Overview:
Through a magical accident you, a shady goblin, are transported into the tower of a locked up Princess ( trope alert ) . Procure gold for the Princess to help her escape plan, train her and put up with her sometimes odd behaviour, whilst finding out what lurks in the shadows…
Thread Updated: 2022-07-01
Release Date: 2022-06-14
Developer: y.v. Patreon
Censored: No
Version: 0.4 .1 Public
OS: Windows, Linux, Mac
Language: English
Genre:
Installation:
Changelog:
- Irith: Lots of cutscenes with gratuitous nudity
- Irith: Mini-animation of Irith sprites when aroused
- Illiana: Fullscreen nude mirror dialogues once portal is open
- Quest help system
- Dialogue changes to give MC better guidance
- Upgradeable build materials (eg. Iron-> silver-> gold etc.)
- Streamlined crafting, batch crafting
- Improved dungeon mechanics
- Accessible inventory
- Save game compatible to V0.4 (unless you have a corrupted V0.4 RC3 save-game w/ “no ero novel” bug”)
RELEASE NOTES V0.4RC4
- Fixed the massively annoying training bug (Ero novel not found)
- NOTE:
If you have done the night visit already, your game is potentially corrupted.
Please use a save _before_ the night visit
DETAILED CHANGELOG V0.4.1
- V0.4.1 / CR-0134 / UX / Add alternative key set for dungeon movement (jkli)
- V0.4.1 / CR-0133 / GUI / Integrate new inventory in gifting and portal item selection interactions, see CR-0124
- V0.4.1 / CR-0132 / UX / Bulk manufacturing of recipes (only one time progress bar is shown)
- V0.4.1 / CR-0128 / Gameplay / Reduced loot instead of total loss when getting attacked by slime
- V0.4.1 / CR-0126 / Gameplay / Stronger dependency of item quality on MC level, less random feel, re-balance level progression
- V0.4.1 / CR-0125 / Bug / Batch conversion with value crystals
- V0.4.1 / CR-0124 / GUI / Add inventory option
- V0.4.1 / CR-0123 / Gameplay / Skip options intro, midgame, endgame when starting a new game
- V0.4.1 / CR-0122 / Gameplay / Quest log / UI
- V0.4.1 / CR-0121 / Art / Cutscene Irith reads the erotic novel
- V0.4.1 / CR-0120 / Art / Animated Irith sprites when she is “busy” at 19-20:00
- V0.4.1 / CR-0119 / Art / Cutscene Illiana / at the stables
- V0.4.1 / CR-0118 / Art / Cutscene Irith “practicing”
- V0.4.1 / CR-0117 / Art / Alternative morning wakeup scenes Irith
- V0.4.1 / CR-0116 / Art / Cutscene day Irith window
- V0.4.1 / CR-0115 / Art / Cutscene day Irith mirror
- V0.4.1 / CR-0114 / Bug / Erotic novel sometimes not coming up, when searching MC’s room despite conditions met
- V0.4.1 / CR-0113 / Gameplay / Sort recipes by frequency of usage
- V0.4.1 / CR-0111 / Gameplay / All mobs in one cell (if multiple) should be killable by one bomb
- V0.4.1 / CR-0109 / Art / Dynamic picture / mini animation mirror scene / Illiana nude
- V0.4.1 / CR-0108 / Gameplay / Night visit expanded scenes (post SLU quest arc)
- V0.4.1 / CR-0107 / Gameplay / Improved night visit interaction (non auto triggered or framed / mini game)
- V0.4.1 / CR-0106 / Gameplay / Stackable basic building items (iron/silver/gold)
- V0.4.1 / CR-0105 / GUI / Clickable debug overlay with quest info etc
- V0.4.1 / CR-0104 / Art / Dynamic picture / mini animation mirror scene / Illiana topless
- V0.4.1 / CR-0100 / Bug / Coins in dungeon spawn on unsuitable locations (trapdoor)
- V0.4.1 / CR-0098 / GUI / Quest / Errand diary for lookup
- V0.4.1 / CR-0097 / Gameplay / Mori intuitive trigger for HJ bathroom scene
- V0.4.1 / CR-0090 / Gameplay / Convenience features at crafting (bulk convert, …)
RELEASE NOTES V0.4 RC3
- Complete rework of GUI, with crafting system, full set of item icons, notifications
- Introduction of gifting system
- Rework of corruption arc (SLU) with added intermediate tasks
- Introduction of training room for corruption (SUB), cage mechanics
- Auto triggered dialogues/ chat in some scenes
- Overhaul of bathroom scenes
- Overhaul of Irith sprites (cleaner renders, different poses, …)
- ntroduction of new cutscenes
- Achievements system introduction
- Extension of dungeon with new levels / treasure room / boss rooms
- Portal room accessible / introduction of portal defense (will be minigame later)
- Guild story arc start and related game mechanicsNew premature endings (Illiana invades keep, guild catches up with MC, …)
KNOWN ISSUES
- UX / Trigger for handjob favour in bathroom not intuitive (MC needs to wait for 10-30 sec and just watch Irith)
- UX / Gem color combination hints in portal room difficult to see (scattered gems)
DETAILED CHANGE LOG V0.4
- V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression
- V0.4 / CR-0047 / GUI / Introduce visual inventory and notifications, create and render all missing icons
- V0.4 / CR-0044 / Minigame / Dungeon Level 2 and Treasure Room Level 2
- V0.4 / CR-0072 / Story / Thieves’ Guild debt payment pressure storyline
- V0.4 / CR-0058 / Story / Establish Mysterious room (Portal room, renders, exposition, portal operation)
- V0.4 / CR-0051 / Story / Framed picture Illiana, some dialogue with Irith on Illiana
- V0.4 / CR-0043 / Story / Communicating with Queen Illiana (mirror, scenes, crystals)
- V0.4 / CR-0060 / Gameplay / Irith auto-poses (activity sprite) sometimes during the day, if conditions are met
- V0.4 / CR-0046 / GUI / Color-tagged item names in texts
- V0.4 / CR-0061 / SW Design / Interactive menu, usable for dialogues
- V0.4 / CR-0022 / Story / Expand chat dialogues with Irith, more scenario specific
- V0.4 / CR-0042 / Story / First use of training room (with surprise) + 3D assets
- V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit)
- V0.4 / CR-0066 / SW Design / Rewrite location scheduling / override system
- V0.4 / CR-0057 / Gameplay / Redo HJ / BJ path with extra tasks (conditions, gift, etc, see also CR-0041, CR-0064)
- V0.4 / CR-0055 / Gameplay / Favor point bonus for glitter fragrances scales with value
- V0.4 / CR-0054 / Gameplay / More predictable crafting (recipe book)
- V0.4 / CR-0067 / Gameplay / FP money rewards scale proportionally (slightly nonlinear/quadratic)
- V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion
- V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game
- V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance
- V0.4 / CR-0041 / Story / Night visits to Irith to advance HJ path
- V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms
- V0.4 / CR-0065 / Gameplay / Introduce achievement system
- V0.4 / CR-0050 / Gameplay / Ornate chests can yield glitter fragrances
- V0.4 / CR-0064 / SW Design / Rewrite room search routines, update eligible locations
- V0.4 / CR-0040 / Gameplay / Gift system with dialogue and rewards
- V0.4 / CR-0048 / GUI / Crafting screen GUI overhaul
- V0.4 / CR-0059 / GUI / Re-render out of focus Irith sprites (day, her bedroom, bathroom)
- V0.4 / CR-0062 / Gameplay / Auto-triggered dialogues with Irith when hanging around in her room
- V0.4 / CR-0070 / Gameplay / Add explicit ‘End of Content’ notifications in key SLU/SUB dialogues on popular request
- V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression
- V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game
- V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit)
- V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms
- V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance
- V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion
- V0.4 / CR-0099 / Bug / Toy quest item for pet training can not be found (at +40% trigger) when repairing training room
- V0.4 / CR-0101 / Bug / Key error “Visit Training Room” when achievement “trained pet” is acquired
- V0.4 / CR-0102 / Bug / Various typos in dialogue text
- V0.4 / CR-0103 / Bug / Irith can be asked to visit unfinished training room in certain unusual game progress combinations
v3.0b
Next to opening my site at Patreon and doing all the bugfix homework for 0.3b I have been rather busy..
Thanks for all the great feedback!
Next release around end of May (more reports on progress on Patreon for those who like to follow)
Fixed Bugs
- CR-0012 / Bug / Bath exception / crash at item check by Irith
- CR-0001 / Bug / Exception when bombing the last slime (Fixed in 0.3a already)
- CR-0011 / Bug / Add forced int type casts with stash prompts
- CR-0015 / Bug / Deactivate triggering of incomplete “sort shoes” errand/minigame
- CR-0016 / Bug / Occasionally ‘search room’ activity gives no response at all
- CR-0017 / Bug / Never receiving purple fragrance request
- CR-0018 / Bug / 5 SUB attainable max score in pet game can never be reached
- CR-0055 / Bug / Missing activity sprites for irith from 13:00 to 15:00
Features Minor Update
- CR-0019 / Story / Cutscene 2 with Queen Illiana on day 9
- CR-0002 / Gameplay / THE END screen now triggers at night after mood of Irith reaches zero
- CR-0018 / Gameplay/ Dungeons with spawning slimes now always have an ornate chest
- CR-0050 / Mini game / Skip option MG dance, pet, but retain basic reward (+1 ATTR)
- CR-0014 / Gameplay / Add more obvious notification & tips if Irith mood drops < 35
Cancelled CRQ
- CR-0013 / Gameplay / “deadlock risk” when player out of money and Irith refuses to talk / Co-Resolved by CR-0014
v0.3a
Fix a critical bug related to the dungeon
v0.3
Initial Version
Developer Notes:
For hints see the walkthrough. Release info is under Changelog.
Resolution:
1280×720 due to limitations of my machine at rendering, so may appear blurry if blown up much beyond that