne can be gently persuaded of your merits.
- Lair: the ‘hurt-chamber’ framework has been added, and now comes bundled with specialist expertise. Its first scene will follow shortly.
- Art: Darja’s scene has been degollumised (Luccass & Pebble).
- Art: Chanwe’s triumph has been coloured and refined (Lubbio).
- Art: Chanwe’s protean conversion (Lubbio).
- Art: Mina’s service has been coloured (Luccass).
- Art: Adeline/Mother’s kiss (Lubbio).
- Art: Marie-Anne’s taste of the dragon (Lubbio).
- Art: Marie-Anne’s night with Trojan (Lubbio).
- Art: Missionary with Marie-Anne (Lubbio).
- Art: Character art for Issa, Eburon, Malagar, and the commoner girl (Vira).
- Animation: Heloise’s idles (Amon Ra).
- Voice: Issa’s introduction (MayaFae).
- Voice: Cuchilla’s intros, scenes, drinks with Malagar, and brawl with Naho (Dr Sodomite Herr).
- Voice: Heloise’s dream sequence (Keta)
- Voice: Sabetha’s capture, and escape (Smol Rowan)
- Voice: The nun’s new variant scenes (Smol Rowan)
- Voice: Eburon’s witch hunt (Var).
- Voice: The dragon’s remaining lines for capture sequences, and other odds and ends (Greyscale).
- Background: custom art for the remaining backgrounds (Mortalitech).
Tweaks
- The rogue sisters’ intro skit will only play once (more).
- If you capture Valzira before Malagar gives you the quest to do so, you can pleasantly surprise him.
- You may elect to behave yourself while visiting the convent.
- The nun’s scene art has had its contrast increased.
- It is clearer that reneging on your deal with Mina does not automatically give her to your kobolds.
- The starting strength of lair factions has been upgraded, in line with their cosmic power. This will be important later on, trust me.
Fixes
- After a long and protracted struggle, the animated scenes will once more play as intended. I hate you, RenPy updates.
- The framework issue that prevented some Android users from progressing past name entry is resolved. Finally. Ding-dong, the wicked witch is dead!
- Skipping followup scenes with hordes will no longer throw an error.
- Revisiting the broken Heloise won’t throw an error if you don’t have many captives.
- Marie-Anne will not wander off to do her washing if she’s in the care of one of your hordes.
- Restored a missing image in the non-animated version of Heloise’s sacrifice scene.
- Naho will leave your screen after being gifted to the kobolds, or left in the wildlands.
- Ordering a sacrifice from the kobolds increases Strength, as it ought.
- The nun’s animations will display better.
- Darja will not come to romance you if she is being kept as a captive.
- Promising Bastion to Mina doesn’t stop you from robbing it later.
- All image variants are shown in the huntress’s centaurs scene.
- The Inquisitrix’s repeat scene is more consistently accessible.
- Corrected a couple of the wolfgirl’s voice lines.
- Jizz is applied more consistently during Marie-Anne’s dream scene.
- Removed a reference to an old music track when caught by the huntress in Chapter 2.
- Sparing the maid in Chapter 1 gives one point of Mercy, rather than two.
- Restored support for the rogues, centaurs, and mercenaries in the ‘Old’ art style.
- Malagar’s kobold assistant points the right way. Pay attention!
Known Issues
- You will need to re-do the Bastion heist from an earlier save, if you want the rogues to appear at your lair. This is due to some dodgy flag-setting in a previous version, and is totally my fault.
v2.3.5
- Plot: the showdown with Maelys.
- Scene: Marie-Anne makes an unexpected friend (collab with Umbrelloid, Dreamweaver choice).
- Scene: Naho goes into heat (many variants, collabs with Var and Umbrelloid, Dreamweaver choice).
- Scene: You may choose to continue your quality time with the nun after Chanwe’s interruption.
- Scene: Eburon and the dragon work off some steam (collab with Var).
- Horde: The wolfpack have a big old brawl (collab with Var).
- Art: Maelys’s encounter with the centaurs (Lubbio).
- Art: Naho’s surrender (Lubbio).
- Art: Naho’s reprimand (Lubbio).
- Art: the nun’s desecration (Lubbio).
- Art: eating out with Marie-Anne (Lubbio).
- Art: Cuchilla’s tussle with Naho (Luccass).
- Art: Character art for Žižeryx, Heloise, Mother, and the mercenaries (Vira).
- Animation: our first animated scene, the infernal sacrifice. Woohoo! (Amon Ra).
- Animation: and our second animated scene, Marie-Anne in the stable (Amon Ra).
- Voice: Valzira’s captive dialogue and scenes (Misha Mayfair).
- Voice: Cuchilla’s revelation and captive dialogue (Dr Sodomite Herr).
- Voice: Inquisitrix Heloise’s introduction, captive dialogue, and blindfolded scene (Keta).
- Voice: the rest of Malagar’s introduction, and greetings when visiting him (David Snow).
- Background: custom art for the courtyard, mine, infernal lair, throne room, cove, sewer, ship, shack, proteans, and protean rapture sequence (Mortalitech).
Tweaks
- The ‘Gay’ content flag has been added. Check your Preferences menu if you want the option to see more of Eburon than you usually do.
- You may enjoy the captive Naho in more than one way.
- You can repeat Marie-Anne’s breeding scene, if your aim is initially off.
- Followup scenes are skippable if you’ve seen them before.
- Autosaves and quicksaves are easier to find.
- The Preferences menu is better optimised across desktop and mobile formats.
- The clickthroughs at the very beginning of the game have been replaced with pauses.
- The developer interview at the end of Chapter 4 has been updated.
Fixes
- The regent’s action riff is no longer a cacophonous mess. Sorry about that.
- Cuchilla cannot be recruited after eating her. Apparently she’s played by Tomie or something. Why won’t you stay dead??
- Naho cannot be farmed for Cruelty via a groundhog day style scenario.
- Captain Rhyll’s audio is mapped onto the male voice channel, as it should be.
- Captain Rhyll no longer stutters.
- Corrected voice line after ordering the special at the Gutter’s Cove tavern.
- Chanwe’s introduction reports her hair colour correctly.
- The Inquisitrix will not sneakily remove her gag mid-scene.
- Fixed broken “captain_call” VA line.
- Fixed syntax when asking for rent from a happy Mina.
- Fixed voice lines for the mercenaries enjoying Mina’s company.
- Trojan is named more consistently.
- You can no longer lose your days remaining counter in the wildlands.
- And all the (many) bugs found during playtesting. Thank you, patrons!
Known Issues
- Animation transitions can be janky on older or smaller devices. I’m working on it.
v2.2.3
- In the spirit of giving, I’ve made the latest Patreon build public. Have fun, folks! Ho ho ho.
Features
- Scene: a visitation by Heloise, the ghost of dickmas past (two variants, collab with Umbrelloid).
- Scene: You may make the most of the captive Inquisitrix (many variants, collab with Shadowen).
- Scene: Mina can be persuaded to extend the range of her services (two variants, Dreamweaver choice).
- Scene: you can have your special present from Darja as many times as you like.
- Scene: You may punish Issa (three variants, collab with Maya Fae).
- Dynamic: Issa takes the initiative in dealing with Naho (collab with Maya Fae and Var).
- Fate: You may gift any of your captives to the Proteans (many scenes, collabs with Var).
- Followup: What became of Valzira and the wolf tribe (collab with Umbrelloid).
- Area: In Chapter 3, you can visit the tavern at Gutter’s Cove.
- Horde: You may recruit the Gutter’s Cove mercenaries.
- Art: Mina’s bandit encounter (JefNightly).
- Art: Valzira’s oral cumuppance variants (JefNightly).
- Art: Taking advantage of Heloise (JefNightly).
- Art: Darja’s anal scene (JefNightly).
- Art: Naho’s various misfortunes (RPTRz).
- Art: Character art for the centaurs, wisp, and kobold (Vira).
- Art: The regent getting disarmed (Red Abigor).
- Art: The dragon surprises a guard (Red Abigor).
- Anim: Idle animations for Sabetha, Inej, and the nun (Amon Ra).
- Anim: Reworked princess unveiling (Amon Ra).
- VA: The dragon is now fully voiced through to v2.1 (GreyScale).
- VA: Sabetha’s heist dialogue (Smol Rowan).
- VA: Cuchilla’s wisp adventure (Dr Sodomite Herr).
- VA: Mina’s captive interactions (Marina Montague).
- VA: Mina paying her rent (Marina Montague).
- VA: Mina’s forceful capture scene (Marina Montague).
- VA: Naho’s captive interactions (Marina Montague).
- VA: Placeholder VA for Rhyll’s initial encounter (GreyScale).
- Sound: ambience has been added to the sewers, wildlands, spire, temple, mine, farm, cove, tavern, forest, campfire, fort, swamp, roads, and abbey.
- BG: Custom background art for the abbey, bedchamber, camp, chamber, farm, forest, fort, highlands, mountains, spire, temple, lowlands, and night sky (Mortalitech).
Tweaks
- The (currently inactive) ‘Gay’ content flag has been superceded by an (active) ‘Femdom’ one. Be sure to enable it in your Preferences menu if you want to see the latest Heloise content.
- An ambient sound framework has been added.
- Sound transitions more smoothly when moving to or around the mountains.
- Mina accepts alternative payment for her extended services.
- Mina doesn’t take so long to arrive at the mine, if you treated her right.
- The centaurs and wisp are more expressive.
- The proteans and infernals are more responsive when disappointed.
- The mountain intro has been reworked to read better on mobile.
- Tooltips have been improved.
- Placeholder art is more clearly attributed.
- The wolfmen will be content with a promise of the lowlands as their territory, rather than the whole kingdom.
- The ‘rage’ visual effect is easier to see through.
- Stage direction has been improved for Mina’s initial encounter.
- Event flow has been improved for the initial discovery of the mine.
- Music and ambience transitions better around dream sequences.
- Link to our itch.io page added to main menu.
Fixes
- Fixed outdated music references in the street escape sequence.
- Fixed outdated music references in the initial merchant encounter.
- Fixed thunderclap sound effect at the end of Chapter 3.
- Music transitions correctly during Darja’s anal scene.
- Getting a game over stops all audio currently playing.
- Darja’s time warping capabilities have been much diminished.
- Mina arrives more consistently at the mine, if you are a well behaved dragon.
- Chanwe no longer assumes you’ve met her in the abbey if you were merely dropping by.
- Assorted syntax, spelling, and grammar boo-boos.
- And everything found in the Patreon builds!
Known Issues
- Some Android users will have difficulty inputting their name; this is a platform problem, please see the comments for a variety of workarounds.
- Audio may become misaligned if you skip forward while transitioning between areas.
v2.1.7
- This a bonus release while 2.2 is in progress. It features content that we couldn’t squeeze into the main build, as well as the latest round of bugfixes. It is small but (I hope) perfectly formed!
Features
- Scene: in a spooky special, Adeline makes an unexpected appearance in the sunken temple (several variants, collab with Var).
- Scene: you can take advantage of tensions between Cuchilla and Naho (collab with Var).
- Art: Heloise’s sacrifice scene (JefNightly).
- Art: Sabetha’s character art (Vira).
- Art: Inej’s character art (Vira).
- Anim: Chanwe’s idles (Amon Ra).
- Anim: Valzira’s idles (Amon Ra).
- VA: The dragon is now (almost) fully voiced (GreyScale).
- VA: Marie-Anne’s happy captive interactions (Marina Montague).
- VA: Mina’s bandit encounter (Marina Montague).
- VA: Eburon’s participation in fate scenes (Var).
- Music: Regent Balthorne’s theme and action riffs (Mortalitech).
Tweaks
- The rapture background image has been replaced with a better one.
- Letting Mina go after her bandit encounter grants a reputation for mercy.
- When you return to her in Chapter 3, you may eat Cuchilla if you so wish.
Fixes
- Darja won’t take a surprisingly chaste turn if you lair outside of the spire.
- Eating Cuchilla is more permanent than it used to be (again).
- Content flags for the bastion heist are applied correctly.
- Paizuri with Mina counts for your Potency gain cap.
- If you wait until after she joins you, sleeping with Marie-Anne still gives you Potency.
- Mina’s sprite no longer follows you around after you leave her in the stocks.
- Fixed missing image during the Cuchilla/Wolves followup scene.
- Fixed missing image for Naho when using classic art style.
- Fixed text formatting when comforting Issa.
- Fixed transition after eating Cuchilla.
- Fixed transition after freeing Mina.
- Fixed transition after fleeing the heist with cash.
- Numerous typo and grammar fixes.
- And everything found in the playtest!
v2.0.3
Dev Notes
- This is the final release before the arrival of 2.1; it tidies up our remaining easter eggs, and introduces a few options and features to improve the overall experience. If you’re looking for a major new content patch, wait for 2.1!
- May have compatibility issues with saves from previous versions, due to some fancy new logic. But hopefully you’ll want to replay it for the new content anyway.
Features
- The quality of many voice lines has been improved, thanks to our amazing new sound engineer, Connor.
- A framework for followup scenes has been added. Followup scenes have a chance to proc every time you visit a horde who have been given the appropriate captive.
- Followup scenes added so far: abbess/kobolds, fangirl/kobolds, wolfgirl/wolfmen. More will be added later!
- You may have fun with the captive unhappy farmgirl.
- The first dream has been added.
- RPTRz’s art added for the drunk encounter.
- DP’s sketch art added for the initial merchant encounter.
- Amon Ra’s animations added for the fangirl.
- Voice acting for the abbess has been retaken and extended.
- Voice acting for the dragon has been retaken and extended.
- Voice acting for the drunk has been extended.
- Voice acting for the princess has been extended.
- Voice acting for the maid has been extended.
- You may capture the merchant forcibly during your first encounter, if you’re in Chapter 3.
- The merchant can find her way to you, if you treat her right and lair where she can find you.
- Unhappy captives can be eaten.
Tweaks
- The farmgirl’s cattle can be hunted in Chapter 3, if you haven’t captured her.
- The drunk can be eaten before or after spending quality time in her shack.
- Autosave should trigger with a more useful frequency.
- Building a torture chamber requires the Guro content flag.
- Art and side image defaults set to “Animated” and “Always”.
- Event flag framework extended to maximise save compatibility in future.
Fixes
- Added a separate function to change the background, and scrub any remaining actors, whenever you return to your lair menu.
- Abbey scenes are properly content flagged, and you may decline them.
- Fixed pathing if you are discontent with the happy farmgirl’s services.
- The farmgirl no longer reappears at the farmsteads after you have captured her.
- Returning to the forest after saving the huntress now provides a more appropriate crime scene.
- The ‘to be continued’ prompt has been added when you build traps.
- Fixed animation and side images for the guards when using the Animated art style.
- Improved stage direction when following the merchant’s directions to the mine.
- You will not immediately forget where the mine is after being escorted there by the merchant.
- Fixed VA alignment for the demon.
- Restored missing image for the sunken temple’s depths.
- Resized Issa’s mini portraits.
- Scene transitions improved when leaving the drunk’s shack.
- Fixed several dodgy redirects when setting the merchant free from the mercs.
- Accessing the captives menu when the wolfgirl hasn’t been captured no longer throws an error.
v2.0.1
- Thank you for all the bug reports! Chapter 3 has a wild amount of potential paths and choices, which makes playtesting difficult – but there’s nothing quite like an attentive community to find any lingering errors.
- The fixes below do not apply to games in progress; jump back to the beginning of Chapter 3 if you want them to work correctly.
Fixes
- Fixed the captive menu when you have captured more than 5 people.
- Prevented the unhappy captive trader from disappearing.
- Fixed dialogue for happy captive farmgirl.
- Stopped unhappy fangirl from escaping her bonds to come see Malagar.
- Prevented fangirl from abandoning her “princess name” when Malagar arrives.
- Fixed image for unhappy fangirl’s scene.
- Fixed a missing redirect for fangirl’s capture sequence.
- Also fixed bad redirect during fangirl’s capture sequence.
- Fixed the ability to gift the farmgirl to kobolds.
- Fixed dialogue options after completing idol construction.
- Fixed one of the available paths for eating the trap.
v2.0, “Maturation”
- It’s here! To keep the update cycle regular, I’ve batched up Chapter 3 into multiple releases, in the same way I did Chapter 2. This initial version includes a taste of everything, but it’s by no means the finished article. I’ll be adding more plot, more waifus, more scenes, more hordes, and more events as v2.x develops.
- I recommend keeping a save file at the start of Chapter 3, so you can go back later when new content has been added.
- Compatible with save files from v1.4 and newer.
Features
- Story extended up to, but not including, the finale of Chapter 3.
- The abbess, drunk, fangirl, farmgirl, merchant, and wolfgirl can now be captured once you have a lair.
- Mini captive interactions have been added. These will be expanded significantly later on.
- Issa, the kobold trap waifu, can be encountered.
- The wolf tribe can now be recruited.
- You can now gift captives to your hordes to increase their morale. Morale will become important!
- A unique faction has been added to each different lair. They seed unique quests, which will be able to be completed in the next update.
- You can now build features in your lair.
- Voice acting has been added for the drunk, Warlock Malagar, and the Infernal.
- Vira’s character art has been added for the palace guards, fangirl, farmgirl, and drunk.
- Amon Ra’s character animations have been added for Regent Balthorne and the palace guards.
- DP’s scene art has been added for the fangirl’s first night, plus a variant for captive interactions.
- An orchestral variant of the dragonsong has been added to the main menu, which will be activated after reaching the end of Chapter 3.
- Voice acting has been added for the dragon. It can be disabled or adjusted in the Preferences menu.
Tweaks
- A ‘dragon voice’ toggle and slider has been added to the Preferences menu.
- If the dragon voice is toggled on, game flow will pause to allow its lines to play.
- The announcement line for evolution powers has been temporarily disabled, until I have the chance to integrate them fully.
- Bukkake framework extended to the drunk, fangirl, and farmgirl.
- Direction has been improved for the regent’s scenes.
- Direction has been improved for the drunk’s first scene.
- The farmgirl is a little more expressive.
- You can now go direct to the mine after receiving instructions or escort from the merchant.
Fixes
- Resolved yet another missing sprite for Maelys.
- Fixed a capture option erroneously appearing in Chapter 2.
- Corrected sprite placement during a wolfgirl scene.
- Corrected content flags for returning to the farmgirl.
- Fixed redirect after returning to Bastion prematurely.
- Occasional typo and grammar fixes.
- And fixed (hopefully) all of the many, many bugs found by our wonderful testers in the alpha and beta versions.
v1.7, “White Juve Dragon”
- This is the final release before the arrival of Chapter 3 in v2.0. If you want to wait for the big content drop, skip this one! But if you haven’t played before, or would like to sample some of the new art, this is the version to pick.
- Compatible with save files from v1.4 and newer.
Features
- Vira’s character art added for Huntress Maelys, Regent Balthorne, and the maid.
- DP’s scene art added for the farmgirl (Cruelty path) encounters.
- RPTRz’s scene art added for the maid encounter.
- Amon Ra’s idle animations have been better compressed, and incorporated directly into the game for all operating systems. Select the ‘Animated’ art style from the Preferences menu to see them.
- Amon Ra’s idle animations added for the maid.
- Amon Ra’s badass, multistage, intro animation has been added.
- You may now pull out during the wolfgirl scene.
Tweaks
- An ‘Animated’ art style option has been added to the Preferences menu.
- A ‘Gay’ content flag has been added to the Preference menu, which is enabled by default. Currently this does nothing, but take the opportunity to disable it before playing v2.0 if you don’t want to see any kobold trap waifu action.
- Pressing the left edge of the screen will now roll back on tablet devices, rather than click forward. This has not been tested on all devices.
- The bloodshed transition has been standardised and improved.
- Direction has been improved for the maid feeding scene, and the initial encounter with the regent.
- Extra flags have been added, for setting up late-game consequences.
- Android tablet and mobile builds have been packaged and uploaded separately.
- A Patreon link has been added to the menu.
- Our highest-tier Patreon supporters have been added to the credits in the About menu.
Fixes
- Side images now work on the Android version.
- Fixed track alignment for the dragonsong remix. fml
- Fixed missing sound file for mercenary.
- Fixed missing dragonsong during the intro sequence.
v1.6, “Black Juve Dragon”
- Compatible with save files from v1.4 and newer.
- This is an interim release; most of our new art will be added in 1.7.
Features
- Misha Mayfair joins the cast! Voice acting has been added for the witch.
- Thanks to Amon Ra, Vira’s beautiful character art is being brought to life. PC users can download the Animations Patch, and put it in their “game” folder, to see the animations for Princess Adeline.
- A piano accompaniment has been added to Marina Montague’s main theme, courtesy of our new composer Smol Rowan. Complete Chapter 2 and then return to the main menu to hear it.
- Mercenary voice acting has been extended for the docks eavesdropping. Visit them towards the end of Chapter 2, after choosing Cruelty options, to get the most out of it.
- Mercenary voice acting has been added to the Merchant vs Mercs scene.
- An option has been added to force the farmgirl’s, ah, barn door. Adjust your Preferences if you want to use it.
Tweaks
- Added a Guro content flag to the Preferences menu. This option is disabled by default.
- Created an animation framework.
- Created a patch framework.
- Improved looping and transition of voice acting in Farmgirl and Fangirl scenes.
- Increased size of the quickbar.
- Added the Skip button back to the quickbar.
Fixes
- Fixed centaur voice lines.
- Moved herald’s VA onto the male voice channel.
- Fixed missing sprite for Maelys.
- Fixed missing sprite for ship guard.
- Fixed conditional eavesdropping text for after the Merchant Cruelty option.
- Numerous typo fixes.
v1.5, “Red Wyrmling”
- Compatible with save files from v1.4 and newer.
- The first round of commissions took longer than expected, so the majority will be added in 1.6.
Features
- Female and male voice lines have been separated out into different channels, with their own sliders in the Preferences menu. Voice queueing and continuation has been improved.
- Vira’s character art added for Princess Adeline. This can be activated by setting Art Style to ‘Mixed’ and Side Images to ‘Always’ in the Preferences menu.
- Centaur voice acting added to the first part of the forest scene.
Tweaks
- A switchable ‘Art Style’ option has been added to the Preferences menu. Select ‘Mixed’ to see Vira’s character art.
- The layout of the Preferences menu has been improved.
- Royal guards & Cove mercenaries have been visually differentiated.
- Guards & mercenaries are now a bit more expressive.
- The knight has been given a much-needed makeover. Green, orange, and purple? What were you thinking??
- The abbess now looks a little more like her voice actress.
- Loops and breaks have been added to the more elaborate voice acted scenes, to improve flow.
- New framework added for the bukkake overlay.
- Numerous small improvements to Chapter 1 for handling side images.
Fixes
- Fixed missing side portrait for Witch.
- Fixed missing side portrait for Knight.
- Fixed pathing after thief sisters encounter.
- Numerous typo and grammar fixes.
v1.4, “Green Wyrmling”
- Due to the stats overhaul, a fresh playthrough is recommended. Saves from v1.3 or earlier will not handle checks correctly, and may otherwise misbehave. Sorry!
Features
- When you reach the end of Chapter 2 you are given the option to replay it, with your stats boosted.
- Your escape approach in Chapter 1 has been properly fleshed out, and can now affect your stats.
- New scene added for the Farmsteads, if you return after following a Cruelty route.
- New scene added for the Roads, if you return after following a Cruelty route.
- The game menu now includes a status screen.
Tweaks
- Your “real” stats will be stored if you choose to replay Chapter 2, so they will be restored if you go on to play Chapter 3 using the same save.
- The huntress will appear in the night after your days remaining run out, rather than when they run out.
- A prompt has been added to remind you when the huntress is close to tracking you down.
- The in-game menu options have been tweaked.
- Adjusted pathing after the farmgirl encounter, to allow for hunting cattle.
Fixes
- Fixed a faulty line of code if you kill the wolfgirl.
- Fixed pathing after sparing the huntress.
- Fixed pathing after an unsuccessful attempt to save the huntress.
- Fixed sticky wisp image.
v1.3, “Blue Wyrmling”
- You have more choices in how you treat the defeated wolfgirl. Your decisions affect repeat visits, as well as your narrative routes with Naho in the upcoming chapter.
- A new scene has been added if you return to the wildlands after having defeated Naho, but haven’t turned her over to her pack.
- When pressed by the kobolds on whether the fangirl is your wife, you can now dump her in the worst possible way. This opens up two new narrative routes with the fangirl.
- A Charm route to emasculate the regent has been added.
- You will gain a new power at the end of Chapter 2. The power you get depends on which of your core stats (Strength, Charm, Potency) is highest.
Tweaks
- An NTR content flag has been added to the Preferences menu, which is enabled by default. If disabled, Princess Adeline cannot be menaced as a result of your choices.
- Many temporary CGs have had their appearance improved.
- Sabetha & Inej have had a makeover.
- Mercenaries are now a bit more diverse.
- Marginally improved the appearance of the “days remaining” overlay.
- The “days remaining” overlay will now disappear during scenes.
- Quotation marks added to speech lines.
- Standardised transitions for scenes.
Fixes
- Fixed broken narrator for Centaur Alpha.
- Fixed (another) broken sprite for Huntress Maelys.
- Fixed incorrectly sized sprites for Naho.
- Fixed some missing voice lines for Naho.
- Corrected pathing after hunting cattle at the farm.
- Numerous small improvements to scene direction.
v1.2, “White Wyrmling”
- New ‘friendly’ scene added to the farmstead, which opens up a new narrative route with the farmgirl.
- Fangirl’s VA added to your first night together. Aww yiss.
- Sabetha’s VA added to the bastion encounter.
- CGs will now display at the front of the scene, rather than behind it.
- Side portrait framework added to desktop versions.
- Option added to Preference menu to control when side portraits appear. By default, they will only appear during CG scenes.
- Numerous small improvements to descriptions and dialogue in Chapter 1.
Tweaks
- The difficulty of saving the huntress from the centaurs has been reduced.
- You are now prompted if you start the game without enabling adult content.
- You are now warned that Chapter 2 will finish when you find a lair.
- Princess Adeline has been given a quick makeover.
- Dialogue transitions and character placement have been standardised.
Fixes
- Fixed broken sprite for Maelys.
- Added credit for the avatars from rinmarugames.com. Whoops!
v1.1, “Black Wrymling”
- There are now more options in the forest encounter, including the opportunity to save the huntress.
- The chapter 3 interlude will change based on your decisions in the forest encounter, opening up three story branches in the process.
- Potency is now a tracked stat, with impacts further down the line.
- Added a commissioned lair theme, by Outlive. Let me know if you like it!
- Menu options will now show if there is a stat check involved.
- Maelys’s VA extended in the forest encounter.
- Fangirl’s VA extended in the campfire encounter.
- VA added for the nun in the abbey encounter.
- Fixed the death sequence if you run out of time.
- Fixed vaginal route for the fangirl.
- Fixed incorrect pathing to lowlands from mountain areas.
- Writes repeatedly on blackboard: “come =/= cum”
- Fixed broken sprite for Naho.
- Fixed broken sprite for Maelys.
v1.0
– First Release
Win: ANONFILE – GOFILE – MIXDROP – PIXELDRAIN – WORKUPLOAD
Linux: ANONFILE – GOFILE – MIXDROP – RACATY – UPLOADHAVEN
Mac: ANONFILE – GOFILE – MIXDROP – RACATY – UPLOADHAVEN
Android: ANONFILE – GOFILE – MIXDROP – RACATY – UPLOADHAVEN
Other: COMPRESSED*
Extras: WALKTHROUGH – Fan Signatures
Gallery Unlock: Click ‘Unlock All‘ on the first page of the gallery.
*This unofficial port/version is not released by developer, download at your own risk.